Nothing can stop us now (Slay the Spire 2)
Northernlion2026-05-12Slay the Spire 2
54 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:07
guys, um, i just got a level with you. we spent the first 54 seconds muted. that's my bad. my stream just ended. i, uh, you can get john boy on the case. long story short. i was basically like, i don't know what to take. no chance. i kill you. huh? um,
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1:12
we don't need another star, we'll just hit you once next turn. i did make one joke. i said if we died this much as the silent, i'm scared when we're dicaprio, but i think we're chilling now. a photon cut, draw a card, put a card from your hand on top of your draw pile. why not, man? at least it's damage and draw fixing. put a strike on top. actually think it did some great work for us on that turn. well, i'm not trying to set this up as if like we have no choice except to lose.
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1:45
like we've done okay as the regent and yes i did have to go check what name they actually are but better safe than sorry. put a stardust in the deck just to have it in case we end up in a situation where we're generating like way too many stars happens all the time man. they need to put megacrid put slay the spire on the phone and like not on the telephone but like to talk to them. i know it's normally when they say put them on the phone i mean put the game on the phone put the exe on the phone
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2:17
because i, it sounds insane and if i had heard myself say this like years ago, i wouldn't believe it. i beat ascension 20 on the bike as the silent this morning on slay the spire 1, bro. kingly kick with a little photon cut could hit the spot. and the watts were crazy. and for that, i blame chapel roan. i mean, i was knee deep in the passenger seat. let me just put it that way. honestly, this is a win. i can live with that. at least one of the inklets is getting close.
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2:55
kingly kick for 27. i think we got a pass on that one you guys really do 18 damage on turn 2 huh when you have one shifty on every single one of you it's a little it's a little much if i make it's a little it's just a little much is all i'm trying to say but now for damage i don't really care about but that that i care about bro actually no, maybe i just own you now i really really would prefer not to rest you think we can make that happen draw six good for kingly kick but i
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3:27
i think a solar strike for a star economy is gonna do wonders for us, man. perfect. we got some aoe, cut another strike. dex feeling all right, man. it does stink that we're gonna go to a shop with 13 gold. that feels bad, man, but it's all right. no run is perfect. benarate removed? yeah, we're not gonna be doing that. defend is removed? that i feel pretty good about. now, does that mean we have to rest? it means we have to
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4:07
we have to think about resting. what the heck happens? every time you play, it's like they spawned in a relic. they spawned in a relic that i like, by the way, so i really appreciate it. huge. what do we want on top? give me a falling star on top because we pick up a ko right there. 16 damage. the weakness just goes so well on you though. but if i can kill you, nine damage. literally
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4:46
they're calling it the worst speed potion of all time. but that's factually incorrect because the worst speed potion of all time is when i just have one but never play it and then i have to throw it out. gather light, it's a always take angle. now we rest and if everything goes well in the first elite, i was gonna say then we fight the second but we have to fight the second no matter what. this might be tight. i'm talking in like a tuco salamanca sort of way. are we going in for 30 damage on you right off the jump?
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5:15
nah, man. we're going in for 36 damage. we get... we don't get to play a falling star. it's okay. might sting a bit. i think i love the idea of photon cutting a kingly kick back to the top and then literally playing a venerate for the purposes of either stardust or weakening or vulnerable... vulnerable ing this individual next turn. w comms. sorry, i've been playing a lot of counter strike.
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5:58
12 damage draw 2? i mean drawing is obviously going to be huge to get kingly kick but i'm passing for the time being. this might be tight man. i'm gonna take the clumsy for a mummified hand. that honestly gives us the freedom to take some powers which i appreciate. next turn? next turn we want to gather. no, next turn we want to venerate. might as well get the star now. turn 2 you do attack. okay, 12 damage. what a coincidence.
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6:39
7 times 4 is perfect. and then set up a turn where we can do a bunch of damage. this ain't the turn, bro. we can do a little damage. it's like i'm not wasting my life playing kingly kick on that one. but we have crush under. that would be a great time to get crush under. or the photon... the photon cutler with the infection on top so we don't take as much damage this turn.
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7:19
and then a crush under puts us in a much better spot on the next turn. this deck seems tricky to pilot right now, i'm gonna be honest with you. he says as he takes like negative 12 seconds to figure out what to do on his turn. huge. regal pillow kind of crazy. i mean, six vigor with a stardust. pretty huge. cloak of stars also really good. who's our boss? akin. i'm gonna take the vigor because it can help us on aoe too.
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8:06
and then i think it's a necessary resting type situation. fucking bro, early kingly kick seems kind of crazy. what if you didn't play it though? because you're generating stars for later. and really what you want to do is draw this when it costs like zero. is he a genius? yeah, i'm thinking that. i think that he might be. i think that he might be a genius, man. and i'm trying to stack stars because i think it's about the vigor plus stardust play that can really take us to the moon.
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8:45
fallingstar? i'd probably spend on fallingstar anyway. it's really hard to not play this, man. with all the vulnerability we got out there, i don't think i could afford not to. and then we're just buying time for kingly kick to come back around. crazy to have to go all in like that. well, you have to is a strong word, but... crazy to choose to do all that.
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9:22
could get a kill. dude, you play it. yeah, you play it so you do some damage so this guy's easier to kill next turn. how much damage you doing? 12. 12 we snooze on bigly. photon cut, kingly kick goes back to the top so it costs less next turn. literally two defense. and look at this kingly kick, bro. that was really good. six times three. 44 damage. i think you played two blocks off this. sorry to say, we can save that stardust combo for a future turn.
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10:08
it's a photon cut. what do we want next turn? a defend. all of our strikes and skills are getting upgraded though. it's kind of crazy. to gather light, i think you... solar strike for more stars, then play a terraforming and we could have a crazy stardust next turn. 15 times 7? yeah, i think we get there. now, i don't know if this run has really got what it takes, but it's doing something for sure. dying star can obviously be crazy. what do you got for me? 4 energy turn 1.
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10:45
gain energy the start of each turn extinguishes at the start of act 3. strikes in defense of tezkatarra's ember. nah man, we can just remove them. remove four cards, add soot. i think we would be drawing the soot too fast. i think it's a pumpkin candle angle for a guy like me. and i'm not necessarily thrilled to be saying it, but i think it's the... this is the way. forgot i had four energy, can i just be honest with you? it didn't really make that much of a difference, but
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11:27
start here, see what you get. what do we want next turn? defend. we'll play a terraforming with a pretty good crush under. you're going down this... if both of you could go down this turn, that would be awesome. that ain't gonna happen, man. you're gonna be doing a lot of damage. got lucky that it killed you. they saved us a little bit of damage. what do you want me to say? outer demise.
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12:05
i really want more stars. i'm going to add a cloak of stars knowing that we probably need more stars to really make our deck work, but this is a really good block. love it. love it. love it. okay. i mean, they only take nine damage anyway, but i guess that literally adds like one damage to nothing. interesting. interesting way to play that. but you got to play dying star. it's ethereal, man. you have no other choice. kino mentioned
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12:50
that goes on top obviously, hits you twice. oh, you're in a world... i'm loving the photon cut kingly kick, bro. even though every time i say photon cut into kingly kick, i feel like i'm doing a guided by voices lyric or something. already got them. literally already got them. i'm good, man. like it's a photon cut into a kingly kick. a gather light that allows you to get a crazy stardust out there relatively early. that was crazy for how early we got it out there. 18 damage.
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13:30
18 damage kind of tough for us to deal with here. sorry to dime star, i wish man, i wish. one thing i will say, and mean by the way, is i don't think it matters that much if we have to arrest the campfires because our cards get upgraded the second time through the deck, assuming we play them, which with our energy most of them we will. i mean i'd continue cutting the strikes to get an ultimate strike. i still don't fully know like the theory
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14:10
would you rather, i guess it depends. in what situation would you rather have less defense but they're better versus less strikes but they're better? put this one on top. i didn't have enough energy to play cloak of stars then. right, you need that. this gives you energy. you need that. do we play a stardust for 33 damage? i think you probably do. long term we're kind of relying on kingly kick here. might be a situation, obviously should have had that earlier but
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15:00
this will give us an energy back. dying star. dying star ain't happening, so maybe we put it on top, so maybe it can happen next turn. very sensible play to save one of our better cards. can't only kick. i mean, we need this. it's also, it's 11 block essentially. this gives us energy back and this weakens you, which means, no, no, no, the timing was right. the timing was right. don't play it. all i need to do is kill him, probably. 14, they'd get energy back.
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15:54
eight vigor. okay, we could easily get a kill on this turn. this is energy back and draw. put a terraforming on top. gather some light. sap your strength. you're done, bud. what? can i say, like it was an inefficient rest, but i'm glad i did it. swift potion and ice cream. so ice cream's obviously crazy. if we can play a royal gamble, i'm gonna be pretty stoked, i think. i don't know how i'm gonna deal with only having three energy though.
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16:36
let's not worry about that till we get through the the kaiser crab, but it is something that's on the back of my mind i'll tell you that much maybe we could start us out there man. i'm not playing this trash. we just save our stars 25 huh? 25 pretty nasty pretty nasty well, we play what we can play losing out on the swag points for not like a
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17:21
taking zero damage on every fight, but as long as you can give yourself a chance to stay alive who's complaining man? i'll give ice cream you have ice cream. you don't need to play something for no reason you have ice cream start here then play this we need to do 11 damage. we can do it with one shot play cloak of stars and then play that okay disrespectful card rewards if i'm being honest with you very disrespectful. i'm gonna take a major chance here i do think it'd be nice to get some upgrades and
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18:00
retain on the royal gamble? you know what? i can see a world where it matters. then this shop was the reason i came this way. you end with 10 block, deal 6 damage. whenever you spend, stars deal 3 damage to all enemies. kind of overly relying on this card, but i think it matters. sorry to astral pulse, i don't think i can... i don't think i can do it. i don't think i can justify it. i don't think we have the star economy for it. i'm making a gamble on myself that we don't need a potion. very good.
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18:39
very nice, very swag, i like it. something like that, something like that, something like this. 18 damage, you're doing 12, 21, 28. i'll play that because i think there's a good chance that i can get through this without taking damage. depends on when we draw dying star and we drew it immediately. royal gamble retains, it's the right turn to play that. you have ice cream hunk, you don't need to play the defend there. and you've got war of calcum. it's like it's wrong for two reasons.
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19:19
let's deal 16 and then put kingly kick on top of it. no, you know what? let's put an ascender's, let's put a royal gamble on top because kingly kick literally gets a kill and then this literally finishes the job. you cannot lose more than 20 hp in a single turn. could be really, really relevant. i do think we need more draw. i'm gonna try to get through this without resting. i do think there's a high degree of danger here
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19:53
photon cut drawing one extra card. it's like what's a priority? giving you more energy or costing less energy, adding one to vulnerability and weak if possible, drawing more cards. that's the way i look at it. that's that's my priority list. let's start here from bardman. i mean astral pulse will be free even in the stars, but there's just no way we're exhausting it. so i think it actually is not good. i think we like shining strike long term for getting more stars. five damage. you have
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20:35
ice cream. you can build up your energy reserves with ice cream, allowing you to play lower quality commons like glow without having to cry about it. i'm so glad we did it in this order. we'll definitely play that. are we going to play a defend? no, because we have ice cream and or a calicum. now what do you play? it seems like you would be a fool if you didn't play royal gamble at like the earliest opportunity.
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21:06
we can definitely spend two stars on that. see what you draw? we're not going to need a cloak of stars this turn. you go back on top. you need to play this. you're generating some good stuff for us. you will go crazy with a stardust on the next turn, in theory. although we are weak, so you don't have to play it. we didn't get a stardust. obviously, we're going to turn and face you. crush under first, probably better because we had vigor, but we got a cloak of stars. you're going to play a defend.
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21:48
you're gonna crush under, save two energy for the next turn. we probably still died a crab, man. it's a rough world out here. so many stars though. so let's weaken and then dying star. four damage. a glow is still probably worth playing. we have orichalcum so we are gonna block. you know what? i think we need to turn around and start focusing on the one that's gonna hit us for 50 in like three turns.
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22:28
so there's some stuff to like here. i need to make sure we're not... we literally can't die. we do want to turn and face this guy first. so let's turn and face him and then put up some block, which also gives us a star, and then terraform and then do 13 damage 20 times. that's 260 damage. i think i did the math wrong, but that was awesome. what do you think about seven damage to all enemies seven times?
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23:07
i've never really tried it. it seems worse than stardust, but better if we need it. no, dyadom! fifth card you play each turn is free. playing five cards on three energy is gonna be tough. dream shop with 999 gold? or enchant three cards with swift three? i mean, swift only works the first time, and if it worked every time, it would be unbelievable. 999 gold. 999 gold. pray there's a shop here. that's my play.
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23:45
i don't mean that's the best play for me, i mean that's the play that i'm gonna do. could be a horrible play for all i know. we gather light, pass your turn, 15 damage. greatest photon cut of all time incoming. a sender's bane on top then draw it, gain a bunch of stars. worth, actually worth, unironically worth. now, sadly you have to think, if i make you vulnerable, this will, and then add six vigor,
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24:34
this will do 19 damage seven times, which is enough damage. why was it 13 damage? i added the vigor and you were vulnerable. devs! no, i think i obviously i made a mistake. 4 damage to each. you know what? this is another opportunity to get vigor out there early without just saving. i'll lose 11 hp for a random relic. merchant no longer runs out of cards. i mean if we find a shop with 1200 gold, obviously that's insane. obviously it's incredible.
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25:27
still getting hit is so crazy, man. whatever, we lose two max hp. i'm not gonna cry about it. i might cry a little bit though. 16, 16, okay. i might cry a touch. because i am gonna lose more hp. and i would say that's for no reason personally. you pay the price. obviously we can't even use that. you pay the price, we're going in on you. maybe terraforming might have been a good play there, but hopefully it'll be unnecessary.
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26:14
i lived buddy. reflect is literally, i've, i've, i, it seems on paper like it should be incredible but i've literally never seen it be good for me. eight block, two energy for one card. that's a dub in this house. why do you cost zero? oh because of mummified hand. um, i would still play. i want to generate the stars, deal some damage. no need to play cloak of stars i think. we don't save block every turn i think. okay, four energy.
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26:56
we love a gather light. we love a photon cut. put a radiate up on top, draw it. it hits twice, which is not that good. gain some energy. this does do 40 damage for zero energy. oh my god. it actually supported us immensely. kind of unbelievable. kind of a horrible turn. i think you literally just do that. it's not that bad, i guess. now this is really bad.
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27:44
seems inconceivable that i could only play one of my cards. and then take one more damage than i need to and spend one more energy because of orichalcum and ice cream. my bad, y'all. either way, you're cooked, bud. pass on this. i'm shop hunting, bro. oh my god, oh my god, oh my god. okay. raise max hp. it's too late for this. don't get seduced by that. it's too late for that to be that good. every three turns, draw a card. yes. yes, insNLy good. using a potion gives you three strength that turn. wood take.
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28:22
if you did not play any attacks again, 4 block. i'm skeptical that that's gonna be that awesome. we have literally one more unavoidable shop. i think you don't even cut a defend. i don't even think the defends are that bad. second royal gamble kind of crazy. potion gives strength. very important because we have... holy cow. very important because we have stardust. our win condition is like mostly just playing an insane stardust. if you have no potions, you get two decks. upgrade two skills.
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29:01
could conceivably be fairly important. sure, man. no, i don't want to forge 10. free card every combat i will take. upgrade two attacks. we literally took all the strikes out of our deck. it upgraded stardust. take a flex potion and then try not to use the flex potion until the boss fight if you can avoid it. you might not be able to avoid it, but if you can. just two cards in your draw pile. wait, i got an idea.
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29:37
i've got an idea and it might be stupid, but it's like a photon cut on you. put something you hate on top. i don't hate any of this. put a cloak of stars on top, even though i really like it. play this to turn cloak of stars into a minion dive bomb, then glow to draw it, then gain energy, draw two cards. mad science pops off here. it was a power. it made something free.
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30:15
no, it's a skill bro. that's obviously a skill. um, 24 damage, you play that of course man. and then 10 damage to all enemies seven times. if only i had the energy to play the vigor as well. wait, wait, wait, wait, we just own you? wait, we're incredible? we used one potion for that? you hate when i play powers. i just simply won't play them then. it's that simple. i can gain
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31:01
one star, so let's put a royal gamble on top even though it's retained. so maybe that makes no sense. literally, literally do that, then do that. i don't even know what you do. draw a card and exhaust the card. i love it. pass your turn. 21. choose a card to exhaust. kingly kick by a mile, my lord. kingly kick by a mile. this is a simple dying star play. generate some stars. save four energy for the next turn.
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31:39
i'd love to play ya, i'd love to play ya. we exhaust a venerate at this point. huge mistake. i'll send it out there for 21 damage, i can live with that. exhaust the power, i'm not gonna play it. i'm not gonna play it. we have enough block. we're gonna lose dying star. truly devastating but we got to play terraform regardless. wait, wait, wait, wait, exhausts. seven stars, i got an idea.
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32:38
glow and then get something that generates... we didn't get anything that generates stars? heartbreaking because like all we needed was to get the royal gamble and then ba bom ba bom and then the radiate is gonna pop off man. i don't think i can do 20... i know i can't do 27 there. what do you mean i think i can't? 24? as long as we're at full hp after a rest i'm not gonna cry but i kind of want to cry a little bit. either way you're cook led.
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33:16
gatherlight is... i think we need the stars. oh god, it's doormaker! no, it's okay, just build up to one crazy stardust turn. that's all you need. parry. whenever you play sovereign blade, game block. this literally makes something free. it's the ultimate strike for ultimate vengeance. we love getting stars. literally, i don't care about losing dying star. i'm not gonna spend my stars just to spend them. on the other hand, keeping a good card in the deck probably don't go out of style.
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34:02
whatever you play gets exhausted. you need to put up some block. so honestly, i'd be happy to not see crush under again. it doesn't fit the terms of the fight. playing royal gamble for free here would be so crazy. like mad science, terraforming. well, you don't want to play a radiate first. oh, but it's good. it's already got zero. so it's definitely guaranteed this. gain 9, 14. okay. i mean, it's extremely tempting.
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34:41
to add 5 to this, which would actually add 8 to this. but our stardust is literally going to hit better when it goes off. because it's gonna hit presumably more than 9 times, possibly even 14 times. yes, i think, i mean assuming we live long enough to play it again. and i didn't even play, of course you gotta play it for 90 damage, what's wrong with you? you lose energy when you play, that's a, it's a great turn to have ice cream at least. let's see what we draw. what do we wanna see next turn? just a venerate i suppose.
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35:19
are we chill in here? yeah, chill right here. save your energy. whatever you play gets exhausted. oh, of course! no problem. 8 vigor on 7 times. well, this exhausts anyway, so it's a solid play. we're abandoning our stardust path though. but it might be... this might be the way. lose 7 on it? but we're gonna get this. i mean, we're exhausting like our whole deck. the only question to me is do we add 8 to this?
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36:14
it adds like 56 damage. i think you still save it for stardust, man. i simmer. well, no, no, no. you play your card. you definitely play your card. we have the stardust. in which case, this is the turn. we were really hoping we'd have more than 12, but it's still... it's the play. now the question is, do we take the extra energy to add three strength to this? yes, because you keep the energy anyway because of ice cream.
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37:06
okay, i think we're gonna win. i think we just won, bro. that was no problem at all and i made a huge mistake either way. bro, that's a sedge 9 as the revenant taken care of. let's go. now the ring was the turning point for sure. for now, thanks for watching. hope you've enjoyed it. if you did click the like button. it's a great deal. of course, subscribe if you wanna see more in the future. for now, thanks for watching. i'll see you next time. later.