I am the claw (Slay the Spire 2)
Northernlion2026-06-09Slay the Spire 2
67 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers, we're back. we're back and we're playing slay the spire, which is good because it's a good game and we're not going to randomly necrobind it, we're going to random the defect. alrighty. dude, i'm a stone humidifier, andy. it works. it works. now that does mean we probably won't be upgraded. no, because it means you were good. we should choose our path more carefully because we wish to be aggressive with stone humidifier. maybe the black pill on stone humidifier, worst arrow of all time, by the way.
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0:29
maybe the black pill on stone humidifier is not that the max hp is what makes it good. maybe it's good because you can justify fighting elites more often. that's my takeaway on this. sure, man. i'll take one sweeping beam. i don't love it. i'm doing it under duress.
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0:52
i'll take one sweeping beam. i actually, i'm coming to a radical opinion on the defect, which is in spite of my anak data, which is that it is the, or he is the hardest character to win on a10. he's gotta be the easiest because you don't have to block or attack. you can either remove all the strikes and damage with orbs or remove all the defense and block with frosts. honestly, a claw build is just one of the most fun. let's give it a chance to shine.
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1:28
especially when you get another claw. and then honestly a momentum strike as well. i'm not a believer necessarily in bulk up, but i could be persuaded. or do you just take a little... you'd probably... give me a leap for now. but like two claws this early in the game, i'm feeling pretty nice. we're gonna rest anyway so we don't stress taking a little bit of damage.
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2:02
claws are whipping around, almost doing as much damage as a basic strike. that's how you know we're making progress. the thing is, if we get a convenient chance... i was really hoping to see another claw. if we get a convenient chance to upgrade, you may wish to just upgrade... oh my god. oh my god. oh my god. oh my god. a beam cell would go crazy too. you may wish to just upgrade a claw because it'll get the other claws scaling faster. but i do think for now, we still like the rest, honestly.
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2:34
you never know what the world has in store for you, man. it's yours! who said that? it's mine, it's mine, it's mine. whose claw is this? wait, wait. who's who got you this? my girl! she's mine, she's mine. what if nos was the boyfriend under duress from that famous video? you know the one i'm talking about? i know no, we told you, man. no boom! boom! no, we told you! no one knows what you're talking about!
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3:08
who got you this? my girl! it's mine, it's mine, it's mine. i need an attack potion early here. wait, this is gonna go crazy, man. that's why they call me mr. glass. and then kill him early so you still get some value out of the aoe here. wait, mission freaking accomplished, bro? greatest potion i ever could have asked for, to be honest. oh, and then you bring back the freaking claw. and you get another claw! um... okay.
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3:55
we, oh my god, and pantograph. we do have legitimately no reason to rest here, which means we should upgrade a claw because it upgrades all, it helps out all other claws. we are kind of built for a heavyweight bout here. i'm not saying we're not gonna take damage, but do you need me to say it again? picking damage, literally good for us. so close. literally good for us because we get to rest and use stone humidifier.
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4:35
scrape is literally like the the non rare that we would want to see the most. i'm feeling hella anointed right now. you guys ever felt like that? and we take no damage? that doesn't even seem fair, man. the great thing about... let me think about this. should still kill you. the great thing about scrape is that you either draw claws or you draw through stuff that will let you get the claws faster. it's beautiful, man.
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5:17
it'd also be nice, to be honest, to get our holograms upgraded. but i mean, it's... we don't even need anything to be free. all of our cards are free. loop, next power you play? no, no, no, we don't need those. we need to fight in elites. we're built to take you out, man. we're gonna take some heat on this, but literally taking damage is good. oh my god, he's learning. he's learning. bring back a big claw? you should have played the defend to get the extra 10% damage on the claw! think for a second!
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6:00
still, you're cooked next turn. we didn't even take that much damage. you're probably cooked next turn. i can't believe you're cooked via three strikes. but still, i know what you're thinking. and what you're going to say is like, oh, guria, that's awesome. no, it's not, bro. because we're going to be resting to gain max hp. don't don't let the plan get sidetracked. okay. guria is kind of a useless relic for us, i think. channel too dark at the end of your turn, evoke the leftmost orb.
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6:29
i honestly think all these suck for us, but we'll take this anyway and at least we get a little damage out of it. and it's not a lot, but and actually evoking the dark orbs later is big. so that was a complete accident, but i'm glad that it worked out the way it did. can i get some claws? can i get a sweeping beam into a couple of claws? we need to kill you so that the darkness orb hits this one. this should have, it should be basically built in. rape. still claw you.
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7:04
taking 24 damage off of that. feeling totally fine, if i'm being honest with you. feeling totally fine. and the claws are clawing, man. 12 damage. i'm thinking beam cell, claw, hologram, claw, charge battery. now this is, i'm not saying this is an a10 victory, because i just honestly at this point in my life couldn't know and also don't take anything for granted. but, given my performances, i have a bad track record with predicting how a run's gonna go. let's put it that way.
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7:40
oh no, i didn't draw my zero cost cards. turn that frown upside down. oh yay, drawing my zero cost cards faster on the next subsequent turn. but i will say, walking back to the conversation about how, like i'm not saying this is an 820 victory or 810 victory, this is the first time that i have had a claw build pop off to this extent so far. i actually do think modded is fine.
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8:07
none of these really, i mean actually creative ai totally works with us. because we're getting a bunch, i looked at this and said this cost zero. we're a zero cost card deck so this is awesome. no man, all your cards cost zero. you want creative ai so you can get like an echo form out there. yeah it has to be more energy from the third turn onwards. more draw also good, but like it would be nice on the turn in which we get creative ai to be able to actually play it and another card.
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8:41
at least until we get more energy relics. can i get you, i can upgrade you and get you to cost too but of course that costs us a stone humidifier setup. now this is very important. we probably want this campfire, this elite, this campfire, this elite. or do we want this campfire, this elite, this camp, yeah this is the path we want. erase these. i feel a lot of pressure right now because if this run works
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9:16
i freaking know stone humidifier stocks are going through the roof in so far as i can move the needle, which is probably not much and doesn't really deserve to be much. but if this run works, actually, people will be like, wow, claws really good. but then it's the meme of the true meaning going over someone's head. and the true meaning is stone humidifier is a really, really good starting relic. i think we actually want to leap.
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9:49
how about some claws, man? wait, we get extra energy from this turn onwards, bro. we don't have to play creative ai. huge. i would like to, but i think mostly we need to play it against elites and bosses, of course. against basic enemies, we can use our judgment. just, it's a lot of, well, no, it's actually awesome. i was gonna say that gives us one energy refunded, but that's not true.
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10:27
it gives us one energy refunded when we play creative ai and then one energy per turn after that. we just don't play it yet. you gotta go. you gotta go. you mess with the fro, you gotta go. anyone else see undercover brother in theaters? it didn't do that well at the box office, but it wasn't just me cuz i went with a bunch of my friends in like the ninth grade or whatever. we chill. definitely remove two strikes. we wanna see less attacks that do more damage. honestly,
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11:25
removing a card does go hard, but i feel like a fasten kind of goes crazy with this pseudo power synergy we're building now. let me get a... i know we're gonna rest, but let me get a regen potion just to have some coverage, man. like, this guy's pretty annoying. i don't mind popping a regen potion right here. and then, as far as i'm concerned, the worst case scenario is we don't have a good incentive to rest, and then we upgrade a card instead, which could still be really big for us.
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11:58
we have lots of cards that are nice to upgrade. they're basically like an energy refund. okay, well this is awesome. a buffer is amazing and it gives us an energy. fasten gives us energy. play a claw. i mean, i honestly feel like you could probably just hologram a scrape to draw a bunch of claws even faster in the future. that's certainly given you like a potential preview of what this creative ai build could look like against bosses. and i'm loving every minute of it, man.
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12:35
i'm loving every minute of it. now i am guilty of not having enough vision. subroutine doesn't give us one energy every time we play a power via creative ai because creative ai could generate creative ais. first time you play a zero cost attack card every turn it comes back into your hand. holy cow, look at all the energy we're getting off of this. you probably do want more. i'll do it. i'll bite the bullet now. possibly we can get to the point where creative ai net costs us one.
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13:16
god is my witness, fasten, claw, beam cell cuz it costs zero, and then draw a bunch of cards. holy cow, another beam cell, another claw, another claw, creative ai, a defend that blocks for ten cuz we played a fasten already. i mean, hailstorm doesn't really do anything for us. but you play this and then you play this and okay, i mean, if we were gonna play subroutine, then i guess we might as well have played hailstorm, i don't know, i don't know, i don't know.
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13:53
still feeling pretty good, honestly. still feeling like this is not too bad. oh, an echo form. echo form for zero. yeah, that's pretty solid, man. let's see what we draw. a claw? how original. i think we need a scrape. devastating news, but literally resting is good for us, so what do i care? a claw. a claw. oh my god, it was a double claw, which is good. don't die here. this would be such a devastating death, man. smokestack, useless. just play multiple claws. really good.
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14:39
bag of marbles, pretty good. nothing else relevant in the slightest, but that's okay. centennial puzzle, the first time you lose hp, draw some cards, man. and then we rest, but first we feast. kinda crazy. you know what? really good fight to have the thorns potion. the wild thorns potion. i am worried that we're kinda lacking in the block department. max hp can cover up for it, like, to a point. that can't last forever.
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15:22
probably do hologram a claw back. is this anything? cause i ain't no claw back girl. cause i ain't no claw back girl. thanks to that song, i'll never forget how to spell bananas. it came out when i was in the 12th grade. it was the fall of 12th grade. don't question that one. trust me. i know it to be true. i heard that you was talking, but you didn't think that i would hear it.
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15:55
i think you're talking so loud got everybody fired up. wait, that would have gone hard with like a thwomp, a thwomp sound. getting everybody fired up. i didn't know you liked that song, nl. are you sitting down? that's the funny part. the fight went totally fine, honestly. bag of prep, obviously crazy, feral, literally necessary. we might have to, i mean, first off, let's just hope we don't get ourselves in a lot of trouble here. but secondly,
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16:39
we had a lot of powers in there, man. you just bring back scrape and go for broke again. whatever, we'll draw more zero cost attack cards faster now. you are doing 18 damage which sucks, but this is free which is awesome. would have been nice to have played faster. huge. don't kill me. please don't kill me for the love of god.
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17:21
our run is so synergistic. it would be a crime against beauty for you to kill me here, especially given how fast the clock can scale and the fact that i got another one. heal me to full. wait, wait, okay. i have to spend. give me a little max hp and then heal me for a little bit and then take no damage on this fight. i haven't seen these guys in 100 years, maybe because i keep losing like in the very, very early game.
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17:57
i'm working on you. honestly huge that we drew the fast one. we could use a potion here if we have to, but i'm not gonna use it to block to hp. that's just not in the cards. you don't have to play feral right off the bat. you just start there. i understand the concern here. you need the card. i was really hoping we would just draw zero cost card but okay, whatever. we need a zero cost card.
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18:37
that puts up some block, because then i can kill you. just barely, i might add. take no damage, which is insNLy important for us. play a feral next, a subroutine into a feral that then brings back an upgraded claw, puts you in a real tight position, a real tight squeeze. we could have brought back a claw, but let's just draw multiple claws. we drew one claw, but we drew a claw. we drew a claw nonetheless. i think the beetle's cooked.
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19:05
and that, i mean, both like musically speaking and i think this guy who is the beetle is cooked. but also the beetle's cooked and i will not stand for the slander, man. really hoping for a potion there. 56 hp against this guy. i think this is a situation we gotta kill him mighty quick. which means it's actually awesome that we got a creative ai. try to draw a claw. don't draw fasten. oh! that's all you can, we can hologram it back. we can hologram it back.
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19:45
literally our best of, i forgot we have pantograph, we have so much hp bro, this is fine. yeah, yeah, we have subroutine, you wanna play creative ai. we don't even have any defense in here, just play your other creative ai. and then you might literally, i mean, we'd need our claws to scale faster. so let's put up a little bit of block, play a claw. obviously we have to play frantics, but playing the powers early, it gives us such crazy dividends. probably should have gotten the claw going twice, but my defense, i forgot we played pharaoh.
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20:28
it's how them boys are feeling in fubar one. any canadians know what i'm talking about? all time classic movie. although i do have to say, and this almost never happens with comedy sequels, legitimately i think fubar two beats fubar one. and i don't say that lightly. i've seen both many times as the first one, a lot as an adolescent, few times as an adult. the second one entirely as an adult. and i stand on business, 10 toes down, grabbing my ankles.
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20:56
but what i just said, i swear it to you. i would like to do some more, i'd like to draw some more claws. okay, the echo form is nuts. and then the claw, the claw, the bang, the bang dickey. i still need that fashion though. i still need my fashion back. and we got it. we don't have any defense on this turn though. so you probably, i mean, it's over. the fights over. reboot is just what you need. what do you got for me? pez katara, man. powers cost one more is not even necessarily that bad.
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21:46
okay, stun the enemy is crazy, but it exhausts first card you played combats played an extra time. let's do it, man. let's freakin do it. and we want to rest a lot. the heavy resting path, you're not getting away without fighting an elite. so the heavy resting path is probably 123. the first card you play is played twice extremely important moment.
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22:21
creative ai being played twice. crazy. then the subroutine into the free fasten. might as well just... honestly, sounds crazy. might as well give ourselves one extra energy to work with next turn. certainly want a feral. and then claw that comes back into a... well, we should have played the beam cell before the second claw. not before the first, but before the second for sure. first card you play gets played... no, no, no. first zero cost card you play comes back to your hand.
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23:06
we don't mind it, we like it, we love it, we want some more of it, send it around. a reboot could be good, could be good. yeah, cuz claws are all, but dude, dude, dude. i mean, i'll take five damage, i can live with that. rather than possibly creating a situation where we would have taken way more damage and shuffled into cards that were no good for us. i think you play this first.
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23:52
then the echo form gives you two back when you play it. bulk up gives you two back when you play it. claw comes back to your hand. and then like a hologram can only bring back claw. well, i would advise you to do that then. and then you live with two hp and you do 28 damage to us. but it still leaves us on 51 which is not even that bad. but considering we have no box solution at all, first card you play gets played twice. okay, honestly, god is our witness.
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24:36
we should probably just kill you. that way we don't have to worry about it anymore. that makes perfect sense to a guy like me. and then you probably just reboot. we played subroutine so we can, honestly in this case, we should start working on you because you're probably gonna hit harder next turn. i think we made the right decision that time. though at first it looked a little crazy. gives us energy, take no damage, do damage. really good fight. really good fight would be nice to have a way to gain
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25:17
hp after the fight, but so be it. don't even want it. we can generate our own powers. feral, feral really good, but in theory we can create our own. am i insane for this one? i think we definitely want energy. i think we want a second fasten. because that's the one we can't create. we're not going to duplicate our deck. that's insane. whatever. you upgraded, you up, you downgraded two cards and then upgraded them into more cards. beautiful situation for me. first card you play gets played twice. honestly, i don't want to take damage. so,
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25:57
give me the greatest fast in of all time. and i'm happy to slow play you here a little bit. i'm happy to slow play you. ideally, this is where you would like give me a defend. ideally, this is where like a single defend could really do a lot for us. that's okay. it's actually it's far from okay. it's freaking really far from okay. the order was all scuffed on that one too, but
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26:30
because like, i mean, this might be a joke to you, but this is my life. this is my life and my livelihood, okay? so you gotta work with me a little bit here. start there, then beam self, then claw. then this gives you an energy refund. play a defend cuz it's the best card in your deck, then reboot your whole deck. claw, hologram, claw, you will cast nothing. defend, my lord, whatever, we own you, rent free. okay, i mean, this is for all the marbles right here. first card you play gets played twice.
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27:14
extremely important, fasten. then we at least have some block, not a lot, not as much as i would like, but some. all we gotta do is make it through this, a subroutine, huge, into fasten, which gives us two energy, and then a creative ai, which gives us two energy, and then a ferrule, and then you claw, and then you scrape to get a beam cell. maybe another claw, it's okay.
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27:47
we're on the bubble, we could die in one bad turn essentially. bulk me up, bunch of claws coming out? well, not necessarily. let's hologram back a claw that comes back twice, then reboot and draw some more claws. best thing about this was not drawing a defend, thus knowing we probably have a potential defend coming. we have no defend and we will be killed. we will be killed and there's nothing i can do about it. and it's the greatest run i've ever had and they've killed me for it.
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28:33
well, we run it back and i'll choke back the tears because this was an incredible run. it didn't need some form of defense, but this was a really, this was a special run. let's try this man, okay? ocean slot, let's transform a strike, go for the eyes. we have regret, probably want to remove that from the deck as soon as possible because it's like one of the worst curses. but this is a dream come true.
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29:19
best use of explosive ampoule, i think. look, no it's not. where's my, where's my freaking attacks, man? i got, oh i guess i transformed one, so what do i expect? but still! ball lightning. early damage. yeah, we're speedrunning. spoils map, please. i still can't believe they... i mean, anytime i win, it's me. anytime i lose, they did me dirty, but i can't believe they did me dirty on that last one, man. the audacity.
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29:52
the lion, the witch and the audacity of what they've done to me there. that's swag gaming. you know what? i actually love a hailstorm and then just taking any frost enabling card. but you absolutely must remove this regret. and i've been very like curse agnostic recently, but regret you have to remove from the deck. and then i mean, i guess we're getting back down to brass tax a little bit. a zero cost zap never hurt anybody except the enemies.
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30:37
and then like a hailstorm is such a good, i think, one card aoe solution for us. if we could just get like anything that created frost. anything at all that created frost so that's it's not a dead draw for us whenever we get it. could go crazy man. i can't be mad about how this is going. i still think this enemy has like the highest delta
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31:16
between the appearance of how difficult you think they would be based on how they look and their actual difficulty. because your difficulty is very negligible. how about a frost? i really don't want to take a barrage, man. i'll just say it. i think we have to commit to doing some more damage because we do have to fight an elite. a card with some frost? that might seem crazy, but i really feel like lightning orbs are one of the only ways we're going to make it through an elite.
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32:03
i can really go for an electrodynamics. i know it's not in the game, which puts a damper on our expectation of possibly getting it, but if a miracle were to somehow come to pass. this is going better than expected as of right now, and it's gonna stay that way, and we're never gonna suffer any losses. huge. drop the speed potion for a clarity extract. focus strike might be exactly what we need to make it through a fight here, so i can't really complain.
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32:39
totally fine, get this out of your deck so you don't have to see it. take no damage. now i will use a potion when it's prudent to use a potion. it's still not prudent to use any of these potions. nine damage. it's prudent to use a focus potion. no need to get the lightning orb out of there. no need. this could have gone a lot worse. and considering the limited resources we used to make it happen, i feel like that was pretty good. yeah, i'm sorry, it's just...
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33:30
i'm not gonna be doing that. just trying to think of like what do we need? probably need you to be vulnerable on these turns where you're not intangible. i think we stand a chance. i'm not saying we got it locked up, but i think we stand a chance. but we would stand so much more of a chance if we just had one, and i mean like i'm talking cool headed.
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34:10
if we just had cool headed, we would be in, we would be chilling. but we don't, so be it. it'd be a great turn to do a bunch of damage. i can't be mad, that's a reasonable amount of damage. we're also doing pretty well i think with the beckons. definitely the order was all scuffed there but honestly go in for the kill. not bad. to be alive here is a treat. i think it has to be adaptive strike. we're not zero cost coded but we're still pretty early.
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35:08
uh, okay, wait. bias cognition plus one cost power gain five focus at the start of your turn lose a focus. considering all that really matters right now is we kill enemies quick, that seems big. transforming all strikes and defense is literally op though. because you know we're getting some frost out of that. the thing with pandora's box is you are your own worst enemy. pandora's box is so good.
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35:42
because strikes and defends are basically curses that are insidious because they don't feel as bad as curses to draw. we got no frost, but that's we got two consuming shadows which i don't even know is good for us, but having no frost is taking me out. but surely this shop will offer us one frost comet or maybe we don't even need it anymore, i don't know. i'd like to channel x lightning for sure. we like it, we like it, we like it.
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36:23
i think we wanna make sure we're actually getting consuming shadows next time. do i wanna hit you for seven and then you're just dead? yeah, okay, i mean, i don't know if, that's what's crazy, right? cuz i said it was good, did it, and then it felt bad. dramatic engines could still go crazy. but we easily beat an enemy, and yet i'm still going, i don't know guys, i think it might be bad. i think it actually might be horrible. what are you gonna lose? not a zap.
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36:59
you could lose a go for the eyes. i think it's a good card but it doesn't do, i feel like it doesn't do a ton for us. you know what would be nice right now? stone humidifier bro, cuz we're gonna be resting a lot. channel x lightning, you take half damage from attacks. if i channel x lightning, i'm simply not gonna do the math, you will be dead. we don't need scrape back, literally that's card removal. my god, i think we like having a cold snap. i'm not 100% sure.
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37:49
and i'll just take my gold on this one. not 100% sure, but i think we like it. anything that would mean you know what? sharp two on a dramatic entrance. maybe it's time to break the chokehold that swift on a power has. spoils map. pantograph, don't tease. you're teasing me, man. upgrade your rares. i've literally never played this card this entire run, but we gotta give it a chance regardless.
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38:25
okay, we definitely do want to channel dark and also generate block one focus seems very important for what we're trying to do we don't really need extra decks because we have no blocks there anything we have that sucks i don't know if there's even any incentive to remove man power or a potion for the boss seems good i don't know man. maybe it's time to take a flyer with white noise really an interesting world we live in
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39:14
i don't really know what you do. i don't really know what you do, like you do or what we do, i guess i should say. i like you to be weakened. again, i'm not sure dex does anything for us. actually getting to play hailstorm feels awesome. now it is against an enemy with like 215 hp. still, we like an adaptive strike. a floor cast, frost orb at the front, taking no damage.
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39:55
so the consuming shadow is where i'm interested here. it does remove a frost orb. well, it evokes a frost orb. it evokes a bunch of lightning as well, which makes it very easy for us to get one energy back. and then you'd, i mean, white noise has some interesting potential, but these darkness orbs are doing some work for us too, man. never forget that. and then this, an orb at the back protects our dark orbs at the front.
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40:30
wait, we literally killed you easily? wait, is the run good? is our run actually good after me? it's so funny but also like so normal to think that your run sucks after p box. but then actually, and i'm gonna call it that, i'm gonna keep calling it that. but then actually find out that of course when you remove strikes and defense from your deck, your deck tends to get better.
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41:00
it's this and then this so that these get preserved and a lightning orb gets pushed out. and then one channel of lightning will get rid of a toxic maybe, i don't know, maybe get rid of a toxic. you know what, we actually get to kill and prevent two things from being placed into our deck as a result of getting that out there. i can live with that, man. okay, well, let's see how we do against the crab. it's definitely a rest situation. probably a pantograph. protect the darkness orbs, we need them.
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41:52
like, summon the darkness orb and then evoke a darkness orb and protect the others. does this make any sense? turbo to just play a leap seems kind of crazy, but i literally think it's the best play because we got to protect the fella here. very interesting. i feel like having too many consuming shadows is literally bad. but i also feel like i'm going to do it.
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42:37
yeah, i evoked all of my orbs real quickly. that seems bad. and you're doing 38 damage, which is obviously horrendous. our darkness orbs are getting no time to build. any way to live? nope. well, i still had fun. i think this is operator error. also white noise giving us consuming shadow. i can't not play a two cost power for free, even if it's a bad idea. i'm sorry.
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43:27
either way, the point of video games is to have fun. when you know you've lost twice as soon as you say that, to paraphrase one of the greats of my industry. but for now, thanks for watching. i hope you've enjoyed everything. click the like button. i'll see you later. subscribe if you want to see more in the future. i'll see you next time. later!