They wanted me to eat humble pie (Slay the Spire 2)
Northernlion2026-06-03Slay the Spire 2
52 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers, it's a landmark day. we beat ascension x as the necrobinder. ooh, on stream. so don't be mad, but we'll still do it as a necrobinder. i just need a little break, okay? just mix it up. it's also kind of a crazy day for a beast like me.
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0:18
i beat ascension 20 with the ironclad on the bike, which means i would say ascension 10 as the ironclad is like built in and guaranteed man. am i realizing, am i realizing, will this ruin your life if i put myself right here so you can see the enemy intents instead of me always covering up the enemy intents? this might, i mean, i guess as like the, as the necrobinder, this might be horrible.
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0:43
because it would cover up my intent and you would just be looking at oste like the whole time but for the ironclad i think it's good there and probably the defect maybe it covers who cares oh it covers up an orb covers up an orb who cares um
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1:02
i really like shrug. i mean shrug and pommel, they might be like my two favorite commons, man. also, it's kind of a two for one special because they're both in slay the spire 1 as well. so whenever i like remember that i like using them in slay the spire 1, i'm like, oh, i should take them more in slay the spire 2. and whenever i take them in slay the spire 2 and i'm like, these cards are good. next time i'm playing slay the spire 1, i'm like, oh, i should take them. you know, okay, so colossus is awesome.
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1:29
if we're doing a vuln build, but it really does seem like perfected strike when we've had the fortune of having added one good strike to the deck already. one of the rules that i had for slay the spire 1, past a certain point at least, was like don't take perfected strike because you always want to remove strikes from the deck, but then when you add perfected strike, you're like, well now i don't want to remove them anymore because it makes my perfected strike worse.
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1:56
and it just in general, it didn't seem to have like a very high success rate. but i've been told, i've been told that's not the same in slave aspire 2 and that because of the existence of something like hellraiser, sure i'll take an expecto fight, which allows you to play a strike card automatically the first time you draw it. i've been told that it's actually a little bit more
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2:21
little bit more usable in slave aspire to let's put it that way everything seems to be going okay right now. look at that breaking even on an expect a fight. that's what you want to see not but we're here regardless had a nutritious oyster earlier feeling pretty good not for lunch. i mean like it was a relic in the game and still i mean at 44. yeah 44 hp is not bad i do like a stampede honestly, but i also feel like i
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2:55
i mean, i feel like a shrug it off. it's just we need some kind of block in the deck at some point, right? i'm gonna not go to a shop and i'm gonna get a little crazy. getting a lizard tail is like the greatest news i ever could have asked for man. because immediately i'm like, okay, expect to fight is getting to the point where it's probably gonna give us one energy when we drive, which would be extremely nice. i was hoping to draw it right there. i'm not gonna lie to you.
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3:27
what do you do? you're a debuff. you're not the one that strangles us, which is nice. hey, it literally is giving us one energy, but that's not what i meant for the record. what i meant was one energy and surplus of what it costs. so it turns out we're actually gonna get kind of like destroyed here. but again, it's not as big of a deal because of the fact that we have lizard tail so we can afford to be a little bit more aggressive. now, is this being aggressive or is this just kind of getting hit in the head over and over?
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3:58
remains to be seen. i'm telling you with god as my witness expect the fight will do something good i fully understand that it is not so far there will come a time when expect a fight is going to generate some alpha for us and we're gonna be thrilled to have it actually feel like having some here. i go. i'm slipping into the muscle memory again i was gonna say i feel like having some aoe might be important here, and it always is i
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4:29
honestly, i think i could upgrade the breakthrough. i have no other aoe whatsoever. it's not to say that in a vacuum it was the best card for us to upgrade, but having literally no other form of aoe changes the calculus for us, i think, a little bit. now let me think about this. hey, look at that! we got the energy to play all of our cards and it, for the record, does not lead to us immediately using lizard tale. we've lived.
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5:00
i would happily add another pommel strike. i'm gonna be a little aggro here, man. you know what? i think you rest and hope that you actually just clear the elite well. save the lizard tail, cuz this boss is a freaking nightmare, man. this boss is a dang disaster. i mean, this elite is also kinda rough to be honest with you, but the boss is like, i really needed that. the boss is next level.
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5:35
i'll tell you what, it looks like this is going to be lizard tale for us. that's fine. and we come back with 50 hp, which is actually pretty solid. we got sparkling rouge out of it. and another perfected, which i feel like could do something for us. a transformer, an upgrade. i'm going to stick with an upgrade and certainly
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5:58
i mean we have a lot of cards that i want to upgrade. i do think we have to rest just because we burn so much energy just getting through slippery here. i feel like a rest is very very necessary just to give us a little bit more i mean just because of what it does it gives us more hp. similarly you don't play a perfected strike yet it's not necessary. 30 damage
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6:26
not great bob. a certified not great bob sort of moment. next turn we could really do some damage if you would be so kind. i'm not gonna lie to you, it might be a little touchy here. i'm not gonna sit here and tell you this is gonna be, everything's gonna be alright. i can't promise that. that was a really good turn for us though and expect a fight proved that it's, you know, in the game for a reason. i don't remember if you attack next turn. surely you must.
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7:11
with no vulnerability, 32 damage? yeah, i was just gonna say with no vulnerability this seems like impossible to imagine how we would conceivably ever make it through this.
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7:24
if i may, and i say this at the start of every slay this buyer video when we lose on the first boss on a10, which happens every single time, i actually think that run was really good. i think we just ran into the nightmare boss for us because we play, we don't have any attacks that hit multiple times. to be fair, we could have seen immediately who we were fighting. okay, now you know what? why don't i just make it a rule? why don't i make it a rule? we look at who we're fighting and then maybe you'd make one or two decisions different. like we need some aoe because we're fighting the kin.
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7:56
what kind of strike can i defend on this one? i don't mind. losing max hp seems like the ideal situation when you're the ironclad. as long as you're getting some kind of benefit, not just for nothing, but as long as you're getting some kind of benefit out of it, that doesn't seem that bad. honestly, should have played a strike earlier, or should have played a defend earlier. i should say we were okay.
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8:19
i do love shrug it off. before we fight too many enemies, we need some form of attack. this is a... hey! i belong with you. you belong with me and my sweet heart. i'm a millennial. i know the words. i can say them. i actually don't know the words to that song specifically. and i cannot... i'm pretty sure that's the lumineers. i'm not 100% confident.
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8:50
and this one thing you need to know is people they can't decide how old i am because i know some people are gonna go sure and now sure you don't know the words to
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9:00
the song that i don't know if it's called. it's called hey ho, i'm assuming somewhere in there. but i was not, you got the wrong age of millennial by like just a little bit. now i'm not gonna say i didn't have friends who were saying, rock me momma like a wagon wheel over and over and wearing the like, you know, luffy hat and stuff like that. but they're slightly like two to three years younger than me. i swear it to you.
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9:28
we still need some offense, but there's not a whole lot you can do when the card rewards are not offense, right? oops, wrong button. i do think you need to transform on a strike. it became okay, it became something interesting. let's take, i mean, thrumming a hatchet early?
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9:58
i say early as if it scales, but really just to have like an attack that we can guarantee we get every single turn is kind of crazy. and then some aoe as well. give me a flex potion too, just to see like it might allow me to position myself more aggressively on the way up here. i would love, i always love to enchant a card with sohn, man. like the first time, like guarantee that you feel good about playing in flame every time you draw it because it gives you one energy back. that's awesome. i would, you know what?
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10:29
i don't actually think we do need to take six damage. i think we can take one damage and then you just get this back immediately and we're gonna get it back again next turn and then basically kills you. we could start to rebuild our hp through the draft here. twin strike with extra strength, it's a little something something. probably you want the inflamed just because you're definitely gonna play it. festive poppers helps us be aggressive here too. honestly,
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11:04
give me another potion and then use that as fuel to hopefully fight that elite. i know crazy play, right? we would pop this. honestly kind of insane. kind of an insane pick up there. 21 damage is so beautiful to see. we take zero. that's incredible. you know what i'm talking about? you know what i'm saying when i say these words? my sweet heart.
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11:42
i got guns in my head and they won't go. see, i've been exposed to these songs the same way you have commercials for paper towels, okay? this was not in my playlist. i was on groove shark listening to front words and other pavement b sides, okay? hear it's in my head and they won't go. i think having a mangle just so nice to draw against like big enemies, enemies that hit multiple, it's basically like a free turn.
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12:15
so that's a it's in heavy rotation right now because it's in the the commercial for the nhl playoffs in canada it kind of owns living in a country where you could just say like this is how it is the whole country over and then people will be like he's actually right like that's it's not like this is only playing in a couple of media markets we've got kind of like a model culture going here and
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at least for hockey broadcasters, there's like literally like a duopoly but the company that we see we see in sports and they got a you know, it's a hand in glove type situation. i think another inflame is the play. i don't know if you need to inflames but i think it does better than adding one sword boomerang and we can always add one sword boomerang later and be pleased about it. i think let me get we have a tremble right there. we took a tremble. i think another twin strike is pretty important.
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13:15
i actually feel like we're getting a little like, we don't have enough defense in the deck. so i'm gonna take one armaments. let's play it smart. this is about how confident i'm feeling right now. feeling like i got guns in my hand and i gotta go. be within my hand. i'm not gonna lie though, that song is pretty awesome for me to poop on. just my opinion, don't get mad. here we go. village. headbutt, what would we wanna bring back from headbutt is the question.
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13:59
i don't know. i think we're chilling on this. i think that we have a pretty solid 18 card deck. i think it would be wise to rest. and i think it would be wise to fish for your powers early and probably also play the strength potion. and then, i guess we'll just get the hatchet going, man. call me gary paulsen. his name was gary paulsen. you're gonna need a breakthrough.
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14:34
surely, you really, i mean the hatchet coming around often is so nice, but being able to get one kill and do damage to everybody. i mean, you can't put a price on that. i guess kind of ironic considering i think we bought hatchet in the shop. so there literally was a price on it. i'm gonna guess it was like 82 gold or something, but this does 18 damage. that's pretty solid, man. that's pretty freaking good. and it comes back next turn. let's make sure we're hitting you.
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15:08
you by yourself? i don't think you hit that hard. i actually think we're very well positioned, but i'll tell you, i am very glad we rested. now you've only got 18 health? mostly because it meant i didn't have to do any arithmetic here. i traded one upgraded card for the ability to kind of go like brainless mode. there has to be a world, because people keep telling me primal force is good. if it's good, then why have i never taken it? all attacks in your hand get transformed into giant rock.
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15:46
most against single targets especially that'll be really good start of your turn a random attack from let's give it a try man none of the other cards really jumped out at me his guitar is embers. so they've zero cost strikes. oh
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16:01
that are eternal. i actually think it's pretty good to, like, especially with a bunch of strength, to play a zero cost attack. it's eternal, not ethereal, keep in mind. but i think we've already transformed two strikes. maybe it's not the right play. also, we want to transform our strikes into rocks. we don't want to do that if they cause zero. if anything, remove four every time you shuffle at a soot. i mean, that's pretty tempting on us. i do like single path as well.
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16:33
soot is a zero, it's a status that's unplayable. we don't draw a ton. so we would cut like, well, we don't even know, we don't wanna do this cuz we don't wanna cut our strikes. we wanna save them as transformation materials. so i guess we will go golden compass. but i don't know, we're kinda building our whole run around this one card that i said i've never understood why anybody takes it. so i guess i won't be surprised if this doesn't really turn out that well.
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17:06
really would like to have more energy. i guess we can kind of solve that problem by getting an expect a fight it's the other thing is that it costs zero you don't have to be able to play the rocks after necessarily you just you need to get hit three more times well, bro, that's not gonna happen. so i guess i'm just gonna get my butt kicked there you're gonna steal my hatchet. have you ever considered like what if i don't want you to steal my hatchet? i feel like my hatchet is actually like a pretty decent card. i'd like to have it back and
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17:47
i mean dominate is like a winning card, you have to take it. we have enough vulnerability that i think we would be pleased to take it. for j seems sensible to me. 14 so we're still you're gonna be not stunned which sucks and i'm gonna take a bunch of damage which kind of sucks. i'll be the first to tell you i don't really think this is working out awesome right now. my god really by one by one.
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18:25
instead we take 16 damage, you should be dead this turn. if that didn't get a kill i was gonna cry for sure. i actually might have cried a little bit on stream. let's just get some rocks out here just to see them fly man. probably a flame barrier, sword boomerang good with strength obviously. but i was really hoping these campfires would be laid out in such a way that we wouldn't have to rest as much. but it's not the campfire's fault just to be clear.
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19:01
obviously mine, but well, my decks which is a composite of what the game has given me and what i've taken. but thinking how to get in there, how to do some damage to you. that's energy. i'm just gonna try to ruin your life. it worked and now i'm feeling a little bit better about primal force man. okay, expect the fighters literally what i asked for.
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19:32
we have an elite coming up at some point, so i'm going before our next campfire. so i'm gonna rest first and then pray for goodness here. add an exterminate or a squash. squash works better with dominate. i'd rather add probably neither, but what do i know? cheaper shops, heal 25, add a metamorphosis. i'd rather lose 10 and upgrade a card right now. giant rock plus even more damage. now first give me the expect to fight. we have serious energy problems.
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20:04
joss paper, every five exhaust draw a card. remove two cards, add normality. i think it's gotta be perfect fit. every time we shuffle, put an expect a fight on top. man, i'm going all in on this card. the start of your turn gain two, all enemies gain one. every three turns gain energy, every tenth attack does double damage. i mean,
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20:36
who am i against? i'm against the crab. the crab does have some multi hit, so i'm gonna say no to this even though ideally we would just scale faster than the enemy. every three turns give me some energy. i'm gonna go crazy. i'm gonna cut a basic defend. i'm gonna keep an ethereal curse because it exhausts itself. and then let me see what goes on here, man. i'm gonna macchia, dominate you. got four strength out of that.
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21:19
it's a little less than i was hoping, obviously. not a great mangle, i'm afraid. doesn't get a kill. gets you very close though. i think i'd die against these elites. you know how embarrassing it feels to die on a path that you chose for yourself, man? doesn't feel good. let me put it that way. doesn't feel good. obviously you have to go. wait, wait, wait. we're not taking any damage this turn though. and we're dishing out a decent amount.
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22:00
you're gonna come back in a turn, obviously. you do 13 damage. so we die. we die, but you know what? we have time to run it back. that's the great thing about the ironclad is even when you die, you run it back. now, we had no defense. all acknowledged, we had no block in our deck essentially whatsoever. but i'm not gonna put up with one un upgraded true grip halfway through act 2 in that shop. it's like that's not gonna get us, okay? that's not gonna save us.
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22:35
cruelty, vulnerable enemies take more damage. kind of a card we would rather see as like a late addition to a vulnerable deck. but notice i'm not saying bad because i think that the my two cents source, me guy who loses like a vast majority of eight. it's click that guy who misclicks in a strategy based game. i just feel like the,
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23:08
vulnerable build in a vacuum is so incredibly strong that it doesn't matter if you get it early or late. you can kind of force the build. i did want this as well, but you know what? it is what it is. i got gold in my pockets, but it won't go. spirits in my gold, but they won't go. i got gold in my satchel and it won't go.
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23:36
i can already see you're probably writing something, you're writing something like nl. i just got the song out of my head and now it's back in my head. curse you, curse you. you got songs in your head and they won't go. the lyrics in your head and they ain't right. dominate is a must take. and the taunt is really good as well if we could get it. i'll add the clumsy. dude, strike dummy early. i'm coming around, this is again how i know i'm getting a little bit better at least at slay the spire.
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24:11
the things that i previously thought were good and the things that i previously thought were bad are like getting completely reversed. so now when i see something that's bad, i'm like, oh my god, this is awesome. such as your strikes deal three extra damage. i think it's like stupid thinking. i don't like strikes. genius thinking, i have a bunch of them in my deck. because i have a bunch of them in my deck against my will,
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24:49
we should be stoked about this. holy cow, cruelty came through in the clutch there and it won't go. i think the number one is supposed to go next. you take 20 which will not finish the job. i would take two damage just to get a head start out here as well. does 18 damage. okay. does 10, does 20 damage. let's pause. and by pause, i mean block. we probably rest after this. i mean, we have no aoe.
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25:39
and this is still going, i would describe this to be honest with you, i would describe it as going okay. assuming we don't die and be made to look like a fool. if this was like the worst fight that we could possibly have right now, it could be a lot worse than this. let's put it that way. you know what? i don't think it's a good card. i do think it solves a unique problem in our deck right now. i think right now we wouldn't be displeased to draw it. let's put it that way.
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26:10
now this guy, i think of him as a little harder, but i also think of his style of fighting is like a little bit more our speed. i'm saving the energy portion. devastating, i'm afraid. and it won't go. 22 damage. i lived, buddy. i lived. nice try. please, please, please, please, please, please. you're going to kill me. you're going to kill me. hey!
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27:00
i just got regal pillow, the run was popping off, man. well, for now, thanks for watching. hope you've enjoyed it. if you did, click the like button. it's a great deal. we gave it a try on this. we'll be back again next time. later.