I'm stronger than yesterday (Slay the Spire 2)
Northernlion2026-06-20Slay the Spire 2
55 lines transcribed from this video. Click any timestamp to jump to that moment.
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0:00
gamers welcome back. i'm a i ain't gonna lie to you. we're in a little bit of a slave aspire slump, but we're gonna pull the ironclad we're gonna figure it out. okay, we're gonna figure it out. screw it act one boss drops two relics i don't need i'm the ironclad. i got bash and strike bro. that's the way granddad did it back in 2017 when this game first came out that's the way we're gonna do it. that's the way dad did it. that's the way america does it and
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0:29
and it's worked out pretty well so far. remember that? tony stark. i don't know if i could ever conjure the sound that just came out of my mouth at will ever again. tony stark. maybe it's easy actually. don't drink that yet, it's beneath you. i like a thunderclap, but i really, really like a molten fist, man. and you already know me, man. i love a spiral defend.
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1:02
i could see the value of a spiral strike as well. i mean, with a vulnerable enemy, that's like 18 damage. certainly nothing to sneeze at. i was hoping to get a better draw here. life goes on, man. we take 11 damage against the corpse slug. should we just gg, go again? nah, i would never. flame barrier is kind of impossible to ignore.
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1:33
you will never be disappointed by having one of those in your deck. check this out. guy who actually uses a speed potion for once instead of letting it just expire in his hand. i know, i've turned over a new leaf. did you hear the way i said tony stark? and we immediately got the potion back and we got taught the deck is all on commons, bro. what happened to the music? let's just, we don't need to double anybody's bone. let's just get some damage out there. you gotta pay the price.
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2:17
why am i frail on every turn? every single enemy we fought so far, i've been frail the whole time. i don't have any aoe. the fight, it's never ending. the fight is never ending. how about on this one, we get ahead of the curve with a little flex potion and then we get behind the curve because you summon another rat. you know what? i believe nobody's summoning on this one. that's a dream come true.
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2:56
we take four damage. four damage is not that bad when you got a blood potion in your freaking pocket, man. i think i probably could have handled that better, but that's a good lesson to maybe take some aoe. let me get that taunt upgrade. and we're on the dang unterdax. i feel like we got a possible elite heavy path, man. i mean, we have a blood potion in our pocket.
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3:24
with a blood potion in your pocket, it feels like you kind of got to take a shot at the at the throne, right? you're doing 15, not that bad. a breakthrough would be nice here. thank you so much. one of those, you're doing 18 damage, we're putting up 15 block. it's really just a race to play two to three breakthroughs, i guess. the great thing of course is, and flame barrier, true. i said true to myself.
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3:59
it's still really good. this is a really good situation. we're well built to take out this elite. a breakthrough perhaps? no breakthrough. let's make sure we get a kill. 22 damage coming out, kind of annoying. but taking nine in a turn against an elite is not that bad. and taking two is not that bad when you got a blood potion in your pocket. so i'm sleeping easy. let's put it that way. book of five rings. even if we just get like one heal out of that, i think that's all right.
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4:35
i just like having a true grit to be honest. festive poppers, pretty nice. i'm gonna... i don't want to fight four elites. i don't even know if i could fight four elites now that i think about it but we'll see what we can do. you're not an elite. i was literally about to say this is the worst elite for us and then i realized the error of my ways
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5:01
so, i don't know about you guys, i probably wouldn't spend one of our best cards to do one damage to you and then watch the card exhaust. but i've turned over a new leaf recently. i'm glad we took a more, a less risky path let's say. because we're gonna have to rest. unless somehow you give me the opportunity to add like four more cards to me. or you give me a fruit juice which is actually pretty awesome.
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5:29
i think a thunderclap is beautiful. you heal 20% of 85 is, am i crazy to think? i literally had it in my head. it's probably like 20 hp. but do we have to fight two elites off? we have to fight two elites off this, we should rest. and then if we don't need it, great. we upgrade a card here in advance of the fella. never been happier to rest.
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6:07
you know what, save it. you don't need to do any more damage anyway, okay? exhaust the strike, literally good for me. strikes are bad, so you've made a huge mistake. two vulnerability is better than one vulnerable and zero damage. sorry, thunderclap, you kinda got mogged on that one. breakthrough is good damage. we will be hit, of course. there's only so much that a man can do, you know? 19 damage, annoying.
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6:45
i will use the blood potion to not die. i will not use it for any other reason. 12 damage, you're doing 28. we live. easily, i might add. another blood potion! and actually, strike dummy could be huge for us. and just throw a twin strike in there for the extra damage. now at this point, you should use one right away. mostly so i don't forget to use one. one skill per turn. never bothered a beast like me any less. mmm, breakthrough is pretty big.
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7:33
one skill per turn, i have to remember, one skill per turn. now we don't have to remember it. you know, i mean, it does work with strike dummy. i'm just worried, no, i don't think my deck's becoming too offensive. offensively good, maybe. come on, we can make it. don't be scared, carl. we got this. you're vulnerable. a great taunt, great setup strike. 30 damage on the twin strike. it doesn't get much better than that for a deck like this.
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8:15
double up on the vone, don't accidentally exhaust the flame barrier and then don't die right now. we take those any day though. i almost kicked my desk over. i almost kicked my desk over. we take those any day of the week. i like it, but i love this. and we've added enough, but we're still gonna rest. okay. can i kill you fast enough? i think i can work you over pretty good. even just... oh, we start with extra energy thanks to lanthyr. even just starting with four vone on you i think is pretty solid. then we only have to worry about the upkeep.
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8:57
that turn kind of ticked me off, i'm not gonna lie. but set up strike, twin strike on the same turn. set up strike, two twin strikes on the same turn. twins, basil, twins. yes, yes, yes, yes, yes, okay. i'm not gonna use the potion and the reason i'm not gonna use it is cuz we don't need to use it. we're just gonna do a lot of damage to you instead. you shouldn't need it, man. there's a possible lethality here but i remain unconcerned.
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9:39
38, we need like one block. one really good block, but a block nonetheless. and two relics, planosphere, okay, question marks heal you, and sturdy clamp. so we actually do have kind of like a pseudo block build. i mean, i use impervious all the time on a 20, slay the spire 1. turns out two energy to not take damage on a turn tends to be a pretty good trade, and it's better if you have some blocker attention. losing an hp when we have a way to heal easily
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10:17
gaining 8 paw. pretty darn good. i mean, i think there's two good options here, but i'm gonna go with the shiny new option. i was kind of hoping we got pale's legion. honestly, i mean, i like all of pale's options. i think we're kind of in sacrifice for relic range. and we need to get this shot, man. but we also need to fight two elites quick. maybe we do go... maybe we try it?
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10:55
it's also, it's actually a great path in the sense that it allows us to 15. let me think about this 15, 13. okay, so i got to at least kill you. i could kill both of them. that was a great turn. okay. pommel does work with what we're trying to do but we sacrifice. what i was gonna say is we're getting more card rewards on this path too, which is awesome. enchant an attack with corrupted. we don't really have that one big attack yet. so i'm gonna say it's a transform on a strike even though we have the,
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11:31
sure, man. even though we have the strike dummy, i mean, we're not gonna be relying on one cost, nine damage mardis for the whole game. it's just not gonna happen, man. it's just not with a guy like me. so we could have a couple of relics by the first time we go up against an elite, which would be really nice. and honestly, the hallway fights have been no biggie so far, so i'm feeling somewhat confident. a second molten fist is pretty nice.
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12:06
the sacrifice. you know what the first card you play that debuffs doubles its effect? actually crazy good on vulnerability. it's a horrible first turn. my god. breakthrough is set up strike. this doesn't even kill you. okay, well, horrible play. i was gonna use the setup strike to set up a thunderclap but then i saw i wasn't even gonna kill one enemy and i said, well, we don't need to worry about all that then. so this is the worst thing ever.
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12:46
should have taken them out faster or ignored them. i think you cut this, apply some vuln, lots of vuln. you know what? go in on him and let crimson mantle tank the other guys. maybe you'll draw aoe and get him out of the picture a little faster. you're doing 31 damage? can you get a life? i'm going to have to rest before the elite fight, man. what a kick in the teeth. i mean, spite would happen twice.
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13:29
is that even good? i guess it's probably good. otherwise, it wouldn't be there at the uncommon level. it would be like a curse. that was just a really poorly played fight. that was the first time that that enemy has really given me fits like that, i think. which i again, i commend them on making what i would consider to be a well balanced game. mostly i know it's well balanced because i keep losing. it seemed all right.
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14:12
hard to argue with a battle trance, man. now i know we could sacrifice card rewards, but i think we got two pretty good ones recently. all right, now two elites would give us strength, which is really, really good to know. horrible first turn, but at least we don't take damage. i think it's a beautiful molten fist. let's do some damage now while we have the chance. i love having eight block, i wouldn't say for free now that i think about it, but having eight block.
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14:46
very nice. get some energy back. you know what? one health for one strength. i suppose we could use that to exhaust some statuses too. it might actually be like the principle reason that the card is any good. i don't know. just don't know. so far this has gone pretty well. oh my god, we got to allow some block to persist between turns. the mad genius. we're gonna have a little more block that persists between turns. that's pretty good! candelabra and the sacrifice.
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15:23
i think in the interest of safety, let's go here rest and crash the game. all i can say whatever we were about to get from that node was going to be so good that it crashed the game. okay, here we go again. sorry, i got an urgent email from tommy bahama. start your day the tommy bahama way. who's tommy bahama? they make a really, really expensive hawaiian shirts. notice i die. i'm not a hawaiian shirt expert.
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16:10
i have under duress been forced to buy a pair of pants on vacation before so somehow i ended up on the mailing list. and by the way, they might be good. i have no idea. i couldn't tell you to be honest. i'm now going through that necessary moment of self doubt where i'm going, do i have enough aoe to stand any chance of killing these guys all within one turn of each other? and i don't have a great answer for you.
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16:54
i think you can't get rid of thunderclap just to gain one strength. the good news is they're all close to the same amount of hp, which is actually, it seems bad, but is actually good. we would definitely want to make sure somebody's dying this turn. not really thrilled with how that went down. we could have played the setup strike in a different order and maybe the situation would look markedly different, but the twin strike does do a lot of damage.
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17:25
i think the play is you like play a flame barrier, then twin strike one who isn't about to die so that they become easier to kill on the next turn. kind of an extremely high value thunderclap. and then all i have to do is do 14 damage to you on the next turn. and if that doesn't happen, we pass away. but it happened. that's big. so now sword of stone has given us three strength. three strength is pretty important, man. and we're getting another relic.
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18:00
eternal feather, pretty big. and then hopefully some stuff that gives us... oh, these give us hp because of the fact that that's rhyme, man. that's right. we would love to cut these two defends and take an ultimate defend. obviously don't take the enchanted one. more cards with strike in the title is better because each one of them gets a bonus. the man's thinking... he's using his thinking cap. let's put it that way. one of those... one of these... five? we don't need the bastion.
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18:36
and you know, i'm not even gonna play the breakthrough. it's not one of our best attacks. it's in the deck just to solve aoe. now what is one of our best attacks? wind strike. oh my god, we get there. and i think we got there because of brandt. another sacrifice. we can get one more sacrifice before the boss fight. this could be huge, man. and then we've learned. you summon, but if possible, we just go in on you as soon as possible. and it's actually gonna work. okay, that was beautiful. flex potion.
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19:14
who's the boss? the insatiable. you don't need the thorns as much as you need the weak and the flex, i think. okay, buddy. there's a lot of talk about demon form not being that good, but not on a deck like this where we don't have anything that scales us well. i think you gotta take it. is that simple? i think you gotta take it. we already healed off of it. let's make it a little bit better. although, don't you... 10 block. 10 block. 10 block is better.
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19:49
now the dream is obvious. it's demon form turn one. there goes that dream den. remember that? i still think this is a great flex turn though. we did like 160 damage and we got our defensive power out there. the order, you know what, who's dumber? me for making the same mistakes or you expecting them to change? not to deflect. not to hit you with the craziest deflect in streamer history, but...
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20:28
yeah, they keep grandma keeps crashing the car. it isn't it your fault you should be taking away your license at this point? now... you're doing 18 damage. obviously that doesn't bother me. might be crazy to exhaust a frantic escape. i think you just play one and we probably kill you next turn. that was a very, very easy fight. i don't know how much demon form played into that, but... i feel like you kind of need cruelty, man. pyre...
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21:23
i mean the extra energy would be really nice to be honest but i had an apotheosis too. i didn't have anything else to say, i just ended the conversation right there. blessed antler, three dazes but you get one extra energy per turn. an apotheosis, apotheosis seems kind of peak as a guy who's never upgraded any cards at campfires in like the last 10 runs because i'm always low on hp.
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21:52
we don't necessarily need the gold, but you can always find something to do with 999 gold. you know what? i don't think i've taken it in slay the spire 2. let's do it. and i've mentally charted a course that will take us through many question marks, which i think is good, because we can get some extra heals off of it. kind of insane, right, that we haven't gotten the means to make an enemy vulnerable yet. you're extraordinarily cooked, though.
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22:40
okay, a flex potion. we've seen what a flex potion can do. let's sacrifice, get a relic. meat on the bone? i'm never gonna be mad about it. i'm always gonna be pretty pleased about a meat on the bone, i think. let's pop this dex potion. this does 11 twice. sucks to not play the ultimate cards, but these guys, you just gotta kill them. they don't come back from the dead or anything, so. my god, and we have, why do we, cuz it's candelabra. we have so much energy. totally fine, man.
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23:20
it's another skip i think. we could really start stacking up the relics. you know what, i mean there's question marks on this path but our hp is great. let's go to the shop. enchanted attacks deal 9 additional damage. that would be crazy if we had any. really, really good with the genie's lamp but i'm gonna play it pretty simple man. i think we could definitely afford to cut a basic strike.
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23:50
they're not horrible for us, but they're not that amazing. let's keep ourselves safe and take a regal pillow just in case. and honestly, after that, i'm feeling pretty good. we don't really play a ton of blocks, so i don't think the thorns are gonna move the needle for us too much. i love this path that we've taken though, because we can get a lot of relic rewards if we skip card rewards. i don't know what i'm doing with brand, honestly. it's kinda just sitting there.
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24:37
yeah, okay. if we drew like a bunch of twin strikes or something, i probably would have played the setup strike, twin strike strike or something like that. do 22. yeah, i think i'd rather have demon form out there. cruelty is a good card as well, obviously. how many times you need to be hit? infinite amount of times. okay. well, we'll do it that way then. i actually think this is a really good setup and just allow me to say as well, order, but allow me to say as well, we're doing this
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25:10
he could be really good. without like a dominate in the deck, which is fairly rare. i'll lose the weak potion. great to get another sacrifice. there we go. a little plating. we could upgrade apotheosis. it is innate. it might even be better to do that than to fight an elite and get a random relic. like, that's basically one extra energy on the first turn. that's lantern. we just got lantern. i think we should pop a flex potion and basically just go all in.
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25:59
which is not as in as i thought all would be. but it's pretty good damage early. we're not even taking damage on turn two, which seems insane to me because i played all my most expensive cards. i get that we have candelabra, but still. i think we wanna taunt you and sneak that damage down mid. i mean, because we're doing some crazy stuff here, man. we got some serious utility.
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26:37
we're strong. upgraded attacks do three additional damage. seems pretty freaking good with, uh, with apotheosis. i don't think we need to upgrade any more cards because we have a card in our hand that upgrades all, all cards. so i don't think we need to have any need to go to a campfire to be honest with you. i don't mind you hitting me a little bit right off the bat. oh, we have gorgay anyway, who cares? and by the way, i think our sequencing was right. my sequencing was, um,
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27:15
fight the enemies first, and then get the question marks. although what do we care? because when we go to the campfire, we're not gonna... we're not... we're probably... i was gonna say we're not gonna upgrade, but we probably will upgrade. there will just be no point to the dang game. you know it's a good run when we're not getting punished for not caring about the order in which we play our cards. it's a sacrifice. cloak clasp can be really nice passive block. i guess we would rather...
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27:50
we have to rest anyway. we would rather fight the enemies and then maybe be forced to rest. a card that exhausts doesn't exhaust. apothea, this would be so funny in like a searing blow deck, but i don't even think they have that in this game. i mean, sure you could make like molten fists not exhaust, but it doesn't really matter. like we do we, i think we apply enough vuln anyway.
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28:22
the other thing is when you exhaust, deal one damage. i mean that's nothing because we don't exhaust but at least we don't add a curse to our deck. although we could probably exhaust the curse with brand anyway and give brand something to do. but do is molten fist... i don't think we need it because we're... you're gonna purge your debuffs. the test subject purges his debuffs too much for this to matter i think. and the same with the queen. i mean the queen i guess is
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28:51
but i still think because there's only two targets, we can keep enough vulna on each of them to leave us in a good spot. but what if this is a shop? or this is a shop, i should say. you know what, i'm gonna say one curse, not a big deal. i'm gonna say that matters more. you punish us for playing powers. i can get away without playing my powers, man. i think that's horrible news for you. i think you've overrepresented.
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29:39
i mean, i'm giving you a little too much agency, but basically you're dead. by the time i finish constructing the thought that i have and transmuting it into speech, you will be deceased. so goodbye. this will probably be our last card reward. i don't think you need to play stampede, man. i still think you sacrifice after all that. i'm not giving you the lamp. i would happily give you 100 gold for a relic. i'm not giving you the dang lamp. that's just not gonna happen.
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30:10
and i really don't think there's a reason to upgrade anything, to be honest, because we get apotheosis right off the bat, but here we are. okay, the queen. i think this is one of those situations where we should rush the queen and not worry as much about the torch head amalgam, the gold heart mountaintop queen directory type stuff. you get what i'm saying here? and because we drew no block, i'm going to burn my potion, but...
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30:34
could we kill the torch head? yes, but i think we can create a situation where killing the queen makes way more sense. you have to draw. as much as i love crimson mantle, you have to draw. that's what we're looking for. that's a really good block, okay. the queen's already half dead, bro. and we get to keep 10 block. we reconstructed the power from base principles. but you are doing 36 damage. that's not awesome. i'm gonna be honest, i don't think you care about a thunderclap as much as you care about
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31:22
wait, i can still play this? no, it's bound. you don't have enough energy. i played this game before. i think i know what i'm doing. you still got bone. okay, i really think we've got our enablers out there. now it's time to land some shots, man. molten fist or a bash, it's definitely a molten fist. and then the twin strikes are crazy.
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31:51
and then you play this because you can. it looks like we're gonna be at about 60 hp, assuming we draw okay on this turn, which we did. 60 hp to get through the test subject when we don't play a ton of skills, i think is definitely within the realm of possibility. don't get fooled. play your cards. yes, apotheosis gave him two strength, but you need it out there. i'm getting a little nervous, i'm not gonna lie to you, man. certainly we have to bash you big.
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32:28
because then it doubles the bash. i think you just play none of those, take one damage. and honestly, the longer, that's big, the longer we can stall you, the happier we are, but we need to not take damage. a lot of our success is dependent on at least drawing a little bit of block every turn. so that actually turned out really good. then the intangible turns are gonna be annoying, don't get me wrong, that's big.
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33:13
this the start of this is has been really really good and i recognize fully were 15 strength up so like that's really nice we want you to be vulnerable for the next turn. i think absolutely we could sacrifice a card to get extra strength at this point i mean, we're gaining a lot passively don't get me wrong. you're already vulnerable. oh my god we won so easily bro. that was crazy. i
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33:38
well for now, thanks for watching, i hope you've enjoyed the episode. if you did click the like button, it helps out a great deal. subscribe if you want to see more in the future. cray the apotheosis was out of control. anyway, thanks for watching, i hope you've enjoyed it and i'll see you next time. we won! we won the ironclad!