I'm howling like a beat poet (Slay the Spire 2)
Northernlion2026-05-10Slay the Spire 2
68 lines transcribed from this video. Click any timestamp to jump to that moment.
-
0:00
gamers we're back! terrible news! i won a slay the spire run as the defect last night. no recording or anything, just like from my own sport. so i don't even remember who the heck we're supposed to be playing as, man. i feel like we might have won with necrobinder on the last run, but like isn't every run with the ironclad? i don't know. it's silver cruc don't even look at anything else. it's silver crucible by a mile. by a mile, i said! first three card rewards are upgraded.
-
0:33
i love this left path. three upgraded card rewards. two question marks. who knows what that could be? literally upgrade every card, buy the best relic, upgrade a card, hit this guy without taking damage, upgrade a card, kill this guy without taking damage. spire slain, bro. all right, let's lock in. instant analysis of best turn there. mogged. okay, can i get a card that does some damage? strike, sure, that'll do.
-
1:07
12 damage, huh? this guy's doing some nasty work. i can literally only do 12 damage, i think. okay, that one stung. what do you got for me? ooh, some very, very good cards. but to be honest, in my opinion at least, i don't want to fight the consensus if i don't have to, if you just drop me down there. i think we need an upgraded perfected strike. seems like that could solve any damage related issues i have early on here.
-
1:41
and also like kind of semi informed the way that we play the rest of the run. cuz now we could be looking for something like hellraiser. too bad. we could easily take an upgraded pommel strike and feel pretty good about it. perfected strike does 27 damage. no man, they're stealing katherine heigl's whole flow. that stings but you know what? take seven, burning blood clears it. that's all you need to know.
-
2:17
gain energy for each attack in hand. you can't gain additional energy this turn. i'll settle for four vulnerable. so that's silver crucible. let me get a... i'll take a forgotten relic from the past. whenever you obtain a curse raise your max hp. i don't think that's all that and a bag of chips for us, but that's okay. you know i'm taking risks here, man. let's upgrade our bash. say you'll love me again.
-
2:44
obviously could take an extra pommel and you literally can win by just taking attacks and having some kind of defensive solution. but i don't know if that's going to be our play, but more actually for now, i think you keep running it down mid bro with god as my witness, with god as my witness. i think you run it down mid because all we need to do is draw perfected strike as quickly as possible. and when we get perfected strike, we get a kill except against this guy.
-
3:21
who is truly devastating for us to be fighting right now. yeah, that's a block situation. 16 damage, you're trolling? well, this is obviously like horrendous right now. let's keep you vulnerable and smack you, but we got some serious problems. you're doing 22 damage? i'm gonna need you to get a life, toot sweet, buddy. 16 damage? excuse me.
-
3:54
it never ends, man. so i'm dead. yeah, yeah, confirmed i'm dead. okay, so that went really badly. we were singing and clapping, man. what the heck happened? i think if we fought any other elite, we would have, well, maybe all the other ones that require any form of aoe, we might've gotten trashed by, but that was nasty, man. give me the neos fury. and then do what you always do and just hit up as many question marks as possible. i mean, i'll say it.
-
4:28
in no uncertain terms, that was the most devastating run we've ever lost. i mean, not emotionally, but like in terms of how badly we got dumpstered. i mean, that was like the carolina hurricanes against whoever they trounced. who even was? oh, sorry to the senators fans. not so much to the players, but to the fans. i'll take a breakthrough for aoe based purposes. one player in particular. i think i'm going to bring back a strange
-
4:59
you know what, in this case, let's kill the one adding a curse. you know what, i didn't put it on top of the draw pile. the order was all scuffed. that's not bad, y'all. well, the good news is i've got a short memory. just don't tell my neurologist. so this one is... i'm free from the mental burden of having lost the last one. we could try a blood wall. we're kind of on... i mean, it's a good block, i think, but then on top of that, we're also on like an hp loss theme.
-
5:32
not yet. i don't think i've ever seen this card. heal 10 hp exhaust. little slow, but it's okay. honestly, i'd like an ironclad card that causes you to lose hp. we don't have one, but shrug it off is really good. my two cents. i think we've got a good chance to get some elites, is what i would say. let's try it this way, man. i think we have healing.
-
6:10
which makes me believe that what we should be trying to do is being aggressive and turning our excess ability to not take a ton of damage and thus recover from it with our potion and our healing card. we should be leveraging that to try to get some relics and some other rare rewards. it goes against all of my instincts to try to slowplay this, but literally worked out there. hp's looking pretty solid.
-
6:42
next attack you play costs zero. i feel like i do not care. hardly care about a tremble though. we just had an upgraded one and lost instantly, so how good could it be? best play of all time. i'm going in. i mean, this is not great. we got a lot of garbage in our deck now and we just shuffled through it. i mean, that's the worst thing you could ever imagine. please don't draw breakthrough on this turn. that's all i can say. didn't draw it, which is huge.
-
7:33
next turn would actually be an awesome turn to draw breakthrough. unless you don't get any other cards. in which case you'd rather draw it later. i mean this is crazy, but we want to get the better setup. listen, i'm a simple man. i don't see a breakthrough. i'm chillin'. i need to see a breakthrough and more attacks. i'm not killing you yet. alright, well now i have no choice. i'm going to die. i'm going to die and it's going to be personally devastating. we still don't have a breakthrough and we can't kill anything.
-
8:18
it's the heaviest card in the deck. but if we make it through this, nothing's gonna stop us now. literally you need the extra life to get over that. and then just draw a breakthrough again immediately. mission... mission freaking failed, dude. okay, so that one i could have been a little bit more aggressive. i'll be honest with you. ascension 9 proving to be kind of a rude awakening so far though, if i may. sorry, i'm getting pinged like crazy on discord. what's going on?
-
8:55
i'm getting pinged by someone saying, what does this me say when angry on discord? to be fair, that's on me. i shouldn't have said getting pinged once is getting pinged like crazy. that's obviously insane. but let me take a look at this. this is cause for locking in. i mean, i find it hard to get too excited about this. however, it would deaden the blow
-
9:32
of taking a stone humidifier if we were able to get a tent from a shop. which is why i've structured the run in such a way to maybe get a shop really late and have enough money to buy a tent because it's literally the worst relic to see when you don't have enough gold. i've never really tried to build around howl from beyond. i guess it's just part of the exhaust... exhaust archetype. it's not really a default build.
-
10:08
not to fortnite post. you know where i think things went wrong for us? i think it's when i took my hand off my chin. if i hadn't taken my hand off my chin, i think we would have been fine. i really don't see a world in which we juggle a howl from beyond out there. losing 9 hp to transform a basic strike, what'd you become? burning power? exhaustic? that's what we want to do. you exhaust it and then you play it on the next turn. you double it and give it to the next guy.
-
10:42
but we don't wanna draw it here. you could play your potion, but against a stinker beetle? yeah, i don't think so, bro. you got the wrong fella. this time though, this time we like it a lot. i would literally not take any more damage than necessary cuz you're about to get hit for 16. you stay, you don't stay exhausted, which would make it like insNLy powerful, i guess, but. i think it's a battle trans play.
-
11:19
i guess the real question is how valuable is our max hp. this seems like a draw angle for me. it's a rough first turn. oh, they love me! much better turn. here's what i'll say. we don't just get five max hp for resting. let's start right there. we also get... wait, again? oh my god.
-
11:49
we also get the health, so that's an element. but also, like, max hp relics are like seven. so am i crazy to think we shouldn't be crying about getting five? this might be really dumb. this might be pretty stupid. but honestly, as long as i keep drawing burning blood on the same turn as howl from beyond, it's kind of covering up for a lot of
-
12:27
a lot of problems we got going on. i think you take two damage and the reason you take two damage is because you have burning blood, you're on full hp. we should be way more aggressive because of our ability to heal. no, why are you not dead man? huge, well worth it. remember cards exhausted gain three block? we're like kind of built for that maybe in the future.
-
13:02
you can't rest on this situation though, that's just too much man. we gotta fight an elite off this. immediately, now that i'm against the elite, i'm like we're going to die. we're obviously gonna pass away here. 21 damage, not awesome. take the 21 to the forehead, see what you can do here man. i literally could not be getting luckier than this, like this is actually working out incredibly for us, the draw that is.
-
13:46
um, well, bash you because i want you to stay vulnerable here. we take eight damage. anyone else who can't stay vulnerable without thinking of the grandma from the nutty professor, by the way? well, i guess it's eddie murphy, but eddie murphy says the way he says it, vulnerable. kiss me every time, man. i know what i said. um, i mean, it's a headbutt or a breakthrough angle. give me a breakthrough, i think. and then,
-
14:19
i think you dodge the opportunity of a shop, honestly. wait, white beast statue, kind of peek. strike dummy might be kind of swag early too. just me, huh? i'm learning it's just me. you can play... attacks cost an additional one. i thought it was you can play one card next turn. well, obviously we do that. and then this. wait, i should have played feel no pain first. that's the thing about good music, when it hits you, feel no pain, man.
-
15:03
why, breakthrough? strike literally does as much as breakthrough now. it's alright, we're learning. we're just studying it. give me a rage. we may now have enough money to buy a tent. now, a tent is not necessarily the only thing we should structure our run around, but not to quote blues traveler. huge retain on impervious, man. huge retain. and then you play it. you literally should have played feel no pain first. that's literally the dream.
-
15:52
is exhausting howl from beyond. and then the next dream, the next dream is doing damage. we're literally gonna rest anyway. that was smart. it looked stupid but it was smart, which is some of the most difficult kind of intelligence to represent. i don't think we're a rampage player. we're not really a dominate player. juggling. i have a hard time imagining us being a juggling player. but a really easy time imagining myself juggling like as a child because i did it.
-
16:33
this is literally revenge for us, because we last time, we didn't have the type of aoe that we could really... all we had was one breakthrough. we're moving very different this time. and we can actually exhaust some garbage from our hand, which is crazy. literally can't draw, though, so i'm gonna hit him for nothing and exhaust the card that was gonna exhaust anyway. but i don't want to exhaust our defense. we need some bulk in here to get the curses a little...
-
17:07
a little screwed up. oh my god! what are you doing to me? this guy's a joke, man! he's a sick joke! you have to. you can't tank three more curses. and then, uh, just play a howl from beyond. and then... maybe could've killed one of the ones that was gonna put some curses in our deck, but... no, we're literally pogging. we're still literally pogging? oh no, we're not pogging anymore. the pogs have ceased. you're so annoying, bro!
-
17:58
we live though. decks and anchor. i do like anchor. exhaust a card, another exhaust engine that also loses hp which could be big for us. no tent. tentless behavior. i think one, there's a lot of ways to play this man. potion belt, white beast statue to save up for really tough enemies is one way. chemical x with whirlwind is obviously awesome but we don't have that man. i kind of like the idea of just
-
18:32
doubling up on our first two turns of block so that we can be much more aggressive. i'm chilling. i'm chilling on this one so far. we get 14 block next turn. honestly, great turn to have frail. thank you for giving me frail. doesn't bother me none. now, burning blood howl from beyond on this turn. we can't draw. let's play the one that's free. also gives you strength. literally, i'm not taking any damage.
-
19:18
howl from beyond comes out next time. the brand is also a scaler for us. i'm not saying it's the kind of scaler that becomes an exponent, but it's a start, man. literally, obviously we need to kill you. so that's where we put the vulnerability on you and now you get to pay the iron price. yeah, and now you pay the iron price. draw brand as soon as possible, literally trolling.
-
19:57
we didn't play rage this turn. i think we just go in, man. 9 damage don't mean that much to a beast like me. we're about to set a new personal best anyway. sad but true. do something to him. you're hurting him! this time, we do that one. for reasons. i think he's cooked. i was playing a little fast and loose with it, but i think he's cooked. okay.
-
20:30
new personal best achieved. fiendfire is kind of amazing. i love fiendfire, man. i mean, i think notyet is great too. we just happen to already have an impervious, so we're not taking that one. transform all strikes and defense. honestly, we have an amazing run for never discarding our hand. we just have to be really careful about curses. we can exhaust cards that suck. we want a late shop, i think. there might not be one. maybe?
-
21:05
maybe that way. i don't know. i'm tunnel visioned on this idea that we're gonna get tent. and i mean, i would love to, of course. crazy turn. well, you literally get a kill and then you get howl from beyond. you literally don't get a kill, but you get a kill. and then you get howl from beyond for nine free damage next turn. we lost our impervious, but these are basic enemies, man. you don't necessarily need all this against basic enemies.
-
21:49
best turn of rage of all time. literally didn't even think about it, man. lose a little bit. one more hit next turn, you're done. i think this retain could be enormous for us. eight block, another eight if you've exhausted a card this turn. literally like tailor made. get them. use a potion, that's the important thing. don't forget to use a potion. i think this is a, well let's see, one, two, three, four, five, six, 42 damage. nice try, bro.
-
22:38
i mean obviously we can't lose howl from beyond. that's pretty important for us. pommel, body slam, bloodletting. i think we could make a case for an upgraded bloodletting for sure. i don't think it's controversial at all. beautiful. things you love to see, man. i said see, man. nothing else. literally, seven damage each. energy potion, block. two of those down main street. 18 damage? nah, i'm thinking none damage. minus one damage.
-
23:27
i mean, one card to take out 11 damage is huge. there's also like that we take none might as well. i mean, we could have played that earlier and maybe even better off. i think this deck is actually doing some great work. you don't need the brand here. you just need to hit and then literally play cards to make space in your hand. we got a decent thing going by my standards. seven block and a vulnerable.
-
24:06
i mean, obviously, honestly, i should say with these blood lettings, i think you take a chance on a blood wall. oh my god, my max hp is getting insane. remove two cards of abnormality or whenever it would be shuffled into your draw pile, place it on top instead. probably, i mean, howl from beyond matters to us, so let's get that going. we literally are not gonna rest this time. i think it's better for us to get some upgrades. if we have to rest, at least we're getting some bonus off of it. it's the best day of my life.
-
24:48
so we do this and then this. we have one energy, what else could we have done? huge. maybe something. i'm not, i didn't, did i say nothing? no, of course not. literally insane play. no, you gotta dump that one, be serious. you retain the impervious, you don't even have to think about it. just being able to hold on to an impervious makes it so much better, man. just drop it on a turn like that. okay, easiest play of my life. even easier play.
-
25:43
that's a ton of damage. i know he's sweating right now. that literally gave us energy. we drew no ability to exhaust, which seems like fundamentally impossible. but we're still chilling. save the howl. i mean, we might be able to use the howl for a kill shot this turn anyway. 34 damage plus energy. come on, man. come on. that's enough of that. i don't really think we need to fight me.
-
26:31
pommel's good, but i mean i'm getting wary of the fact that our deck might be a little on the thick side. first time you gain block each combat double it from a card. that's huge from a card. and for once i'm not really sweating this all that much. do you probably want to exhaust the strike to see where we stand? that sucks, but like at least we're not taking too much damage. okay, you brand the howl.
-
27:13
probably play two of those and then just one of these to get you a little lower. are you surprised how well this deck's hanging in there? i'm feeling pretty good. i literally didn't do the math. i just assumed you wouldn't be able to do enough damage to hurt me. sorry, i mean obviously it's not very smart but 23 damage or something coming in here. literally you save the evil eye. it's kind of an unbelievable fiend fire. question is what do i think about these cards? probably like give me a second okay. there's plays to be made here.
-
27:56
this is kind of like an all in sort of turn. you would definitely, you would definitely bash and break through. beanfire is about to exhaust like 20 cards. i went in on the one that was doing more damage because i knew we were going to get over 11 damage. this is a perfectly fine place to be. absolutely, a perfectly fine place to be. okay, self forming clay with what we have going on is amazing.
-
28:30
crimson mantle lose hp gain block every turn. whenever you lose hp on your turn, gain one strike. i think rupture literally works better for us, but i might be underrating the other one. honestly, let's go all in, man. i'll lose 15 hp to choose my ball. an attack gives one block, deal damage equal to the turn number to all enemies. whenever you add a card to your deck, add an additional copy. man, i think like just scares me to be honest. scares me a little bit.
-
29:08
probably should not have done that. because i was going to say a single block puts you in a position where this guy gets stunned, which is huge for us obviously. but this is okay. 10 damage coming out. i missed the part where that's my problem. kind of a horrible hand to have just stuck around right now, but a couple exhaust engines and we're right back in there. zero exhaust engines and we're right back in there. i'll tell you what, self forming clay, something like that.
-
29:43
you're gonna wake up anyway. i think it's the type of turn where you just sort of go in. we're gonna rest before the boss anyway. we already have retain, man. hunter, killer, drone. rupture's huge, man. holy cow. okay, might as well. hey, how are we gonna kill this guy? one fiend fire, one perfectly timed fiend fire would do a lot of work for us. 11 times 7.
-
30:30
pardon me. not good enough, but also he's not doing any damage this turn, so what do we care? and you're gonna say, when's he gonna use his potions? when they give me a benefit, bro. too risky. too risky for my blood. who do we got? worm? it is worm. don't exhaust all of your frantic escapes. that's what i say to myself in this situation. don't play a defend, because then you're burning your vanbrace for no reason. huge play. evil eye, then, is unnecessary. it's unnecessary, man.
-
31:12
and we still haven't played vambrace, holy cow. two strikes then. you need to make space in the hand. probably burning pact, ascender's bane makes you play an evil eye for tons of value. little vulnerability, little damage. wait, this is going okay. rupture's huge. rage. we play bloodletting just to gain strength and then, well, maybe gain more strength.
-
31:52
because we played our power and then literally like dump these two defense so you have more space in hand. we need to play some frantic escapes though. we got some bro. strike to claim it, strike to claim it and he got it. we can save fiend fire for a, i mean because you retain, we can save it for a turn after we play impervious ideally. so like bloodletting, hear me out here. we need the vulnerability. frantic me, frantic me, impervious me.
-
32:25
save rage, at least you can get a little extra block out of it on the next turn. then is there anything we hate to exhaust here? i would say absolutely not. maybe you play one frantic if you're scared. i'm not even gonna play my rage. we just then we go in on him. totally fine. don't even need to do anything. obviously could have weakened you but like what's the point? not to sound like a nihilist or whatever but literally literally just gain strength. this is going so well man! i'm gonna become one of those guys who like only blocks.
-
33:09
because when you block, you control your own destiny, bro. attacking is for suckers, man. that was awesome. i'm happy with block. when a card's exhausted, draw a card. exhaust your hand at a random. no, no, we're not going to be doing that. we could do that. i mean, with fiend fire, it creates an amazing turn. the diadem. no diadem. the diadem, if you only play two cards, it makes you take half damage from enemies. it's so good. there is something
-
33:47
there is something about raising your max hp by 31 and going to 145 hp that is certainly interesting. i mean, you're doing 26, i guess we'll just play those, man. rupture? dump? a basic. two bloodleddings for strength gain? might be a little overkill. you're doing 26 damage? i will be fine with that. we get 12 block, i don't want to say for free, but at a limited cost on the next turn.
-
34:42
i was like, why does my deck suck now? wasn't this deck supposed to be awesome? maybe it is. well, that didn't help. one thing's for sure, you're cooked. i thought i had already played the card that gives us three block per exhausted card, but i literally might have exhausted it with that. hold. i don't think we have to make drastic changes to the deck. everything seems pretty good, man. we're definitely not duplicating it. downgrade fiendfyre, howl from beyond, upgrade two strikes, defend and bash. oh, i gotta throw up, man.
-
35:27
i don't want a clumsy. i can afford to lose hp. obviously, i mean this is funny, but we're gonna lose hp to upgrade two random cards. defend! are they trolling, man? like literally, this is insane. this is crazy. you're doing 28 damage. we do need more draw. actually, like a master of strategy at the shop could go kind of crazy. could be the move.
-
36:09
but i'm not going to cry about being at 106 hp. obviously, that's still pretty solid. i'm going to try not to play my cards that hurt me. my reasoning being very simple, i would like my hp to be a little bit higher. and i don't think we have to worry about this all that much. but then again, maybe i want to... i don't know. i got to think about it. my cards are too small.
-
37:02
let's try it on for size. okay, let's see we got no tent. strikes in defense gain ethereal. reptile trinket is easy strength gain. i think this is not awesome for us. we have another shop like right after. take the coward's gambit. lanterns very nice. okay, draw is important. three attacks with sharp three poppers. i think we like draw. i think we like
-
37:45
maybe cutting another... well, maybe we got strike dummy. let's cut a basic defend. just keep it a little balanced here. the joke shop. i don't think we want to start each combat confused. i mean, i'll heal for 14 off of that. that seems okay. lots of shops, man. you gotta come here. i'm sorry. and at this point, it's just funny. i don't necessarily think it's the right play to get 3% more hp. you are gonna tick me off, man.
-
38:22
what do you add to my decks? at least the slimes all exhaust them at some point, i'm sure. okay, so we're on full hp. let's finally throw a potion at you. probably play that. probably dump this. the longer we can go without playing a defend, the happier we're gonna be. all right, so obviously that's kind of crazy. me personally, i'm the type of beast to say double it and give it to the next guy. just dump that for hand spaceman.
-
39:16
way better than playing howl from beyond. i'm not even trying to like be mad at this guy, but is there any do you do anything? i guess you fill my hand with garbage and then i... i don't feel very good about it. is what happens. then we play a bloodletting and then i bet you feel pretty sorry now, man. because then i play another bloodletting and another rage and dump this and then suppose if you wanted to for the meme you could play like another bloodletting and then all of a sudden i have infinite energy and another rage
-
40:04
you exhaust the strike and we have gone i've gone infinite maybe i've done something i've done something interesting at the very least. oh my god. we did get the ability to exhaust it crazy choose a card in your draw pile add it to your freaking hand buddy. i didn't play this game to think okay literally just give me impervious and play it. i have some big ideas man in theory in theory. i would
-
40:57
would not be excited to be doing nothing here? i'll say it, man. w mercury hourglass, literally saving our run probably. i mean, hemokinesis could be good, but like, when you have a run that's glimpsed infinite ness, you don't just throw that away. who even are you? the queen! well, to be fair, am i willing to get rid of all of my scaling? no. you don't want to play fiendfire yet. you want to play
-
41:42
even though it can get howl from beyond out there, you want rupture for the future. you want bash because it's your only way to amplify your damage. and then like literally just get that out there for damage. you can get fiendfyre. engineer a series of worst cards. we can only play some of these. which ones do we want to... we can brand to dump a defend without a doubt and then could get lucky. didn't get lucky, but that's okay. fiendfyre will still pop off.
-
42:14
we could lose burning pact and feel okay. what could we not lose here? i literally feel great about losing all of these cards. it would be nice to not lose an impervious for nothing. but we can recreate it in aggregate, moneyball style, by just holding a blood wall instead. and maybe a blood letting so we don't lose that. and then... sorry, brother, had to be done. i literally think it's the right play. all of our nukes are still in the deck. obviously, that's what you play.
-
42:55
i think all of our nukes are still in the deck. yes, yes they are. so without a doubt you play both blood lettings. you exhaust a breakthrough, perhaps. you have infinite energy. you definitely exhaust a howl from beyond. now that i think about it with any kind of sense at all, queen is gonna be pretty strong, man. keep it up, our strength is growing.
-
43:49
more bloodletting, more flash of steel, more bash, more strikes, nothing else. don't forget about your speed potion. 45 damage? yeah, well i just did like 6 to you so i'm not sweating it either. um... dump this, play this, draw off it, can't play bloodletting. devastating news, literally doesn't even matter, our strength is through the freaking roof. literally play it, because you're drawing your whole deck anyway. you might as well. 30 damage. 30 damage is a sick joke, we don't care at all.
-
44:27
branded. like i don't really know what to play. we want to wait, wait, i think i do know what to play. we can't play this bloodletting. okay, now then i don't know what to play. i think we want to dump battle trance. where the hell is it though? maybe it just doesn't matter. maybe because we win so easily. it just doesn't matter at all. so obviously, like at some point, i kind of lost sight of what i was even doing with this build. but it easily won man.
-
45:14
there's ascension 9 in the book says the ironclad at least. i pity you? yeah, i know. put the comments in the bag. for now, thanks for watching. i hope you've enjoyed it. if you did click the like button. i'm still great deal subscribe. you want to see more in the future. thanks for watching. i'll see you next time. later.