We take Defy every time until further notice (Slay the Spire 2)
Northernlion2026-06-01Slay the Spire 2
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0:00
gamers, you're not going to believe this. i almost won ascension x as a necrobinder. i had time to play one run last night in my free time while my kid was doing her bedtime routine. let me show you this because you're not going to believe it. run history, died as the necrobinder on the first boss of a20. my deck, you can put the... find a way to put this into like a turn simulator.
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0:28
i generated like 50 souls per turn, zero cost draw two cards and i had the power that was when you play a soul a random enemy takes nine damage. so i was playing souls and going ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba ba
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0:46
this thing right here, the thieving hopper, removed my haunt. and i couldn't do damage. i didn't have enough attacks to do any damage. i checked every shop. i searched every shop to find another haunt and couldn't get it. otherwise we would have completed everything on a10. but i will say i'm kind of popping. i did beat a20 on the bike as well this morning as the watcher. but still, it felt awesome. let's transform.
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1:15
let's transform a strike. okay, i mean that doesn't necessarily mean anything. that doesn't mean that we're guaranteed to win, but that is really funny. that's pretty funny. i think we all get a bit that that's pretty freaking funny. the downside is that obviously we have no souls in our deck right off the bat, but we will have souls in our deck at some point presumably.
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1:49
he's trying to keep oste alive. i like the idea. i might actually be blocking the seed. there you go. so i can't kill you. i'll just take as little damage as possible, i suppose. oh, you live with one because i forgot how to do math, bro. i forgot that 17 is... 16 is one less than 17. yeah, can somebody check that? can somebody check that for me and chat gpt really quick? honestly, i think a wisp is the easiest card to fit in without knowing what the archetype is going to be.
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2:23
i'm gonna go crazy man. i don't think we need the gold. nah, i'm gonna take it. we should play uriski. yeah, yeah, give me a relic for 8 hp. dreamcatcher, when you rest add a card to the deck. could be nice. if we're being forced to rest anyway, could be nice. i just thought that with spoils map is essentially like kind of a curse. i thought maybe it would be leaner to keep the deck as tight as possible but
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2:57
i think if i mean 600 gold and then ideally getting a shop like right after it would also be pretty awesome. this is man but another hot no no you got to get something that gives you souls because it'll help you deal so much damage. okay, so grave warden i honestly was very impressed with this card. you gotta go. i was very impressed with this card on that run that you will never see because it wasn't recorded but take my word for it. you know what brother?
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3:31
i think i left myself in a rough spot there. it's kind of embarrassing that i still don't know how to deal with the corpse slugs effectively, but is what it is, man. thankfully not taking damage. that haunt becoming innate would be huge for us. and then getting more grave wardens, maybe a reeve or something like that. i mean, defy is a crazy card. i'm willing to give it a try here. love seeing a grave warden. don't need any more blocks. save the wisp.
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4:04
play defy, little bit of damage. oste lives, it's a bit of a long fight here for sure. haunt is big. oste lives. that won't last forever. but geez, getting quite strong man. hit you for nine, put up as much block as we can. another soul, very nice. another defy, crazy good. let's wisp on this turn. hit you like that.
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4:36
i think this is actually not that bad right now. another defy, crazy tech. i thought i had one more energy, it's my bad. grave warden literally necessary. doesn't really matter what you play this turn cuz we can't punch through the block anyway. minimum of two turns left would be great to get defy. my god, we got it. still gonna take a little damage. 16, you're doing 20. we need to hit you so that we could possibly kill you next turn. that's probably how we minimize the damage taken.
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5:12
it didn't work. but next turn, surely next turn, boom, looking for this. that was really good. i'm not 100% sure that i like any of these as crazy as it sounds. i think i could settle for one drain power for now, but i really just wanna get more cards that generate souls. no cards that generate souls is crazy, but i'll take a second haunt and
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5:42
grave blasting back something, anything blast, i just can't say it anymore. i can't because i just think of biden blast over and over but i think we want, it doesn't give you soul plus. no longer exhaust could actually be huge for us because they're really the only thing that should matter to us is like soul generation. a bag of prep amazing obviously. and then i guess let's start upgrading these. i'm a little wary of the fact that we're not getting like any
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6:18
well, first of all, we're not getting any other soul generators, which is extremely annoying. but also we're not getting any card rewards, which is why i'm gonna buy one here. i'm gonna rest and hope we get a soul generator, nothing, no soul generator. honestly, having some aoe could go crazy. probably the most uttered catchphrase that i have in the slay the spire videos, but it's freaking true, man.
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6:45
we'll put two weak on you and then it's like, what do you play? put some souls in the deck. once you get your haunts out there, you're gonna be loving every minute of it, man. nine damage, not a big deal. get your cards upgraded here. we would like to, i think we want a grave blast defy back for now. for now, and then play another haunt if we can. it's literally one of the bottom two cards in the deck. you gotta be trolling me.
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7:22
man, if you are not a defy believer, i hope that you're believing it now. look at how well we've done against these elites so far. you come out here, you give me defy, i play defy against you. we just block cuz we're gonna kill you with souls man. it's literally going to happen. no two bones about it, mate. 12 damage, upgrade two cards in the discard pile. ideally, we'd reach a point where we're generating like more than one soul per
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7:55
her shuffle, but no guarantees. 72, you're frozen? i shouldn't have gotten you that turn. okay, you get one turn off. we're probably gonna suffer one major turn, but a defy would go crazy and we freaking got it. holy cow. and then grave blast another defy just to keep you protected. i understand almost all of our damage comes from souls, but you being weak for another turn is also big. holy cow.
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8:28
i mean this is a testament to how good this deck is man. we did not take very much damage on that one at all. i know it seems crazy. i think you take nothing even though enfeebling touch is crazy good. i just need to generate more souls, two common cards that give us souls. none of the common cards give us souls, am i freaking out man? and i have to take two. i mean a wisp can still do something.
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9:11
i don't know, i'm taking another graveblast. i don't have a good reason for it though. ethereal draw three cards. fetch draws another card. i'm actually flabbergasted we've got no other means to create souls. with all the opportunities we've had, no other means to create souls is crazy. i'm gonna take fetch just as a drawing card. now what do we do? stall until you can play every haunt that's ever existed. also play no defense. oh, but we have to play
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9:49
we have to play a defy if we get one. yeah, otherwise we'd lose it. okay, is what it is, is what it is, man. it only sucks cuz we lost the van brace, everything else is okay. it's a grave warden, grave blast, grave warden play to get a couple of, each one of those souls is to draw 12, 14 damage, bro. and we got two souls in there, defy on them, soul on them, draw grave warden.
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10:21
no grave warden? okay, um... play a bodyguard and a strike and then upgrade both of them. a five very necessary. grave blast, bring back the five. love it, man. now he is gonna weaken us, so we really... we need to do damage. yeah, we need to do like a lot of damage. and generating one soul per turn is like not gonna... it's not gonna do enough. that's where we stand though.
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11:03
i think i'm gonna... no, you play the soul. no, you leave the soul, you play it later when you can actually do something with the energy. you need a defy, you need a grave warden, and then upgrade them because these are all... and you even upgraded your soul, okay? legitimately, we might be cooked simply by virtue of the fact that we find it so hard to deal damage at this point of our lives. soul me.
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11:36
defy, grave warden. you're not even attacking next turn so we don't have, well, we do have to play defy otherwise it'll exhaust. grave warden, very necessary card. i do no damage! i do no damage. only our souls are gonna do damage, bro. well, play them. at least they do a lot of damage. don't generate that much block but you need to do damage. nine damage in game five block, perfect. grave warden?
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12:16
absolutely enormous card. our defends literally defend for one, that's not so good. grave blast, first draw. well, you would definitely play bone shards. don't kill me, not like this man, because the run is good. the run is literally good if we could just get one more thing that added souls. do you see how good this run would be if we simply had some souls to work with? deal four damage? that's not going to do anything man!
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12:59
i'm dead. i'm dead. i can't stop you. i can't stop you because i do no damage because i didn't get anything that generates. they hate me. they hate me. that's okay. we try again. i'm telling you this was a legitimately, like what they've done to me is devastating there. it's devastating what they've done to me. random rare. let's do it. shared fate. lose two strength. enemy loses two strength. could be interesting. could be an ost y type angle.
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13:31
not so good against aoe, but i mean it's the first enemy. let's try not to cry. let's start doing some damage to the big lad because i think that the structure of the fight is that they start attacking and then they all attack on the next turn. not awesome. well, we should do something like that, kill you and then take the strength off. we're only losing three hp. it's not that bad.
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14:09
ideally, you would be hoping to maybe at some point draw like a little bit of defense because your deck is just attacks and defense. but like what do i know? it's bad sequencing life goes on. it's still like this this run. it has a good start. i think even though that the order see this is a card that would have been amazing. this car would have been amazing. if i just had one of these in the deck, we easily kill the lagavulin. we go insane. we go insane on the next floor because we have spoils map in our deck.
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14:47
honestly, i don't know what to add. i do like sleight of flesh. you could go sleight of flesh and then just try to do like a doom build or something. it is a good card, i think. it's just a little slow as they call it. i used to call it expensive, then i realized real knowers call it slow instead. hmm, loses two a strength. smack ya? smack ya, then make the enemy lose a little bit of strength. you're obviously dead next turn.
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15:24
okay, now you're dead. and then the idea is, well, we're building into oste slash doom right now. i don't know if that's an archetype that makes sense. i don't even know if archetypes are really a thing in slay the spire 2, but doom is just like the easiest debuff to consistently apply, i think. obviously, i mean, we'd be happy to take defies and stuff like that as well given the opportunity, but can't kill you. can get by only taking one damage.
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16:12
i'm still, i apologize because i'm sure it's laborious to hear about. man, oh man, that last run could have been so good. it could have been so good. this is what we want though, okay. and i think you wanna dodge elites. that's just a snap pick in my opinion here. you wanna dodge elites till you get a couple of upgrades. this is an awesome aoe with sleight of hand in our deck. sleight of flesh, i should say.
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16:48
like get debuffed, take damage, get debuffed and also put yourself on a timer, you're closer to dying. and then you summon an enemy, boom, negative pulse, guess what? you're dead. now you can see, i'm starting to feel like i'm understanding the necrobinder, which is a scary thought. i don't really mind at this point if you add a curse to my deck, cuz we probably won't see it. we probably won't see one more shuffle if i had to guess.
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17:23
we're at the point where the scourge is doing more damage than our attacks, which is crazy. the bilitate is literally just a great card. i'll take it and then build something around it. don't even troll me. don't joke, lad. i think you literally take these two. it's even more aoe damage. and then i think this could be big for us, man. oh, it's not one cost. they just take more damage. still, still... i mean, more... this is gonna be the main engine we used to kill. probably worth upgrading.
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18:02
two cards in the draw pile upgraded, okay. definitely feel like if this got to two week it would be so much better but draw two cards also huge. another shop. we can't, we can afford dance macabre but that's not really like what we're going for. enemy losing three strength, really good on enemies that hit multiple times. my god, it's an aoe boss.
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18:32
i feel like for once we're actually like we built accidentally the right deck to take out the boss. i think we take shroud as well. and then the question is how confident do we feel? i'm gonna take a crazy chance man. and i don't do this as often if anything or that often if anything, i probably rest a little bit too much but then we use a potion instead. see if you get a crazy power and we did and then draw.
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19:10
shroud is a card we're gonna be happy to have played. we don't have vulnerable or weaken. so i think you just play a defend and it's kind of like, we really want our negative pulses out there on the next turn. sleight of flesh very important, but i don't know, deathbringer pretty important as well. it's tough because i would like rather not die. you gotta throw out a little bit of weakness there.
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19:48
my god, they did no damage. the weakness was absolutely the right play. you need a negative pulse, which i think in medicine is like a really bad sign. i think we got you in a good spot. let's make sure you're cooked and you're doing 10, you're doing 19 damage. put up a little bit more block. this is looking really nice so far. shared fate obviously on the boss, two negative pulses and then smack you around a little bit.
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20:23
well, this will be an interesting test because we didn't even play our second sleight of flesh which is a great sign for how this deck is going that we're doing this well even without having the second one but deathbringer is like a core card absolutely has to be played and then just don't take any damage. didn't have to rest really good upgraded a deck that's good aoe like we're cooking something up man.
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20:49
i mean it has to be. neurosurge is interesting as long as your hp never gets too low but seven damage and any debuffs on the enemy go to all other enemies which will also work with both sleight of flesh being oh no we only have one we just got one from the potion but still. so this is more summon coded. driftwood is interesting. we roll each card reward once or card rewards can now contain cards from other colors. we really want to see as much doom as possible. i think we got to take some ethereal driftwood
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21:23
now i think at this point, we gotta be doing combat in the hopes that we get. it maximizes our use of driftwood for one, but also theoretically puts us in a position where we can fight as many elites as possible, get as many rewards as possible. doom equals block, more doom or seven attack, it's got to be more doom. it even does more damage. what are you trying to steal? deathbringer? i can't let you get away with deathbringer, that's just it can't happen.
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22:00
can i get i need to draw some i need to draw some defense. please? may i draw some defense? you're trying to escape. obviously, i need that not to happen. you'll attack damage three times to stun it. well, i'll tell you that's not gonna happen. unless it will. and then we get our card back! yes! okay, and then our reward. what do we like reward wise? i mean, i think scourge is pretty good, man.
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22:45
scourge is kind of what we want because when we get our powers out there it'll be doom draw a card or two if it's upgraded gain three block and then do like 22 damage or something like that. so there's there's a lot to like about i don't think that warrants a reroll necessarily. little death bringer into a block potion. we definitely do not need flatten in our deck anymore, man.
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23:14
we share your fate, of course. we played none of our powers, which means we're probably about to take a bunch of damage, which means we might want to dodge some elites. 15 damage, pretty not good. on the other hand, you just have been stunned. oh, and you're cooked! not that bad. not that bad. w speed potion. i just don't think, nah, we need it. we literally need it. we have huge defense problems, which is why
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23:53
we want to take defect cards and hope to get like ftl maybe. we can reroll them too, holy cow. bulk up, lose an orb slot, gain a bunch of stats. we do get an orb slot by the way. i mean, i don't know if shadow shield would really be worth it. we don't really need that honestly. hyper beam can go crazy, especially with no orb slots to really get debuffed.
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24:30
i don't think we really want a leap. let's reroll. charge? oh, but beam style is a debuff. so we should probably take that. although charge battery is mighty interesting. i really think you might want charge battery even but this would do like 22 damn no, because we only have one slight of flesh, man. that was from a potion earlier. we're just getting our butt kicked. i think we need the energy in the block.
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25:02
if this shows up early, it's pretty good, but i don't... it's a little... little optimistic ass. i was the thinker though, for sure. don't... don't kill me. can i get... i was just gonna say, can i get some aoe? we're... we're less good at taking out single enemies, more good at like aoe situations. now let's hope that that proves to be true here. i'd also like to draw my powers earlier if possible. no powers. no powers. give me whatever you can give me. i think we take seven off this.
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25:55
oh, the misery. okay, this is all right, because you double shroud into a deathbringer, take only a very small amount of damage, and then sleight of flesh does exist, which is nice, but you pretty much have to play hyper beam, man. hyper beam is like vault, it just like, it bought us a free turn. and then we die? and then you're telling me after that we die? no, you wouldn't. hit you, because we need to kill you.
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26:42
debilitate and strike won't do it, scourge on him. 21 doom in a bunch of week. i don't even know if this does it man, 27. we live. you're not attacking this turn which means you're gonna die. but obviously i'm not feeling too good about myself. funny animation at least. i do think wisp could be the play. god man. man. god. man. man. man. lose strength. i'd like you to lose it again but i know that's not how that works.
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27:17
should have played our strike first as well. okay, 22 damage. 22 damage. that's bad. that's not good because we have died and there's nothing i can do about it. well, i think we had two runs that honestly if i was judging these runs, these are both 8 10 wins. just didn't shake out that way. sometimes it's not your day. for now, thanks for watching. i'll be back tomorrow. if you enjoyed it, click the like button. also, if you're new here, subscribe if you want to see more in the future. later.