Hang ten? I wish (Slay the Spire 2)
Northernlion2026-06-02Slay the Spire 2
50 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
i'm back instantly and i'm mad. i'm mad because i really, i felt like both of those runs we should have been, we should have been in there man. sentry mode at a sweeping gaze to your hand. i love it. i love it and i will endeavor at all costs to get it upgraded as soon as possible. mega crit, can we push the update that actually makes the cards you draw random instead of always putting your win condition powers to the bottom of the deck? i'm being so freaking for real right now.
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0:34
are you not clocking that i'm standing on business? i played the wrong card. i grabbed a bodyguard, muscle memory. sleight of flesh too expensive, add a reeve, not to say we're necessarily going to go soul mode on this one, but i do love to add a haunt in some circumstances. honestly, you should just not take damage. you don't need to play sweeping gaze, you should just not take damage. you played two strikes, finish the job.
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1:19
eight damage to all enemies, having one of them in the deck. i can live with that. remove a card out of guilty? yeah, yeah, absolutely. do me a favor, remove a basic strike. deal nine upgrade or the first time you play this card each combat gain energy. that goes on your wind condition power. wait, now we're cooking something up. what do you got for me? a hunt, oh my god. it's exactly what i wanted. and then just shove as many souls into the deck as you can, man.
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1:49
now make this...yeah, okay. also think when reeve gets upgraded it gives you an upgraded soul. like it doesn't give you two souls, it just gives you a soul that's better. it'd be nice if it gave you two, but it's nice that it gives you an upgraded one too if i'm being honest. sentry mode gave us energy back. huge. now we're talking. now we are freaking talking, man. you're literally dead next turn because we drew our win condition, but i'm gonna kill you swag style with the soul.
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2:27
and then we're gonna add it. okay, we're gonna need to sort out our block for sure. however, up to 10 block persists between turns. wait a second. and the potion belt. i do think we'd honestly love to get the reeve upgraded because then you'll draw into the other reeve faster which will give you more souls. they'll generate more souls, you'll get more souls.
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2:58
i don't know who has to go first here. this fight just kind of sucks. i guess i could toss a potion to take a little damage off the field and then still take a lot of damage. i think we just got to take you out. forget about haunt for now. we shouldn't need haunt to do 15 damage. and then we probably just like ignore elites and focus on the boss fight. i'd really like to kill you swag style. i don't think it's going to happen though. you should get bonus points for it.
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3:38
you have to respect borrowed time when it appears. okay, it only does eight. i thought it did. also, i forgot to mention, haunt doesn't, i don't know why i'm waving my finger like bernie sanders. haunt doesn't do damage. it literally removes hp, which means there's also a way to get around blocks. that's big, man. potentially. we do need some grave wardens though, for sure. okay, this is free.
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4:15
i really thought i was gonna save it for the boss, but i think you might need a buffer potion here. i think you might find it conducive, man. it sucked, actually. my bad. huge. huge. you have to die. i can't believe these guys are this tough. this does 11 damage. okay. bottled potential. defy is just an incredible card. it's an incredible card we'll be happy to draw a lot. particularly on turn one would have been nice, to be honest with you, but so be it.
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5:01
you know in your heart of hearts that like i can't mentally deal with losing this awesome run so soon. you can't kill me. you can't kill me yet. it would just it would be so cruel when this run is in its infancy and is just about to pop off man. and it really is just about to pop off like watch this and then put a soul in the draw pile then draw a soul. didn't draw a soul doesn't matter. drew a soul, mahjong style. i do love in fiebling touch who we fighting?
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5:39
stupid, stupid, stupid, we stand no chance, man. hey, you need to draw haunts insNLy early. it did not happen. shuffle them all up. pop a defy on him. borrow time. so at least purchase one of the, okay, now we need souls out there asap. souls, souls, souls, souls, souls, souls, defy, defy, defy, soul, soul, soul. we need to get the souls going faster. he's got too much slippery. do i, so i just die?
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6:24
i just die. i simply pass away because you do 30 damage on turn 3 and the first 9 attacks that we play don't do anything to you. it's insane! it's absolutely insane. we run it back as the necrobinder. it will work. i've been chasing the high of that run that was stolen from me on tuesday night, but it will work. i'm saying it's possible. right, hand to hand. okay. we don't have to commit to an ost build at all costs. we don't have to.
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7:00
on the other hand, wouldn't it be so nice? it would really hit the spot. draw unleashed and make this guy look like a fool. something to say about invoke in a situation like this. i would lose 113 gold to transform a strike and a defense into other stuff that's synergistic with our deck. okay, wait, early hang is crazy. give me 99 gold.
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7:37
which admittedly is ticking me off because it leaves me one gold short of being able to remove a card from my deck. however, with hang i'm like don't we want to just have a ton of draw and then because hang doubles the damage that hang cards do to the enemy. and it does 10 for one which is already like pretty solid but pull from below is also like a run winning card with ethereal to be fair. our next hang will do 20.
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8:15
i think we wanna go for like a hang build man just cuz i've never done it. i think a severance can work with that. get the souls whipping around so you draw hang more often. if you don't see a hang, which we don't, i'm gonna operate on the principle we basically just wanna remove basic strikes. i'm also gonna operate on the principle that i don't want this run to end right away. so i'm gonna rest now.
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8:48
and if we don't have to rest after the elite, then even better. wait, planisphere is great, some extra healing. hang doesn't necessarily seem incredible against you. because you explode into a bunch of enemies who don't really care. i think we play one just to see if we draw it again. we're doing 20 damage. i'm gonna burn the potion. should have played the bodyguard, but i'm gonna burn the potion to keep us going here. soul me? i think we definitely want
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9:33
to play hang and then at least get started on killing one. and of course we're taking the infection damage. honestly, just not having a ton of infections in the deck is gonna be awesome. of course, immediately after i said that we got like, got a ton of infections but let's make sure we're killing you. we are, i should say we drew the same two infections that we had last time. but honestly, i really like the optics of this cuz now we were gonna have them off sync on the next turn.
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10:13
in theory at least. okay, well i'm sort of flabbergasted at the garbage we drew, but we need the hangs to be whipping around a little bit faster to be honest. that's okay, we can hang to zero damage. we're really just kind of low rolling the draws right now. refer to not take six damage, but also you, can i kill you? and i have so much energy, holy cow, wait, we finished the fight here, master chief.
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10:54
and i think that might be the worst elite we could have fought here. so i don't think that that went as bad as it could have gone. upgrade a card or transform. let's upgrade some of the cards we actually play. i genuinely think, like i think our synergy is great right now. give me single target enemies. a single target enemy huge huge huge. this has got to go man. skill potion. whenever you play a card this turn apply a bunch of doom replay.
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11:31
okay, i mean, i don't think this is like that amazing. but i think of the cursed options we had, it's not that bad. 12 doom might save us a turn, you never know. can i draw hang early? like i'm freaking out. i think it's just a good guy move to have invoke always pay for itself if it gets drawn on the next turn. it just seems nice to me. like it gave us the energy so why not take the energy back?
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12:08
then draw into hang please. oh my god, it actually happens. so now if we could just put up as much, well he couldn't have killed you anyway, but we'll put up as much block as possible. give me a good relic man, give me a good card reward. red mask i think is pretty good. nine damage and a soul. and then you're gonna heal me. oh my god and more free loot and gambling chip? are you trolling? that's incredible! don't kill me man. i've... i've... i've done so much. ah dump it, dump it.
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12:41
i've been through so much. this is exactly what we need to see. and then you get severance out there and i'm like, you know what? no, no, don't draw, don't draw. save the soul for the future when you can draw into hang faster. we're about to give you a lesson on exponents, young pup. there's another one for you. okay, hang is coming around on the next turn. i'm telling you, it's gonna happen. no blocks, not awesome. you know what? i don't wanna take 22 damage. split them early.
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13:17
get the souls so that we get another hang. oh my god, we have so many souls. another hang, please. another hang. there's hang. 52 damage. we really just need one more. i would settle for a severance right now. oh! lad, you've done it. we're guaranteed to draw a soul next turn. please just don't kill me. oh, we can only play one card next turn. i think there's no means with which you could kill me. so we hit you with a severance to draw into hang. you're done.
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13:51
okay, now that is not gonna work against your average enemy, okay? starting on the next floor. so we need to figure out what we're gonna do. i mean domain would be awesome if we could find the means to play it draw one additional card i mean one additional energy is even more souls it's even more block it costs us three to play which is really tough if you get a borrowed time maybe undeath is like a really good blocker and
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14:22
you know what i actually like undeath here. a zero cost blocker that self replicates. it clogs us from getting hangs but as you've seen you don't necessarily need that many. enchant a skill with imbued. i mean it automatically plays at the start of each combat. black 3 on bound or 4 potion slots with random potions.
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14:48
i don't dislike undeath being played at the start. it's kind of like a side that only works once. the thing is there's just no skill that's better. and i really don't think flaktery on bound is huge for us. we're not really like an oste build. there might be potion slots, but little turn one defense, i don't know, man. i'm just gonna say you never know. i'm gonna say you never know. and we get to discard our whole freaking hand. right.
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15:23
now that i think about it, you probably don't really need a hang here. let's hit you and then get a bunch of souls into the ecosystem. and then you die in one hit anyway, let's hit you. we really want to put you under multiples of nine, i think. a haunt could also go crazy in this deck, i think. and i had the option to take one earlier and said no, but undeath is huge. yes, it's going to self replicate, but still i'm supporting it.
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15:59
let's keep you guys both in a dangerous spot. a devious lick, if you will. what have you got for me? another undeath. we probably do want to be a little cautious about how we're playing it. but for now, i mean, we're never going to be, with all these souls, we're never going to be that disappointed, i think, to be drawing like a bunch of zero cost blocks that are half decent. can i hit you twice?
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16:28
not really, in that case, well i can hit you twice but i can't get the kill. you know what else would go crazy? and i normally don't ask for this relic by name, but a letter opener would be really good, man. you just, defy is too good to pass up, i think. at least having a one of it. we're never gonna end our turn with no cards in hand. that's just not a thing that can happen. death march is kinda interesting. let's imagine we drew five cards. this would do 23 damage. yeah, okay, that's pretty good.
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17:09
i could justify that and though you might find it crazy, i'm also going to remove a card even though it costs basically the same as getting one energy every three turns. you giving extra draw is so potentially huge man. let's go, let's go. lose five, lose six, lose seven and get the core. every four turns draw two additional cards could actually be huge.
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17:43
we don't need to go to a shop, but we do we would heal five off of this i think you just take this path get to the campfire faster well, all of these are pretty bad for what we're trying to do. okay, 23 damage, right? i mean that was it was the way we called it. oh my god pull from below actually does something now to not good. i wouldn't go as far as to say it's good, but at least there's something to it. you need this. oh
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18:18
not drawing a soul seems like it seems impossible there. dude, honestly, summon 20 basically solves all of our problems. i guess there was only one soul, so never mind. it was far from impossible. we're doing 19. okay, we're already in there. generating more souls is gonna go hard. bro, you're literally stunned. your gasps have been flabbered.
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18:54
i'll tell you that i know at some point there's gonna be some souls in our deck and hang for that matter. we don't have that many cards, man. we have a 15 card deck. i think we could add a defile as well. make pull from below a little bit better and it's a decent attack that doesn't make us so reliant on hang. okay, but it being ethereal does pose a problem cuz it's not as core as our other cards. does pose a bit of a problem. yeah, okay. a block of any sort? no, okay.
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19:32
bodyguard defend, defend, defy, undeath on death. yeah, no, i was just checking something. wasn't for your eyes, young pup. five extra damage, i don't care. you don't have the stones to kill me, to be honest, right? cuz we're gonna draw hang here anyway. put the blockers up, hit you. right hand, hand, soul me, soul me again, draw hang, finish the fight. master chief style. panhalo style.
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20:15
sexy cortana. we don't really debuff, not enough to justify the cost there i think. it feels good to be alive to be honest with you. we don't need a defy on turn one. i love redrawing all these cards cuz then when you get death march, it does, i guess it wouldn't do 23 damage considering who we're playing against here, but you get the idea.
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20:47
you gotta get taken out. you think just a bunch of energy next turn might be the move? not the best floor for planisphere, i'll admit, man. probably draw first. put you... you die in three hits right here, so put you under a two hit threshold. hit you. hit you. hit you.
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21:25
you're still gonna be at a two hit threshold. so i think we gotta hit somebody else. i could take you to 19 is still a two hitter unfortunately, but i've got him out of sync as well, which is not what i want. that puts you under death march does eight. totally fine honestly. it's about maybe they're not out of sync. maybe it turns out that i don't know how they work at all. wait, this is crazy. this is awesome.
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22:10
once i gotta pause this, i'm gonna call for my mom. one moment please. well, that was a fun little side quest. it's been two hours. i gotta remember what we're doing. we had one moment please. all right, now i'm back back. sorry, i had demon voice cuz i got a jelly bean stuck in my throat unrelated to the errand. honestly, let's get some into and a little extra energy next turn cuz we gotta hit you three times anyway. there's one, there's two.
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22:48
there's three, there's four. let's just say close enough. i forgot what the deck does. it tries to play hang and as many souls as possible as fast as possible. and actually getting lantern actually feels kind of awesome. we want to have severance and undeath plays by itself, which is awesome. okay, sorry. i know you know this.
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23:14
i'm just getting myself back up to speed. wait, death march does 32 damage already. which is pretty good. and then you know what? let's summon a little bit, get a block battery going for the future. now this is the turn where ideally... oh no, we need to get through our whole deck. because you have to play a defy to keep it in there. we'll play an invoke as well to give us extra energy next turn. we need to have a big turn here, unfortunately. and we are not going to.
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23:51
that's not too bad. necessary play, that's really bad. at least we've broken your block. we take what? we take three? three damage, not that bad. i overstated how bad that was gonna be. neseverance out there is very nice. i know i'm playing real fast right now. you know what we could use? the card that does damage, scaling damage, based on how many
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24:18
souls are in your exhaust pile. that would actually be enormous for us. it gives us a second possible way to scale for the love of god. for the love of god. you wouldn't just give me a way to take less damage this turn or to get a kill? like a dar ethereal attack, for example? i don't think we need another one. we definitely need the rest. we have no choice but to fight an elite.
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24:50
we would rather heal first. oh, this is heal but combat. we get an undying out there for free. let's dump the defy. i'm gonna take a chance on this one man. chance immediately screwed. unless i could kill you. which i'm gonna guess is not possible.
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25:20
unless, it depends on what we draw, we can do 13. i have to do 17 damage with one energy. that's obviously not gonna happen. let's gain extra energy next turn. i really feel like we're probably in a tight spot. huge. let it fly. because we have to fight an elite off of the amount of hp we have right now at maximum. strikes me as a bit of a
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25:59
a difficult sell. you're doing 19 damage. i can at the very least get to 22 block. we really have to ice you quick though, as quick as possible because you're still doing 19 damage which seems, it just seems very rude if i'm being honest. put up as much block as you can and i can do
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26:27
i can do 14 plus 6 damage, which is not enough to kill you. or i could do that and at least get a soul and maybe you drew another on death, which has actually completely saved your life, to be honest. it's like the difference between life and death essentially right there, whether on this fight or on the elite fight, that was a huge save. and then crazy that unleashed doesn't finish the job. this finishes the job.
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27:02
unleash, drawing. i think you do eight damage, you go for the kill next time. i hate to lose the defy, but this guy doesn't scale himself. so i feel like we are at a low risk of taking damage regardless. in fact, we're at no risk of taking damage, which is awesome. so we made it through, i think honestly we got a little lucky with that soul play, but let's see what we got here.
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27:28
durge is just really hard to find the time to play. ah, you, huh? on the bright side, that's big because we really want to get hang out there as soon as possible. we have to hit you. we have to not take a bunch of damage. we will be taking a bunch of damage. there's only so much you can do to stop it though, man.
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27:59
okay, don't die on this turn. even if you have to play a defend early like this for example, this puts you in i'm not dying territory which is really nice. problem is whatever you draw is gonna suck anyway. unless paying would get like 30 damage. i think you just do that and then get the kill next time cuz whatever we drew we would have had such low, such low strength. now it's crazy that that's not the elite. all right, get in here, bud, get in here.
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28:39
oh, no, no, no, it's over, man. it's over. you're doing 8, 14, 19 damage. i think you just got to send it out there and get your souls out there. taking no damage is big, but we've got to keep it going, which is the difficult part. and by difficult, yes, i mean impossible, essentially.
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29:15
you're doing 28 damage, i got 18 on the field. i got 23 on the field, i can get to 28 and then we die. it's the gentleman's death with exact change. all things considered, i can live with that. but hopefully we'll be back with a little bit more of an inspiring necro binder run next. for now, thanks for watching. hope you've enjoyed it. if you did, click the like button. obviously, a great deal to subscribe if you wanna see more in the future. i'll see you next time. later.