Robot requires more mana (Slay the Spire 2)
Northernlion2026-07-02Slay the Spire 2
81 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers welcome back. um we screwed up last time playing as the revenant this time. we got absolutely no problems because i mean at the defect that's an old friend. that's a that's an old pair of shoes we know how to run in those the heck is fishing rod every three normal combats upgrade a random card in your deck why i simply cannot avoid that and then
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0:25
take the most aggressive path that we could possibly muster and mmm dot dot dot step for profit? is that a i think that's how it goes. there's something along those lines at least. it feels good to be back. feels good to be doing a guaranteed win with a new relic. seems fair to me that they added a relic that good after also making that one elite on the second floor, the dorito, after making him borderline impossible.
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0:55
new art too? how long have i been out, man? synchronize. to focus this turn for each unique orb you have. to focus this turn for each unique orb you have. you know what? we take it and we build a little bit of frost in it at a bare minimum.
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1:15
and then imagine if we got an awesome card reward from this one. and then imagine that that beast got upgraded immediately on the next, well after the next fight i guess. we can't count our chickens yet. imagine how amazing that would be. wouldn't you like the start of a slay the spire run when you can be a little bit naive? when you can sit here and be like, imagine if everything just goes perfectly.
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1:46
imagine if variance only ever falls in the right direction for us. man oh man, i'll take a ball lightning. we need to be a little more aggro. i do want to do a lot of combat but a question mark is always tempting too. ooh, get a little bit of greed. is there a shop nearby? there is not. i'll take 53 gold. i reject 53 gold.
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2:08
unless they give me the... hey! you gotta be giving me the lumineers every time. i don't know, that could be mumford and sons. it could be the lumineers. it could be fitz and the tantrums for all i know. any music that came out in the 2010s, there is a strong chance i'm unfamiliar with it. you upgraded to basic defend. you know what? let's focus on the positive. could have been worse, could have been a basic attack. let's do some combat, man. i think our deck is okay right now.
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2:36
and what evidence do i have pointing in that direction for me? i am the defect. that's all you need sometimes. not this time though, this is gonna stink. taking 9 damage. but the good news is with fishing rod, i think the idea for us... they have always gone, oh!
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3:01
humanizes them a little bit. are you are we sure this isn't a neil druckmann production with the way that now all of a sudden the end of the enemies are saying stuff like i've got kids. i know man. it's the freaking apocalypse. we all got kids. they ever play the last of us? um, you know what give me a darkness orb. what i was gonna say though is like with the fishing rod. it's a little spicy, but let's give it a shot. what the heck are you doing, man? you're moving like the jester in gauntlet dark legacy. um, we i don't think we actually need this.
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3:34
because i think our orbs are passively going to do enough damage. that powdered demise is just not going to be good for us. now, that is not great because we could just be killed, to be honest. i'm just saying that this isn't going to move the needle too much. move that out of the way. take one of these. this does enough. put you there. we need to survive. there's not always the sort of thing that's guaranteed for a beast like me. how about... four focus is eight damage. okay.
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4:07
i think we're gonna live. i think it's just gonna be... just a little touch and go. potion of capacity, compile driver and gunked up. one moment please. we're back y'all. we're back. unfortunately, i don't want to take any of these. and unfortunately, i don't want to do this fight with 4 hp. unfortunately, uh, unfortunately we're dead immediately unless somehow
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4:34
some way i keep coming up with funky hits like every single yeah that's not gonna fishing rod you freaking screwed me when you upgraded that defend man i don't even wanna talk about it. we go again. we go ag give me the fishing rod again, i think that's some good stuff. oh that's some good stuff. if you silk and trees lose all gold. first card reward gets glam? yeah man i think we'll do that's silk and tress by the way. that is not silk and trees.
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5:04
i mean replay, i think there's a strong chance that replay is like the strongest possible enchantment. i think it was a strong chance that for some reason my game started to lag. for some, it's scary but then i realized that in the background i was installing simplified chinese on my windows keyboard.
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5:26
because i've just been on a retreat to the mountains and let me say, i do think a better enchantment could be card that previously exhausted doesn't exhaust but i think this could also be awesome. it sucks that it's three commons but what did we expect?
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5:57
6 damage to all enemies twice draw 2, obviously kind of crazy. but 14 damage to lightning for 1 energy, obviously kind of crazy. and then 14 block 2 energy next turn. i mean that's really tough to ignore man. replay on something that gains energy seems amazing. you know what i was trying to do there. i was trying to also enchant it with nimble, which obviously would be a little op.
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6:23
bag of marbies. i have no gold and i must scream. this is the danger of just doing all question marks the whole way up, but you know what? it ain't so bad. it's just the best i've ever had, man. i'm thinking transform a basic strike into tauric toughness. too bad these didn't come in the opposite order too, but that way we could have had
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6:52
a toric toughness that it got enchanted with nimble but anyway my whole raison d'etre here is uh as the defect at inslay the spire one at least my model for how to play is um either build attack into your orbs and then get rid of your attacks or build defense into your orbs and then play attacks that's i think i said that right i think i said that the way i wanted to say it um
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7:23
we have a really decent defensive deck early here. it sucks that this is the fellow we're going up against, to be fair. we have a really decent defensive deck, so we want to build in the offensive orbs, i think. now, i do also think that this is the exact wrong elite for us to be fighting early on. i also have absolutely no control over that, insofar as i... i mean, i guess i did choose the path, to be fair, but...
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7:54
24, oh my god, we're still kind of chunking him though. i mean, this is why defense is undefeated, man. it's not the sexiest way to win a run, but it feels good when it works. now, we have a great defensive run. we need offense desperately. i'm going to take a cold snap. it's kind of defense, but so was everything except gunk up. let's get a toric toughness upgraded. every three turns draw a card. i think we got to take the coward's way out and rest a little bit, but we desperately need
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8:25
an offensive card. i'm being very, i think being a little dangerous to be honest with you. going up against so many elites when we've added like one attack into our deck, but it is what it is. let me see what the colorless potion can give us. certainly something like an ultimate strike at least could help us get through this fight. by the way, we didn't play charge battery earlier and that was on purpose.
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8:57
we're gonna need to get as much attack out there as possible. actually, i'm really glad we got strike dummy, to be honest. that extra damage is gonna come in handy. now we can play the charge battery and get all the value out of it. we need to play ultimate strike, so we'll do it in this order. we definitely kill you next turn. this actually went completely okay. did i already say this is why defense is undefeated? you just can't not take a glacier. especially when it shows up early, you can't not take a glacier.
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9:27
now please, for the love of god, this fight, if this goes well, because keep in mind we did get a little bit of a potion buff on the last fight, but if this fight goes well, i might feel confident doing one more elite fight, you know, getting sword of stone a little closer. honestly, glass work is quite nice.
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9:48
although i do think the mishima score is, for me, for my tastes, is a little bit better. you thought i lost it while i was gone, huh? in many ways, many people are saying i never had it. let's get that out there. we draw extra on this turn. 20 damage. 20 damage not awesome. let's make it 6 damage. and in theory,
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10:19
let's keep that charge battery for the future. in theory, i do have ways to do damage to you. i just need to add them to my deck. it's a horrible draw. absolutely catastrophic draw for my chances of not dying. but a zap is kind of peak here.
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10:42
and are we really gonna sit here and say we're not gonna play a charged battery? and we're gonna draw one later? i don't think that's gonna happen. we're gonna play this so hopefully oh, and also we got letter opener, okay. but now we should be able to play like glass and torque toughness if we draw both. didn't draw both. um, 14. we're not taking damage. uh, we should have played defend. that was a big mistake actually, because letter opener would have been huge there. we may actually, we may pay the price, man. the ultimate price.
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11:16
vincent. i think you just got to play a defend and hope for the best. yep. yep. okay, so that one's on me. i actually think that deck is awesome and i screwed it up. they've nerfed the defect. that's the thing. when i was gone, they nerfed the defect. they made him a joke. he stinks now. has lightning always done three damage? i find that hard to believe, to be honest with you. i got a bridge to sell you if you think the lightning always did three damage. no shot.
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11:49
now did it do three damage in slay the spire 1? yes, i've been playing it a lot over the past couple of weeks. something my meditation teacher taught me when i was on my mountain retreat. much like alongside victor wembeyama, we're not supposed to talk about who else was there, but one thing he taught me is, and these are words that i've been living by, to be honest, ever since then. it's helped center me. it's helped center me and guide my decisions through bookstores and whatnot. let's...
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12:24
let's get a darkness. even just having one darkness orb can be a huge asset against some of these bigger enemies. i taught myself that one though. that one's a mere original. didn't get that from a book, for example. okay. i gotta tell you, i like the concept of capacitor but i don't like making it harder to evoke a darkness orb early. give me some cold snap. get the orbs chunking, get some throughput, get some movement.
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13:02
better, closer, warmer. i mean the darkness orb, you gotta love it. it comes out ready to party. 18 damage when evoked. you can't coach that, man. jaylen brown could never. lightning? you know what? i don't want a lightning rod. i do like the concept of compile driver when we possibly have 2 3 unique orbs already. not on this turn, sadly. you know what? i just don't like you. i just don't like you and i gotta see you getting out of here. should be darkness at the front.
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13:45
you're about to lose 9 hp. dual cast and hope they both hit the fly. oh my god, somebody up there likes me, man. oh, you're not, it's at the end of your turn, i'm a fool! somebody up there hates me! they hate me! no, that's alright, that's alright. we shouldn't be drawing statuses, this is probably a skip from a guy like me. hold snap. i would like to draw more, but i'd also like to have the energy to play more after we draw, so...
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14:19
i mean, 14 damage on the first turn, real tough to counter at this stage of our lives. not getting that darkness orb out there. i shouldn't have played the compile driver. i should have played the darkness orb, man. attacks cost more. you're doing so much damage. it's ticking me off.
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14:43
because i really don't want to rest before the elite if i can avoid it. but i think it's unavoidable, man. six damage, you need to take more than six damage. oh, we play two of these, we take two more damage. we have to rest. maybe you'll give me an incredible... maybe we don't have to rest. what do you think? i mean, these are two pretty good potions.
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15:09
we might not have to rest. i would love to upgrade you, but i think it doesn't matter until we get more darkness orbs. let's get the zap more playable. we need more throughput on the orbs, man. we need to get to at least 10,000. too dark, evoke the leftmost orb. i mean, you know what? and then all darkness orbs get stronger. and then draw something that hopefully evokes a darkness orb and also puts another orb there. obviously, it didn't go down like that, but still,
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15:44
we're gonna be amping up quite a lot of damage here. like a dual cast almost kills you i think. almost being the operative word because like we do... yeah no a dual cast kills you man. the only thing is we have to not play anything else that creates an orb because we needed to evoke that one. okay elites drop an additional card reward.
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16:11
there's an amazing status deck in here somewhere and i just didn't commit to it early so in my head i'm like well we can obviously never commit to it now. even though that's i think probably invalid instead we should be taking best card available. not trying to get the whole rebuild going around caleb malholtre has even put on his skates in the nhl yet man. you know i'm gonna do it. i mean you know this is the first time but i the thing is i get poor sleep but i can now fight this elite.
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16:43
i still feel like we could easily fight the elite. i'm not sweating you all that much to be honest. certainly we compile. and we're gonna get a fishing rod hit off of this as well, which is mighty nice. obviously you have to die as soon as possible. i think consuming shadow would actually be like we're getting ahead of ourselves a little bit, but would actually be an awesome reward from the boss. and i think we do well against this boss.
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17:18
because of the burst damage that comes in the form of the darkness orb. that was not that bad. focus potion. avira. whenever you play a power guess... no, no, no. i'm gonna take a second charge battery. consuming shadow! i said it like it was a perry grip song. anyone else here have a five year old or i guess was five in like 2013? consuming shadow. consuming shadow. consuming shadow.
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17:53
it's funny because for me every time i mention a perry grip song people go, whoa perry grip reference it's been a while and i'm like i guess like this was a recording artist who was working when you were a dude you who was watching now was a child but it's also i only became aware of them when i had a child. okay i mean we gotta we gotta do some serious damage on this one.
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18:17
it ain't no joke, i'd like to buy the world a coke, man. it's nice to evoke this orb actually, to be honest. oh, imagine! why would you draw last? it worked, but why would you do it? imagine if we were to upgrade consuming shadow right off the jump. imagine if we were to upgrade a basic strike. i think a focus strike could do something for us as well. lord knows we got enough charge batteries, right?
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18:43
blood vile. to me this is a resting situation just because i mean if we don't put a good run into the video i mean we're at a risk of a revolution let's put it that way. let's draw first just to see what we get because otherwise we won't have energy and then we'll put that down there. so the goal is to evoke the darkness orbs at the ideal time.
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19:10
which is not when they do 6 damage. also, they do not come out doing 18 damage. i was incorrect. that was because of the channel darkness. yeah, just called darkness. you know what? we're a fool as well. we should have popped this a long time ago. please give me at least like one orb and then also at most one orb so that we can... we will cast charge battery. we're chilling. this orb is... let's protect this orb. whose house? our house. we are unable to protect this orb, but what we can do
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19:44
it's gonna evoke anyway, we might as well evoke it for 2x. really not awesome to have no orbs out there, but that could change on this very turn ever so slightly. and then we can only play one card. honestly, if we got darkness, we have to play it, but charge batteries, okay, finally, finally. darkness, it's gonna evoke, so you might as well dual cast it, man. i mean, this is a
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20:18
it's a double edged sword, let's put it that way. frost and then draw and then strike and then hope i get something that kills you or keeps me alive. don't do this to me. well, okay, something that keeps us alive. although, channel the lightning, we have... no, you have to play a charged battery here. surely we can get you this turn. this was so much closer to a loss than i thought it would be, but i'm really glad i rested. we gotta get more orbs.
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20:55
i mean it has to be echo form man, but we need more orbs so that we can protect those darkness orbs that come out. all strikes get tezcatara's ember. i do like it to be honest. i really like it. being able to, especially because two of them are already upgraded. deal three additional damage and get eternal. okay, okay, okay. i mean don't mind if i do man. shop is very important for us.
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21:29
now as much as i want to play echo form, i've also accepted there are some circumstances in which i can do it. i mean, take 19 damage or take 14 damage. i'd love to have an echo form out there. let's... i mean, am i insane to double up on a strike? it just seemed better, to be honest with you. because i don't want two dual shadows, or dual... i don't want two consuming shadows and then i'm evoking two orbs at the back every turn. one is enough, man.
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22:06
could have been better, could have been worse. we want darkness. it does seem like a hologram that brings back a darkness could move the needle for us. i will pay you 50 gold to upgrade my starting hand. 50 gold and we get a nice cup of tea. don't mind if i do, man. a little cold snap on the end. i didn't mean to use it on that enemy. that's my bad, but maybe i could just kill you and then feel a little bit better about the situation. you still cost one, but you cost zero. that's right. okay. now we did take, well, we took
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22:44
19 damage on the first turn. the great news, and it is beautiful, of course, is that we can earn that back with blood vial. it'll just take the rest of our lives. now i'm gonna be smart here. i'm gonna be also very narcissistic. i'm gonna let you know that i see that nunchuk's ready to give us more energy, and i'm gonna let the orbs kill you so we can go into the next fight having it ready to go. we need more orbs. give me cool headed. don't overthink it. we need cool headed.
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23:12
oh, the tents, my lord, the tents! you simply must. and then, to remove poor sleep, and then also add in some glass, because we need the orbs and we're not overthinking it. now we're freaking talking, man. look who's talking tua. you know what? we can rest at the campfire anyway. obviously, if we could find a way to get some extra energy reliably, that would be nice. but whatever you play gets played twice. you should.
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23:55
we should go buck wild on you, man. order was all scuffed. we're taking 18. we're not taking 18 more damage because we evoked the darkness orb that freaking killed you, man. we probably want to evoke another darkness orb that kills you. that'll do it, man. i think we pass. i don't want the deck to get too bloated. i think we got a long way to go before that is gonna happen, but better safe than sorry, maybe. other heuristics, this fella again.
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24:38
okay, so skills are like, skills hurt us. that's beautiful. that's lovely. i think one way or another we're going to evoke one. so why not just play the charge battery and just evoke the one at the back and then we can just keep putting one here. hope you know honestly that's pretty freaking good. we're going to evoke the one at the back. you're really tough to play around now man.
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25:10
you're extremely annoying. i'm gonna leave a darkness orb rather than dual casting it. i might regret that, but i mean we take more damage if we dual cast it anyway. and we got two darkness orbs still up there which i... oh, you do still... no, you don't get extra energy. that was from the nunchuck, man. we need an orb to protect us. okay, good. good. okay, now i got five block to take six more damage. what a joke, man.
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25:45
and we have to dual cast to have any chance. and we're actually going to kill you, which is crazy, because we're going to evoke that as long as we don't play zap. reptile, trinket. i mean, brother, we need some defense in the deck without a doubt. i mean, can we run ice lance? i mean, can we afford not to? i don't know. i don't have answers to any of these questions. aura calcum's pretty nice though. obviously, we rest. and then maybe smith and
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26:17
nice lance or maybe a hologram to not exhaust we have to fight in a lead anyway, we might as well fight it now close to the campfire is so tough because like you obviously okay, well, you didn't know it's not tough. you play echo form, because you have to to have any chance to survive. and then you play a leap and you play your strikes because your strikes are actually good and we're not even we're not even taking that much damage. now you got to be very, very, very careful here because you have echo form.
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26:52
so we want to double up on stuff like this. lots of energy for the next turn. yes, it's fairly likely we have a turn where we draw a bunch of daises, but it's okay. the double focus is like the only thing that makes a lick of sense for me here. 32 damage. obviously things are getting a little spicy, but a doubled up ice lance kind of crazy. you're actually dead and that went very, very well. give me a boot sequence, man. i say that as a canadian. how about
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27:32
7 damage to all enemies, evoke all your orbs twice. the problem is my darkness orbs are not gonna get to pop. and we really don't channel too many of them. it's the three from the power and then this one comes around now and then. and buffer is like obviously just really good. although less so against enemies that hit multiple times. but i think i'm gonna stick with the old tried, tested and true. and then give me a doubled up on that one. okay, don't be a fool.
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28:06
stay in school. i'm gonna dodge this elite man. i think we got pretty lucky with the last one if i'm being honest. okay, your handle. this could be a new personal best for us man. sad to say but could be true. and then, i mean we have to evoke one. that's okay because then this will hit every enemy which is good for us. and then this takes care of you. we get extra strength so obviously we should have popped it earlier but what's done is done. you have not woken up yet? you've not woken up yet. you've woken up.
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28:49
i don't know what i'm doing. we've not played an echo form yet. so start with this, because it's, i guess, obvious. one day we'll use aura calcum, you have my word. and we're evoking the orb at the back, that's very important. i mean, buffer and darkness is huge. you get the damage from the new darkness orb, but we also get to preserve the one at the front. i mean, a strike is gonna happen. ice lance plus the darkness orb gets the kill, okay? hold on this.
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29:28
wait, what does it seems like it never upgrades anything. it never upgrades anything. you don't need to play boot sequence. huge man. that's huge. double toxic. not huge. not awesome. not swag. like a strike. maybe it's still swag. i gotta think about it. cause consuming shadow. please tell me consuming shadow doesn't quite get a kill but it doesn't need to. you get stuck with one toxic which doesn't even matter and then you gotta be dead to orbs man.
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30:10
i'm kind of stunned. it's starting to come together here. we get to upgrade. i mean, it does seem like at some point we're going to want an echo form. darkness just hasn't hit for us. echo form not exhausting for sure, man. but we also just want to draw a turn one so we can get its effect immediately. oh my god, it actually came to pass.
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30:37
huge. maybe you should hit the one that's doing the most damage, but that's just me talking. now we gotta be careful with our power usage, because we don't want to double up on consuming shadow, i think. life's been going better for us when we've not done that. let's double up on glass work, then play a consuming shadow. now we got two darkness orbs, we're only evoking one per turn. we're also taking a buttload of damage.
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31:11
i do feel, i mean there's a lot to like about an ice lance, don't get me wrong. so that's what we're gonna do. now we have no darkness orbs, which obviously kind of stinks. but we also took no damage and did a decent amount. you have to double up on buffer. it's just science, which actually is four buffers now that i think about it. that's a very good point. let's double up on charge.
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31:49
turn around and face you. i think right now it's more about acknowledging, i mean the enemy scale which sucks, but it's about acknowledging that as long as we have some buffers up, we're playing with house money. so it's about generating as much block as possible. basically it's about power is what i'm trying to say. so we double up on charge battery, some glass work out there. maybe hologram, get another glass. get a little bit of aoe damage right now, make hay while the sun's up.
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32:19
i have a hard time believing that we would be well served by adjusting anything right now. i'm gonna stand right where i am. i'm gonna look forward to getting some darkness orbs out there though. but i mean, with an ice lance available as well. i think we like an ice lance first and then, but then the darkness orb's gonna be the last, you fool. it's okay, it's okay, you're on one hp. we're gonna have one, this is going great, man.
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33:01
i would like to take no damage. we should... we want to get to at least 15 block. i'll still go double cool headed. surely a lightning orb or something is going to take you out. don't make me turn around at the last... you'll be dead to something. you're doing 20 damage evoking this... no matter what, unless we have a focus, you guys will be then one focus, okay troll.
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33:37
whatever. oh my god, the math worked out because we evoked one. i figured either way we're losing one buffer on that one, but it turned out that that was not the case. this to me might be a double darkness situation and then the glass work is going to kill you because it's going to get evoked and then we can afford to focus on you anyway. didn't really do anything with the energy, don't get me wrong, but now the darkness orbs are ready to go, man. a dual cast goes crazy and we got one? that was a really good fight, honestly.
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34:10
now obviously there's something to be said about creative ai, man. in the game! in the game! i think i can do it. it's gonna be tough to get all this stuff played, but if we can get the echo form out first we'll be happy we had it. at the start of each combat put a random power from your draw pile in your hand. it's free to play this combat. yeah, that's a good start. that's kind of like mission critical for what we're trying to do with a bunch of expensive powers. i was buffer is literally the worst case scenario and it's still really really good.
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34:45
so you know the game and so do i. we want to get to 26 blocks so we're saving both of our buffers and then we play it. oh it's looking all right. it's looking like we can get our heart broken by who the heck is this? what have you done to the door maker man? it's interesting right because you're thinking to yourself do i even have to play an echo form against these enemies? i might be able to get away with playing none echo forms. obviously we got to hit you that's a given.
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35:19
we'd be taking 10 damage if we put up none block. if we put up 10 block, we would be taking 5 damage. okay, i can live with this. but what are you gonna... maybe we're gonna be taking a little bit more because i'm gonna take a risk on that one, but then compile driver comes in and draws a bunch of stuff that would have been awesome to play next time? yeah, we took... maybe we took 8 because i apparently struggle with basic math. huge. what a strike, man.
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35:58
looking like team canada against south africa, what a strike. but seriously though, can we be serious for a second? it was a heck of a hit. and then, well i don't know anything about soccer like all canadians, i mostly discovered it a couple of days ago, but you can't just be passing it back and forth to the goalie over and over even when we had markstrom and demko working as a tandem that wasn't working out for us. they just don't get it. this is what i'm trying to say, they just don't get it. so you had to go so that this hit you.
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36:28
and hit you it did. and then we'll might as well send one more around man. and then you know what? a little bit of block never hurt anybody. i still think this could have gone worse. now blood vial is like the secret mvp of what's going on here. oh my god a second darkness. okay bonnie prince billy. they're picking up what i'm putting down. will oldham type stuff. kelly rye chart. old joy. feel a lot better now. you know what? do you know what i'm talking about when i say these words to you? no, no of course.
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37:08
no, it's my bad. don't even mention it. but all of a sudden, if i start talking about iron and wine or bright eyes, oh, i didn't know enel was in the kino. listen, kid, till the room stinks. i don't know what that's supposed to mean in that context, but if you're at a bright eyes concert, the room probably stinks, but i'm not sure if it stinks as bad as the microphone from what i've heard, which is... and hopefully he figures it out, but it just came to me in a dream and it had to be said. we move on.
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37:48
bonnie prince billy people look it up. will oldham. the end of old joy. not old boy! the spike jonze movie that was so rudely remade by park chan wook. i forgot i had echo form. i'm kind of wilding out here. four block, huh? that seems good. what are you? you're not even you anymore! who are you? okay, the double buffer is crazy. plus it reminds me of casey affleck. i got a double buffer.
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38:28
so you come back to life like a hundred times. alright, understandable. seems wise to kill you. then you come back with what? with more hp? a new axe bot is summoned in its place. i'll summon an even larger man. is that what you're trying to say to a guy like me? how about a double darkness? remember the name of the game? preserve the buffers, man. buffer? oh, buffer not quite preserved. but alright, these darkness orbs are getting ready to do some work.
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39:07
now remember we don't want to double up on consuming shadow. i think we want to compile drive, smack you around a bit, two of those. i was gonna say, you owed me another orb. you're kind of freaking me out when you didn't give me the other orb you owed me. and then i don't really care how much damage you do. let's double up on some darkness orbs here, man. and then put some glass there to defend it. you'll evoke the glass and then you're cooked, you're cooked. and this went okay.
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39:54
it's kind of all coming together, man. it's a tough call. i mean, ideally, i think we would like to go to as many campfires as possible. whenever you play a power channel of lightning, obviously tempting. i think, oh, we've already gotten rid of all of our base, because all our strikes are eternal. that's right. okay, cut a basic defend. add a glacier. you just, you can't feel good about skipping a glacier is mostly what it comes down to. early consuming shadow.
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40:34
i think this is like a thanks i hate it type situation. you have to, it has to be done. we actually shouldn't be complaining. i think that that's kind of awesome for us. now in theory the darkness orbs could be really good at taking out the aoe. no matter what you play buffer first though. even this i still think this is good even though we're about to take a little bit of damage. we still have three buffers remaining. you can get good value out of the darkness orb by punching that one.
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41:12
13 damage incoming. i mean, you know what it's all about. do i even need to say it, man? as long as you protect the buffers, everything's free. similarly, like there's, i don't want to play ice lance. i get that it's 50 damage and it'll also do, okay. well, you know, when you put it that way, when you put it that way, i could probably be convinced to play double ice lance when it, when it does almost all of your hp in a single shot. okay, sure, man. yeah. yeah. oh, if you insist. that was good.
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41:48
i mean the decision to almost not play it was not good, but eventually doing the math was good. okay, i mean buffers are given. it's just so much better if we get, we should pop this by the way, but it's so much better if we get echo form before creative ai. but i mean even here where i mean the buffers are protected. that's something and then like,
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42:20
being able to play... nope, not gonna happen. i was gonna say being able to play an echo form while there's a little bit of buffer protection on us. i mean, the debuffs are about to happen, man. okay, the ethereal i don't mind. obviously, while we have the buffers, we have to play freaking echo form, or like, because we've done no damage. like, the order in which we've drawn the cards has been catastrophic for us right now.
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42:52
we're about to lose buffer. i don't even think it's like up for discussion. we can at least get some ice out there. and now we're at the point where we're like, we don't even want to play echo form because it's too late to be useful. now would we play it? of course we will play it. don't be ridiculous. we have to play it. we have no choice in the matter, but it burns you up a little bit is what i'm trying to say. and i mean, now i'm like, i don't think we can play it. i don't think we can. we may just die. whenever you play a power, gain energy.
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43:33
okay, okay. well if i play this i have one energy but i play this and i go... if i play this i go to one energy. that can't be done. it clearly just cannot be done. so we have to glacier to have a chance to stay alive. and then we uh...then we have to die. then we have to die. what? because my deck sucks? now i have to...now i have to lose the game? that hardly seems fair. well anyway thanks for watching. hope you guys have enjoyed it. if you did click the like button. obviously it was a great deal. it was pretty good until it wasn't.
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44:07
thanks for watching, i'll see you next time. bye.