it's a slam dunk (Slay the Spire 2)
Northernlion2026-06-07Slay the Spire 2
53 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers, we're back. we're gonna do better today. i played slay the spire 2 on stream today. this might tick you off. we easily won a silent run. i was half paying attention. they gifted me every good shiv card in the game and we easily beat a10. kind of amazing, right? we're supposed to be running the necrobinder, but let's rant. let's let god sort it out on this one. we could always mix it up with a little bit of ironclad action.
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0:30
i actually don't think the taoisman is that bad. i actually think all of these are interesting in their own way. yeah, think about it. transforming can always be interesting. this is like safe and okay. this is medium risk. this one is just, it's too chaotic i think. some of the neo relics, i mean technically it could give us both of these and then a curse. so it's kind of, you come out like even. i think i'm a transform one defense sort of fella.
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1:01
okay, i mean anytime you get a rare and it's aoe i think you got to be reasonably pleased and i think let's take an aggressive action here regarding these individuals like that's really good and actually i'm realizing that it might even be better than i thought it was because we're on the the under docks
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1:29
which means we're largely going to be expecting to face aoe type elites. so having... bloodletting is really good. having an aoe card that also scales strikes me as being pretty, pretty good. twelve damage. am i really gonna play... am i gonna lose three hp to gain five? yes, i am. five block, i should say.
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2:04
so i actually think we have the right sort of deck to take a very aggressive approach. i should have bashed you and struck you, that's my bad on that one. but we should still be fine as long as we draw two attacks. not too bad. this conflagration, it doesn't exhaust. let's get a headbutt so we can bring back a conflagration as much as possible. we'll be very, very relevant on elite type situations. i think if anything, we want to be drawing
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2:43
very, very frequently. we don't actually need this. this is like just slightly better than a strike. i guess we want to have like maybe that for the next turn. we want like pommel strikes. pommel strikes would go crazy here because they would draw cards which would allow us to play more cards or attacks which would make conflagration better. we love dominate but i think this is an infernal blade play. you gotta go with the fresno lens, man.
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3:13
you can keep telling me that's not how it's pronounced and i'll keep ignoring that. really want to get in there. taking a little damage to do a little damage seems to be the play. we have no defense, which is not awesome. i'm thinking we might just be able to punch our way out of problems here. how about i shrug it off, which is kind of like a defensive pommel.
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3:50
and then certainly upgrade conflagration. i would love to upgrade infernal blade. this is exactly the fight i was thinking of, bro! so i think we want a free shrug. we do want to play this, i think. just so we can play that. and then you gotta go first. so we probably attack, attack, and then a pretty good conflagration that puts you in probably not lethal range on the line. but what's this? thrash?
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4:29
um, do me a favor. headbutt back a conflagration, land a strike, and then play a thrash. and next turn, i mean we're taking a lot of damage on this turn, but next turn we may well ruin your lives. i think the way to get it done is we have to kill you and then this lethal's everybody else without triggering their blocks. okay, festive pop are kind of huge. gotta think about this.
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5:12
we might still be looking at an armaments. i mean the extra two block off of it, that means something to a guy like me. and then you get the armaments to upgrade everything else. lantern could be nice, we still need a lot more draw, but and it's aoe bro. hemokinesis seems extremely relevant to my interests. you definitely, pardon me, you definitely want to kill the one that is doing
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5:41
multiple hits. and then do you want to spend, i'm going to be really greedy. i'm going to assume that we can make it through this without having to take any damage at all, which i'll be the first to freaking admit is we're taking a risk here. we're taking a chance and the chance worked out. you need a pommel striker, key card for what we're trying to get done here. wind strike, you're not in love with it, but it's okay.
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6:19
getting you killed, you're very, very easy to deal with. i don't know if we'll get through this one without taking damage. strikes me as maybe a little bit less likely. this does mean that you die and you're doing 11 damage. let's bring back a twin strike because we're probably going to get conflagration on the next turn. taking 4 damage, whatever, we heal for 6. comes out in the wash. huge. block potions, very nice. honestly, stomp works with what we're trying to do here.
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6:50
you ignore a campfire? more aoe. i mean, i feel like a shop could be super valuable for us, man. 16 damage? literally, like, get a life. bring back nothing. on the next turn, bring back nothing. i don't want to see it. 14 damage. certainly pommel. this already kills you? let's armaments so that we have the upgraded version. you're going to try to escape. you didn't take too much of our money. if you escape, you escape. but you ain't going to escape.
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7:32
body slam, are you trolling me? battle trance is also exactly what we need. although unrelenting kind of is peak with what we got going on in the deck too, man. and then i'm very interested in the concept of a duplicate here. i'm very interested. i mean, duplicating an upgraded conflagration is interesting. i almost feel like the battle trance does better for us. you can do both! all right, now to pay the piper. single target enemy, not what you want to see.
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8:26
we'll probably take some damage here, but then you just you rest on the boss fight and you're you're chillin man you rest on the boss fight and you're chillin unrelenting the next attack you play is free make you free because then you start to cost less maybe that one didn't make any sense. um, well, i'd rather just play that dead. either way. it's okay 37 damage. that's three turns sadly we'd probably blood lead
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9:04
just to make sure it stays at three turns. not dying, which is nice. we're gonna get lethal no matter what. i was just hoping that's exactly what i was hoping for. i was hoping we would draw a single block and then we just killed it. pen nib could be huge. another unrelenting, i feel like they're kind of asking me to do it. okay, let's rest. this is gonna be a little tricky because we need to find a way to not die to you when you do your lethal attack.
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9:42
which seems impossible maybe, seems impossible because when you spawn doing 20 damage. huge uppercut, unrelenting makes an unrelenting free which makes a bash free. wait, we've done 140 damage to you already man. and we're a few away from a pen nib. would be nice for it to be free but also i gotta hit you. i still think we'd probably die to your steam though.
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10:30
i just have kind of a hard time imagining how i guess i could weaken you via that uppercut we just got. headbutt back, defend or maybe a battle trance that will draw something even better than a defend. we don't need that much block. we got the uppercut. you probably battle trance right away. a shrug, an armaments. sorry, i'm squeezing my eyebrows man. we literally got there. i'm feeling all right, man.
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11:11
i'm feeling okay. we don't get any value out of exhausting yet, besides the value of exhausting a card we don't like and then getting another card we don't like. we, i mean there's something to be said about tarasundr, don't get me wrong. cruelty, we're not really vulnerable coded but we could be. i feel like for one you can take that. and then my favorite fella, burning blood with black blood.
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11:48
reroll card rewards and chant the skill with imbued. what skill would we love to play at the start of each combat for free? well, one possibility is shrug it off, which is like if you got this as a relic, you would be like, oh my god, it's like anchor plus half a bag of prep. even armaments is not so bad, but i think half a bag of prep plus an anchor is probably better. you could do, i mean, there's a lot of stuff you could, i think that's good enough.
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12:25
and obviously, oh, i can't enchant it because it's already enchanted, bro. okay, well, battle trance then. we'll recreate bag of prep kind of from base principles. it doesn't mean we can't draw on turn one, but mangle. oh my god, you lost 10 strength, bro. that's great for me. what do you bring back mangle? holy cow, we were feeding you. i mean, i think we just
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13:04
ruin your life. that was, that's a crazy amount of damage man. i absolutely think another infernal blade is great. i'm gonna start to start to cut the deck a little bit because i really like the bones of what we got going on here without a doubt. now we can't draw this turn. worth remembering. flame barrier kind of goes crazy. let's, let's headbutt
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13:45
battle trance. because really all we need to win is a conflagration. well at this point we probably need some basics, but either way you're cooked is what i'm trying to say. you stand no chance. set up strike and then just playing two attacks would go crazy. and then we only have to do seven damage. okay, so let's we've established one thing. we're really good on the basic fights right now.
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14:12
i think we may find out soon that we struggle with the elites, but i might be wrong. our deck is a little over committed to the concept of aoe. you need to get hit three times, which sucks, man. but you would take so much damage off the field if i committed to it, which i'm willing to do. make you do zero damage and then stomp on it. and then we cover the damage that we take from burning blood anyway. holy cow.
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14:53
w speed. i don't think we want these. i think i was right to say that i like the bones of the deck, man. i think we got a really nice thing going here. rocko's modern life theme song, sorry. just came to me in a dream. bring back battle trance. there will come a time in our life when we play cruelty, okay? and that time is now. that might not have been the play.
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15:42
i wish i could sell the potion back to you, man. at least we got value out of pen nib. i'm happy with the speed potion. we can use that against an elite. i'm realizing part of the foible here. when we don't get a kill within the first few turns, we do seem to lose a lot of momentum. but that's not necessarily a sign that this beast is falling apart just yet.
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16:29
i mean we're still at 55 hp that's still really good. happily take another shrug. are we at the point where maybe we would look at this and say you know what turn one having one extra card could make a difference? you i'm sure we want a bloodlet. stomp. what's the other one? okay you set up strike, stomp, unrelenting, strike, strike,
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17:05
there was a lot of dazes in the draw pile, but we did do 100 damage on turn one. that strikes me as an acceptable turn. this would be a great turn to ruin your life, quite frankly. how about like an unrelenting into an uppercut followed by a stomp? it gets you so, you're so killable. we need like one attack and a little bit of assistance, but okay.
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17:46
our aoe is fine. i know this is anathema on slade of the spire videos, we actually just don't need whirlwind. we have recreated it from secondary sources in aggregate. we got cards that get on base. tremble is interesting. i don't know if we have the energy base to play it though, which is unfortunate. i think we're ignoring and moving on. i think we're breaking the wrist and walking away.
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18:21
i don't like taking a bunch of damage, resting but still being on low hp and then having to fight this elite. that scares me. and not to mention this fellow right here who's annoying enough in his own domain. i mean, unrelenting, that hits a bash, then you play an infernal. a fiend fire is crazy, man. i think you probably wanna like conflagration, stomp, fiend fire and kill you.
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18:56
seems really good. seems hard to imagine that that could have gone that much better, honestly. kind of a very similar story here, man. unrelenting. uppercut. cruelty comes out. we'll stomp. we did 125 damage on the first turn. that's pretty good. we're gonna draw. i guess you probably want to draw like a stomp. the idea being... no, you don't want to play a stomp for one because then you wouldn't... oh, we're on pen nib, bro.
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19:39
well, you probably want to play a conflagration then and then a stomp and you take four damage because you get the ornamental fan off of it. yeah, i don't think we're going to play that. i don't think there's any justifiable reason to play that. body slam, come on man. how could you? we need to do 25 damage. why does this seem like we... we'll get there because we... relenting.
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20:30
that plays a stomp and kills you. yeah, that's good enough. you don't even need to play the breakthrough. i do think we should have used the speed potion because now we're taking a flex potion instead. i don't think we need another stop. the barricade is not what we're building for. an aoe finally, we're back at the with the bread and butter. certainly i like one of those. an unrelenting into an uppercut, into a headbutt that brings back an unrelenting and then you can stop.
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21:09
and we could bloodletting, i don't think we need the bloodletting. that's my hope and my dream is that we don't even need to. who are we against? i'll be honest with you, i think like we win easily if we're against the crab. not being against the crab has me feeling a little less confident. i think we take a chance though. i mean like making you take an extra 25% damage probably compensates for the lack of heal there.
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21:49
or am i huffing the copium right now? i don't know. and honestly, this seems like a flex potion turn for me. and then forget armaments as good as it could be. start with unrelenting that makes an uppercut free. and then two conflagrations. i was really hoping to get the pen nib with the flex potion active, but still. i mean, it's 113 damage. you're gonna need... i mean, you're gonna need to be all in. but i think it's like unrelenting headbutt
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22:34
bring back an uppercut so we can apply some statuses to you. and then yes, i'll sac the hp to play frantic escapes now while we don't have other cards. it's terrifying, obviously. you have to play cruelty. cruelty is one of our win conditions. so even though we take damage in the process, we have to play cruelty. you have to bash because cruelty is what we're here for. and then you have to not die.
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23:14
which is looking difficult if not impossible. wait, 22. and the deck was so good. it still is so good. we needed the crabs. we get the crabs every time except on one time we need the crabs. the worst part about that is we were cruising until that point. let me see. oh, dude, wait, this is good?
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23:46
i don't mind this, but this is like the synergies right there, man. i think tremble is a good card. if anything, one of my regrets from the last one is it was harder than it should have been to apply vulnerability cuz i didn't take that tremble when i had the chance. that was a mistake. we don't need to play rupture against basic enemies right now. we need to play it against elites. we don't need to play it against basics. similarly, i mean, we don't need to play bloodletting, i think. well, damage, well, you just need a little bit of this.
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24:23
i'm getting my butt kicked man. get by the sludge spinner. getting my butt kicked by the the sludge spinner. i'll take a hemokinesis. you know what we are already. oh this was not the right way. we are a self hurt strength build. you need to die next turn but are you multiple hitting? no no no this is actually the perfect way to do it. which means it would be awesome to have more ways to heal or at least more ways to block but 21 damage in three cards. certainly doable.
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25:04
if enemies vulnerable hit twice, i mean i love stampede but we need stuff that like guarantees to do damage right now. i think at least. give me the two randoms. let me think about this. bloodletting is what we need. sword boomerang could be very core for us but i do think we need some aoe and they're both at the common level so i think that this makes sense.
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25:32
i've done this build in slay the spire 1. it can work in slay the spire 1. i don't know if it can work in slay the spire 2, but i mean, the games are more similar than they are different, which is actually a compliment by the way, because the first game was one of the best games ever made. i think it honestly stands a chance as being the best game ever made. and people have been saying recency bias every time i've said that, and now the game is like 10 years old. so where's your recency bias now?
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26:02
take another breakthrough. it also works with our strength build, our self harm strength build, man. we're gonna need more draw to make that happen, but still. so i guess my plan is to never fight any difficult enemies on the first floor. if that could work, it might be peek. 3 hp to put up 5 block, we take those. i forgot i had gorget as well. ooh. we do at some point need to apply some vulnerability.
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26:46
is this really just a double tap like that? i don't think we could have killed you. i will not be resting, by the way. we need to be able to draw to take advantage of our bloodletting. as much as i also love rage as a card, we need to be able to draw. let's, i mean, one extra card is pretty big. and not to mind this fellow, okay.
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27:22
order was all scuffed. but getting six strength on the first turn, even if it costs us a few hp is kind of amazing. you can see how that would be awesome on bosses. sword boomerang very important. now at some point, a form of block would also be nice. there is the possibility of sharp two on a multiple hitting attack, don't get me wrong, but i think we wish for this. and then this, you just gotta see what you're working with. that was really good, man.
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28:03
i think we're happier with what we have for the boss as crazy as it might sound. those are some interesting cards to say no to as well. i think we need the rest. we're going to be harming ourself on the boss fight. i think we use duplicator. i genuinely don't think we have to use the strength potion though. i think it's overkill because once we get our rupture out there, we're going to be gaining so much strength. your head's going to be spinning, man.
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28:34
now bloodletting? no bloodletting. by the way, i meant to duplicate rupture, so let's pop that strength potion. kind of lost myself for a second there. bloodletting for some damage. if we have to use a duplicator potion, we can. but i really think we're going to be beating the snot out of you pretty soon. that by itself felt like that was like a hundred damage turn.
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29:06
holy cow, you're dead and you literally can't kill us. you literally can't kill us. and if i may, and i'm going to, you know i'm going to, we used our less valuable potion in the process too. three or more exhausted cards deal 17 damage to all enemies. we don't exhaust, unfortunately. we exhaust like one card. i guess it's primal force then. do we really want to... yeah, i mean, you just choose to play your attacks that damage yourself first in most circumstances, i guess.
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29:41
bash becomes break. literally, vulnerability was like one of our biggest concerns. i don't think i could ask for more than turning bash into break. making bash way better and also it costs less. like is this a joke? making bash the best card that's ever existed? yeah, i think we'll take that one. we'll take that one. does this just kill you? easily.
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30:19
i wanna rock, i want two rocks, rocks, rocks. i'm all in on this. every four turns draw two additional cards could be huge for us. more cards to turn into rocks enchanted attack with corrupted. i mean honestly we love this because it also gives us strength if we played rupture. so this is a huge dub for us i think not really against enemies that take
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30:59
nine damage at a time, but like in your average circumstance, yeah. i think we might have something, not just a good build, but like a very different type of build than we've been rocking lately. well, we can still ice you easily. disappointing is i thought maybe we could get bloodletting and then easily kill you as well, but bloodletting was literally right there, man. they're trolling me. dude, honestly, the block has been very helpful here. or the plating, i should say.
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31:48
why make him vulnerable man? you know it's not gonna... it doesn't make any sense. i do think this mantle can still do some work. everything's okay. we got more breakthroughs in the deck. didn't get them, but we do have them in the deck. wait, are we gonna die? not against... not against the little hatchlings in the ova copter, man. gotta do... you have to do a rupture. it gave us nothing. nothing at all. okay, so first off...
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32:44
we literally live, no thanks to you. but then we really gotta go beast mode. and we also can't afford to really hurt ourselves. but obviously you need this. that also hurt us now that i think of it. that could have easily killed us. 33 damage. you give us 5 blocks. oh my god, oh my god, oh my god. i have to... i have to... i have to die. i have to die.
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33:15
i could kill one of you and then the with this we because if i play it and if i play a bloodletting we die that's unbelievable this was such there was a slam dunk man if just that if this was not two question marks there were enemies in a row we were off to the races anyway for now thanks for watching hope you've enjoyed if you did click the like button it's a great deal of course subscribe if you want to see more in the future for now thanks for watching i'll see you next time later