You gotta be sharp (Slay the Spire 2)
Northernlion2026-05-11Slay the Spire 2
77 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers we're back. that was a really fun one last time. even though we had some serious losses on the way up, that was fun. i really like neo's fury, man. i'm sorry, i'm just... you already know how it is. i'm obsessed with it. it's your boy, back with the nut. you know i'm obsessed with it. help! you know the one? help me! been a while since i've seen that one.
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0:27
what are we going to build here? i don't know. it's shivs. it's probably shivs. statistically speaking, it's probably shivs. two of those helps out a great deal or discard or both, which apparently just like kind of a lot of stuff is the ironclad can work. i do like out of all those cards footwork is one of them. i don't think anyone would dispute that a dagger spray early kind of goes crazy. a piercing whale is like the most boring card that will literally save your life.
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1:01
i'm being abstentatious. after our last run, i've got enough max hp for a little bit. at some point we're gonna need to gain some more cards though. play the top three cards of your draw pile. one of the smartest plays i've ever made, to be honest. to get out of that only taking one damage, insane play. insane play that was right. and neo's fury, it'll be back, man. you don't have to worry about all that. might wait a turn, you might not.
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1:54
i really like blade dance. i really like escape plan. this is exhaust. i think you got to take escape plan. the problem is if it's this actually with god as my witness might be the best enemy for us to be fighting right now because at least we have a dagger spray. obviously they do put up a ton of block which is really irritating. literally, there's still chaos time.
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2:41
eight, you're doing 18 damage. i don't even think you play neo's fury. i think you wait on it. it'll come back. they're not filling our deck with any detritus. gives us a chance to neutralize you, take all your damage off, get more decks for the future, get you into a position where dagger spray almost kills you. and they are getting quite strong. i need to do 19 damage. that would take me all the way out, man. kind of devastating on this one. this is like a 30 damage turn or something.
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3:29
yeah, this sucks. how about a dagger spray on this turn? okay, well at least we can kill you. i'm being... this is like... it's greed even though it feels like it's anti greed. this is literally... it's the definition of greed. takes 6 damage. most importantly, we do not die. easily. at the start of combat, apply 4 poison to all enemies. they're trolling. please give me a least of a potion. okay, confidence check.
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4:17
here's my confidence check. sometimes it can be good to get put on the brink of death early because you go on a more aggressive path. and if you end up surviving it, then you literally go to the moon. it happens every day. should have played this triangle first, but still, i mean, we're all in. forget block number three. it literally doesn't get better than that. this turn, do i break you this turn? definitely do not break you this turn. do i break you next turn? i'd say you stall on this.
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5:13
no, the poison is going to take him over. oh, that's so devastating for a guy like me. we probably die. a hard time imagining us punching through you on this one weakness would go kind of crazy. anything would go kind of crazy. we literally live but it's
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5:39
it's a little touch and go, you can just kill me. i'll be honest with you, a, the path was too aggressive, that's a given. b, i had the best, if i may, and i'm not saying there was no way to get out of that. i'm the type of beast that in the early game takes best card available, and the best card available in so many of those situations was like a defensive card. i left myself a little bit anemic when it came to methods to kill the boss.
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6:13
let's try it, man. i don't think i've ever done an accelerant run to the best of my knowledge. now it does kind of pigeonhole us. like all we want are to take like poison cards and it really doesn't help us until we get any but that's life, man. ten damage. silent should honestly be used to that. it's kind of what they're here for. take damage. get messy, make mistakes, miss frizzle type stuff. i mean at least infinite blades is some damage. no poison, huh? no poison at all.
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7:03
this is the worst draw i've ever seen. i'm trying not to crash, i'm trying to play on tilt. the draw is a little insane. we should have played that accelerant actually. i was playing a little too fast on that one. i will say, if we want it to be disingenuous, we're playing more like a good slay the spire player. we're making sure we build in damage so we can actually survive early. and then everything else, i don't want to say it's inconsequential. we can survivor dump this.
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7:44
literally put poison on the big man. five times poison. that's... how much poison? 15 poison. 15 poison ain't a joke. now, at the elites we need to get accelerant out there, but it's not really... it's like a nice to have, not a need to have right now. we stay on the leaf slime. there's a legitimate chance we kill him next turn and then we just have to deal with the little one. that's huge. that's actually enormous. we played this the right way, assuming we kill him this turn or take no damage and kill him the next turn.
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8:25
okay, case in point. and some of you would have wanted me to take the injury out of my deck on that shop, which is insane. i get it, but it's insane. by the way, these deadly poisons are like the poison card i want to add least, and yes, i'm including snake bite in that calculation, but it is what it is. maybe kill this fellow first. screw it. forget infinite blades on this one. literally stop attacking me, bro. six. six constrict. you've lost your mind. yoch!
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9:21
okay, you're dead next turn. am i dead this turn? negative. i mean, cloak and dagger is kind of nice just to have some block, but i'm not feeling so good, mr. stark. remember that movie? a lot of people saw it. i'll lose 8 hp for a relic right now. whenever you enter a question mark heal for 5, literally this is going to save my run. it's going to give us what we need to kill the boss. so it is, it's supposed to be a shiv and poison build. we just have to get through this guy. we have, we have shivs. just defend.
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10:16
we could get to full hp by the boss if everything goes right. crazy sentence if everything goes right. re vulnerable, he's doing infinity damage. well, we gotta weaken him. we gotta weaken him and semi slow play him. 14 damage. weaken this again. kinda crazy tech. i thought i played accelerant. that's my bad, y'all. not your bad. that's on me. we literally made it. holy cow. another potion of binding. two shivs in the hand. we heal.
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10:53
lose 44 gold for two potions. flex potion beats dex potion here. surely, surely. transformer upgrade? upgrade me? double neutralize. combat. who could have seen this coming? honestly, flex potion, man. in my opinion, we needed to get out in front of that one. did i make coherent sense when i said what i said? well, i said it either way, so get used to it. oh, it's triggered two additional times.
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11:45
which means you're dying on 10. okay, yeah, yeah, okay. no, no, no, no. for some reason i thought it would stack more times, but it's triggered additional times. okay. okay, that's completely fine. honestly, might even be better that way. i don't know. do i look like will hunting? do i? please tell me i do. really hoping to get a defend off of that, but perhaps i shouldn't have gone all in on such specious reasoning.
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12:17
legitimately, we just need some form of defense and also bulk out the deck against all these curses. screw it man, i don't know. strength would actually benefit us a lot. okay, who's the boss? it's uh... it's the deer. we get stronger over time. that seems like a good thing to have against the deer. obviously, i was just gonna say the first turn where you get accelerant, you have to play it.
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12:49
now do you put on 10 poison or gain 1 strength and do 10 damage? it's not 10, it's like 15 poison. you really gotta get that poison stacking, it'll benefit you long term. oh but it decays faster too. if only someone had told me. if only i had told myself. wait, it's still a ton of damage though. poison? poison? that would have been a great turn for poison. um, 4 3 2. so you're taking 9, you're gonna go to 1. i think i got a
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13:24
i gotta get you over here. then you take a turn off. double poison on that turn would have gone crazy. alas, still pretty solid. now weakness on this turn. you can only play one card this turn y'all. careful. take a look y'all. 19 damage. okay. we can literally get there.
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13:58
okay, we are not a poison build, we're a shiv build. we scale way better with the shivs than with the croated poison we've been doing so far. play every shiv in your exhaust pile on the enemy, literally what we need. forget you even have accelerant. too relaxed, you may sacrifice card rewards. every two sacrifices obtain a relic. at the start of your turn draw one additional.
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14:26
i almost think we need cards because our build is not shiv coded enough. i think relax is like just not quite good enough. so maybe we just take one additional card drop per turn. and then we try to take question mark rich paths so that we can upgrade cards. what do you think guys? guaranteed w incoming? got to remember the win condition is now shiv's. accelerant is not quite a dead card, but certainly like not that good.
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15:06
and there's something to be said about the slow decay poison, bro. maybe. sometimes i just be saying stuff. oh, i didn't play my two shivs. that's all right. i drew them again. just kidding. i understand what happened there. um, stall them, put some poison on them. it's all right because the question marks can heal us out of this, uh, out of this mess. oh my god. they also proc shuriken when they're played. that's so crazy. uh, accuracy is a must take.
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15:46
we have no aoe, so some aoe seems pretty solid. clumsy for a relic? sure, man. sure. and then remove clumsy? immediately? do like it up my sleeve though. we do it, you know what? we can tank some curses because we draw one extra card per turn. yeah, i can live with that. whatever, i literally healed. certainly not going to put up as much damage as i would like. we did gain some strength though.
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16:43
crazy turn. three shivs. if we go up to five shivs, that will be five times six, which is 30 damage because we're gaining one strength. it's five times five or maybe it was times six. i have no idea. finisher is kind of what you need to live your life, man. upgrade and play kind of crazy. four shivs kind of crazy.
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17:18
innate infinite blades kind of integral to our success though. i remain, i would say like semi negative on this one. no question mark incoming. i still, taking four damage to get a reasonable amount of poison out there. that seems like a win to a guy like me, man. place five shivs and then just use your gambler's brew to not take 10 damage. insane play.
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18:06
accuracy lets you do an additional four damage. i think we just need to play these though. we need to take as little damage as possible. taking five, i can live with that. it's not like the shivs are gonna make up a delta of 21. although maybe a shiv, the shiv upgrade plus a little extra one extra energy. leading strike's good enough. man, the deck is getting freaking thick, man. the deck is getting thick. yes, i'm trying to dodge as many elites as possible. wait, this is awesome though. and then exterminate. knife trap.
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18:53
knife trap, we can get a lot, i mean, we've got a beautiful turn if we play knife trap finisher. i think we kill you. god is my witness, i think we kill you. and if we don't, i'll just cry. which is like, it's winning in a matter of speaking. we killed you so easily. go here, what do we want? second innate infinite blades to get the show on the road a little bit faster. cloak and dagger, actually insane. and then the ability to remove a curse, not the ethereal one, okay.
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19:37
wait, wait, he's locking in? gain 25% additional gold? i gotta complain about that. you know what? make me an upgrade and play every shift. who knows, man? and then, yeah, yeah, i wanna use my strength potion. why? because i'm freaking scared, man. scared of being a nobody. horrible first turn. but at least we got our... we got our engine out there. i honestly forgot accelerant was still in the deck. play it on a less important turn. very nasty.
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20:23
this is more like it. you gotta play it, man. gotta play it. we're gonna lose. we're gonna lose, we're gonna die. i have no means to stop you here. unless i can kill you. it should honestly be crazy. not least of which because we're weakened. 28 damage? oh my god, we're literally gonna... no! 10 times 6, it will not kill you. i have to block and i have to play both. because if i don't play both, we die. i live with 3 hp, which means we probably die anyway, but...
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21:04
at least there's a chance. obviously there's no chance. like we all knew that in advance, right? i'll say it, man. i'll say it. one ornamental fan is the difference between that being a win and a loss. now did we see an ornamental fan in the shop? i don't know. i wasn't looking. now you gotta cut me some slack, okay? i have 34 minutes before i have to be out of the house to pick up my kids. so we're gonna play as fast as possible. this could be absolutely horrible. we're at least gonna try because it's the last free time i get all night. and then
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21:46
if it works, awesome. if it doesn't work, you know, well, at least we had a little fun with it on the way up. now hold. 12 damage. obviously i'm not going to attack into that. what's... i mean, we just play ships. ships is the best deck for us to be running because all you have to do is play your ships. for some reason, i thought greed was the curse that costs you 10 gold every time you draw it and don't play it. that's death now that i think about it.
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22:21
it's three shifts. i do want the other shift card, but i think you take the shivs before you take the thing that enables shivs. that makes sense to me. brailty? what is this, like a movie with matthew mcconaughey in it from many, many years ago? five strength up. come on, bro. should have gone in on you, obviously, because you're the one that's getting buffed. that's a self own. and i'm not talking nokia. cunning potion. calculated gamble always does well. okay.
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23:06
now this is big. okay, you don't even think about it. you get molten egg and you get phantom blades. i don't think restlessness is ever gonna work for us. it's more of a, i think a shiv, not a shiv, a sly enabler, i believe. every attack being upgraded, i think that means that what we really wanna see is like leading whatever the card is. let me look at this for a sec. so defend into one of these.
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23:53
literally don't even play the ships. just do whatever you can to draw another defense the card that gives you two ships when you it's an attack that gives you two ships when played i don't think skewers the movement i mean getting upgraded we could probably pivot our whole deck for upgraded cards at this point but the shits another another phantom blade you only get nine damage on one shift per turn out of that i think i got a snooze that but you know what give me a fist that cuffs as crazy as that might look we literally only get a
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24:31
four shivs once. that's okay, because what you do is play one shiv per turn. weaken him and discard your whole hand, because we need phantom blades, and then play your cunning potion. play one shiv to defend. i understand this now. i understand what we're meant to be doing. you play one shiv, a fist of cuffs, take none damage. wait, this is literally genius. play a fist of cuffs, one shiv. now you get blade dance again. you play one shiv,
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25:16
guys, i'm a genius. literally this is an insNLy basic level strategy. and yet i'm like, i feel like an absolute menace that i figured it out. leading strike, oh my god, it's exactly what we wanted. now we don't necessarily rinse and repeat. and the reason is you're not an elite. yikes. we should have played the blade dance earlier. we didn't need to wait for phantom blades this time. huge. bro, fisticuffs is going insane.
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26:03
shiv's gain retain playing one shift per turn is so crazy. even though we want to be playing more shivs, we don't have the means for it yet, so i really appreciate this. some form of aoe is always nice to have. pocket watch. i'm gonna heal for 23. that gives me the means to, i think, fight this elite. you're kind of like the exact elite i'm built for, unless i'm an idiot. i strongly discourage you from answering that
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26:39
hypothetical question. because like we only want to hit you basically with one shift per turn. unblocked or the equal to damage style. okay, so we need phantom blades. a leading strike allows us to break through. we only get six block but that's okay. we got a nice little weakness out there. hold the shiv. hold the shiv win in two turns. that's gonna sting. it's not that bad. i hate to do it.
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27:18
oh, i didn't even look. i didn't even look, man. lantern though, okay. they really want me to take a dash. you know what? just something to have a little bit more access to damage and block when we don't have shiv. seems very sensible. storm of steel obviously literally has shiv in the name, so of course we're gonna take it. this is a remove a strike situation.
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27:58
a lot of the cards we've taken have already been upgraded. we don't need to upgrade as much because we got molten eggs so early. now, of course i have no idea what this fella even does. you already knew that. not the best turn for leading edge or whatever this card is called. phantom blades? life goes on, bro. you do put a bunch of detritus in my hand. or for pocket watch, that was a horrible turn too, now that i think about it. but literally chill. okay, now we begin
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28:39
one shiv per turn. they hate me, but we got pocket watch at least. intangible turn. two shivs in hand, but don't even play them. then we get pocket watch on the next turn for a greater chance at enablers. so you play one. it is a crazy storm of steel though. you kind of got us in a storm of steel out there. on a turn in which it's not intangible. this is better damage than a storm of steel. like than the shiv. strike is also better damage than a shiv. although, wait, wait, wait, okay.
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29:26
yeah, send it, but then i'm gonna say... leading strike still coming up. i'm gonna say you save two... you save one shiv, you know why? because we don't even play one on the next turn because he's gonna be intangible. sensible chuckle. and we don't care at all about pocket watch here. are you... i don't think you become intangible next turn, do you? is there really every other turn? no, okay. so this turn we're able to do one of those, play a beckon. honestly, this is...
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30:07
something i don't mind sending out there. i'll wait on you for one turn because you're gonna be intangible doing 12 damage doing 9 damage simmer on it and then next turn we have to go all in with what with our cards, man okay, shiv deck shiv deck shiv deck shiv deck i think it's i think they're all horrible and they do nothing for us scrub daddy we're not built for the scrub daddy on this one. do we care about energy? i
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30:45
on turn one? i mean single special path maybe, i don't know man. can i say something now? like is this a safe place to say something? is this literally even good? like is it good to have a single? why is the path special i guess is what i'm trying to say. maybe it's just it's well laid out. i only got one because of pocket watch.
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31:18
as this is why we don't trust pocket watch. this is why i've long been a proponent pocket watch literally bad. just kidding. it's actually like unbelievably strong. i'll send one at you retain the other 119 damage is literally a joke. everything's fine. i'm i'm i'm tweaking for no reason essentially. and cloak and dagger might be a little better for us here. ah, vigorous eight the first time this card is played it does eight additional damage. i mean that on a fist of cuffs.
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32:00
seems like an awesome card. now this is where a game that respects you would have just given you that card immediately so that you would have a chance to try it out. literally wait right, well hit them with one and then save the other two. you're, you're, you're hurting me. dump on them? we don't need four shivs in here. well wait, four shivs is literally good man. especially when you can only hold three of them. vystikov's! simmer on it.
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32:52
okay, now maybe this is why it's the golden path, man. sure, give me an upgraded shiv, because these guys ain't nothing. one of those, i would say one of these, dump on them. certainly this gets a kill. you get stunned for a turn. pocket watch with shiv build does feel kind of bad. i don't think i'm going to do 37 damage to you. so i'm just going to focus on making that fella out. 16 more damage.
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33:36
have we really not played the card i'm about to play, phantom blades? we'll remember it one of these days, man. we needed infinite blades too. vista cups difference. wait, this floor is going really well. maybe the golden compass has some... maybe it has some util, man. ghost in a jar, obviously kind of insane. backstab, kind of helpful. more shivs. we definitely want, like, knife trick or whatever it's called. remove two strikes at an ultimate strike. sure, man.
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34:21
those two, should have taken number two and number four on the backbeat. yeah, i'm playing quick. lose three hp. defend is removed from your deck. huge. that's a dub. tungsten. this one's really tough, man. can i hit you with something insane? we've gotten amazing value out of molten egg. trade it now for unceasing top. it makes your storm of shivs turn so much better. literally, what did i say? literally, what did i say? what did i say?
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35:01
it's the worst feeling in the world. it's not even that like it would have saved us here. it's just it's just the worst feeling in the world. whatever. now we'll get the best feeling in the world to compensate. what's the best feeling in the world? under 20 cards in your deck. i literally own you. infested prism. play a shiv of course. block would kind of hit the spot. hold them. no reason that we can play them next turn and get extra energy off of it. now wait this play it get the energy. you need to play it.
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35:52
we need the block. you need this. or do you just play that for 20? no, because we want block. and then with unceasing top, which does sound like a party. don't get me wrong. actually, i don't think you'd probably like it to cease at some point. see set. you know what? you see what i did there? did you see what i did there? mixed in a little french meme. un petit peu type stuff. obviously, we send that.
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36:27
what are we drawing? we're drawing literally better stuff. so you throw this out there, gives you two in the hand. i don't even know how many that's worth in the bush, man. but i know that that's huge. and then unbelievable. what stone could be worse maybe? it's not worth it for us. we rest here upgrade later. that's the play. and you know what? we probably want this is not good. this is not good. i don't know why i turned into my kind of hey briefly.
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37:12
maybe just try to ruin his life really quick. i just ended my turn when i had no cards, which is not the way you want to do that. matthew mcconaughey on this one, you're right. he'd be like, all wrong, all wrong, all wrong. this is all wrong, buddy. you're playing this one all wrong, kimo sabe. it's not really what he sounds like. and who's his favorite character in my hero academia? all might, all might, all might.
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37:55
you, if you laughed at that, you're part of the problem by the way. literally not funny. wow. i can do 17 damage. that could have gone a lot worse, but i did use a very valuable potion to get through there. honestly, i still, i don't think it's worth it, man. well laid plans on the other hand. seems like it's one of those cards you're always pretty stoked to have. okay, i still got a little time, which is insane. i would have thought that we'd be screwed.
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38:41
shives now hit all enemies at four shivs into your hand. it's not good. this is this is just one enemy so it's four shivs. that's not worth that much i think i'd rather have all skills gain sly and maybe we can get some plays for free. what do you like here? i like dumping a backstab playing a well laid plans and then we probably draw into a curse and end our turn but at least
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39:12
it's not bad at all. sure, yeah, retain a fist of cups. that's awesome. i can literally draw one fewer card per turn and it just cancels the whatever the draw relic is that we got. oh, that was last time! that was last time, man. wait, this is... this unceasing top is kind of going crazy with our setup here. obviously, you need that. we're already taking zero damage. so one shiv is a great play. i think you hold a dash, defend. everything's going awesome right now, to be honest with you.
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39:52
i think you play all your shivs because then it lets you throw out a storm of steel which does a lot of damage and you keep drawing. you were kind of hoping to draw the defend a little earlier but still that i think that was a very decent place to be. still there's still nothing wrong with this. you get to dump ascender's bane at least. i will take seven damage. i can't afford not to i can't afford to not be able to play more than three cards. that's obvious i hope.
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40:26
one of these, two shivs. storm of steel, you get this. oh, because we made it sly! no surprise there, but still. you'd really like to have neutralize on this one. it happens. i know there's a neutralize in the deck somewhere. i've seen it. seen it, by the way, w game. next turn, you don't attack, which is awesome for us. we would love to shiv.
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41:14
hit you with a zero cost card, hit you with our best attack, add two more shivs into our hand, and then hit you with our next best attack. and retain two attacks and we're all in on the next turn. i mean obviously we need to take the damage because i gotta go all in. you're worth more than a shiv? no you're not because you cost energy. what if we draw trash though? we're not, we're not gonna draw trash. it's not possible. because he's dead. okay we made it! okay now a fan of knives makes a lot of sense. add a whistle.
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41:54
33 damage stun, 4 cards equals draw a card. yeah, yeah, yeah, yeah. it's gonna be that. and then fight no enemies ideally. huge. i played a little quick, but i have real world constraints, okay? have mercy, johnny bravo. play a defend, dump a defend. oh, you gotta hold a calculated gamble in every situation, man. i mean, it still has to be a storm of steel.
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42:42
crazy. yeah, yeah, i'll retain the greed. great idea, man. mocked. really good, really good. we don't need another phantom blades. it's nine damage. it's not that it's bad to play, it's that i don't want to draw it. smack him. smack him. i think it's a... oh, we already have enough block? then it's definitely a phantom knives situation. and then just, i would say, hit him, man. four of these does get a kill, so why not?
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43:32
taking damage hurts here. there's no need for that. on the other hand, that's pretty awesome. don't need a cloak and dagger. we're looking we're looking okay. transform you know what transform a basic defend at least the strike has the audacity to be upgraded. i think hand trick. it's okay. i'd like a i'd like a power that gives two strength and two decks at the end of combat upgrade a random card.
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44:16
i mean that's that's swag but we have so little to upgrade i actually think that it boggles the mind but i think it's the wrong card to play the wrong thing to have we have to take i mean listen wait we don't a card that exhausts doesn't exhaust anymore not even that good just on an unupgraded calculated gamble we'll just take the one damage to a random enemy give me the path that has the ability to dodge an elite i mean i guess we're fighting an elite now but
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44:51
want that? i literally think we go all in here. want that? good start. i'm joking, by the way. quick fan of knives. i have too many cards. i have too many cards. we've played fan of knives. i can never remember for some reason if this guy summons or not. it's a very satisfying sound. it's a huge dub to erase ascender's bane, too. please let me discard my whole hand. this is the cups that at least helps us handle the burns.
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45:51
we had 52 block. you don't summon, you just get really really strong. how's that working out for you? i don't want to draw shivs later so let's do the... oh it's huge. not even that bad probably. you're not attacking this turn? you will regret that. we made it pendulum every three turns draw one extra card. let me peep the clock for a second here. oh we're... we're semi okay.
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46:34
the run has gone a lot better than i expected given the time constraints. let's put it that way. probably you start here. we got extra energy, burn it. you'd like to play a well laid plans and we did. hand trick on the turn in which we have survivors seems like it would go kind of crazy. wait, but then we can't. oh, it's gonna play anyway. god, if i could just get like an ornamental fan, man. that was swag. you're doing no damage. that's awesome.
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47:23
still awesome. then you retain a calculated gamble, maybe a dash gets you out of a jam. i don't know if it does, to be honest. 27 damage. you gotta feel like you can do something with this. we're literally okay, even though i think i made a huge mistake in there. and he landed! that's outrageous! inconceivable level mistake, that's huge. we simmer? question mark path on the way up. you're gonna make it hurt to play powers?
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48:10
that's unfortunate for a guy like me because there is one power i really like to play but i can go without that one. my god, it's like an 80 damage turn. that's okay. it's actually a few powers i like to play. i think that's probably worth it sadly. crazy fist the cuffs there to get me out of a jam. what are you doing anyway? 12 damage? literally don't care. don't care. i guess i could have played a power. i don't care. i've decided i don't care.
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49:04
don't want it, don't want it, don't need it, don't want it, no combat please. this is combat, bro. you're losing me my jury. what's your favorite john grisham movie? i got a, i mean maybe the firm, i don't know. i'd have to have seen it to really weigh in on that one. give me something, man. they gave me nothing, they gave me nothing. okay, it's gotta be, we're not dying this turn. so give me fan of knives. discard your whole hand. no matter what, it felt awesome. please not to,
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50:00
not to the basic enemy. that's all i ask is that you don't kill me on the basic enemy right before the boss fight. unacceptable, man. we still might die. nah. nah, maybe that happened to you. not to me. i have too many cards. okay, what are we looking at here? no combat, bro. oh my god, a shop. lizard tail. oh my god. oh my god. literally, they just bought us like half a heal. and what is this, the queen? go, go, go, go!
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50:42
oh, go, we got time, we got time. i can lock in, we got time. yes, give me an attack. attack is murder. that's insNLy good. some might say op and we draw one. okay, what do you do? play your zero cost cards. do we wanna play a survivor? i think we do. dump of greed, it's not going anywhere. one more card gives us draw, which makes murder substantially more playable, maybe. storm of steel gets you back in the game.
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51:25
why did murder not? i thought murder would have done way more damage for some reason. literally that you can only play one of those. what did i play? i played the one that gives me stats. i can live with that. well laid plans also kind of key. any neutralizes? yes sir. you need to play phantom knives because this allows us to play more cards, do more damage, draw more cards. the queen will be weakened by the time we kill the candelabra or whatever this piece of trash is.
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52:06
next time we draw murder like they're gonna be in a tight spot. let's put it that way next time we can play murder they're gonna be in a tight spot. let's put it that way. i have every debuff known the man. okay, that's that's obvious at this point. i also have too many cards you not being dead is insane work. nice buff, bro. phantom blades me wait we can still play well laid plans then then freaking do it, bro. i
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52:50
okay, now you gotta be mighty cautious with things. i know we have the lizard's tale, but i mean it's a hard world out there is what i'm trying to say. how about a hand trick on a cloak and dagger? gives us a little bit of block. i mean we used lizard's tale this turn, the only question is what do we have left after we use it? 19 health? i'll say it man, could be worse. i'm like, could it be? very nearly dead.
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53:34
murder is not going to get there. it's simply too expensive, man. we can do this. you're not doing any damage this turn. you're not doing any damage this turn. it's so nice to be able to hold calculated gamble and then use it for the next turn. you are doing 45 damage. realistically, there's no means for us to kill you. the only hope we have is a calculated gamble.
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54:14
because we're not getting there off of a dash so you and the murder is just not really where we needed to be to get the kill so you go straight we're not we have to attack through you. we have to kill you by attacking devastating devastating but really really really close rid. that was a great run for a last ditch effort i'm not even mad about that. i just want to play more. i literally have 40 seconds. i hope you've enjoyed your time thanks for watching. i'll see you next time later