Is this a joke to you? (Slay the Spire 2)
Northernlion2026-07-15Slay the Spire 2
54 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers we're back. great run last time. great run. felt good i mean not the one with the defect but the one after it felt felt pretty nice man neil's fury that we i mean honestly now knowing that we can choose what car you haven't always been because but before it would randomly put some back right i'm not mistaken and then i'm not owned i'm not owned but some of these like obviously what i'm thinking of
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0:28
if we're being 100% with one another, it's crazy this doesn't kill you, but if we're being 100% with one another, obviously what i'm thinking about is these cards that add vulnerability. being able to double vuln and then bring back a card that gets like a trigger or a bonus off the vuln obviously seems incredible, but we don't know where the run is going to go as of yet. it could go in
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0:57
a variety of different directions. one thing's for sure, right now i've definitely mishandled the first fight. but the great thing about the ironclad, you can always just say with burning blood it comes out in the wash, man. well, i mean, dominate is just like, it's really hard to say no to that as your first card reward, i think, man. what is this? what is this garbage? i'm not even, whoop, i've clicked off the screen again. i'm not even gonna bring it back. i don't think there's any reason to bring it back. i'm gonna go for the early kill.
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1:30
no i'm not because i'm weakened and i'm doing 4 damage. i love to get aerobic acid though. aerobic acid, i honestly, and please do not let this become part of like the slay the spire lexicon because i can't validate whether or not like, i don't have any data to back this up, but to me it's a potion that feels like a free relic because it basically guarantees you an elite fight kill. that's the way i look at it. we're not fighting the vantum so maybe we think sword boomerang, we can wait on it a little bit.
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2:00
and then any vulnerable enablers here? yeah bro. i mean both molten fist and tremble, and we can afford both of them, are gonna need some more attacks at some point. let's remove a basic strike instead of upgrading to basic strikes which, to be fair, could also be really good. definitely could be really good as well. we don't have any defense so let's use our brains here.
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2:35
we don't need the strength from dominate to kill this fight. like this fight against these basic enemies, we should be able to get through it with the default ironclad setup. but it's nice to know for the future that we got the wombo combo set up. what about like a bloodletting? a bloodletting would go crazy. bro, i think a second tremble totally fits the malarkey we're trying to get away with here. i will tremble on you.
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3:11
and then i'll double that because i mean in this situation getting like five extra strength or six extra strength even i mean that would be mighty nice. now there is like an order set up here but like i still think let's just take that and do damage twice and then kill you. that actually worked out so beautifully. you know what if we're gaining a bunch of strength the sword boomerang would actually hit the spot. now let's put our theory to the test man. aerobic acid. feel no pain.
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3:45
certainly a set up strike. a shrug, i guess, first. i mean, these are like great vulnerability cards. they're just not doing anything for us right now. but remember, the point of the fight is not to gain as much strength as possible. the point of the fight... does this kill you? not quite. the point of the fight is to finish the fight and get a relic. so even though we only gained one strength, i think that was still pretty good.
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4:21
i mean the cards we got were very synergistic with what we were trying to do at least. my god, the sword boomerang doesn't kill you, but that's all right. that's all right. free elite in this case might have been a little bit of a stretch. i'll take the dominate and then kill you with the neos fury. now could we have gained more strength? yeah, easily man. easily could have gained more strength.
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4:53
we already have blocks, so we definitely play that. okay. but again, we're striking a balance between taking damage and doing damage here. kill you with that so that this does more. the fight went totally fine. i think we drew cards in a bad order to be honest. second molten fist. i mean, it's all... now it's in service of getting that big dominate on the boss, honestly. this card gains retain. i mean, 55 gold to make a dominate retain. seems like it comes close to making the deck.
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5:30
function a little bit better. we have to figure out what we're gonna do here. i think a rest and then a double elite is kind of in order. i wish it was only one elite, but what the heck is this? what am i supposed to do about this? one of those, one of those, and then a defend, i suppose. remember, we don't have to gain a ton of strength on this fight. i gotta hit you, man. i gotta hit you. at the end of the day, you die. that's good enough. you die when you run out of hp. write that down. that's big.
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6:23
okay, that's completely fine. fight is actually completely fine. i don't know how much better we could have done there. blood vial is nice. offering is a, i mean rage of course is good, but offering is a given here. nah, more enemies man. okay, a tremble, a dominate and then you look at this and you say okay, flex potion doesn't get us there. i guess we're taking damage. it is what it is, what it is, okay? neo's fury does 21. well, you know what? we bring these back. we do it like this.
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7:02
and see if we need to use offering. if we don't need to use offering, that's awesome. give me flame barrier. they tried to tempt me with some non defensive cards there. i don't think so, tim. now this one, you absolutely have to play it. go in early. should have dropped the flex potion even earlier. should have dropped the, we might have been able to take you to the break there. but you know what? i'll settle for four strength. i'll settle for you taking a bunch of damage here and we are in a really nice position to ruin your life. 21 damage.
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7:40
bring back the sword boomerang. hit you with the sword boomerang. next turn, draw sword boomerang again. may not even need it, man. definitely won't need it. this has gone completely fine. i know i keep saying it so much that it actually feels like suspicious now, but... call me crazy. i think we got every... i love the second sword boomerang, but i think we got everything we need except defense. throw some defense in here, even at my own expense.
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8:16
okay, we have no blocks. so if offering gets us even a single block, we're like that's well worth it. and then start ruining lives y'all. i think you start here because if we can get a, actually we don't even need to get a kill off of this. take the extra strength just because we had enough block. we didn't need to get a kill off it. and then 19 damage, your cooked lad, bring those back. it's really tempting to take a second blood wall. you know, it just, it only costs two
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8:57
great time to have regal pillow by the way. it only costs two is what i come down to here. it's gonna save you more than two damage in almost every situation. okay, i mean it's simple. you just we can afford to take our time a little bit here. you simply do not have to play those molten fists. this is the one time that it actually matters how much strength we gain because we could really speed up the fight if we get the the wombo combo. so
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9:27
i mean, you neo's fury, bring back both molten fists. that's not a molten fist. take damage this turn, tremble on him, molten, molten, and then a dominate. and now you've gained 21 strength. so like two really good attacks could finish the job. either way, i'll tell you full stop, we're not dying to steam. if you think that's gonna happen, you got the wrong guy. this could not have been smoother.
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10:03
29 damage. i mean, i don't know how much this affects our ability to heal after this, but we might as well. it's not a cascade deck. i think unmovable could really help us. it's really expensive, but i think unmovable could really help us with our defense and our offense seems pretty good. let me get test katara's ember free strikes that are a little bit better. the only thing i would have
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10:38
yeah, because even these attacks are gonna be pretty good, man. i think that those for zero makes it easier for us to play our expensive cards. and then take me to a shop. a relic, well, that's so nice, man. just calculating whether or not i need it. you should, you should play it for the tempo cuz then you can get like, i mean, we're soaking up like all the heal, but look at the position that this has put us in here, man. like that was mighty nice.
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11:16
i don't think we need another rage. it also has me feeling like we could be aggressive with elites here. okay, i like it. i like powers doing damage to enemies. maybe we just remove the curse unless we can get... actually, enemies starting with one vulnerability is really nice for what we're trying to build. i'm not too too worried about decay itself. happy flowers seems nice. stampede, huh?
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11:49
unmovable also does 8 damage to everything. and it basically gives us 5 block off of this, but we actually get 16 block off of that and then just kill you. dude, wait a second, we are cooking something up. is it the same deck that everybody runs when they play the ironclad? yeah. and it's awesome. i think you chill. we got a very well balanced deck here.
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12:21
we should burn a potion here no matter what. this makes you stronger, that's a criminal act. yes, and then we stomp you. obviously hit you twice. you need an offering. it's already paid for itself just by giving us the block, thankfully. what else could you bring back? i mean, you should just bring back two attacks. honestly, screw it, man. i'll double your vone. wonder if i could have killed you if i'd used the flex potion. you're looking mighty close to it. crazy thought.
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13:06
we don't need our, we don't need to gain strength on this fight. we just need to hit you a little bit. really easy fight honestly. juggling is interesting. i feel like it could be really good to get us more sword boomerangs. i think it could have a big impact. let's add it right away. iron wave, we can do better. it's not enough strength, we could do better. not an awesome turn, honestly, but we ain't going out like that. that's all i'm gonna say.
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13:56
now this, i'll go out like this. eight extra strength, i'll go out like that. it's crazy that you're gonna be a lot harder for us in the elite, but that's how the game's well balanced. it sounds like i'm being sarcastic, but i'm really not. you simply need it. literally just let go of my mouse one second too early, but you know what? don't mind that. puts you on a heck of a clock. love this. i'm gonna try not to play offering.
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14:31
just because i feel like the extra 6 hp is unnecessary for us. but it does depend a little bit on our draw. i don't think it does depend on our draw at all, because you're already dead. duplicator's pretty big. i'm gonna say you don't need anything here. pendulum could be nice. she don't really want to do a double elite path. you don't really want to do this, but it's really double or nothing.
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15:06
we've already passed the campfire unless we're gonna do none elites. the thing is vigorous eight is really good on sword boomerang, right out of the gate. but 10 max hp, it just has me feeling, i recognize this could take us like to 60 strength on a boss fight or something. but i feel like that 10 hp just makes me feel so much better about the potential elite fight, man. it really does. like it, totally okay with it at the very least. you're on eight.
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15:44
24 perfect, okay. so far so good. obviously we wanna see this dominate quick, but not too quick. taking three damage against this guy is nothing to cry about. just wondering, there are molten fists in here, not really. okay, dominate on them. might as well strike first so that we can bring it back. and then, well, i've opened my weather widget somehow. really, really good fight. we should not have been scared. it's embarrassing that we were scared.
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16:22
bloodletting will also amp up the speed at which we can take out these fights. it's gonna be a tremble? let's molten fist dominate like right off the bat, like that's a ton of damage man. and we're nine strength up. yeah, this feels mighty nice. a little greedy. and this is now, this is probably the scariest fight, but vulnerable enemies take more damage is so nice. all we need to do is have one really, really good turn of strength gain.
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17:13
which is now going to be impossible because i've killed you. well, that's unfortunate. vulnerable enemies state it turns out they do take more damage. they take more damage than perhaps even i had anticipated. i didn't leave myself any extra energy for a block. i think we'll still be fine. it's just a little, well, we kind of we cooked it up bad. we definitely want to gain strength. let's hit you.
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17:52
dominate on you. we get at least three extra strength. you die to one of these, i don't think that'll kill you. you don't die to one of these. okay, well. and we get another sword boomerang at least. these are problems that the pillow can solve for us. neo's fury bringing back sword boomerang and a free strike. regal pillow. headbutt's interesting for sure, but regal pillow feels really nice here. but we made it. we made it through the two elite gauntlet feeling pretty good.
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18:29
all that matters is strength. so you want like a huge vuln to exhaust a single defend, draw a bunch of cards, draw again. that's exactly what we want to see. you can only play one molten fist. no, no, no. because you just retain the dominate. i really don't want to get hit for 25 on turn one. but, wait, no, no. here's what you do. double it up, double it up, then turn you around and strike you. we're taking less damage. next turn, we open with the dominate and we get
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19:08
unless we get another molten fist, which was possible, but we open with the dominate. now we're 29 strength up. i'd be okay playing a blood wall here. i think that would be fine, man. i guess we'd rather, what do we care about doing eight damage when we're 29 strength up? use your head, use your head. unmovable, we already get a kill. bloodletting for sure, taking no damage. i mean, okay, now it's just about putting some vuln on you.
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19:50
i mean you couldn't have really asked for more than that. all attacks in your hand. we actually we don't like this because our attacks are really good and our strikes are free so it's only whether or not you want crimson mantle. i'm gonna say we i'm gonna say we do and then diadem maybe no diadem max hp by 31
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20:27
so we can't enchant, i mean i think all of these are good. we can't enchant our strikes with swift as fun as that would be. i mean bloodletting with swift goes crazy. offering is probably a little too much. but also max hp by 31 is just like, i mean i said it last round and we won. that doesn't mean that it's like destiny and it like what i said is obviously true. but it's basically idiot proof. like this is one that's impossible to screw up at the very least.
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21:01
iron wave you. strike gets the kill. we do still want to not take damage. i was too lazy to do the math. i'll just own that, okay? we don't need to gain strength. i think i could just hit you. neo's fury got copied by juggling, which is crazy. so literally, like, we didn't even get our wombo combo pieces and we still made it work and we got aerobic acid. i don't think we need stampede.
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21:28
a card that exhausts now has soul. okay, well, i mean this is a given bro, obviously. wait, i can't put it on dominate because dominate's already enchanted but still a molten fist existing to redouble the vuln. it might not be that good because we'll probably play the dominate first but i just got to think because we already have we got two decays. i'm going to divine three times. we definitely i don't even think we can get the relic.
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22:01
because this doesn't get it. i can at least get one card reward and a little bit of money. i think we're okay. honestly, i think we're okay. expect a fight is tempting admittedly, but i think we're all right. i never thought i'd say it. finally some combat. these are both two good potions, but i think we might as well use one, man. let's tremble on you. molten fissure. we get to save the dominate. the only... 20 block.
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22:43
i mean obviously we want the strength but these guys honestly they don't scare me. oh we played it anyway unfortunately. these guys don't scare me that much. case in point. i don't think you need to be too aggressive on those guys. bro it's just too much but a second dominate is very valuable. let's take an aggressive path here. i like the crimson mantle here. it's exhaust the curse. this really is? that's all i got? honestly i don't even mind because
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23:24
i mean 20% of this is like, we don't even need to play it yet but we will play it at some point. strike you? we can literally afford to take damage basically just to open up a potion slot i guess is what i'm trying to say. you know what, we got two dominates. i'll go up a little strength there. now on 96 i feel like i'm okay popping that bad boy. we still need this second dominate out here. to be fair, when it shows up this guy's days are numbered.
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24:07
like really, really numbered. 99 damage by itself, holy cow. i think we chill. the deck's looking good. i'm not getting so out over my skis that i'm like, we're easily gonna win. cuz we do have the aeon glass, which i don't, just to be honest, i don't really know how to fight it. but, might as well draw first, okay? they hate me. aerobic acid's gonna hit like crack on that first, you know what, man?
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24:49
get cooked. on that first elite fight though, i'll tell you that much. we do have our dominate now. this is a big one. need that. need that. you need to be dead. don't need the other sword boomerang. we're chilling. okay, here we go. strawberry, 128 max hp. really nice insulation to have for two final bosses, just to have twice as much max hp as you would normally have. i'm gonna start you off with an offering, just to see what we're cooking up. we're gonna need some block.
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25:26
then we can, one, two, three, four, five, six, seven. we can dump the aerobic acid, play an inferno. whenever you lose hp on your turn, deal six damage to all enemies, okay? double your vone to two, which is obviously bad, but sort of inevitable maybe? sorry, ghost of vanessa hudgens took over me. she's still alive, by the way. what was her name? i was gonna say she played linda in high school musical. i'm pretty sure
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26:02
pretty sure her name was not linda in high school musical. this troy, troy is definitely doing, we're all in this together. you know the one i'm talking about? you definitely, you know what i'm talking about, don't deny it. now i was too old for high school musical on the first go around, but my kid who is five is like really into it. that seems to be like the appropriate age for high school musical. and don't say, just because it has high school in the title, don't debase yourself, okay?
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26:37
say something like, well actually it's high school musical. people are not watching people. that's what you watch in middle school. you watch high school musical when you're in middle school to trick you into what high school is going to be like because you don't know what high school is going to be like. and then when you're two you watch kindergarten the musical on the disney channel to learn what kindergarten is going to be like. go ahead and take a tremble. i don't want to lose any more hp. that's why i'm watching the bucket list. i'm getting, you're always getting prepared for the next stage of your life.
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27:08
way too late to care about membership card at all. definitely love dumping a curse. you know what? you know what? a potion might hit the spot as we're destined to have one more elite fight here anyway. rampage. might as well. let's draw big plays. you know you need this. you know you need that. we probably play that. you get a dominant. you have nunvuln. we gotta do something about that, man.
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27:52
we gotta pump those numbers up. i mean, obviously you have to do that. this is a... his artifact actually puts us way on the back foot. that's kind of dangerous, man. you definitely want your best cards out there. i think this is still a non dominate type situation. it's crazy we're not gonna take damage on this turn, but... okay, now we gotta figure out what we're gonna do, man. unmovable seems like a given.
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28:33
you probably played bloodwall there. i don't think we don't gain that little extra strength. that's not worth it. we need to really swing for the fences against this fella now. and even moltenfist is kind of ticking me off. do we even have the vuln engine to get us? we don't really have the vuln engine to get us where we need to go. i think this might be the end of our lives. wait, wait, wait, wait, wait, wait, wait, wait. craziest juggling play of all time to bring some renewed hope to the situation.
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29:11
then bring back two molten fists, which will allow you to molten fist. molten fist. i really thought i was going to bring back one molten fist. now i understand why. it's okay. we're going to lose two hp, but we did go 29 strength up, which really has me feeling like we're two attacks away from finishing the job. i live, buddy. nice try, but i live. thank you, cloak clasp. thank you. strength down. i was hoping you'd give me pantograph for obvious reasons. give me another shrug, man. i mean, we're locked in here.
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29:51
76 hp is still pretty good. the only way it could be better is if it was 67. second, i got an important message here. aeon glass. every six cards you add a wither to my hand. calamity. an attack equals an attack. put a skill from your draw pile into your hand. there's always the possibility to put a tremble to purge through your artifacts a little faster. we also kind of want to play our trembles, but if you don't play your trembles, when are you going to play your molten fist? exactly, bro. exactly.
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30:42
it's got to be a tremble. it sucks that it exhausts, but i don't know i said that with the same cadence as like, i love my baby mama. i'll never let her go. like y'all y'all gonna make me lose my mind. you know what i'm talking about here? don't need to play anything else. we don't want to overstuff ourselves with whippage. we probably could have played one last card because of cloak clasp. i forgot about cloak clasp. need to purge this artifact man. important card, potentially important card, potentially important card. no block, but like i was going to say, what do you want me to do? i guess the answer would be player block.
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31:18
we have to bash, put a copy in neo's fury. now what do i want back in my hands? strikes, cuz i can play them. now we got another neo's fury in the deck that's actually potentially something, not game changing but something. cuz we gotta be very economical with our vom, like one vom to gain one strength. that ain't gonna do too much for us. 38, i mean literally i'm gonna chill on this. i'm not gonna play another card for no reason.
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31:57
32 damage has to be a flame barrier. i can't really molten fist you. i mean, i could dominate at that molten fist. that doesn't really seem like a great idea. well, you know what? if i had two strikes in there, i could neospherie two strikes, molten fist and double it up. but you don't have any voln on you. i need a bash for the voln to get started. or do i put one voln on you and then double it? okay, because i think actually this is the play, even though it is going to give us another wither.
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32:32
the whole thinking here is that now we're starting from one, so if i draw like three molten fists, we at least have some room to work with. well, here's what you could do. you get another molten fist. now you're up to four. still got a long way to go to make this dominate do anything for us. and the withers are only getting stronger. she shrugs me. you gotta chill. you literally, you have to chill. i'm going to die! i'm dead! i'm dead! i'm dead!
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33:07
i'm dead because they ate on glass. okay, but to me it was a really good run. if i may it was a really good run. for now thanks for watching, hope you've enjoyed it. if you did click the like button, it's a great deal. subscribe if you want to see more in the future. for now, thanks for watching. i'll see you next time. later!