The science is sciencing (Slay the Spire 2)
Northernlion2026-06-14Slay the Spire 2
73 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers, we are back and we're playing slay the spire and we're randoming and we're playing it just it's a lot of defect lately and i'm loving every minute of it, bro. honestly, let me take a look at what we got going on here. early shop. i really do love the idea of just what if this transformed into a perfect status build? what if it just transformed into a... wait, that's incredible. that's awesome, man. i'm not gonna complain about that. are you crazy?
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0:32
i mean super critical is probably gonna dead draw for us a lot right now, but all we need to do is get like one x card and then we'll be feeling pretty good about it. so i'm gonna crank my microphone volume down just a little bit there for you. just gonna scooch right by ya. um, that's... i'm gonna go ahead and say i think it might be the best transformation event that i've ever seen.
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0:59
right off the bat at least. i like subroutine, we don't really need the energy right now. we do need damage. let's take chaos. i'm gonna say ignore this shop in favor of the later one. enchant the card with slither. we don't have any expensive cards. transform a card into peck. don't really gain any strength. so honestly, i like the idea of
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1:30
a strike becomes a toric toughness. and there's a part of me that thinks we're making the deck too defensive, but i think that's kind of like what you do as the defect, man. one possible path, i should say, is the defect. is like, focus on orbs and then... orbs that do damage, i should say, and then use your energy to play defense.
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1:55
i think that this could set us up pretty nicely to be honest with you. i think it could be a very groovy situation. frost is very important for us, especially with some extra focus. classic archetype frost focus. and then... the one thing i'll say is we do have a lot of upgrade targets. frost not exhausting. oh, glass is really good there, man. frost not exhausting is huge.
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2:31
or chill not exhausting i should say. but also getting too focused out of d frag is also incredible. so i don't know, we got a lot of options at our disposal but in a good way, definitely not in a bad way. i think i'll just take cool headed. i'll take a sword of the stone. we probably don't require strength that much but i just take it every time.
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3:02
lest you think i've lost my mind man. i'm gonna cut another strike i just i really find it hard to imagine a situation in which i would be happy to be playing strikes instead of almost anything else don't need to play super critical on this turn now of course now i'm playing a strike so so i'm the fool, but this might be one of the worst enemies we could be fighting right now, but you know what i still think we probably do okay although we're gonna be in this for the long haul for sure um
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3:38
i think i'd rather have a lightning orb than a random orb. and then let's do something like that. taking nine damage is not that bad. cool headed is important. 23. i'll hit you. i just, i mean, i would, if i thought there was a great reason to play super critical, i would play it. but it feels like right now the only great reason is that because we could. this is a much better super critical turn. got a lightning orb. dual cast it. put another one out there.
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4:15
we are getting hit a lot, but we're not getting hit for a lot. and it's it's a distinction that surprisingly does matter. now to kill you on this turn would be so nice. a dual cast is like the only thing that could make that happen. and then a zap, and then this hits for seven and we just get that was fine, man! you can take another cool headed. i know it's a little crazy! um, we need to have a we need to do better at killing. so defrag helps us do that.
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4:52
bowler hat early. i think i'm in operation dodge elites for now because i need to get all of my cards upgraded, i think, or all of my key cards upgraded at the very least. you could probably get away with that this time. get a little glass out there. definitely did not need to play super critical now that i look at it, but okay. 12, taking no damage. yes. putting out a zap. narrating everything in like a, in an abstract sense. mm hmm. that's what's happening.
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5:31
can i do 12 damage? no, no you can't man. definitely can't do 12 damage. i'll take 8 rather than use it. we can find a more economical use of our weak potion. that's a great aoe option for us. lose all your gold, transform now. gain 5 max hp. trying to think. we're on the jungle so we're talking single target enemies probably. i think we want to be smart. let's rest.
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6:06
and then we could always, if we don't need it, we'll upgrade at the campfire afterwards. it would be better to have it and not need it than needed and not have it. a defrag, a chill, a zap, a cool headed, a chaos orb for more frost. i think we should. i think we should take the opportunity to go in on it. why wouldn't you play the defense? it didn't dawn on me that he could possibly be dealing damage in this situation. cork toughness still good. glass is doing enough.
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6:42
i can feel you out there, you're losing confidence in the, uh, in the orb build. i'm here to tell you the orb build is gonna work, man. just need a little something to push it over the top. wait, you're already dead! that was that was really good! it's working! a bag of prep, that's incredible. now if i'd known that you were gonna show up, that is really good. i don't think we take attacks, man. i think we just unless an attack is truly special,
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7:17
i think we really just want blocks and statuses. we're not taking damage. not statuses, sorry. blocks and orbs. and i actually feel like an aoe boss is basically the perfect boss for us to face right now. we're playing glasswort. like, my name's philip, man.
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7:53
one x card to find something to do with critical would be nice. you know, a focus strike, i think we could find something to like there. and then chaos giving us two orbs is probably top of the list for me. chill, let's go chill first. it turns out it was not top of the list for me. chill was top of the list. and then we'll start with the power. definitely a loop here. so then you would go chaos, giving you energy for essentially nothing.
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8:27
no, essentially a small reason, essentially just not a very good reason. frailty, i can work with that. you certainly would rather have focused first before you played like almost anything here, but you're doing enough that makes me feel like that's probably warranted. i didn't do the math, but it just felt right. i think it was wrong. not surprising considering i didn't do any math on it at all, but still. wait, great turn.
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9:00
i think for right now, what we wanna see out of the chaos orb is like glass. if we see glass, we're thrilled. if we see lightning, we're like that's okay. and if we see frost, we're not disappointed, but we feel like we could do better. the order was a little scuffed on that one too. what's some glass? energy? energy is the one thing we have too much of right now, which it really does not happen that way on your average slay the spire run. you're not doing enough damage to make me sweat, man.
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9:40
my heart rate's not even elevated, my cortisol remains unspiked. so far i'm feeling like this has been a freaking clinical performance. and you've taken 60 damage passively, which is awesome. glass, energy, turns where nothing happens are not the best for us, but a focus, a chill, a glass, a draw, a chill. i mean, we get 28 damage out of a glass or something rather than evoking it for 14.
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10:22
even just it going off twice will make it better than just a dual casting. well, maybe not. well, maybe it was the right idea to dual cast it now that i think about it. i think because we're frail, we just need to evoke some frost orbs here. 14, you're doing 15. i don't care about that. i'm like buddy holly. honestly, let's put up as much block as we can there. we're gonna make it through this just fine.
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10:54
what would be an interesting study is to think about what would be like the dream rare for us. another defrag would be nice. modded would be nice for the extra orb slots. multicast is really good. multicast and supercritical working together. i don't know what orb i want to cast, but still, i guess i'm just going to upgrade four cards.
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11:25
you could do a lot worse than that. yes, yes. now is where things get interesting. what happens to you? draw two? drawing two is really nice. toric toughness, of course, is basically six extra block. a free zap is nice. and what do you get? six energy. let's do it, man. 249 gold. i do feel... we don't really care about sword of the stone anymore, but we could fight three elites on this floor.
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12:00
love this for us. let's get a random orb. it's exactly what i was hoping it would be, because now, start with some focus, and then just get them all evoked. and another glass orb. i mean, you guys are basically cooked already. there's something to do here, right? that would have been a crazy turn. ball lightning. i feel like we're doing okay. did i really not upgrade? no, i did upgrade chaos, okay.
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12:45
i was wondering if like more frost isn't the play but i feel like i mean a 17 card deck we're drawing exactly what we want to draw man. just give me the gold. you don't get that many opportunities or at least i haven't in slay the spire two to one second get you with one of these to run a really really thin deck or of these i need two of them to hit you think you just gotta
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13:20
it worked out better than i ever could have imagined. i'm seizing on the opportunity to actually make a thin deck work right now. it's hard to play super critical without having the multicast in your hands. you know it to be true. i think that's still a simmer. we're doing fine on the cool heads. you could probably afford to add more, but.
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13:49
i don't think we need to. rolling over, give me the toric toughness then. i mean, an ice cream would be huge. ice cream would make super critical into such a crazy card. you're really just gonna multicast this four times? i think we could do a lot worse than that. do it three times, i guess, cuz we put up the extra focus, but huge, huge. you know what? let's put this out there. no need to play it, man. it's a very consistent deck right now.
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14:29
i was... i don't even want to tell you what just went through my head because it broke my heart. but i was just about to say the only thing, the only boss that kills us here is a boss that punishes slow play. and of course that is the boss that we're going to go up against, but we have time to build into it. even just getting like some darkness orbs might put us in a place where it's nothing to be afraid of. but with this shop, i'm also relying on this shop to do like a lot of heavy lifting for us.
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15:03
20, we're not taking damage. does multicast, something you should really know cuz it was in slay the spire 1 obviously. does multicast become, no, we've already upgraded it, bro. obviously it does not become not exhausted. it never started as exhaust. that's a pass. and then this so far so good on this floor, but please, please. i'll start by saying nothing i was really obsessed with here.
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15:45
art of war seems very, very playable. we can't cut our last strike, but still we're playing so few attacks. and then maybe like hail storm is just one attack's worth of damage. don't necessarily think it's like the be all end all, but two focus is better than one. three dual cast might be the play too. okay. obviously a hail storm. and then frost orbs closer to the front so they evoke faster.
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16:27
and maybe this weak potion that we've been holding on for like 10 floors or whatever. we didn't play an attack so we get extra damage, or extra energy i should say. defrag, defend. i almost feel like you just dual cast and then multicast the lightning for three. and we still get the extra energy next turn to do something with.
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17:04
i'm not gonna play my strike, man. there's just no point to the dang thing. we did 80 damage playing no attacks. why start now? now, a multi strike... it's a 50 damage multi strike, but i also feel like there's no reason to mess with it. i will attack you. no, don't, bro. there's no need. put an orb out there, multi cast your frost, and enjoy your passive damage.
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17:38
yeah, this is the way you should be slow playing it against enemies that allow you to slow play it. and then the darkness orbs will finish the job for you if nothing else next turn. really, really good fight. meat on the bone kind of useless, but still. honestly, we need more draw. more cool headed seems like it's what we're built for. i don't really see book of five rings being that useful. and now super critical is easier to play. maybe a potion on this one. take a random power, okay? because you start here.
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18:25
hail storm for free, chaos. i guess i'm gonna take some damage, but i would rather have two hail storms out there. it's gonna make the rest of this fight pretty trivial, even if we unfortunately do have to rest. we actually aren't in dire need of upgrades, i would say. e frag and cool headed. you're hoping for super critical, but it is what it is. we still have a frost orb. 3x multicast has gotta finish the job. it still finishes the job.
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19:04
i feel like another chill is actually awesome. not good against the boss to be fair, but otherwise awesome. the boss, i'm realizing we only have two card rewards left. the boss is gonna be a little bit of a challenge. that for four. sure man, go ahead. i can attack you cuz i get energy back. it would just cost me energy on the next turn, but that's
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19:39
might be okay. 5, 4, 4. one of these, you save your orb, which is nice. we do damage via... okay, this is a horrible turn. this is what we want to see though, because we can go crazy on this turn. evoke some orbs. probably a great turn to get some focus out there, because we're going to be drawing as much as possible. was really hoping to draw more off of that, but still the focus is still good there. basically just need to ruin your life, i think. wasn't even that much damage. to call that life ruining is probably not apt.
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20:18
we like a zap for free, a cool headed, probably another cool headed, free chill, finest work, fame. it's like a little preview of what the boss is gonna be like, unfortunately. i mean, for all the negativity that i feel about how it's going right now, i do also need to acknowledge that we've done like 160 damage to you and we've taken six. in the whole scheme of things, that's pretty freaking good.
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21:09
i think we just go off on you. then all we have to do is hit you for a little bit this turn. maybe a little bit more than a little bit, but not that much. and then a strike to finish the job. and we've got our strength upgrade now, not that we ever wanna use it. it is crazy to think of our deck being thin enough and having so much draw that a claw might actually be the way out, even though it costs us an energy to play it. i think a skim is what you're looking for.
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21:41
now please give me like a card reward, i don't know something that guarantees that it summons a darkness orb would be nice. i think this is the kind of fight that that we're really like well suited for or a way to continuously generate more focus would obviously be incredible too. still we probably rest. we don't have anything that we'd rather do than rest i think.
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22:18
how about a, can i get like a random orb? maybe a card that gives me a, okay, just an orb that does damage is also fine. we have nine energy. this is the kind of turn that we've been dreaming of. we could also get, well, never mind. i was just hoping we'd have anything that does damage. all we've got are things that block, man. where's my other, no, we got our other hailstorm out of a potion. for some reason, i got the potion confused with real life.
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22:56
hold that right there. i think we might be fine against the boss if we just pay closer attention to our, all right. we generate so many orbs and we rather have lightning than a dark orb. i think we, i know it seems crazy, but just the dark orb is not gonna get a chance to shine man. but being able to create more lightning instead of exclusively frost i think is gonna be nice. so pop this, we really gotta get in there. we gotta do some serious damage.
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23:32
let's fish hard for supercritical. didn't get it, that's fine. we'll get it next turn. so what i'm saying is we're not taking damage. keep the lightning orb out there. you need the lightning orbs. now we need frost orbs. we don't need a focus strike. i kind of wish i just played toric toughness instead, but how were we to know, man? okay, supercritical. supercritical on a turn with no draw is a no go for me. you can afford to take a little bit of damage to stay in front of the train a little here. could we draw?
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24:19
not super critical. zap, zap is fine. skim, another cool head. i was hoping to get chaos. i just didn't know what i was actually asking for. i think you accept taking your damage in the service of keeping him at bay, because this is what is most likely to kill us. big turn. still big. still big. and we've got seven turns. so now we don't have to play our frantic escapes as breathlessly.
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25:12
okay, now we're much more likely to die to raw damage. can i get a darkness orb or possibly two darkness orbs out of a chaos, please? this is a huge moment for us. to lightning, you legitimately could do a lot worse than that. you know what? replace one of the lightnings with an interesting idea, another lightning. don't replace the other lightning. just put up some block. we're going to win. the calculus is in our favor, man.
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25:53
it's gonna sting i think you have to send this out there you're doing 37 damage definitely have to start with something like that and then probably a skim skim gets so many zero cost cards so many one zero cost card 37 damage have i screwed us by dual cast
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26:37
or do you chaos? well, you have to my brain is telling me not to do the math, but obviously you have to do the math. if we dual cast, although if we do 14 damage and then dual cast, we do enough damage. 20 plus okay, so you don't even have to think about it. which is great, we get to save a potion, not that that is really a good potion for us, but still. as good as the frag is.
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27:06
does it not feel like rainbow is like insNLy important for us? and if we can make supercritical not exhaust, we have something amazing going on. actually just getting any form of plasma reliably would be so good. defrag is so peak though. easy to forget that we beat the boss. we beat the boss. in energy at the start of each combat, shuffle three days is 31 hp. we don't need easy combat. we can take the max hp. max hp...
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27:46
horrible paths for shops. try to hit this one. we really want to buy like pantograph or something, of course. so a hailstorm, a chill. let's draw. beautiful. chaos. i'm still trying to reckon with how i feel about playing attacks. i mean, i guess i did not play one that time. i thought i played like a ball lightning, but disregard. huge. and the toric toughness on the defend. i think there's a... like i'm actually surprisingly bullish on this run.
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28:44
10 damage to a random enemy times 11. 10 times 11 doesn't get you there, of course. but gaining one focus and then doing 12 times 10, it gets you so much closer, but still, it doesn't quite finish the job. whatever, we take nine, it's not that bad. i would like to get pantograph, but i'm feeling pretty good.
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29:16
orb slots would also be huge for us. even like one capacitor might tip the calculus in our favor. i guess what i'm trying to say is like i just don't feel like we're far from... if i may be insane, i don't necessarily feel like we're far from like a mathematically guaranteed victory. because we have a unique deck that is just really really good at not taking damage. we need a lot
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29:50
but at the same time, we don't need that much. more orbs or more focus, but i feel a little greedy asking for it at this point in my life. or like guaranteed plasma, which surely there has to be like a guaranteed plasma card, right? there's certainly isn't slay the spire 1. i don't think this fight has ever gone on this long. in every other circumstance, either you have killed me or i have killed you by now. having a guaranteed glass is of the utmost importance.
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30:29
you're doing 25 damage. well, in that case, it looks like i will be taking five damage. no, i won't. never mind because i don't know how to do math. don't need a turbo. this is big. this is a big shop. definitely don't want to lose an orb slot. i think this is horrible. i don't think this is very good for us at all. i think you buy nothing. maybe buy a potion that does something. don't even remove a card. save it for the next shop because i'm looking for some stuff that's very, very specific.
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31:17
ethereal strikes could have been okay admittedly, but no draw on this turn. kind of insane, kind of insulting. i gotta get this focus strike out of my deck, man, because i put myself in a position where i feel like i can't play... wait. i put myself in a position where i feel like i can't play attacks. so why every time i draw an attack, it's like as bad as a curse? do it. you have to admit, considering the lack of damage that we do, this is a surprisingly successful
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32:05
a10 run as of right now. it's also a pretty amazing frost build considering we don't have a glacier, which is like something you add to almost every deck. let's do it man. could use some frost next turn for sure. but okay, we'll get there. random, really good orbs for offense, holy cow. and then a great multicast of two. you should have played a chill at the end as well, man. come on.
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32:50
i mean it's going to be annoying for them. they're like, i can't do any damage to this guy. but they're also not real. so it's complicated like that. you're going to continue to buff. not good. darkness orb with a little bit of focus is going to help. 55 damage though. that's not as good. yeah, that's relatively bad. the double multicaster or sending two orbs out there. what are we taking?
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33:35
taking 18 damage on a turn like that was not that i don't think i've ever seen that animation before by the way this time we have to go in surely we can kill you next turn even though we're one less energy than we normally expect okay, it could have been a lot worse bro. i mean it's it's more damage, which is the exact thing that we need
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34:05
it's the exact thing we need. yeah, you can't duplicate my deck. i'm not gonna let that happen. please hit the defrag again. oh, that's horrible, man. that's a horrible outcome! okay, we can compensate. two orb slots is really big. and then two focus. small amount of damage. it's all in service of the cause, don't forget. it's all in service of the cause here. let's super critical. this is our... we have draw, so this is our super critical turn.
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34:52
it's not just that like more orbs is obviously better in turn because you have more things actively doing damage. it means things like dark orbs and glass orbs actually get like more of a chance to shine and a plasma orb to a plasma or will stay out there like way longer or the damage. i don't think so. like that's why a capacitor would be such a good card for us.
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35:26
still chilling, this is going really well by the way. i'm feeling kind of pressed but it's going really well considering it's an elite fight. like we're taking a very appropriate amount of damage and we're dishing out maybe less than i would like but not an inappropriate amount of damage by any stretch. pocket watch is never gonna be viable. we don't like to attack.
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35:53
okay, pantograph is exactly one of the things we specifically asked for. capacitor? oh, no capacitor! starting to come out with three additional orb slots! oh my god, oh my god! okay, um, please cut a strike now. i felt like a vein popped out of my freaking head there. now we take a risk, we upgrade, you know what, upgrade the defrag that lost it.
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36:28
i think we dodge, even though we have pantograph. probably gonna be a super critical turn. but like the orb slots, oh my god, just the orb slots existing is so freaking useful, man. now losing a bunch of max hp, not awesome here. or a little max hp, i guess, but still feeling like so good about our chances relative to where we were even mere moments ago. you don't need to send a darkness orb out there if you don't want to.
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37:10
we're gonna be so much more potent as a result of this. now i do, now we can turn our attention a little bit to the boss. i don't think that's gonna do it, man. i don't think that's that big of a deal. i am concerned, of course, i was surprised we could afford anything to be honest. i'm concerned about the test subject, cuz we probably have to play like a ton of skills to get this off the ground.
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37:40
so the very, i mean the early phases are hard and then the later phases are even harder which is obviously cruel but i was hoping you'd give me some frost. if we have to rest before the boss we have to rest. it's a privilege just to be alive right now to be honest with you. we got so much stuff to work with too. we don't really want to multicast on an energy orb. i guess i could.
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38:08
would i feel bad evoking this eight times? is it really gonna evoke like three times and then the turn's gonna end or is it still gonna keep going on you? wait, this is awesome. we get one or two on you? yeah, okay. and then they took so much damage because of the frost orbs too. beautiful, man. and these are the kind of turns that like we're very happy to see. and honestly, like our odds of drawing what we want to draw on early turns is really high because our deck is super thin.
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38:52
a good other skin could be worse, man. we're gonna heal up to like 70 something off of this. in that case, you have to take the defrag. really good first turn, i think. would be nice to have a little draw, but defrag, defrag. certainly you still need to chill and the hail storm. you're probably gonna want the zap if we're being honest. now, problem with playing a toric toughness and a super critical is that we actually give you six strength.
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39:32
so i think you just simmer on it. you just own up to the fact that it kind of sucks. and we need to kill you this turn, but i actually think that's like extremely doable. even playing skills. or at the very least, i think we could do it without taking damage. 34? maybe i gotta play one of those. we might take a little. let's be bad and take 11 damage. but we've got our orbs set up in a way that we find very, very nice right now. 73 damage?
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40:16
what's in our discard pile? i can't see because sips is playing oxygen not included. another cool headed. like ball lightning does 10 and then the orb because we have four folk. no, you'll die because you take eight damage from yeah, yeah, okay. this is fine and i think you simmer it right there. now we need as much frost as possible because this guy is a bit of a mess.
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40:59
i think we've got plenty. so big chaos. send some more frost out there. definitely draw. second hailstorm, very nice. yum yum. plenty of draw. give him a little more. this is your supercritical turn. that was pretty good. and then just do the same thing. you're doing 44? i mean, we're not taking any damage, bro. wait, it's kind of happening? maybe? you are doing a lot of damage on this turn? that's an awful lot. we could just evoke this.
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41:51
take no damage and also generate another orb. i mean, we're doing like 30 damage a turn passively, plus the darkness orb's getting stronger. you are dead, which is awesome news. i would say draw. if you're trying to set up your orbs nicely, i would rather have frost than glass right now. but glass at the front is okay. and then we got to play toric, so we got a little support for the next two turns. okay, intangibility. we're gonna get there.
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42:29
easily gonna get there don't even have to think about it a great selection of orbs for a turn in which we want to do damage and not take any damage next time big plays i tell you this is very exciting for me as a an individual who had said that
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42:46
i think you can just remove all your attacks and do damage with orbs as the defect and win. because that it, i'm not saying we're gonna win, but we've done an awful lot up to this point. we do have the door maker might, now that i have the luxury to think about it a little bit more closely, the door maker might put us in a bit of a tight spot. because the door maker is gonna exhaust cards and we rely on playing, we also rely on drawing cards. no, we might lose.
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43:13
but we're still, i mean we're riding high just off of the power of what we got already. it's been an exhilarating run is what i'm trying to say. 48 damage, nah, i'd win. not gonna do a lot of damage on this turn though. also kind of devastating that we're getting so many burns added to our deck and we have no exhausts. mostly because every dead draw is really bad, but
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43:55
okay, better orbs for next... lots of glass for next time. holy... almost wondering if i can't just like get there off of this so that we can do so much damage with glass next turn. 51 damage strikes me as a situation in which i want to do something like this. we take two, i think. then next turn we're going to need a bunch of frost or not.
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44:37
is what it is brother, is what it is. i'm not playing this app cuz i want the lightning orb to be a front and center so we can evoke it next time. that's a lot of burns. that's even more burns. let me get liquid memories that pulls out two chaoses and skin for me. we certainly, it would be crazy if we died, right? after all that talk about how this was such an incredible run and you're not gonna.
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45:17
no, no. we just didn't do it fast enough, man. brother. we got the right idea though, you got to admit. for now, thanks for watching. i hope you've enjoyed it. if you did, click the like button. i'm still great. you'll subscribe if you want to see more in the future. for now, thanks for watching. i'll see you next time. later.