All we need now is Shake and Roll (Slay the Spire 2)
Northernlion2026-05-31Slay the Spire 2
69 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers that last one sticks to my craw a little bit. i really thought we had a great poison build brewing. oh my god i'm having a nightmare situation where i just realized we took pails tears, but didn't use them at all i took a completely oh my god. we all we would have had so much more energy. ah
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0:17
no, i'm okay. it's funny that you are gonna possibly be watching this over a day later having read all the comments and i'm realizing it like six days before the video goes live. there's a little humor involved there. super crucible, man. okay. love it. on the like it, love it, gotta have it. it's not as good as
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0:49
getting a random rare that's amazing, but i think it's really good. so you hate me? you hate me by not giving you didn't give me any blocks, so obviously you hate me. unleashed, it's the 7 plus 12, not enough to get the kill. okay, so we have to do it like this and then hope that we can kill you next turn. i could do 12 damage of course, so that's obviously not gonna happen. we take three more damage. then now, starting now, start okay, we still can't kill you. we can take two damage.
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1:27
and then we're gonna be able to kill you. okay, that was horrible. but my card reward, retain summon 5, oste, heal 7. you know what, man? i've never really tried it, to be honest. never really tried it. so this is a perfect opportunity for it to show up and we can evaluate whether or not it works. it looks like we're kind of putting ourselves in the category of big oste. sometimes summon can be hard to come by, though.
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2:09
especially, and healing oste is really hard to come by. the max hp is a nice bonus too, no summon, but flatten makes sense. grave warden, i mean, he's not bad either, but some damage really hits the spot. i'll go ahead and add clumsy, lizard's tale! double chonk chocolate relic! what do we got, man? clumsy defend strike, just the way we drew it up.
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2:43
kill you next turn with a block and then an attack. keep building big oste. wait, this build has got something now and we still got one more card reward to freaking come, mont. it has to be rattle. for each other time he's attacked this turn, sure man. i like invoke well enough even though i don't think i've ever won with it. i like playing it. yes, that doesn't necessarily mean anything but take two damage. it's okay, i feel so much, i think i play so much better
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3:23
with a lizard's tail in my pocket, man. it makes me play the way that i should be playing to begin with. i think we'd rather... we need to kill you, so let's have rattle go off twice as much. it gets a kill means we don't have to block. it was the right play. we have to kill you, but i also... i don't want to take more damage than is necessary. you're doing 16 damage? that's perfect for a guy like me. we are going to need to hurt you pretty good though. you're scaling a lot faster. i don't know if you've ever lived long enough for me to notice that you've scaled.
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4:07
so i can do 16, which will take you to 22, and then this would do another little bit. i think this is one, unfortunately, this is one where we have to start here so we get the flatten for free, which then at least allows us to play a defend, and we're taking none, which is a huge win. as long as we can kill you this turn, which we can't. we're not gonna use a triple block potion to block nine damage though. i think the optics of that are just no good. our damage is actually pretty good.
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4:42
we don't really play ethereal cards. i don't think we need any of those. i think our damage is fine. 99 gold for 2 steady. okay, that's big. you want to be able to hold a flatten and you want to be able to hold a rattle. that seems huge. you know what? i mean, replay 1 on a defend is also really good. especially early. but we'll get... wait, we don't really need upgrades. none of these cards benefit that much from being upgraded. we should enchant the defend with spiral.
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5:20
and then rest because our other cards are basically just the starting deck. they're low priority upgrades. the chest is going to be empty. now let's, this is crazy, but let's upgrade the defend that has spiral. i really think you lose five hp, get a great colorless card.
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5:45
panache isn't really gonna work. flash, flash's steal is fine for a guy like me. and then rest again. and then hopefully the dream would be we do well enough against the elite that we don't have to rest. that's fairly unlikely, but huge. cuz then you get to play unleash. you can hold flatten, which you should. you really shouldn't play anything. we're chilling. honestly, i'll play that against you to keep you on the multiples of 15. rattle, you don't have to play. does nine damage to nothing.
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6:26
brattle isn't even that good against this enemy, but oh my god, oste lives. he lives with one and now we pop off. we literally don't even, you know what? you save the flatten because you could just use it next turn instead if you need to do damage, which we do. are we okay with oste dying here? i think we are to put them on 10 hp. the fight went so well. the fight went crazy well, man, against this enemy nonetheless.
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7:06
okay, right hand hand is exactly what we want to keep it ticking. we don't re gurya we're not really obsessed with. reason being the strength that we get from gurya doesn't aff right. doesn't affect oste. but it might be better than upgrading like a basic what have you.
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7:38
and we wanna do like this and this, and then rattle hits you pretty good. we take one damage, oste dies, but that's kind of what he's there for. and then you die, my god, our deck is good right now. sure, man, i mean, that can change by the next floor for sure. and we have lizard's tale, holy cow. i think you just wanna keep upgrading. we basically don't do damage. oste does all the damage, man.
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8:07
i don't think calcify is that good. i think we're in a situation where it could do some work though. so all of these are useless. we don't even apply a debuff, man. we don't apply doom. we don't play ethereal cards. so i mean, fair enough, i guess. you hate me. i guess we don't have to attack you. it's obviously some time to flourish. you should just play it. now we want our big attack turn. we kind of got it.
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8:47
unleash is crazy here. wait, this is actually really, really good. pretty as it may seem. do that so oste stays alive, maybe to block some more in the future. he goes to 20. oh my god, he goes to 20. he goes to 25. and keep as much of his hp around as you can because he's the guy who's doing all the damage. save your flatten for the next turn. oh my god, the deck works. it needed a little potion support, but the deck works, man.
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9:33
you play bodyguard first. can i say it so you don't have to? you play bodyguard first. whatever, man. oste lives. as long as oste lives, i don't really care. because he just does this. hi yah! you play bodyguard first, by the way. transfigure is the only thing that makes sense. but what do you put it on, man? usually it would be like on a power. it's pretty good on calcify, maybe. now remember, if you get pale's tears, which we don't, but if you had... oh, we clone a car. clone replaces the enchantment, by the way.
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10:22
so we couldn't put it on flatten or rattle. we could put it on spur or calcify. we don't really want, i don't think we want it on calcify. maybe you just ignore that this time. you take one additional card per turn. hard to accidentally screw up, which is important for a guy like me. and also, i think we want to be on an aggro elite path here just in case.
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10:58
yeah, put me on that possible three elite path, man. also, really good because our deck is combo based. these retain, i mean, crazy play? save this for a future, maybe save this for the turn in which you put your shield on so i can break your shield immediately and ruin your life. yeah, that seems pretty smart, man. that seems uncharacteristically smart.
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11:36
i mean, i can be an intelligent guy in some domains. i make some mistakes from slate aspire. i'll give you that. no doubt about that. fetch is exactly what we need. it draws cards. we need to draw more cards. really good first turn. we'll hit you. this is exactly... we need this to hit you three times. so we'll go off on you and then you. it's going to hit you four times, but still, we better off... no, no, no. this is right.
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12:18
i'm starting, this is dangerous, i'm starting to believe. i'm starting to believe it's got a certain je ne sais quoi. obviously you need to die. nine damage, we take two. taking two damage is not even that bad, man. crazy idea, transfigure this, but let's just simmer on it for a second. you know what i mean? for now, on this turn, oh my god, you make the card cost more, it brings back right hand hand. it's not that great of a synergy, i think, but it's something to consider. omar oasti attack, or i go to the valley below.
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12:58
there is obviously also a part of me that's like why wouldn't you just transfigure a flatten? like you could unleash, transfigure, flatten. it costs one but it does 24 damage twice. then we take one damage. we've taken out one of the worst fellas already. the enemy that scales must be the next to go. this honestly, this doing 18 damage is like exactly good enough for me.
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13:32
and let's get oste building here, man. i think we have an absolute heater of a deck. i do need to remember and i had forgotten, i'll acknowledge it before you do maybe. you guys are on your a game a lot of the time. 30 damage will kill you. i'll acknowledge that we still have lizard tail too. so we actually should be playing a real aggressive. i think it's none of these.
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13:59
a block solution would be nice for sure. i mean, one upgraded spiral defend is still pretty nice too. almost wondering if like a transfigure on fetch isn't the play, but let's just start with the draw. maybe a transfigure on bodyguard, man. even brought back right hand hand. so i really want calcify out there. i think we had to do it. calcify is so important so we don't get overloaded with toxics. i don't have a gun, man. i don't have a gun.
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14:57
i think hear me out. i'd be happy to use a duplicator potion here. we take one damage that surviving that turn was big. oh my god, we drew the oste attack. i was hoping the oste attack would draw another oste attack, but that's okay. hit you with this. you're freaking dead lad. you take three. not that bad. not that bad. summon before you play unleashed at least. really good. honestly, really, really, really good.
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15:35
i do feel like a dredge is kind of key to bring back oste attacks for one huge rattle turn. i think this is one of the rare decks i actually understand the way to play it. this one should be transfigure. okay, hear me out here. it should be right hand hand, transfigure, calcify so that calcify brings back the right hand hand and we get a free lunch out of it. and then you want to block early.
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16:11
you wanna just bring back all your zero cost attacks and freaking go crazy? we need to play it. we don't have block, bro. we're unboholding to the block that was. yeah, yeah, we're gonna be doing that. so you unleash, dredge up all your zero cost attacks, draw, hit him. my god, he's dead. we didn't even use our potion. i don't think dirge is the play. but dirge giving you souls, man.
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16:56
we just don't, i worry we don't have the energy base. we have lots of zero cost stuff. you just don't play it. don't play it. you don't like it. don't play it. don't start nothing won't be nothing. this is also probably the worst enemy we could fight here. but apparently if you're gonna win, you gotta get through them anyway. you double up on dredge? no, man, but you gotta play it. we don't have any other gas in our hand. please draw, rattle or calcify. nothing, huh?
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17:53
it's all right, we need a wombo combo at some point. if this uses lizard's tail, so be it. there's some must plays here. you must play this. rattle retains, flatten retains. you probably go in here then. poke for the kill. makia. rattle hits for 45. that doesn't kill you. that's annoying. actually, maybe it's better that you're alive so i'm not on such a clock for you. you need to get hit for 11.
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18:44
it would take everything. oh, it wouldn't take everything i got, captain. because we could get an out if we draw an attack here. now i gotta do like 30 to this fella. ah man, we're chilling. you need to play that. we literally make it and we don't use lizard tail. ship in a bottle is good. venerable tea set good. we don't apply debuffs to enemies, sorry to say.
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19:17
i still think, i do think he rest though. it would be awesome to keep that lizard tail for the 810 boss. ice cube, sorry. ice cube, in case you didn't know what i was saying. give me some block for sure. you're gonna add a bunch of bs to my deck. i don't think anybody would dispute that. i'll still play strikes. i mean, i'm gonna play cards against you. we got some draw, we got dredge too. there's some stuff we can do here. we played calcify, so we'll play poke.
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19:57
you don't have to play rattle. we could instead go for, we could get a four on this. okay, so this is obviously good. but this is better as a kill shot because we're gonna get a bunch of zero cost attacks for the combo even though it's expensive to get it out there and it really is. this is gonna be big for us if we're willing to wait for the wombus combos. gotta send that out there of course. what else you got? unleash sucks that unleash like is part of the wombo combo but
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20:39
that's all right because we're really just waiting for dredge. should have body guarded, my bad y'all. for some reason i thought we'd be out of energy. so you're going to draw dredge, of course. dredge is going to two, three, four, five, six, seven. it's gonna bring back all our zero cost oste cards. we're gonna hit you, poke you, fetch you, draw another zero cost or whatever, it doesn't matter. play that and then, i mean the rattle ruins your life. not bad. vulnerable potion strawberry, that's big bro.
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21:13
i really want to defy. i mean, there's something to be said about vulnerability. we don't really need another poke. maybe a vulnerability is the way to go. random relic for vulnerable potion or... i'm not giving you lizard tail. that's crazy. i'll give you 100 gold for a relic and keep the... but the vulnerable potion is not worth 100 gold, man. every three turns, draw a card. bro, every turn, i already draw five cards. that seems really bad. i said what i said. not the fight you want to see, by the way, with no aoe, but really good defend.
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21:59
really good good friend for sure. okay, fat shautam king. palsify is the most important card in your deck. keep him alive. you can bring back the wombo combo with dredge next turn. wait, wait, wait. it looked scary for a second but we might... this... making our deck go... like proving that our deck can actually attack fast might be more important than anything else. this is huge.
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22:32
zero cost attacks from oste. poke, right hand hand, flatten. watch this. poke, right hand hand, flatten. you're already dead. oh my god, no, our deck is good. our deck is good. you're bad. you're bad. each turn does 50. we're not built for that. it's our last attack that does the most damage. we go for it because we have lizard tail, bro. and a single target enemy is exactly what we're looking for. first off, take your energy, double up on calcify, and then get ready to say,
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23:06
youch! flash of steel, poke, right hand hand, flatten, dredge, right hand hand, flatten, poke, you're dead. that's crazy. flex potion, not really that good because it doesn't work for oste, but still. and we need a defy, a defy in the deck changes everything. like a toothpick. we are fighting aoe boss, which is a little, little rough. i think you just don't play transfigure this turn.
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23:52
really would like to see lizardstale live till the a10 boss. would be so nice. you need council 5 if that's ever gonna happen. it hits you for 9 of course. we have a wombus compass dredge. we have an okay... we have an okay wombo. just bring back something you have no risk of playing. because we need you to die. and then this is a big defend. and then i don't want to draw a dirge again.
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24:30
we have two attacking on the same turn, which is really bad, but not the end of the world yet. unleash does nine. 27 is like the perfect amount of hp to see. what could you draw? you could draw a flat. you know what? i mean, it's rarely is this going to be better than that, i think. we still use the lizard's tail, unfortunate. i used, i did literally, it's a little hubris to use a flex potion. wait, this could be bigger. oh, um.
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25:22
literally this would have done this would have killed you this would have killed you i wouldn't have taken 11 damage it's hubris to use a flex potion to play one strike to deal three extra damage and then going it literally couldn't have been better than this we could we could live with friendship for sure. we don't attack bro. how many times do i need to say we don't attack? we don't attack only osti matters. it's transfigure calcify. i'm not even gonna look at what the enemy's doing i do not care. i mean so i mean we got to take a little peek
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25:59
okay, now that's big, 12 extra damage on every oste attack goes insane on rattle, which is what we should save flattened for. you can definitely play friendship. my god, i need to turn this way. you know what? we need to dredge on you, man. even though we could set up a wano combo at some point, we need to dredge on you because i absolutely have to bring back like, just do this for now. we drew rattle, which actually changes everything. now we may not play our defend.
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26:39
this does a hundred and something damage right up the leaves, man. well, you still, you probably still play it. but then we just hit you for like 105 or whatever right here. makes you feel like a lot less of a threat. i mean, if we could kill you before your first rocket came out, that would be nutty. what do you mean, if, bro? it'd still rather not take like 20 damage if i can avoid it. this only, this is like a block for five. you'd rather have it when they have more max hp. what are we drawing next time? we're drawing lethal.
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27:20
i can't remember if you get blocked. we have vulnerable though, we should be able to make it work. well, you know, if anything, souls is going to be important. oh, we just kill you. no, you know what? we turn and face you to lower your damage first. and then we kill you next turn anyway. i got five on it. no block. that's huge. because the souls are so important for setting up the wombo combo. this would do six. this does exactly enough to kill you.
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27:53
which for me is, and i know it seems crazy, but keeping the souls in the deck is better because we can set up a otk on the left claw, i think. i think. poke doesn't retain, so you play. you're doing 23 damage. let's draw. really good turn for us to be honest. literally chill on that. we're setting up. 23 damage. i'm chilling. i'm chilling. more than chilling. this is really good. fetch.
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28:47
great line to kill somebody with in this game. fetch. how do i play you? it is kind of 25 block, but like how do i play you? you cost so much energy, man. i almost feel like a second transfigure. maybe the play. i guess i play you off of the energy from friendship? then you do exhaust. they're all good, which actually makes it harder. i really don't feel like necromastery is what we need, although it is, you know what, actually it's exactly what we need.
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29:37
because it's aoe, all bosses right now are like single targets so we can do a lot of damage to them very quickly. this gives us at least a little bit of aoe damage. yeah, i actually i talked myself into that. i think it gives us more coverage. won't be too many turns where we take advantage of that, unfortunately. i'm gonna say it man. i think 999 gold kind of got diminishing returns. although we could buy it's like basically being able to buy three extra relics, maybe four.
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30:16
31 max hp. 31 max hp. there's a shop. there's a shop so early, man. it's a cooler choice. you know there was somebody in the comments saying something like you have a 999 cap on your gold, but like don't worry about them, man. don't worry about them. hit them. hit them. could be a big dredge turn. okay. dredge them up. that's very nice. let's go in on this one.
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31:01
obviously we're gonna be hit. who's 2 max hp? not that bad. don't both attack on this turn, that's beneath you. i mean, right hand hand rattle is like not that good. wait, yes it is. we can get a kill off it and then just get hit like pretty badly. then just get hit for 10. no big deal. honestly though, i still have a lot of belief in this deck. a lot of belief in the deck.
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31:43
it's like look at the kind of stuff we're capable of getting enough to here. the putrefy could actually pay dividends, man. now this shop, we should really just indiscriminately buy relics, i think. it doesn't happen too often that that's the play. i think this is one of those times. 19 damage. i mean, spur retains, so i guess you might as well. good potions would go crazy too. catch on them, poke on them. rattle kills you, that's big, man. i'd love to get to the point where it kills you.
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32:27
crazy plays man, crazy plays. some healing potions would go nice. i'm gonna use this just so you don't bug me about it even though it has essentially no reason to be here. give me a rattle and a bunch of zero cost oste attacks. another rattle, i mean, it seems like the more the merrier when it comes to rattle, man. okay, whenever oste attacks gain two block, that's huge. these relics are pretty cheap, man.
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33:08
i'm not 100% certain that this is any good. random card without replay in your drop? maybe throw a hidden gem in here, man. i don't know. fine. i mean, at this point we shouldn't be too upset about spending. now where's our next shop? buy our next shop if we live. and it's a spicy path. but if we live, we'll probably have like 1000 gold. we should at least buy two potions. that's at a minimum. i think you ignore the calcify.
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33:46
we already got one. there is today's decider. yeah, i'll heal for 10 hp. that's actually super nice. i also forgot that i have planosphere so i heal off of question marks. it's got me feeling a little bit more confident than i expected to be honest. definitely should have transfigured on the oste, but... or on the calcify i should say. something to this dirge. what's this? i think there was something to the dirge. you're doing 20 damage. 20 damage. 20 damage.
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34:30
every time oste attacks, you gain 2 block. we're not taking damage. that's nice. oste is staying alive. that's nice too. now you're gonna draw a bunch of slimes i'm sure at some point here. wait, big dredge? you need rattle and zero cost attacks? rattle rattle zero cost attacks? we can't play both rattles, man.
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35:17
till the very next day, dum dum dum dum dum dum. danny rattled away. but the thing is we can retain this rattle. you're still vulnerable. we still got a pretty good shot on this one i think. smack him around a little, draw an oste attack. my god, we actually did it. that was fine, man. probably rather have a dex potion to be honest. don't think we need another poke. we got like the perfect setup here in terms of oste attacks.
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35:49
i don't want to trade any of these. i don't want to trade any of these. i don't want shovel. i don't want to give up bone flute. so i guess i will trade bag of marbles, which admittedly turn one volna is not that important. reptile trinket gives us strength, which is basically useless, but i think the other ones are actively legitimately bad. and we're just doing our best to heal right now. poke on them. calcify for sure. might not be the worst thing to get a necro mastery out there. and then, i mean, i'll hit for 26. it sucks to lose a defy, but...
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36:27
we needed this because we needed aoe. okay, i can appreciate where we're standing then. it's a horrible turn, right? that's something. i don't know if it's any good, but it's something. you had two dazes. we need the wombo combo turn. so i think it's a turn where we have to smack you. hit you. hit you. little defend. how much is coming out here? 25? well, the turn kind of plays itself.
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37:16
we gave dredge replay, it might even be too many cards. that might in a weird way be actually kind of like a bad thing for us. and there's necromastery, this is the whole reason we took it. you need a little bit of that, well you know what? insane play, duplicator dirge for like 18 block or whatever and then we got a staggering amount of souls.
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37:45
which again, we're all just we're basically just trying to set up one big turn where we hit the fabricator like crazy. my god, they all died man. that's awesome. soul turns one card into two cards, which is like bad for us. like you want to replay two. grab everything you want off the first play. a poke, a flatten and a rattle. yeah, a rattle with replay. and then this more zero cost attack. sure, sure, sure, sure, sure.
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38:24
wait, it's kind of working. i don't think we need another flatten. i think the deck has a beautiful equilibrium as is. necromastery, this is a big necromastery turn if we can get it. and damage twice, devastating. that's all right, our max hp is pretty good. and we're gonna have another big shop coming up in theory at least. you need calcifiable, you should draw first. what can we bring back? we could bring back a big turn.
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39:06
but i think we also have good block. we have decent block. let me see, so 16 block. we brought back... reg would cost one, so you'd have to bring back this and this and then something you don't care about. hoping to draw another zero cost card or you just play spur which blocks five which is like irrelevant. we take a chance on it.
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39:37
we drew trash. wait, we get two extra block out of the oste attack that we brought back though. okay, that's something. you being cooked is good for business. well, preferably we wouldn't die. so far so half decent. not great, but half decent. i'm alive. we don't care about these. we go here and rest. so much better rest.
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40:21
we have to fight the elite to get to the camp. or do we do? we do, we do. but this would set us up so well, but then we've got 600 gold burning a hole in our pocket, man. one of them could be a shop. you have to take the chance. oh, it doesn't count? oh, it should count. there is nothing to count. start each combat confused. that's horrible for us. we definitely want this, this, this, this. we got the money. we might as well spend it on that. i can't buy that. we have too many zero cost cards. one more shop.
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40:52
all right we healed really well. add decay, get rid of exhaust on a card. it's very simple. dredge, transfigured we can just upgrade if we really thought it was that important. dredge is the wombo combo enabler. it needs it but we have to rest. we made it to the boss
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41:15
no guarantees. now, may i say something? the doormaker is the easier of the two bosses. i don't think the two decks is necessarily going to matter all that much. but with the doormaker being the easiest of the two, i would rather save the dex potion. i don't even know what... i think it'll make the greatest dirge of all time. i don't know what else we would do with it. by the way, it's a horrible first turn that makes me want to throw up. we got none of our powers. you need to play calcify.
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42:00
i'll simply, i'll simply dirge. don't play it. okay, really bad sequencing here. now we can't draw. that is not the end of the world. we'll still play attacks. we'll weaken you. you don't need to play necromastery. you could wait and draw it on a different turn. but if it's gonna be necromastery or defend, it should be necromastery. and that's really what we could have played right hand to hand there at the end. it's my bad, i hit the button too fast. all right, it's going very wrong.
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42:37
we lose energy when we play a card, which means this is not our turn for rattle, which means we set up next turn. are we really gonna go? we're gonna go for like a one turn rattle ko. that doesn't seem sensible, man. i think what you got to you got to play the long con and dredge back your swivel defend, which has literally as it hasn't even come to pass yet. okay, that's fine. grab a grab a bunch of zero cost attacks.
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43:12
play your defy and then play your zero cost attacks. not going great so far, i'll admit. this is our exhaust. play the cards that exhaust anyway. we literally need defense. get it out there. get it out there. at some point i'm gonna do damage to them. it's gonna happen. i guarantee it. smack him. he can't draw. wait, wait. yeah, yeah, yeah. that's the play. and then friendship. we should have had this stack up even more. but wait.
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44:10
okay, so we pretty much have to kill you this time. that's not looking too likely. if i'm if i'm being honest, we'll do what we can man we'll do what we can. i can't play rattle which is like my game winning card. well, you know what i honest i'm a little disappointed by the way this went down at the end of the day i thought we had a pretty good setup.
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44:36
coming in but the door maker maybe the order in which we drew the cards kind of kind of smoked us there otherwise, i thought we had the right idea for now. thanks for watching i'll be enjoyed if you did click like button. i'm so great deal of course grab your own in the future for now i'll see you next time later