This is the one time you should do this (Slay the Spire 2)
Northernlion2026-05-06Slay the Spire 2
66 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
slay the spire 2, y'all horrible news, i beat ascension 8 as the silent on stream. even worse news, now i gotta do it as the regent! oh, brother! two random neo relics at the cost of a curse? it's a very interesting... i've never seen this before, man. let's give it a try. the act 1 boss drops two relics and removes one card from your deck. it would be awesome if we could remove the curse, i guess.
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0:31
but we'll remove a basic strike for now. and decay, as far as curses go, you could do a lot worse than decay, man. i can't really sweat that one too much. i mean, let's just get it out there, man. what's the play as the regents? i literally have no idea. we'll just derive it from base principles as we play, man.
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0:59
really should have kept my stars to play falling star. i just thought they would be dead by now. move myself down a little bit in case you find yourself in a position where you're interested in like, i don't know, playing the seed and seeing where i went wrong. i mean it's hard for me to say that kingly kick is going to do that much for us, but we really only need to draw it two times.
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1:29
the first time we draw it, it will essentially be unplayable. the second time that we draw it, we can play it for lethal probably. although, i mean the first time you draw it, it does that much damage, man. okay, well we'll stun you. and then not even, well we didn't even have the energy to play a defend anyway now that i think about it. i really don't want to rest. i know we're on 39 hp, i would love to not have to rest, man.
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1:57
give me a good block. i mean, this is a very unusual deck by my standards to be honest, but i mean we have only taken like two card rewards. enchant a card with retain or enchant two cards with retain. i mean i definitely think removing a curse is obviously good, but a falling star being able to be played
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2:23
like when we actually have stars and maybe patter retaining as well. i think just in a in a bubble. 100 gold and a card from the past. yeah, let's try it. dual wield could be interesting man. i'm literally by the way i'm going all in. i think for now. i don't even know what to upgrade. i'm going all in in the sense that i'm going to risk it all.
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2:57
we have any card that could help us. i'm gonna take an aggressive path, i guess is what i'm trying to say. choose a card for me to put into your hand. i think that doesn't actually speed up kingly kick. because doesn't putting it in your hand and drawing it are two different keywords, right? i think. nine blocks seems big. and then i can literally do almost enough damage. now, do you play a kingly kick when it shows up? i think you pass on that, brother. we'll wait till it comes back around.
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3:33
not the best turn to get like a dual wield, that's for sure. but we kind of expect the fight against this individual to go badly, you know, like no matter what. they get stronger over time. we have to play. nah, man, i don't think we have to play a kingly kick. i think we can stall them a little bit even though it pains me to do so. certainly don't need to spend the stars to weaken them. we could save that retain for a future turn in which we don't have enough block.
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4:08
now we could dual wield on this, but i think we just... weaken, play two of these, one strike, get the kill next turn. hang on, this didn't go... oh, maybe get the kill next turn. maybe not though. i'll be the first to tell you this didn't go as badly as i thought, man. we stall for a turn, we still have vigor. kingly kick ruins your life. okay, gremlin horn could change everything. cloak of stars is a really good block. or is the point of this build right now just to...
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4:39
play block until eventually kingly kick finishes the job. i'm taking a chance. i'm actually hoping it's aoe. it's not aoe! crazy play. if i may, dual wield on a strike. literally bad. literally not good for us. we gotta get in there, man. that was a really good turn. kingly kick, not playable with our present amount of hp, i would say, given the cost of it. obviously, we want to get you into a position where you're stunned.
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5:21
but i can wait on it for a minute. it's not going as bad as it looks like it's going, because kingly kick, 35 damage literally stuns you. and then we get one more hit in, which buys us an extra turn when you're doing a debuff. literally don't play pader. you can save the nine block for the next turn. we got kingly kick. pader, falling star, kingly kick finishes the job. that was really good, man.
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5:57
i don't think we need a cosmic indifference. devastate is interesting, but we really don't have any other star generators right now. but i am in danger of kind of building nothing. i'm literally just gonna take the max hp. and i'm in danger just in general here, but i'm also realizing i have literally like no
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6:19
aoe, the only aoe i have is gremlin horns. so i think it's probably safer to rest and then maybe we can smith if everything goes well, which i don't expect it to. then we can just smith right before the boss but we'll probably rest again. i mean dual wield eventually hitting kingly kick is kind of the end game for us i think. i mean dual wield on a falling star is kind of nutty too.
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6:52
then with venerate you can play two of them and surely by playing two of them we're taking no damage this turn which buys us more time until a kingly kick comes around. wait a second, are we building something out of nothing modest mouse mentioned? it would be nice to just have like a gather light, a block card that generates one star. you're cooked, lad. you're cooked, lad. you're not even doing any damage. and also you're semi cooked, lad.
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7:27
this went so well, i'm like flabbergasted. you died the mercury hourglass, which is really funny. none of these work for us at all, to be honest with you. i'd love to see one more good card reward to kind of like reinforce what we're going for here. just something that fits with what we're trying to do. i'm actually like a huge believer in this new meta. i wouldn't say that we've come up with, but this new meta where we can just
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8:02
continually keep dual wielding falling stars and then they have retain as is. oh my god, and then the kingly and then the kingly kick eventually. i think reflect i always end up being disappointed with it, man. resting does give us a potion. the real question, i think we're fine. i literally think we're fine. and the reason i think we're fine is because the lagavulin, we can stall on them. we get three turns, which is like one kingly kick draw. literally, we'll just be stoked to see. oh, you know what? maybe you just play it right now.
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8:39
nah, don't just burn it against block for no reason. literally dual wield falling star and then we have enough, we have three of them. holy cow. definitely i would send two of them out there. we have a pretty good block for the next turn and we can always use our star potion to get back in there. i think you just play that bro. wait, i'm starting to see the matrix on this one. i'm starting to see like starting to see some beautiful stuff coming together. i would love to gain three stars and then at least use two of them to do that.
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9:22
turn a strike into a minion strike, i mean it's getting a little insane. but i mean, as long as we're not over our hand size, what do we care about having too many falling stars, man? i'll tell you one thing, you don't love to play it on this turn that's not big for attacks. you definitely wanna have vulnerability on your kingly kick turn. and this is getting insane. wait, wait, we're popping off, man. the dual wield is synergizing so nicely.
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10:00
and he drops two relics whenever you create a card gain two block. i do create some cards via dual wield and be gone. every five times you exhaust draw, very interesting. i actually do feel like we need genesis and it's very expensive, but this is a totally different build than i have ever done before. i believe at least. all the fans are goopy, so your defense will get stronger over time.
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10:32
start of your turn draw one additional card, obviously good relax is like here. can i tell you something about relax? my discord got in my head because i did that relax run a few runs ago and it worked out so well and then i went to the discord and everyone was like this is the worst relic in the game even before my videos been posted there like this is the worst relic in the game you should literally never take this
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10:55
i don't know man. i feel like we need the energy, we like the draw. we need a little bit of extra energy to be able to reliably, or maybe we don't need any extra energy to reliably play genesis. because we're going to be able to play zero cost cards that generate stars for us anyway. i mean brother, this is crazy. goopy defense? the better our block gets, the more likely that we can stall for our kind of wombo combo. so there's some sense and sensibility there.
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11:32
i think you've got to be weakened. i'm literally gonna draw just because i want to make sure i get enough block if possible. i mean there's another interesting play here which is like get rid of your only card that generates stars and then go in on the fella. this was a horrific decision overall. i should have just played all of my defense man. but it was what we did was very cute at the very least. i don't think that's really worth anything at all really but okay what's the dream?
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12:12
i honestly think the dream is like the longer we can stall this and just play, oh the defend's exhaust. which is literally not bad. it's literally a huge bonus. but it does mean that every single fight if we can, we should be playing every single defend. and this is our last defend. very nice, okay. gather light is exactly the card we wanted. so i think we already have a thin deck. red is pretty interesting but
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12:48
and i do love flash of steel for more draw. unless we fight the door maker, flash of steel probably clears drawing a strike or cutting a strike, i should say, but we can do both. we want the deck to draw a little bit and to be thin. that way we can draw kingly kick as fast as possible and copy it. let's see what the iron class got going on. i don't think that's too relevant. add a copy of the third attack you play each turn into your hands.
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13:28
i have to think about that. rampage does kind of fit with kingly kick. all cards in your hand become giant rock. that's not what we're going for, man. pyre is interesting, though. i'm gonna try it. i just... it goes up by eight. rampage wasn't good in the original game, but... i don't know if i'm stepping on any toes there, but i thought... i always wanted it to be good and always felt like it turned out to be garbage. i literally don't think you want more rampages. i don't think you want more kingly kicks. not yet, anyway.
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14:17
holy cow, some goopy defense, man. you love to see it. i'm definitely possibly in danger of playing too much towards my synergies and not just playing my cards that are good. i would acknowledge that for sure. i'm also, i still have not played genesis despite taking it. is this the one where we play it? i definitely think it isn't. 13 damage.
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14:55
all the goopies are gone. or you could duplicate pyre, i don't think it's that productive. but i think all i'm gonna say is be careful who you call ugly in middle school, cuz i actually think this deck has some serious gas. i think it's doing a really good job, actually. it's not quite killing in a couple of turns, but after it's done setting up, it gets insane. literally just stunned you and it couldn't have come at a better time. it needs a little more for sure.
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15:36
bitch of insanity. solar strike's also interesting, but again, i'm almost like with 20 cards, i'm almost feeling like it's getting a little long in the tooth here. 100 gold or fight to obtain a key? we're about to fight an elite. i'm just going to take the 100 gold. and so you got to make tough decisions in this game, man. we're getting 600 gold thanks to spoils map anyway. huge cloak of stars, man. and honestly, the goopy's starting to pay dividends already. you know what?
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16:12
you could do worse than getting 35 damage out there on turn one. you literally get an energy back for hitting. so let's go defend, rampage for the energy. i've really, i have not seen a world in which we really need genesis. i think it hurts me to say this. i think adding it to the deck was not the right play. i do think there's a world in which pyre was the right play. how much does weakening do here? you know, i can get energy back by playing two of these.
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16:49
now you're doing 18 damage. god is my witness, you just play your defend, man. we have great defense from falling star. we just need a... oh my god, and kingly kick's going crazy! look at that. did i play all my goopies? i hope so. i don't think we need a better star payoff either, though. i'm gonna get crazy with it, man. we need some upgrades. it's not genesis. minion strike plus just does more damage, i think.
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17:30
three extra block doesn't really interest me, case in point. but two extra block and a vigor. well, i'm gonna take rampage even though there's also a part of me that thinks we should just cut it from our deck. sweet. okay, 700 gold. legitimately, i think you save it for the next floor. is that insane? i just love the idea of having the opportunity
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18:00
to upgrade as much of our deck as possible. add squash or exterminate? we have like no aoe and i think we've gotten very lucky man. add an exterminate, we'll go crazy with vigor. rest and get two potions. strength and potion of... i think we got enough vulnerability in week i'm happy with the fire potion. and then if we do super well in the elite we'd rest before the crab. random power, random zero cost.
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18:27
random power please. whenever you play sovereign blade, never take that! never take the power! okay, obviously this guy's got to pay the price. choose a skill in your hand and play it three times. i mean, i don't know if this will goop it up three times, but i think it did, man. i think it freaking did. so what do we need? i don't think you can play exterminate.
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19:02
it is 20 damage, we get so many dazes as a result. this strikes me as like a stall and then play kingly kick type of game. so i would like play genesis. it might sound totally crazy to you, play parry so we never see it again. we're gonna need the weaken you. let's get, you know what? play pyre. you don't need to play falling star because we'll just play a defend. i'm not gonna play flash of steel and draw nothing. we're still, we're stalling for better attacks. it is what it is.
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19:40
i'm not going to dual wield a kingly kick at three energy. it's just not going to happen. i'll dual wield a falling star. i will play a kingly kick and we're doing fine on stars so you can transform that. drawing a daze there is literally meta. that's literally book. wait, this is going so much better than i would have thought. now you are doing a ton of damage, which obviously sucks, but we weaken you.
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20:13
we don't quite kill you. and if we're not gonna kill you, we stall because we don't want to fill our deck with a bunch of daisies for no reason. and then you draw a kingly kick and finish the fight. oh my god, we're awesome. gain two strength, all enemies lose one strength. honestly, might actually be an interesting star payoff for us. get this trash out of my deck, man. i'm freaking out. i'm freaking out. sure, man. more stars.
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20:46
what do you play early? we definitely do not need to play more genesis. like we don't need to dual wield genesis is what i'm trying to say. i'll play it though. there is also, no, no, no, i got to confuse. and then just throw up a little bit of block. we're taking 14 damage turn one. not awesome, but our run requires some setup. we get stronger over time. seems like a huge goopy for a guy like me. higher as well. got to be careful because we don't have a ton of defense in the deck.
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21:22
we do have 10 stars though, so let's turn and burn on this fella. they buffed this guy? i feel like he's got more hp than he used to have. or maybe that's just ascension 8 talking. so we definitely gain two strength, all enemies lose a strength. turn around and face this fool. being frail on this is really not nice. i think you just don't... oh, you know what? you can play begone on the strike that you drew to draw another card. it became another cloak of stars, which is not bad at all! and now our aoe might be a little bit more playable.
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22:06
so i'm gonna definitely be gone a strike, dual wield to make three minion strikes and then obviously we're going in on this fella. heavenly drill could become playable as well, that's true. resonance seems like it kind of goes crazy here. we're now four strength up and you guys have lost the bonus strength you had. we're taking no damage and we've gotten the curse out of our deck which is nice.
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22:34
i'm worried we're going a little slow and we don't have a ton of block left over. we should have a good amount of weakness though. so i'm gonna weaken you, gain vigor. oh baby. i'm not playing this goopy. we'll save that goopy man. wait, this might be peak. this deck might be peak. flash, crazy kingly kick.
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23:09
i mean exterminate does a good amount of damage, but there is a part of me that thinks like, why wouldn't you just be gone, event rate and try to dual wield your kingly kick and get the kill. we didn't even get the card i wanted, but we still went crazy mode. whenever you create a card, gain one strength. we create a card with dual wield. that's about it. i wouldn't get too excited about that. although it is
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23:46
just worry the decks getting a little thick and and that the strength is not as important for us i'm literally gonna skip don't let anybody tell you you can't skip your rares, man you can literally just skip them add an enthralled to your deck gain energy at the start of your turn create an ethereal copy of the first card you first attack you play every turn. i don't trust the full art programmer art make an ethereal copy of the first attack you play every turn and
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24:22
i can see something here. now we definitely want to shop. we have 874 gold. it's time to buy relics, maybe cut a few cards. first attack you play, make an ethereal copy. we really should make an ethereal copy of this because it costs zero, i think. and then you get to play this, play that for zero. we have so much energy left. get rid of parry because i never want to see it.
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24:53
crazy pen nib on that one. and we gotta get our goopy defense out there, man. i guess our deck isn't thick. i mean, it's 22 cards, but so many of our cards also exhaust. dual wield pyre just seems like a really not smart play. seems like a play that genuinely doesn't do anything for us. you're gaining 9 strength a turn. really bad. and yet... oh, we got... we doubled our minion strike. that's right, man. you gotta pay attention to stuff like that.
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25:29
not taking damage with two remaining energy. that's kind of the dream obviously we'll make a copy of that because we don't have any other attacks and that means you're dead. wait, we're popping man crazy shop. i think we definitely love i mean who's our it's a door maker you don't want to have a thin deck on the door maker that's very true so i think we want to actually untighten our deck
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26:09
and add a lot, man. like i think a finesse is a no brainer. i still do think you want to cut a strike. our defend's exhausted anyway, so the defend is not that big of a deal if it gets exhausted. ornamental fan seems like it's gonna give us some free block. also feel like dragon fruit could give us enough hp to like survive the doormaker. whenever you gain gold, it's only one max hp, but still. okay. literally,
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26:43
this is obviously bad except in this case where we can duplicate our deck so we can feel like we can play cards against the door maker. i'm loathe, i'm loathe to take this option, but i'm gonna. what's our relic? two flash of steel got upgraded, what are the odds man? power was swift two, let's put it on a power we actually play. i don't think we can remove our curse.
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27:17
we have to remove it up here. and i do think we should try even though we have 45 cards. i would prefer not to see it. bartleby, the scrivener. doormaker. it's the doormaker. i mean, genuinely i have no idea what to upgrade. okay, that's actually a really nice ascension 10 relic. lunar blast. four damage for every skill played this turn. okay, wait. an ethereal copy of this is obviously nutty man. that couldn't have gone any better. i didn't play any of my goopies.
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27:59
i would say we actually kind of hit the dream role. we wanted to thicken our deck, we thickened it with exactly the cards we already have. that seems really smart, by my standards at least. what do i want on top of my draw pile? goopy defend bro. now all we have to do, i mean i'm not saying that like the win is guaranteed. we have to like pilot the run appropriately. easier said than done for sure.
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28:38
we're taking a little damage. now we're taking no damage, which i feel means we could easily play another exterminate. and then the lost, the binding of isaac mentioned? we're not going to dual wield that pyre. any chance i get an attack? i did. i did get an attack. the rampage is getting buffed by the other rampages, bro. this isn't how it worked in the original game. i don't know. i believe it's not how it worked in the original game.
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29:17
or maybe if it is, then i certainly owe the game a little bit of an apology. so i've said some stuff about rampage that you can't take back. well, the first attack you play gets buffed. we have absolutely none attacks that we can play. not buffed, but copied. we have none attacks that we can play. took so long to get our kingly kick, which admittedly is kind of what i'm scared for.
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29:53
i don't really want an ethereal copy of kingly kick back in my hand to be honest with you. i guess i'm gonna get hit cuz my blocks block for nothing cuz i'm six decks down. and our energy potion doesn't really solve this for us. i mean our energy potion lets us get some goopy out there but that's not really that big of a deal. should have played my goopy man, should have played my goopy. we hold, i mean we got 45. that wasn't even the elite, i'm in trouble.
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30:31
hmm. nine block, return this card to your hand. kind of swag. pretty good pyre turn. horrible start, man. like, absolutely awful. so i'm not going to put an ethereal strike in my hand. that's obviously madness. i think i take one damage, but at least i don't have to see that parry ever again. but we got to kill these guys quick because this is going to get very dangerous very fast. to me, this seems like you patter.
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31:13
exterminate, exterminate. wait, okay, resonance also a crazy card? who do we kill first? bro, you kill the flail knight first, obviously. they do the most damage. and doing damage is what ultimately, in many situations, can lead to death. kingly kick we can't play. revenerate resonance to defend and who cares about genesis? oh my god, you lose hp. you lose hp. you don't just take damage, you lose hp.
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32:01
you're doing one damage times three, which is insane. oh my god, we're on pen nib. you have to die. this does 30 damage. you can then die. dual wield on flash of steel. what are the odds, man? there's hope. play your goopies. potion of binding. bag of prep is obviously incredible. hit the shop. this better not be combat, man. i'm going to freak out of his combat. retain. i can't remove the curse. maybe bring in an awesome potion. please don't be combat, man.
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32:55
huge. we need an uncommon potion, another potion of binding. we can apply vulnerability. we didn't need that, but we definitely didn't need the foul potions, okay? two random potions, a vulnerable potion, liquid memories is going to be better than potion of binding. and then we heal for 25 here as well. i mean, it's gonna be an issue. my god, we're gonna get a free void form? that's nutty, man. so what do we like?
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33:29
we can't play multiple void forms is the thing, because the first one we play ends our turn. so i don't think we should copy that. i definitely also don't think you should copy parry, although if we ever forged, having one of them would let us get like 30 block out of it. i think you copy nothing. i think you play a parry so you never see it. you, i mean, removing one strength is pretty good, but i think maybe we're in a position where we got to kill you so fast
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34:07
i'm not even going to make multiple rampages. i'm going to take your strength. i'm going to take your strength and play a void form. okay, the first two cards you play are free. that means play falling star if you see it. and we did see it, which is amazing. because then we don't have to have the stars for it, and it will copy a falling star. and then what would you play after that? i mean, we need to play one of our powers. probably the one that gives us energy.
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34:45
and then also right after that the one that gives us stars. and then a little bit of block. the question is, is there anything... because what we played has been exhausted. we've exhausted one falling star but created one and exhausted a patter. whatever we brought back would be exhausted. i don't think that is worth doing. yeah, i don't think that's worth doing. i think we pass on that. do we want to get extra energy just to get a parry out of our deck?
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35:21
i would think with 35 cards you'd probably say no to that. you'd probably save it for a situation where you have a better use of it. cannot draw additional cards. obviously that's bad. is it a situation where now we would pull it back and say, you know what? i mean, you're doing 24 damage. we're going to have 30 block. we can hit you twice. kind of seems okay for a guy like me. could even leave a defend and take seven, but oh, we're going to lose. going to lose that. but at least there's only one of those in the deck. unless i could
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35:58
if i could begone you and transform you into something, that would go nutty, man. there is a part of me that thinks i could sap your strength. mostly just to make it so i can kill you faster. i do have some multi hit cards. and on this one, things get more expensive. okay, so, but my first two cards are free anyway. but don't play free cards. play expensive cards, because flash of steel will remain free.
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36:35
the double draw on the venerate is like insane in a negative way by the way. taking no damage, doing good damage. that was pen nib okay. pass turn. i think we can puzzle this out man. i think there's a chance at least. so anything we play gets exhausted. i don't mind exhausting exterminate for sure. i think you definitely play the blocks regardless. it's crazy that they were so bad.
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37:17
we don't need a second genesis. things i never thought i'd say, right gamers? taking 4 damage, not that bad. kingly kick costing 0 is great news. and block. and then getting another kingly kick. i think you want to like begone of begone. can't draw, that's right. but i mean it doesn't really change what we were going for. 24 damage. we play expensive cards first. we get another one of those in our hand. wait, wait!
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38:10
taking no damage. next one is exhaust. 26 damage. really didn't want to see you. first two cards are free. honestly, i mean, we run the risk of dying, but we need more draw. this obviously we could do a lot of damage with, but we need more draw. so we play our zero cost cards anyway. you're already weak draw again. i want to see. okay, getting cloak of stars is a huge dub there. wait, it's popping. it's popping.
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38:52
wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait,
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39:19
for now, thanks for watching, hope you enjoyed it. if you did click the like button it helps a great deal. subscribe if you want to see more in the future and i'll see you next time. later!