He's doing too much (Slay the Spire 2)
Northernlion2026-06-12Slay the Spire 2
71 lines transcribed from this video. Click any timestamp to jump to that moment.
-
0:00
gamers, we're back. um... slay the spire 2 had some good runs on stream today. got another one as the defect. yeah, we had a status build as the defect that won ascension x. what a world, man. hey, i don't know. maybe we'll run it back again. maybe i'm muted. maybe i check and maybe i find out that i'm not muted. i love all three of these cards. maybe you get a genetic algorithm at the... i mean, i'm sorry. getting a rare that increments every time it's played
-
0:28
at the very, very first possible time that you can get it, you have to take that. you simply... it's like in the office. if someone ever offers you million to one odds on something, you take it no matter what. and i also, you may know, you might say, and now why did you take this crazy path? i want to have at least some combat nodes so that we can take some time to actually freaking increment the genetic algorithm as well.
-
0:57
whenever you evoke lightning. let's let's try it man. i've never given this card the respect it deserves or could deserve at least six extra damage from every lightning orb evoked but dual cast will not well me know dual cast wouldn't do it twice but still let's get that genetic algorithm out there. let's
-
1:28
dude, i actually think this is going completely fine. i just kind of hate that you're doing chip damage to me, but life goes on. i really like charge battery. the thing with storm, and i think it can be really good, and i mean, if i'd known that there was one in the shop here, that's probably enough to change my mo, to be honest with you. but you really have to commit to the power build if you're gonna run storm. otherwise, this is like one energy to summon a lightning.
-
1:59
but again, if i'd known that it was there, i might have felt a little bit differently about it. do i think i like to focus this turn as a zero cost card also dilutes the curse in our deck, but that's kind of like a little secondary right now. certainly we would try a dual cast and then little prayer involved in the prayer kind of worked man. now i need to play thunder in order to, i was gonna say i need to play thunder in order to poop lightning.
-
2:28
which is just, i guess a testament to the diarrhea that comes out of my mouth from time to time. but we need to play thunder to be able to evaluate whether or not we like it. but the thing is, we just haven't had that many opportunities to have the energy economy for it. how about one of those? how about one of those? okay. well, you're dead before we get anything out of it. it'll help us on bosses though. it's basically like every time you evoke lightning, you get a strike.
-
3:00
or strikes worth of damage at least. why not? why not, man? and i want to hit the campfire. ideally, oh, it would be so sweet if we could hit the campfire. upgrade genetic algorithm because we don't take too much damage here. oh wait, this is a draw situation for sure. upgrade genetic algorithm because we're not taking too much damage. and as a result of this, genetic algorithm has that much more room to grow. a freaking glory i would never know.
-
3:39
you know what i'm talking about, seba do heads? i'm not totally sure why it hit you. i can't kill you, which means i'm about to take a ton of damage. i still really want to upgrade genetic algorithm though. god is my witness, we win the 50 50. holy cow, it's not even a 50 50. it was like, i guess it was a 3 1, it was a 25% chance, but either way we take those and then invoke the lightning and it did an extra 6 damage and then hit him again, you die next turn.
-
4:15
and the defect does not look normal to me anymore, bro. the defect looks freaking huge. hologram me. the defect looks crazy big. this is like when i had, well, when we had our daughter.
-
4:32
and i didn't go wee as if i was begrudgingly giving my wife credit just for the record. it's just i wanted to make sure my parlance was specific and correct. and then you kind of like you're fixated on this baby for so long that you start to see like adults around you as like really, really big babies. you get over it by the way, most of the time. but it's exactly like that and i expect you to understand. let's get honestly a zero cost zap.
-
5:03
can trigger the thunder. i think that could be worth something for us. and a thunder and then two strikes. don't play genetic algorithm yet. bring back another one of these. you know what? play it. it's a strike's worth of damage. i think that passes the smell test right now. and then the idea would be, evokes some... we played thunder, so evoke some lightning, do some extra damage.
-
5:33
you're definitely going to want to do a dual cast which will do some extra damage and then a little charge battery for us. and this is just mission don't die, okay? i will say having kunai makes me almost want to try to pivot this huge zap. makes me almost want to try to pivot this one into a zero cost attack build.
-
6:15
i just, i mean, let's just worry about not dying against the bygone effigy first, you know? loop trigger an extra orb, i guess. i mean, it's an uncommon, it's gotta be pretty decent, right? cool headed me, genetic algorithm me. we're not going to take any damage. let's make sure an enemy is getting hit this turn. i'm 100% calling this into the fact that we could easily die here. you're doing 11 at 24 damage.
-
6:59
this could in theory get a kill on you with one in three chance. oh, okay. now that's a heavy price to pay to lose the potion there. that's a heavy price to pay. i didn't even run the math on this one, but we live with five huge. that was a big loop. and then we'll cool headed. you're dead.
-
7:28
we live to fight another day, it's just i mean, defrag is amazing. aoe is not our strong suit man, this is like, it's not a great time for us here necessarily. but we did get like all of our useful powers on turn one and didn't take any damage. we can buy another turn with genetic algorithm. charge battery during what, nine, you're doing eight, you're doing 30 damage. i would still play a defend.
-
8:00
this dual cast is gonna, i mean it's gonna go platinum. let's start with an evoke there and then we dual cast. it's kind of crazy we killed like the big ones first but and then you should be in a real rough spot but also i'm in a real rough spot. guy who just watched oh brother where art thou yesterday. i'm feeling a little bit like a man of constant sorrow. we're gonna need old snap. confused grandma who doesn't remember all of oh brother where art thou.
-
8:39
george clooney is my favorite member of the sloppy toppy boys. went down to old kentucky. you know what i'm talking about? it had a stranglehold on the culture man, you wouldn't get it. a sunder, you wouldn't freaking get it. we haven't played thunder, ergo, i don't wanna play dual cast. it's not a great focus, don't get me wrong, but i'm desperate. i'm desperate man, 22?
-
9:19
25, we played a zap. we haven't played a zap yet, so i would be hologramming nothing. but whatever, bring back an injury just for swag status. i gotta do some crazy damage this turn, man. what is down here? did we, maybe we had played zap? am i going insane? we haven't played thunder, which sucks, but i mean, we have to send some stuff out there. 26.
-
10:03
i'm almost like, as important as thunder is, like don't we need cold snap, hologram, cold snap just to even have a chance to stay alive? and then next turn we have to find a way to do enough damage to you to kill you, or not kill you, but at least stun you. 16 damage doesn't do enough, right? no, it doesn't do enough and i'm dead. this run, if i may, this run did deserve to die.
-
10:32
oh, i'm alive with one because of the tungsten rod, man. draw a thunder, please. no, that's in the dang draw pile. we should do this then. winning is inconceivable, but we can put up a good fight at least. one of those and a sunder. and we can play one card next turn. choose wisely. we actually live, which seems insane.
-
11:04
now i need to put up 19 block, which is impossible. but i think we could say, to be honest with you, our deck was not quite as garbage as we originally thought it was. our deck has actually come back and is not total trash. we'll play the defect again. maybe it's genetic algorithm. shouldn't have hard committed to genetic algorithm. channel lightning, equal to the lightning already channeled this combat and then exhaust.
-
11:37
to me, that's fine, i mean it seems maybe even better than fine. but it also to me feels like we wanna get card rewards and also make zap as free as it can be. free and then also if it would be so kind as to generate one energy every time we played it somehow that would be incredible. you know what, let's not over commit just cuz we got one relic, you know? or one, technically a relic i guess but just cuz we got one card.
-
12:14
but i was just gonna say if we get a ball lightning, we'll probably feel like committing. go ahead and give me that gold. would be nicer if a shop was close, but take a little damage to get out in front of this one. be nicer if there was a shop around, but i'm not sweating it all that much. you won't be able to play voltaic. one of these strike. lucky on the kill, seven damage. could be better, could be worse.
-
12:55
i do like his status build, but i don't think we can just take boost away and be like now we're a status built. think of anything you could take a barrage knowing you wanna keep those lightning orbs as full as possible. you know what? this is a rare time. i really like a defend spiral and maybe there's something to be said about a strike with a spiral too. just because of the fact that you need damage early. channel two lightning, lightning. i don't think that's gonna do it for us, man.
-
13:30
i forgot what i was talking about. but i think i needed the health so i didn't put myself in a position where i had to rest. too focused for every unique orb. i think we're just all in on this idea of lightning, man. and actually so far this is going really well. bolte not exhausting seems really important, i guess because it also scales itself.
-
14:02
okay, i might have been flippant by going for the zap upgrade that makes it cost zero instead of the voltaic upgrade that makes it the greatest card that's ever existed for the defect maybe. but wait, you start here. now i feel like we're kind of cooking something up. i would like a capacitor. 460 gold is no freaking joke, man. i do feel like a supercritical can work. and then we could buy one relic and remove one card.
-
14:35
i am a man of constant sorrow. new stim just dropped. new stim from the year 2000 just dropped. i mean, i do like festive popper. we'll take so much less damage with festive popper, man. and then if we're gonna do that, maybe a dramatic entrance will really minimize the danger that we face from regular combat notes, especially aoe driven ones.
-
15:17
definitely this, definitely that. not dead, which is disappointing, but not feeling great about yourself, i'm sure. just a speed potion i so rarely use effectively. i think i have an eglacier. let's just put it this way, you could do a lot worse. one day i will upgrade voltaic. that day will be today. let's do it now. seems like a horrendous start. no block against this guy is very unfortunate.
-
15:57
and it happened two times in a row. i don't want to use my thorns potion against a guy that hits for one. but wait, rebuild me? the orbs can save us, man. the orbs can save us. this is huge. and a lightning rod and then a voltaic to get a little extra lightning going out there. and then some of this. and then we're taking four damage, but four damage from their big turn is not that bad. and then we get another voltaic going here.
-
16:31
you can only take so much damage. we have to make sure that we're blocking. you're already taking 12. we basically don't need to do damage. just summon more lightning on more turns. because this will evoke frost orbs next turn, which will give us more block. actually huge, actually genius. we will not be dying here. and then you rest before the boss. simmer on it. big barrage. let's go for the swag play. you know what? at least it didn't hit strikes. the defense actually might be more important than i'd like to give them credit.
-
17:14
because i really feel like if we make it through the first boss, like anything could happen, man. anything could happen. you're probably dead next turn. i'm always scared of you and then i say i shouldn't be scared of you, but then i remain scared of you. take another ball lightning. rest up. we don't have a lot of hp. it's really got to start working mighty quick. i think you don't play your ball lightning. don't wake him up. this is probably where you have to start waking him up.
-
18:01
he's not happy about that. and then the dream is that you would have just given me like a glacier right off the jump there. glacier is unfortunately, our princess was in another castle on that one. take two damage, okay. how about taking, oh this is exactly the type of stuff we want to see. we want to do all of our lightning damage. play this. ped wasn't in the game because we certainly should have taken this a little earlier.
-
18:34
our orbs can do the damage. we don't need to physically be there to do the damage ourselves because we can super critical here. and you know what? i mean, you got to be all in. you certainly like to barrage then dual cast and then someone a bunch of orbs which will give you less block next term. but look at how much damage we've done in the last two turns. and we need our frost orbs immediately. evokes for five. we have no decks. okay, i'm alive. surely you die, right?
-
19:18
guy who does not know basic arithmetic. oh, we were so freaking close though. okay, we run it back. we've been on the cusp. we've been on the horizon for so long. hang on, let me check out. okay, i'm ready here. i said let me check out and then i did nothing. anybody go to hotels? that is what checking out is like these days. they prefer if you just kind of walk out the front door. you know what? i kind of like the idea of this. incentivizing us to get unique orbs.
-
19:59
at least lightning and frost, maybe a little darkness orb as well. i'm sorry, i know i keep repeating lines from i am a man of constant sorrow, but i can't get it out of my head. i can't get it out of my head. it only gives you focus on this turn? they're trolling. i guess it would be the most powerful card that's ever existed.
-
20:27
if it gave you per cuz it's a rare power that gives one focus for one energy versus a zero cost uncommon that permanently gave you at least one focus if you had any orbs. can somebody help me balance my game? yeah? yeah? that's huge. now how do i kill you? i play two i play this and you die to lightning. okay. plans.
-
21:08
huge, dude, focus refract, focus refract can move mountains, it could feed families man. and then an ice generator and honestly, i mean multiple ice generators would be good but maybe turbo just to give us the energy base early to actually play a refract and then other stuff as well. like gaining that much focus on that turn was crazy and then just like ruining your life or whatever.
-
21:45
i like the idea of a hologram that can bring back a turbo and then keep the deck, keep the deck roll in here. you never getting exhausted. you not getting exhausted is also like, it seems pretty important. i don't really love the idea of fighting some elites here. i do love the idea of getting much better defense. i like a leap. i like it a lot.
-
22:18
and then continuing to dodge elites, basically continuing to be a coward, getting anchors so i can actually play offensive cards as early as possible. my god, we truly live in a beautiful world. refract is now possibly playable. give me a basic defend with spiral. and then honestly, i'll hit you with something insane, man. and it is insane. 16 damage for one block. and then we fight an elite. and we have glass. we don't mind this that much because we have glass. i mean, i wouldn't say we're feeling awesome about it, but
-
22:57
now let me see, you were doing 15 damage, we should strike you. glass and turbo on the same turn, refract and turbo on the same turn is what we wanna see. we could compile, we drew refract. what was the game plan here again? 16 damage, you're doing 18, we don't do anything about that. we save our potion. we really need those glass orbs. how about a hologram and a turbo on this one? a turbo? i wonder if i could kill you. i wonder if,
-
23:32
i would do math to figure out if i could kill you. nope. i'm not going to use a block potion to block 7 damage. i will use a block potion to block 12 damage or lethal damage. crazy that you're not dying. well, you might. literally stall for a turn. there were worse ways to play that. huge. take no damage. i would honestly put 3 damage versus 3 damage. 3 damage and no shield seems fine to me and then boom you're dead. that was totally okay.
-
24:18
i do think that the stone calendar is something. and i mean, focus strike can be as well, but skipping. early refract, please. this is a joke. exhausting a hologram to play another strike feels really bad. can i get refract, please? we need this to be over fast. spend the energy. can i get a refract? draw, turbo, and refract. actually, this is fine. and i'll tell you why.
-
25:01
it's fine because then we are guaranteed to get turbo and refract on the next turn, which means we're gonna make it through this feeling a ok. never mind, we had turbo earlier. i obviously don't know what i'm talking about, but you will still pay the ion price, of course. i think the orb slots are worth something. i literally could be wrong about that, but i think the orb slots are worth something. sometimes you want a lot, sometimes you don't want a lot. i think this could be an a lot situation. crazy turn.
-
25:42
not a crazy, not really a crazy turn on this one. i think i'm just gonna bring back a strike man. i mean all damage matters against this guy. need a capacitor, play that. no need to play a strike on that one i'd say, even though all damage is important. can i get my glass orbs? i know i've got glass orbs in the deck. i know it's my last card. draw with the turbo and always forgive it. we did draw with a turbo, there is one problem. we're doing like no damage but
-
26:18
we still need the glass orbs to be out there to do some damage. so i still do think you play it. and then you also get the synchronize, which will not impact you at all. but on the bright side, at least we got all sorts of orbs out there. that feels good. the glass orbs ain't doing that much right now. the compile driver, holy cow. i mean, we gotta start sending some lighting. stone calendar, my beloved. i was starting to run the numbers and be like, i don't know if the numbers are adding up.
-
26:57
you're not intangible. ergo, you have to pay the iron price on this turn. huge. okay, that stone calendar changed the calculus for us. shatter and evoking all orbs. i mean, the focus is great, right? but shatter and evoking all orbs. i mean, it feels like it could be something crazy. is it exhaust? not exhaust. three strikes?
-
27:30
remove four cards but shuffle soot. i honestly think free strikes might be okay. i'm sort of obsessed with the idea that this looks bad because we're so coded to believe that strikes are horrible. but i don't think they're as horrible if they cost zero. and this is the exact type of fight where glass should be awesome, by the way. i did so much like himming and hawing about what to play and i realized you just play your cards.
-
28:15
i really don't think we need more orb slots to be honest with you. considering we're gonna be evoking them all with shatter, i just don't think you're gonna need them. hologram back a strike. dude, actually that's pretty good! to be able to hologram back a zero cost attack? that, i mean a zero cost attack is not bad? that's not too bad? can i hit you for 23 here? evoking the orb twice and then hitting you with a cold snap kills you. okay.
-
28:59
dex potion, i'm still, i'm happy with my potions honestly. just thinking. i still think like drawing is just too powerful to ignore. no man. what's it? 11 damage evoked. i'm not on right now. not on my watch. now some aoe here would be crazy and we actually got it, which is amazing. cue glass. i'm just trying to think you would probably like, it's going to sting. i'm not going to lie to you. we'd probably hit you twice. play a hologram that brings back
-
29:54
synchronize gives four focus. four focus means you guys all die. and then we drink the block potion as well. sucks to use all the potions on the same fight, but actually kind of saved us, i feel. two blocks, you could be worse than two blocks there. i'm thinking that it would be mighty nice for us. more frost or, wait, just zap. i'm thinking it would be mighty nice for us to just have more ways to generate glass.
-
30:40
i do think another leap could hit the spot. barrage is something, but i always take it under duress and then i'm like not thrilled about it. i would add a decay to make our one power deal eight damage. i really believe in the power of the lost wisp, which is basically me fighting the last war. i wanna run with it, perhaps even partly because of it. and now i'm like, well, i'll just take this on every run forever now. at least you get stunned.
-
31:15
the other thing is, like, as much as i'm enjoying the glass here, enjoying the glass, grab your liquid. you'll love this next sip. you could hear me, it's so embarrassing, you could hear me start to laugh at my own bad joke before i even finish the joke. like, i couldn't even no sell it until i got to the end. that being said, what i was gonna say, if we could pivot this to something more important, like slay the spire, if you don't mind, stop getting sidetracked on meaningless nonsense,
-
31:49
it would be awesome to just kind of play this as a defensive deck and then let stone calendar do some of the work for us, especially against the basic enemies. i'm not sure we need more orbs, at least not in the form of ball lightning. but i have a hard time seeing how we're going to beat a boss. what we really need maybe is like a darkness orb.
-
32:23
the ability to, or like chaos to create random orbs. this is such a good turn one refract man. i don't think that's gonna happen. it's actually not bad because we have the replay defend at least. turbo refract my lord, just refract. refract, we could probably kill you for sure with the glass.
-
32:59
and do we want to make a card free to play this card? i think it's just going to be better against a boss, to be honest. we can find a better way to use that. nine damage to all enemies, but then also the evokes are crazy, okay. more frost. who's the boss? boss is crab. crab is probably the best boss for us to have stone calendar against. you're a tricky one though. if we're playing a block, play it early. and probably would prefer not to evoke glass.
-
33:57
but we do, we want the draw because we have extra energy. so i, you know, oh yeah, well we got zero block out of it. so not that smart really. you want to play blocks early, then like a capacitor, strike for three, that's crazy damage. i think we can just kill you next turn. my hope and dream at least. charge battery i think is good enough. blocks are better than usual for us because of stone calendar i think. even though we do have to consider like
-
34:40
if we'll have any chance to beat the boss. we need more glass! what's the glass card that's 5 block, 1 glass? that thing would feed families in this deck right now. and yeah, i just discovered feed families is a phrase. guy, i'm logging onto the internet in 2019 maybe. you wouldn't get it, man. huge turbo. hologram that hits refract. like, the first time since the first time we got this card that this is the combos hit the way i wanted it to hit.
-
35:21
it just draws too much to ignore. so the dream early refract we hit with touch of insanity. not a nightmare yet. it's certainly not a nightmare. it's just not the dream. it's starting to resemble nightmarishness a little bit more slightly. see what we got in our skill potions?
-
35:52
rainbow that didn't exhaust would be kind of incredible. but even just like having a dark orb out there, i think is going to be the sort of burst damage we'll be looking to. also keeps us in a great spot for compile driver. okay, so now capacitor. so we have more orb slots. make refract free for the rest of combat. and then you're doing 20 damage. we will be taking none of that. i can't see this being our shatter situation yet.
-
36:39
synchronize, gain 6 focus. i mean that's a ton of block relative to what we got going on. 16 block taking 22, not that bad man. actually did a ton of damage as well. okay, turn and face you. i thought that was glass, okay. stone calendars two turns away but could the timing is actually not that bad. are we okay evoking a dark orb here? if we're going to do that, we should synchronize first because the focus is crazy.
-
37:23
and then i think we go in on you. you die so easily and so obviously to glass. we screwed up the compile driver timing. then, do you pop this? i don't think you pop this yet. i'm liking our orbs, man. i was hoping we would get like more focus, but... and then next turn is compile... or next turn is stone calendar. it's a great time to have lots of frost orbs out there. you're doing 16 times 2, which would normally be really bad for me. but...
-
38:07
that's nice damage. we're not dying. we need to do 16 damage to you. sort of thing that would normally seem really easy. at this point in the game, you would think it would be by borderline automatic to be able to do six damage or whatever in a single turn. but i machine learning is not you know what i'll take it because it's eight damage to all enemies as well. but i wasn't totally sold on it. double attack damage from three attacks.
-
38:44
i mean, the double attack damage on refract is crazy. psy is also so useful. this guy's kind of the goat. i mean, a free attack every turn is nice too, even if it clogs the deck over time. we got the nightmare bosses. i mean, honestly, i think it's the play. i think psy is maybe the higher percentage play, but i'm gonna swing for defenses, man. and then our win condition is drawing refract as early as possible every single time.
-
39:27
every single time. plenty of damage. we take seven? could be worse. probably. we are suffering from a block standpoint. maybe, maybe part of the play is just put frost orbs in no matter what. sorry, something's in my mouth. give me a second here. human beings are an amazing thing. that was a little piece of lunch, but the video has been going on for 40 minutes. disgusting. i apologize. i know you're probably saying, ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
-
40:19
we really just taking ev, i know. problem with an innate block is we already have anchor and it increasingly reduces the chance to draw, refract on turn one which is really important. we have a lot of draw. i'm gonna take some frost. i can't duplicate the deck man. no, here's the thing. the run looks bad. duplicate the deck. it doesn't look like you have a chance to win. you have to, you know, i mean you're o2.
-
40:59
right now, you gotta swing at the next pitch and try to put it over the fence. bad luck is kind of horrible as a card, but let's give it a chance, man. if this costs us the run, i really don't think we had a chance to win it regardless, so i can live with that. the double curse kind of crazy for sure. extra energy turn one, mighty nice, mighty nice. a glacier, mighty nice.
-
41:28
potion that draws to maybe offset some of our bad variants. i mean, it's lux. it's in lux hands now. we can't make refract deal double damage because it's already enchanted. we could just transform a basic defend into a focus. i think that's good, a focus strike. and if we're committed to this idea that we need to swing for defenses to have any chance to beat these elites instead of just like passively backsliding into dying,
-
42:10
then what we should do is, vulnerability first, what we should do is definitely vulnerability first. but what we should do, yeah do it, is be aggressive. we should be aggressive and fight the elite as well. one damage, we healed for three, happy to be here. it's two lost souls swimming in a fishbowl, bro, year after year. in theory, somewhere in this deck, we have aoe.
-
42:58
we've built the deck to be an aoe deck via glass. this should not be the worst elite that we could fight. now we would love to see, maybe not now because we don't have the energy, but in general we would love to see refracts out there. i'm doing what, 37 damage? no refracts, but then shatter's not gonna do it for us unfortunately. but a capacitor that draws a refract,
-
43:34
compile driver that draws a turbo and a react compile driver that draws a turbo. i really think i mean the only way unless we have zero cost cards in here, we have a zero cost strikes in here and a beam shell. we have to just let her rip and then hope that we live. we drew both curses and we have a refract. it literally will allow us to live for another turn which might be enough.
-
44:14
really hoping to draw the other one. nah, you're doing 40 damage and you caused me to lose 13 hp. i'm genuinely, i'm not hanging my hat on that dying to doubling our deck. that does not make it through the two bosses. we had to do something. i think we made the positive ev choice. but for now, thanks for watching. i hope you've enjoyed it. if you have, click the like button. i'm still great at this. subscribe if you want to see more in the future and i'll see you next time. later.