More like badrage (Slay the Spire 2)
Northernlion2026-05-08Slay the Spire 2
55 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers, i'm back. uh, kind of got bodied last time. wow, that sounds good. that's a good sound effect right there. um, we're gonna go straight back as the defect because we just lost as the necrobinder. one of three rares, but you get an injury with an early shop. i take those odds any day of the week.
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0:24
modded gives you an orb slot and a draw. i'm a big fan of a zero cost card that draws a card and gives you some other effect. i will say i think rainbow can be awesome. like dio style, you get a rainbow with a dark. but i'm content with what i got. i'm content with what i got. i'm content with taking seven damage with no way to not take seven damage. sure. i'm feeling good. kind of exhausted myself after that dio reference.
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0:58
i do think scrape is pretty good. it also draws and it will draw zero cost zap and dual cast. dude, are we really just gonna do... i mean this is kind of built for a claw build, man. i didn't even remove the curse but like adding a claw to a zero cost build early seems like a... like the cal... okay literally i just forgot but the calculus might be better, man. the calculus might be better!
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1:29
maybe something like that. i thought it would be like an orb driven run because we got modded early, but i'm actually starting to think that the zero cost and these might be onto something on this one. but we got to obviously get the stuff that allows us to, that enables it. let's put it that way. i mean, this is draw, man.
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1:51
even if we're not an orb build, we're still getting at least a little bit of draw out of this. let's gain an orb slot. let's... two of them attacking on the same turn. a little rude if i may be so bold. and not if i may be so bold, which i think we've already discussed many times. which we've already discussed many times. alright, we'll pass you here. we hit you with one of these.
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2:26
heartbreaking 37 year old man takes 8 seconds to take a turn which only had one outcome no matter what. you're destroyed? any zero cost cards? i think it's a pass. they're really, they're, i'm between two ferns man. first time you play this card each combat gain energy. i mean that's, upgrade a card is nice too but
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2:51
getting an energy back, i mean first time you play a claw. first time you, dude playing modded for zero and then getting the energy to play the card that you draw from modded would go crazy. i mean how could you not bro? although this makes, it increases the scaling of claw but i think it's something, it's nice to have, it's inessential though we can wait on it. get a power, we will not have frost,
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3:20
we can, i mean these are all horrible for us to be honest, but play a claw, play a scrape. we have nothing that costs zero. so play your cards. don't forget to use a potion to draw cards faster so your claw can scale faster. that essentially could not have gone worse, but that's okay. it sounded like he was doing it to the tune of like, make it hot, hot, hot,
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3:52
this is huge. draw four cards, draw claw again. didn't draw claw, but you know what? they made it, so we're gonna draw claw faster. am i wrong? i don't think i'm wrong on that one. are we gonna die? there's claw. it does seven damage. to be honest with you, it's a lot less than i thought it would be. obviously, we have to put you into a position where you're gonna get killed next turn. might be a sensible time to take a little rest as well. i have a potential... i do like red mask.
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4:24
um, i literally have no idea what to take, man. i mean, more draw? i'm just gonna pause for one second here, i gotta handle this message. alright, we're back. um, we're back and in the intervening five seconds, i lost all confidence in my build. anyway, we're gonna smith it, i i against all better judgment, we're gonna smith right here, and the reason is, cause we can rest at the next one. whenever you enter a question mark room, heal a little bit. but i also feel this run will start to pop way more
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4:54
once we're able to get dual cast and zap to cost zero, certainly we can remove our injury now. wait, do we add one more card? i think the answer is no, bro. this fellow, one of these fellows artifact doesn't really slow us down. this is a great test to see if making zap cost zero actually helps us at all. and honestly, i think it has helped us out a great deal.
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5:29
scrape to draw faster. wait, why am i acting like if we get claws we're gonna be like stoked we're not stoked to get claw man claw does five damage you need like more claws in the deck to really get to the point where it's doing anything for you but that was awesome. i love the idea of adaptive strike adding a zero cost copy to our discard pile i've never literally never used this card on purpose, but let's see 18 damage add one to the discard pile. that's literally free and
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6:03
one of those was supposed to hit you, but life goes on. you know what? we take three damage. we take three damage to stay on the right side of mathematics here. you're cooked, lad. well, we're not getting the kill. we're not getting a kill. i think you just accept that this is gonna stink a little bit. well, we're taking 12 damage, but we're healing five on the planet sphere. 18 damage. start here. we drew the zero cost adaptive and we got the kill. okay, wait, this could actually work, man.
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6:42
if we're gonna do this, we already have one weakness. let's get some vulnerability as well. ftl is exactly what we need, bro! ftl is more draw. this fella, we need to rest, i think. okay, we gotta get in on this guy quick. he could ruin our life so fast. luckily, we do have lots of ways to hurt him. this helps. this helps. this helps. that helps. we're taking no damage. wait, orbs are gonna be op at getting through slippery, bro.
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7:18
huge, i literally think you can afford to slow play him here cuz now dude he's already lost slippery. it sounds like we're doing counter strike call outs or is that just me? we love, no wait three or fewer. i think we wanna make sure we're shuffling into that adaptive strike as soon as possible. so i'm gonna adaptive first then ftl, that way it can shuffle back right away. now obviously taking 27 damage not super great but
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7:54
this is his big turn anyway. so next turn we're chillin'. we do a beam cell, an ftl, draw the adaptive, claw comes out. one of those, literally because he's vulnerable, i think we want to redraw those high damage cards. we redrew some damage, maybe not all the high damage cards, but okay, nine damage. nine damage, we're not dying. that's your turn, obviously. really love to draw like an adaptive strike here. ideally the one that's a little cheaper than that, but
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8:30
what are we drawing next turn? next turn we have all damage, bro. i mean literally we had no choice what to play essentially, but we're literally going to make it through this and we made the right decision to rest. that's a huge dub. literally genetic algorithm. this fella again. gaining additional energy at the start of your third turn every turn after that. first time you end your turn without playing cards exhaust your hand take an extra turn. really unlikely we would ever do that because we have so many zero cost cards. oh wait we can...
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9:13
it's very interesting. we don't really need the extra energy, but we could find a use for it. but then like removing five cards is just sort of like, it's kind of swagless behavior. i think take pales i but try not to forget that it exists, which is not always easy for me to do. so like, look at this. do we like this turn? yes, we like this term because we get our energy. we get to play a genetic algorithm. we get to use a potion.
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9:51
and we get to take six damage, no four damage, but we heal off of the, we can't get rid of scrape obviously. that's the turn you end without playing a card. you don't just instinctively play your claw. this turn we play. we've got good cards, we've got cheap cards, we got draw. you have to play your cards on this one. these will only do three each. if i do damage four times, i stun you. i'm gonna do damage two times with one more on top. i literally have to play a defend unfortunately. that's all right, we heal thanks to the planar sphere eventually anyway.
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10:30
literally, we kill you. these cards suck though. we end the turn and take advantage of pale's eye to do some extra damage with our orbs and ruin your life. i do need scrape. what's the middle card, bro? we don't need it. we don't need it. okay, heal me. 100 gold for a common relic. yeah. five cards equals 20 hp. okay, now we're talking. how do we like our first turn? i think we like it a great deal. are we going to get hit? yeah, man, we're going to get hit. but obviously we like it nonetheless.
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11:07
we need a boot sequence. start the turn with 10 block would literally be huge for us. okay, you're stunned. obviously, you want to play genetic algorithm as it shows up. so we're going to go in on this turn. you're going to draw claw and vulnerability. oh my god, we ruined your life. we really need a way to, we need to play that card. you need to, you need to go a little faster. i'll take a hot fix. like we need our block to come up a little faster. i think we kind of suck right now. so let's
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11:43
let's know our place. we love genetic algorithm, don't we folks? first, maybe we'll draw. hotfix exhausts. i mean, it's kind of... it's just not very awesome for us. it's nice to have more orbs out there when we pass our turn, man. you kind of have to play this turn. i literally thought we were going to kill you. instead, we're taking 23 damage. can you give me boot sequence? it also costs zero. we literally play this turn, obviously. get this trash out of my hand. put this trash into my hand.
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12:34
the problem for me is i don't know if i end my turn do i still take five damage? i believe so. i believe so. so i might as well at least like try to get over that. don't die man. don't not to the mites of all the enemies you could possibly die to. don't die to the mites man. like it's just ain't worth it. i tried to get some ill gotten gains on that one. okay what do we do? we rest. any question mark rich paths?
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13:12
mayhaps, mayhaps. alright, let's be real, this turn kinda sucks. end your turn, exhaust five cards that are not load bearing. draw some cards to see if you get beam cell, we don't. fewer than three, so you get played next. stall on genetic algorithm, get a beam cell. literally, hotfix will be better later. no, literally it's okay right now, because you're the only enemy we need to kill. so we have no aoe, obviously that's a disaster.
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13:51
can ice one of you throw in a dualcast just to see if you get lucky? i think we're gonna die to this guy. i don't think we got what we need to get over this guy. no genetic algorithm? like we dumped genetic algorithm, i should say. do we live? we live to fight another day. we're making a lot of progress too. don't play genetic algorithm. we can play it later. how much damage? 24 damage! draw it. get a kill.
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14:42
there's no way i live through this, so i might as well just go down swinging. all right, that was horrible. i think at some point, i get that i always default to this like red, blue, is it magic the gathering archetype? yes, i have lots of triggers and the triggers are doing stuff in the sense that their animations are happening when i play them. but in general, you kind of need to have cards that do damage or block at some point. i think wing boots because i don't want to
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15:19
i love this path, holy cow. i don't wanna fall into bad habits by just taking greed and playing on tilts. i'm gonna say that that was a huge dub for us, like a huge dub for our mental. now we have set ourselves up badly here. not having a frost orb essentially means we can't dual cast. we're actually okay. i love all these question marks coming up, man. dual cast is our big damage dealer, obviously. barrage?
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15:55
i mean, we need something that's gonna do some damage. i don't necessarily think barrage is really all that for us right now, but it does inform us that we don't have to play dual cast as soon as it shows up. like you could do that, then you get 16 off of this. that's not really gonna work. so we're gonna hold both orbs and maybe play another barrage instead. dual cast, this literally gets us there, so we're okay. i'll be honest, i just think like ftl is just a pretty good card. sharp or nimble?
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16:31
definitely sharp on barrage is like a free barrage upgrade and it can still get upgraded. clumsy for a relic i actually think is worth it. i think lanterns are really good relic too. 4 energy on turn 1. yep, doing a lot of work here. huge. a 29 damage turn 2 not so bad though. dude wait we might be kind of popping. let's not get ahead of ourselves too much but
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17:09
charge battery, just, i mean, you need some aoe. well, i would love a charge battery too, but we need some aoe. 9 hp for a card to transform? absolutely, bro. strike becomes chill. i'm thrilled to see it. i'm chilled to see you. i'm gonna dodge the elite so we're more likely to get an upgrade. i'll lose 3 max hp for an upgrade. huge barrage. i got one more. huge zap. i'm gonna stop reading. i think we did very well on that.
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17:46
we hit two huge upgrades and then also i mean this i thought this became innate but actually this is huge man it makes barrage so much easier to play. wait this might be a huge start and trust me i'm aware of the fact we got really lucky with the cards that got upgraded but still it's also all skill who the heck are you? i think you definitely start here that way you still get the orbs but you got the double evoke on the lightning. you're doing six damage
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18:22
i recognize we have this regen potion for when we want it too, which is wonderful. wait, are we actually popping? i feel like i could take one more barrage. ten damage, two weak and a dark. i mean, a dark orb is a big damage bomb for us basically. if anything though, i think at this point we're really trying to find orb slots. another orb please? probably didn't get cursed. that's a huge win for us.
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19:06
literally not taking damage. i'm sorry, this is ten times more powerful than the run that we just had, which seems crazy to me because i thought that run was kind of cooking. cool headed is an orb, but we're already doing well on orbs to be honest. i think it charged batteries pretty good. honestly, to me this seems like we're building around having a lot of orb slots. i'm willing to give it a try. now this is a bit of a knife fight in a phone booth here, but
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19:43
let's give it a try, man. not too bad, 41 damage turn one. 41 damage to them, by the way, not from them is actually fine. i shouldn't have killed them. i shouldn't have killed them so fast. no attacks equals four block, literally useless for us. four energy, five block and a glass is aoe. i think you have to take it. i don't know what we're gonna do with duplicator and this individual, i'm just trying to think.
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20:21
just try to think if i could possibly justify being so greedy. and i think the answer is no. mostly because i'm attached to this run. i have loss aversion thinking right now. but it might be the time that this actually works out well for us. i need some orbs, bro. i want to make sure we have the best chance possible to make it through this. we want glass at the back, maybe. that's okay. now it's barrage season. don't tell michelle.
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21:06
obviously this glass orb has to get out there. we don't want the glass orb to be dual casted. you are not going to pop. i'm gonna make you pop because i didn't want to take like 20 damage. i have a duplicate potion. i just... i know not which to do with it. you could definitely hit for 54 with like a good garage. i'm not going to evoke on that. and you debuff. you make it so i can only play one card this turn. that's obviously really bad.
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21:42
i'm going to hit you for 21 damage. yes, seems better than playing as zapp. i could have gotten some extra block though, that's true. okay, 17 damage. one thing's for sure, i'm really happy we rested. play your orb, 27 damage, we have a barrage next turn too. in all likelihood, we have a barrage next turn. well, if you don't draw it, you would have strike, strike,
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22:20
sweeping beam charging, you would only have one thing to do brother. never tell me the odds. i think i think that was to avoid a completely useless video. i think that's the play. it's modded bro. we need more orb slots. i know we took it last time but it's the orb slots are key here makes barrage better start with four additional energy. start of your turn, gain strength gain energy that exhausts later
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22:52
i mean, honestly brother, i think it's gotta be start with four additional energy. don't forget about winged boots now that we're kind of on the prowl. maybe if we feel like we're doing well, horrible first turn, man. if we feel like we're doing well, which obviously is not going to be the case based on that first turn, but if we feel like we're doing well, we could use winged boots to fight more elites.
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23:28
need that, need this. i need to hit you five times. not going to happen. so we'll let the lightning orb do its work while we take zero damage. i just don't want to take damage. what are you holding? you're holding an ftl? i think we need it even though it doesn't fit the theme of our run because the draw lets us spend the energy we have on turn one if we get it on turn one. tesla coil could be big, but we're not really generating a bunch of lightning orbs to be honest. i think it's a skip.
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24:04
now, i mean we are, i'm gonna take it but i do think we're running into a world where like we have too many barrages. brother, i need draw on turn one. at least we get one kill. it's a modded situation, a chill situation. my god, you are dying. you are dying. i forgot lightning orbs also do damage. they don't exist just to enable barrage.
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24:39
i'm gonna say it man, lightning strike or ball lightning obviously to generate more orbs faster is good but we also need some form of block. we're taking way too much damage. hailstorm does make sense but i'm wary of the deck getting a little unfocused right now. pick up choose an attacker skill on your deck. this card has innate and retain. what do we want to be innate? we want something with draw to be innate. although it does work well for chill as well i think but i think we want
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25:15
modded to be innate so that we also get draw off of it. i'm gonna cut a curse. i did see that there's capacitor, but i think orb slots are not our biggest problem right now. don't... i'm not forgetting about wing boots just for the record. i'm just... i'm biding my time until it looks like things are really, really bad. need that. need this.
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25:59
we're taking what? eight damage? we still... we need... if this is the path we're going to walk, we need to be able to generate more frost orbs. it's crazy that that worked though. you convinced me. no more. no more, man. enough's enough. i feel like i can't take the chosen cheese, man. you got any frost orbs? frost orbs with draw? i think we take... i think we take two cards that draw, so we have a better chance to take advantage of all of our energy from turn one. and then literally, rest me,
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26:44
you don't have to pop winged boots straight after. you can simmer on it and save it for a better opportunity. it'd be nice if you retained. obviously can't deny that. i mean, ice cream would be such a crazy relic, man. the barrages are kind of pissing me off. had to be said. i guess we could have just, we should have just gone all in with the flex potion probably, right? makes a lot more sense. eleven block. i'll choose to take zero damage. we got a glass orb out there that's doing a little bit of work aoe wise.
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27:42
there's a learning curve for sure. we got to figure out how we're going to run the deck. you're literally dying two glass orb, but we're still going to draw. so we might as well play it. still got a glass orb. we evoke it. it does a well, it's kind of a crazy evoke actually. it's kind of an incredible opportunity on that one. literally i know leap is upgraded. i feel like we can't take it. i feel like we can't take it.
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28:16
whenever you play a card that costs 2 or more gain 4 block, that's not what we do here. i'm taking some serious chances, man. this run is not it right now. we need to increase our risk taking ability. so much energy, so much draw. this turn was actually close to what i envisioned when i took that relic at the start. we have 8 energy on turn 1. i almost wonder, now that i'm thinking about it, if it wouldn't be swag... i'm gonna do it.
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28:58
to take like an x card and just hope to draw it on turn one. 15 damage? you evoke for five? literally, literally play this. i was so close to using a flex potion that literally, i'm saying literally way too much and it's making me self conscious, but truly, according to the dictionary definition, could be the only thing that allows me to kill a boss. are you not, is it not clocking to you that i'm standing on business right now? that's basically what i'm trying to say in as many words.
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29:43
more draw. more draw because we have so much energy on turn one. more orbs. we have to rest. because we're going to be fighting an elite unless we boots away. but we'll only boots away if this goes really badly. start with this, then this, then this, then this. sorry. sorry. i don't want to take any damage going into this elite fight. i'll preserve the wing boots instead, hopefully. certainly ftl. certainly this and certainly that. that was really good.
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30:28
chill. 26 cards is a lot. we do have draw. a wise person in my chat once said the only thing that matters is not the number of cards that you have. it's the ratio of total cards to card draw. and i've thought about that every time since then that i have obviously taken way too many cards. i'm going to choose not to play any attacks, thus i take no damage, but i also add zero dazes to my deck. i would like to draw some defense.
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31:00
that did not happen. so i'll draw some defense now. how many dazes we're at? crazy play. i know it's a crazy play, but it had to be done. literally, what do you do? six damage to... yeah, okay. i'll dual cast you on that one. we've got to take the orb damage when we can get it. 28 damage. 28 damage, not swag. but no dazes to draw. i'd love to draw cool headed. barrage. i mean, if we're being real, i can't afford not to hit you for 20 in a situation like this.
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31:46
oh my god. two cards? two dazes for every hit? we literally won easily anyway. well, it's not looking great. i guess what i would say is not looking great. definitely mod me, chill me, zap me, cool headed me. how we doing damage wise? we literally won't take damage off of this. we'll literally take one damage off of this. if i turn and face you,
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32:39
i will take no damage because i'll take six off of you and i'll lose four for playing an attack from ripple basin. quick maths. real problem that we got going on now is that i generate... like, i don't have anything that builds up burst damage, which is a real issue. obviously, we're gonna need some block. obviously, we need to play our barrages, but obviously we got a lot to do, okay? and we're generating a lot of orbs. that's... a lot of glass orbs is actually really nice for us.
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33:22
because then if we just generate frost and lightning, we are at the very least getting block every single turn from the end damage from the orbs being evoked. mind you, i don't know how we're getting to enough block to not die here. probably the simple answer is we just aren't. certainly without playing a single block, it's going to be tough to muster that. yeah.
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33:49
well, we tried. we're running into a bit of a wall here. for now, thanks for watching. i hope you've enjoyed it. if you did, click the like button. i'm steve wittenberg. be sure to subscribe. you want to see more in the future? i'll see you next time. later!