I thought they buffed this guy (Slay the Spire 2)
Northernlion2026-05-01Slay the Spire 2
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0:00
gamers, we are back. slay the spire 2. i'm getting kind of a big head after that awesome regen run last time, but let's run it back as the necrobinder here. i mean, neo's fury is really good, man. it's full art. how could it not be good? it also... we have transform a card or remove two cards. i do love removing cards, but i don't know. 10 damage, two random cards from your discard pile back in your hand. it just goes so crazy.
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0:30
or can go so crazy. does it like inform which path i want to take? no. i think what we want to do though is take this and we either have the choice of like three question marks or well actually the question mark leads you to a more elite heavy path anyway in case your run's going awesomely. let me let me think about this for just a second. i would have to spend three energy to kill you which would mean i would take a little bit of damage which i don't want to do so instead
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1:04
will ensure that you're dead and do a little damage to you. and maybe with bodyguard next turn, there's a chance that oste stays alive, man. we didn't get bodyguard though. it's still chilling in cedar rapids or whatever. but we do get to launch a half decent unleash of it. i mean, dude, it's the first fight. on the first fight, you don't have like 100% control over what's gonna happen. your deck is pretty much decided for you.
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1:35
so i wouldn't stress it too much. ethereal do 13 damage. 13 damage out of soul into your draw pile hand and discard pile. the souls are really good, don't get me wrong, but i feel like just having some raw damage at the start might be a little bit more applicable. real talk man, i'll smash for 20 hp knowing that the upgrade is likely to hit a strike or defend. essentially,
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2:07
giving us a better chance of being able to smith instead of rest at our first campfire i think these were very very sensible decisions. i feel like a gif of a redheaded guy holding a magazine called sensible chuckle right now apply 10 doom apply an additional five doom for every ten doom already on this enemy grave blast for damage put a card from your discard pile into your hand exhaust i'm gonna take it and
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2:36
the fact that it exhausts puts me over the edge here. because i really feel like you play that with a defile and you're not feeling too bad about things. does anyone else feel like my deck kind of sucks? how about a neo's fury graveblast? why did graveblast not bring back? oh, because neo's fury exhausts, bro! that's how you know the card's good. they made it exhaust. jeez, i don't know what we're doing, man. this thing does four damage. i mean, they're all oncommons, which is nice.
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3:19
i mean, if any, they're kind of asking me to choose, would you rather have like a summon build or a, or a doom build? and i would rather have a summon build even though on brass tax, my card evaluation skills tell me this card is not good. that being said, or not that good. that being said, i do also have to acknowledge that like even people who
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3:44
like their job is to evaluate cards in games, often times get it wrong. which is not to say, haha you got it wrong. it's more to say, if they can't get it right, like what hope do i have? which means, and this is somehow in a positive now, it means that we shouldn't trust ourselves. i'm gonna take a bunch of damage
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4:08
because i decided to be cute with it instead of just killing you, which is a little embarrassing. i decided to try to get a big summon instead of just hitting you with my best attacks. we'll take the bilitate. at some point we're going to take a defy. dude, i'll save the hp. i'll take two random potions. we definitely did not have to dump the thorns potion before we knew, but you guys aren't elites. i know i say it every time, but i'm surprised every time.
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4:50
there's an awful lot of damage coming out here. you're not going to die on this turn. so that's something. you probably want to play defile and then maybe gambler's brew these other four starter cards and then smack you and bring back a defile. the fact that this is not an elite is kind of... it's kind of flicking me a little bit. i'm not gonna lie to you. maybe, i mean, they probably know more about the balance of the game than i do, controversially. so...
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5:28
i think it's fair to say that if they say this isn't elite worthy, then maybe it is an elite worthy, but it feels like it could easily be elite worthy. i am to potion of doom! um, i mean at some point we need like a theme, man. we have no theme to the deck. the theme could be ethereal. we have some ethereal cards. it's not really like an oste build, but i guess maybe it is because i just clicked on the card and took it? yeah, this seems pretty nasty.
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6:10
you already know the turn, man. i definitely think we could die on this fight. you brought back unleashed, which is exactly what i wanted to see because it lets you get a flatten out there for free. and then we can use a doom potion to make sure one of them dies and then exhaust a strike and grow oste a little bit. single handedly that turn might have
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6:40
it might have pulled us back from the brink, man. you're gonna put a bunch of nasty curses into our deck, which is obviously bad, but we just won't draw them. guys, it worked. it worked. that being said, we're gonna draw them next turn. yeah. yeah, not as awesome. they're unplayable, by the way. i couldn't play them. i'm chill. i take one damage. that's nothing, man. in the whole scheme of numbers, that's like one of the smallest.
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7:24
brother, i think we've figured out what this run is. as of right now, it's put up our shut up time and i'm putting up the idea that this is an oasty attacks build. you're... are you gonna... someone's gonna have some thorns on them, i'm sure. play a bodyguard, which makes unleash better. the file's already good. be nice to have a little extra strength, don't get me wrong. oh no! three damage per turn! obviously, you're cooked. and then taking as little damage as possible is the dream.
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8:05
one damage is not that bad. i'm willing to bet it will get worse. right? i forgot about the constriction damage. we fetch. maybe grave blast fetch again. and then play everything defensive that we have access to and take no damage. 16 damage is better than 12 damage. we take one damage. really need to kill you immediately. thankfully that is what's gonna happen. okay.
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8:48
i've never been a believer of oste's attacks deal 4 additional damage, but i mean, i'm gonna take snap for now because there's another oste attack. this is a hand attack. you know what i'm talking about? it's just like getting fat. it retracts before impact. you know what i'm talking about. how about snap on him? retain a strike and then bring back the two cards you just played. you're gonna want to strike and snap here.
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9:29
add retain... honestly, add retain to fetch so we can enable it next turn. and we do take seven off of that, so at some point i think we've made a horrible mistake. you have to play defile and you want to not take damage. you are going to take damage unless you use this. now was that worth it? sources are saying no. no, it's the fact that on the bill of takers we don't have weakness or vulnerable right now, but in my defense if they showed up i would be happy to have them.
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10:08
gain 3 energy, draw 2 cards at the start of your turn, apply 3 doom to yourself. seems like a recipe for dying right now. i do see the idea of melancholy as oste dies it will become easier to play but the end of combat upgrade all card rewards if you took no damage. brother, i don't think that that is going to be relevant for us on this floor but i'm willing to take a chance on something.
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10:43
yeah, you definitely want to transform ascender's bane. it'd be silly to make that mistake. oh, every time! any chance we live here? we're gonna have to have like one hell of a turn, man. probably you want flatten, graveblast, bring back flatten, but you're gonna play defile, you're gonna play an unleash, and you're gonna play another flatten. okay, now you're gonna get hit in the face here.
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11:16
it's a shame we didn't do one more damage. i'm sure we could have found a way to do one more damage. wait, we can save our potion though. that's not so bad. okay, okay! rattle is kind of a payoff for the oste build. and then this guy is an aoe andy, which is okay because we saved our aoe potion. now i'm not saying this is going to be awesome because i really don't think it's gonna be, but we might live in a world where it's not certain death. frailty is pretty nasty though.
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11:54
i mean, you need to, you need to neo's fury. are we gonna, do we graveblast anything good? we literally don't. as a result, hold graveblast in your hand. do i die? not quite. hold graveblast, because we need it to enable a super flatten. wait, this is big. you fetch, no flatten. that's, that's devastating. upgrade two cards in here. well, we don't care if it upgrades fetch, to be honest with you. this already hits, we can make it hit more times. because we'll graveblast back, a fetch,
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12:35
which then makes rattle lethal you and then we're gonna am i really gonna take 10 damage here? i mean, it's either that or you play a single defend who cares man nobody nobody cares. we ain't gonna make it you play unleash which allows you to play flatten what did i didn't do it? oh, i summoned for three summoning for three is okay. you're doing ten damage you're doing eight damaged not great 17. okay. i know what i know what i must do explosive ampoule
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13:25
we have three life. oste comes back. we added 11, he's only doing 10. now he's gonna debuff. he's weakened us. guys, i have literally no blocks. how can such a thing be possible? i didn't even have any blocks in my draw pile. all right, well we go again. that hurts, so i honestly thought like, if i may offer a few things in my own defense, the first thing i would say is we got no defies, which is crazy. i get that it's uncommon, all right, but no defies is kind of
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14:07
insane, i'll happily take a random rare. 7 block, add a copy to your discard pile, and then sometimes you just start to play a little fast and loose, you feel a little bit better about yourself, man. all we need to do is draw unleash on the next turn. wrong. needed a little bit more life to be able to get away with that. that's okay. if i may, that's totally fine. we were able to supplant the thorns,
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14:46
now you already know the danger here. undeath is like anger. if you play too many of them, your deck gets all screwed up. unless we can find a way to maybe exhaust it. i like this. if oste's alive, he does 9 damage to all enemies, you gain 9 block and then he dies. i like having some form of aoe. i like having 600 gold, even if it is a little slow release. sometimes that's what you need, man. we could probably slow down a little bit too. it's worth noting. if i may,
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15:24
we could just kill oste on a future turn. we don't have to kill him now. he's literally storing up damage to later unleash with the card of the same name, which we just drew and it got lethal. okay, fetch me. now we begin the question mark alley. upgrade two cards. i think i'd rather just remove a strike because the thought of that hitting a strike and a defend is, i mean, maybe this is a classic daniel kahneman style loss aversion thinking, but
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15:59
it would sting a lot, let's put it that way. it would sting a lot. now what is the run so far? the run is nothing. the run really has no identity, but none of these cards change that. as a result, we'll just dodge the other shop, improve our aoe on the off chance we ever end up fighting an elite. well, honestly, anybody here who's ever been to a magic the gathering pre release will tell you.
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16:41
in general, synergy overrated. good stuff can really provide you a lot of value, man. you haven't lived until you've had a perfectly synergistic shadows over innistrad deck that loses to some guy who just, you know, is running like a four mana color build because he got the cards that make it work. it happens, man. happens every day. as the sun beats down and
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17:11
the music did play, yeah, on black diamond bay. you know what i'm talking about? type of music to listen to when you're on the veranda in a panama hat. i know what you're saying by the way, you're like, no, it's infected the youtube videos too. okay, whatever man. the music ain't going out of style. so i think the secret here is don't even play bone shard, man. keep your unleash growing.
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17:46
so that you can play bone shard when it becomes an aoe fight. now, don't get me wrong, the fella's stolen quite a lot of my gold, but the unleash is proving its worth right now. huge. then you split, we get a turn to strike upon you verily. we might not even need to play a bone shard to get through this one, but if we draw it, we'll play it. oh, the plan worked, man. this is tough. you want defy or fear? i mean, def
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18:26
fear is too vulnerable now. obviously weakness is huge, but i call me crazy. i think we have too much block. if anything, i think we need more offense to be able to get through these enemies and that's what i'm gonna do, man. so what is the build? it still has no archetype, stop asking! 14 damage. well, he's gonna die anyway. no, he could live with two life. i think i've decided i don't care about that at all.
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19:03
i'm like rivers in buddy holly, man. obviously should have played unleashed instead of a strike, but i didn't do the math, okay? is that what you want me to say? i didn't do the math. i will also take a defy. i mean, i'm happy to have a defy. okay, we have an elite fight. weaken you. put up some block. i'm not gonna use the weak potion until we have to, and i think fish oil is definitely better served as an option against the boss. you're not weak. i could take you down to six damage. six damage is kind of like an awkward number, but whatever.
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19:51
and we definitely play that, then you don't play bodyguard. or you do play bodyguard and he lives with one hp but he's coming back with one hp anyway next turn, so who cares? getting a lot of like six of one, half a dozen of the other on this one so far. can i say by the way, like i think i was a genius for taking the vulnerability. i think this would be a much different situation if we didn't take the vulnerability. absolutely god awful turn that makes me want to cry.
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20:28
i bet i... what am i drawing next turn? two fetches and a strike? yeah, we play a block there. and taking seven damage. i forgot i had centennial puzzle, man. that's pretty solid. that wasn't too bad. nunchuck fits what we're trying to do. i mean, real talk, sculpting strike does improve... yeah, i mean it does. improves the quality of our deck. it's addition through subtraction. do you add curses? i can never remember if you add curses.
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21:08
i do feel like we're gonna want an attack against you. like ideally a good one. a flatten would be awesome, man. we're definitely not like big, austy attack build yet. i think you definitely would dump a bodyguard. it's just not something that's like in our... well, we didn't really dump it, but... it's not something that's in the lexicon of our win condition. seven damage? seven damage? i don't see a reason to play bone shards. maybe if you were vulnerable, but...
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21:46
not just for sport. okay, fair enough. i'm happy to see it go. before you say you let it expire, there's more where that came from. let's put it that way. get vulnerable'd? i think this is a turn where it makes sense to play this. it's not like it's costing us a lot in the form of unleashed. we're doing almost no damage with it anyway. fetch into fladden. this turn we will play an undeath. yeah man, let's do it. and then a sculpting strike that dumps a strike.
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22:31
w.nunchuck. this is not that bad, man. and we're definitely going to live through this. now, i'll acknowledge fully, we did spend two potions to make this happen. that's a heavy toll. but i think, i mean, it's a price i'm willing to pay. look at that. so next turn, we're not going to shuffle. so this is not coming back around. next turn, ideally, we just like to put up as much block as possible, which is that, and then play three attacks so that we get energy back on our first attack of the next floor.
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23:06
deal 13 damage permanently, increase it by 3. that's literally necessary. i need a card that does damage. don't talk to me. chant all defense... goopy defends three of them. i think we already have good block though. you end your turn with unspent energy, gain extra energy next turn. that has been happening on occasion. but doubles block from a card then goes to sleep for two turns could also be crazy with undeath, man.
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23:39
i'm willing to give that a chance. now i really think with god as my witness, obviously we want to go here and then we probably want to go here, which means we'd be charting a course if i had to guess that way or this way. i mean you could go this way too, but the thing is having taken the card that goes up by three damage every time we play it, we want to play it. i think let's take an aggressive path right now. huge energy. it doesn't even need the lethal, which is beautiful.
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24:26
now if only there was a way to bring it back, whence it was exhausted, we would be thrilled. we'd be thrilled to see it. if we could bring it back whence it was exhausted, wouldn't that be something? something to think about for sure. something to think about. either way, great fight. don't do that because you're going to die to one of those. one of these, one of those, none of those. save pales clay or whatever it's called. pales legion. save pales legion. great fight. do we need a grave warden?
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25:06
it is block. i feel like we're fine on block. we need a damage solution. also known as an attack in some parts of the world. 13 damage. 12 block off of a defy is kind of crazy. it does make the, it makes pales legion feel mighty nice. also great animation on it. let's fetch on him. i was hoping for the scythe. i definitely think we go all in this turn. pales legion is back, which is extremely valuable.
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25:47
will still take a little hit. so what degree of cookery do i think i have going on right now? i think i've got a modest degree of cookery going on on this run, which is my way of saying i definitely think this run could make it. i think it needs a little sauce. it's not like our remnant run from the last one that we won with. it needs a little bit of everything. but
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26:17
i definitely don't think reap does it. i definitely don't think afterlife plus is that valuable for us, man. we're not an unleashed player. it's just not what we do. it needs to, i mean, you need to impress me a little bit. let's start right there. you need to give me a little something extra. definitely feel like a bone shard with double block. it's pretty swell. how's the scythe doing? was it like 19 damage right now? this is gonna hurt. i think it's 19 damage.
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27:01
but it's getting there. 19 damage, this is just 12. hit him again, sam. kill him. we don't have to play bone shard, but we could play bone shard. i didn't have the energy to play bone shard because for some reason, i don't know why i thought that was going to be free. probably because i got energy back from nunchuck and i went, oh snap, free. i do have to think for a second because like, i'm going to have to fight an elite despite having like a pretty low level of hp.
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27:40
and no means... well, i heal with eternal feather, but if i had a campfire, i would just rest. so it's kind of beside the point, i suppose. i guess we'll just go beast mode or whatever. okay, this is actually big. eleven damage to all enemies is big. and then we fight two enemies, which i think is good given the card that we just got. question is, do you really want to waste... waste is a strong word, but do you really want to use pale's legion on turn one when instead you could use it on turn two and it would be even better? but i mean,
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28:20
at some point we're gonna have to make some gambles i suppose. let's do five each, doing nine damage. we literally take one damage. i can live with that. bone shards is just huge here and we get 24 block off of it and then you play the scythe to get a kill. okay, we need the scythe to get really strong. yeah, you play it.
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28:51
i mean the whole reason we took the scythe and then chose this difficult path is because of the fact that we need that to be able to actually do some damage to enemies because i'm incapable of doing the damage myself. if we only lose 4 hp on this fight, i feel like we did very well for ourselves. 9 damage, 4 additional damage for each card drawn during your turn. the question is with graveblast what would we bring back? nothing too good man.
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29:21
we don't draw, we don't run a soul build so this is unlikely to be super good unless we got like double fetch. i really, i don't think we're gonna run into a shop on this path. triple your block. i think we're happier with what we have. i may regret that but i think a dex potion with pale's legion is pretty good for us. whatever man, i had to give one up either way. i guess we're poking? like old school facebook style?
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30:06
not great bob. let's draw the scythe. draw the scythe, thank god. i'll say it. i'll say it. i'll say the meme. not great bob. this is a not great bob situation. don't play that because it's not worth getting a daze in your deck for it. this turn we do kind of want to go nasty mode. but we also want to make sure we're not drawing dookie next turn. you know what? i feel comfortable with two dazes. defy would go crazy. i think it's worth taking a chance to get it. fourteen block is nice.
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30:47
two dazes? you have to hit him with the sculptor, man. i think you have to stall right there. don't kill me. literally like an ideal turn. don't attack this. yeah, it's okay, we get two turns to make it work. you gotta go in for the poke. i don't think you go in for a strike. no, no, no, save it for next turn, you'll get more energy anyway. and we've got pale's legion. you definitely fetch. oh, you put the vulnerability on first. we get there! we get there!
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31:30
okay that's big. that's big. why did the card suck so much? so by the way best laid paths of mice and men and all that we literally can't afford not to go to the campfire. so we have to dodge and go to the campfire. what do you remove? no curses. wait this could be big for us man. cut a basic strike. start of each combat. add a random card. we okay start with 10 block.
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31:59
that could save us from playing pale's legion on a bad turn. deal 9 damage to all enemies immediately when a non minion dies to doom. no man, i can't do that. this might be the one time in my entire life i'm looking at this and i'm going, we have to play, we have to get orrery. because the deck just doesn't have enough cards that work well. and it's an insane play, but i'm gonna try it. whatever man, i think drain power could be good enough. i think high 5 is really good. we don't have to take all 5, but the next ethereal card you play costs 0.
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32:43
we have enough... we have some ethereal. it is 13 damage for one, don't get me wrong. we don't pull from below i don't think does enough. we don't need to take another poke. i took that under duress. flatten is definitely something we could consider. i'm gonna take veilpiercer too. and then what's another question mark coming up next? give me juzu bracelet then. no, another campfire coming up next. okay, rest. all of a sudden... all of a sudden things aren't looking too bad. remove two strikes at an ultimate strike.
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33:19
love it. another shop. don't even look at me. heal 25 out of metamorphosis. lose 10 hp and upgrade. lose 10 hp and upgrade, bro. let's get the scythe going faster. now, fighting no enemies is a really bold approach when you need scythe to get stronger. full stop. poke on them. 12 block if you apply doom. well, we're just not gonna play that because that'll ruin our ability to game block on the next turn. so obviously we're just not gonna play that.
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34:01
right now at least. i think we can do enough damage to ruin your life. i genuinely think it's... i mean that's energy back which is nice. i genuinely think it's fine. we've already done like 140 damage to you or something. now mind you we have played our one good card so there is that. should you give me an undeath? and a bone shard, i don't mind. i'll drain power on you. and then a sculpting strike. you've become free because i played a veil piercer. i would literally...
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34:41
play you. i was thinking about letting you exhaust. now don't forget it, you gotta play a frantic escape at some point. we do have an ethereal card. you could play veilpiercer to play it, but you don't need to play defy. in fact, defy is bad because of pale's legion. what we want to do instead is play a high five and then one frantic escape. that way we've got some vulnerability here, i think. 18 block for free, obviously good. dump this defend, get it out of my face.
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35:22
could do some damage. we got lots of turns of voln left though, so i'm just gonna take some time to move myself back because i've got the card that moves me back. certainly, an ultimate strike is one of our best attacks. a bone shard does some damage. flatten does count as an attack, so it gives us energy, man. okay. we're actually handling this a lot better than i thought we would have. we do have double block. i would play the double block. this does 10 damage. literally, i think the only thing that kills us is he eats us.
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36:12
can i say something? it literally would have happened. or maybe i think it would have happened. or maybe i literally just have one in my hand so we don't have to wait. start of your turn at a random card into your hand, it gains ethereal. oh, is this what we needed? oste does 25 damage, additional five damage for all your other oste attacks. now it does cost three, but we have a reasonable amount of oste attacks. seven random combats, these rooms have one hp. man, okay, obviously apotheosis is good, man. all right, let's just get started right there.
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36:46
but seven random combats that have one hp when we desperately need to... oh my god, they're so spread out. there are two elites on this side though, which is... i mean, i gotta go for it. even though like almost nothing has zero hp on the way up. ten block, ten doomed to all enemies, two vulnerable to all enemies, and one of the enemies has died? no, wait, wait, wait. we might actually have rescued this from
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37:17
from oblivion not even from oh my god i killed him before i could play the scythe i was like that was the one thing i was like you can't do that it's okay man life goes on 60 damage off that kind of crazy honestly i don't care i don't want to see those cards ever again can i get the scythe please ain't gonna do it without my scythe on oh no you know what i'm talking about steely dan scythe might actually pick up a kill here too what do you want me to say
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38:05
don't accidentally kill him. where's my scythe, man? there it is. still getting up there. i'm content. i'm content with my damage. dredge, of course, is beloved. i would never disagree with that. but wait, i don't play powers. this is awesome. 13 damage. 13 damage? nah, man. i'm thinking 0 instead. we haven't used pale's legion yet. i hate to use it to gain 7 block instead of 3. you know what? that's why you draw cards.
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38:50
squeeze literally kills you. devastating that it doesn't let us use scythe, but so be it. let me get another flatten. it buffs our kill card. now this one you have to wait for scythe. they died to festive popper, man! no, no! it's not supposed to be like that! it's not supposed to be like that at all. you do do 65 damage. wait, next ethereal card becomes free? play veil, piercer, squeeze becomes free?
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39:36
we take 19 damage, which sucks real bad. but we do get to draw the scythe, which is kind of nice. i think we kind of hit the combo too. as long as you play it every single time. yeah, if you ever screw up and don't play it, you got real problems. still, kind of see what we're getting at here. brother, i mean, bone shards is really good, but against all odds, i'm kind of loving what the deck's putting down right now.
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40:09
he says as he puts zero thought into what to upgrade at all. buddy, the card's gold, okay? don't overthink it. eternal feather for war paint. juzu bracelet? honestly, we're not gonna hit a single question mark for the rest of the run. that's a solid play. and then we get two free elites, which could really change the game. and now it sucks. i know. i know it sucks. you think i don't know that that sucks? that we can't play scythe? but what am i supposed to do about it, man? reperform. whenever attacks deal damage, they apply that much doom. w.
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40:49
that's a w somehow. now i guess doom is not really relevant on this fight at all. so it's not as much of a w as i thought it would be. get roasted, bro. i still take three damage because i put no care whatsoever into like what i was playing on my turn. that's okay. that's okay, man. fetch on him. i have seven energy. that's a lot. that's a lot of energy. it's enough. it might not be the most you've ever seen, but it's a lot. okay. you're
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41:45
24 block you're in a rough spot. this is big. it's crazy that you're not dead to do the other way. the doom animation. i wish i liked to do more because the doom animation is awesome. you'll hear this is the last real fight before the boss. you know, you have to play the site. oh my god, barry for free is just disgusting man. i'll say it. i think that the site is all right. we didn't use it as a pro as well as we possibly could have but still
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42:29
i'm willing to forego that last poke as well. i think our deck is in an okay spot. flex potion, viara, sure. i'm sorry. i know it's like they had to nerf it because it was an instant win. i literally don't understand how to use dirge, so... something about it just... it don't seem right to me. i'm not saying it's not good. also, i think we... after all this, i think we lose the run anyway because we're playing against the doormaker. but that's life, man.
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43:08
why am i playing all these cards when you don't take damage on turn one anyway? okay, whenever you play attack or skill, it's exhausted. literally, this is the dream for this because it also adds a copy of it anyway. i don't mind losing so, i don't mind losing ultimate strike. in fact, this could be good, man. i will use my energy potion because i will play a defend and then these cards are all the ones that stand to get upgraded. i think that's completely fine. now we may still lose.
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43:44
you cannot draw additional cards during your turn. that's no sweat bro. we hit you, then we hit you for 90, then we hit you for 49, we flatten you. we're gonna get 28 block off of bone shards which is freaking crazy. we never need to see unleash. that was a crazy turn. now what do you do? whenever you play a card lose energy. that's conversely that's not so good.
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44:22
i'll still play my card that caused zero. i'll still play my card that caused zero. you being vulnerable is huge because we just have to hit you with our big attack, which we did get. now it will exhaust, but i have to hit you for 135 because we might not be going around one more time. and then of course we're going to flatten you. i'm just like, do we have another attack? 20 block is big. let's draw. i'll poke you too. we just need to get you across the finish line, man.
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45:05
27 damage. a veilpiercer's big because it allows us to play a defy for free. a poke of course, a high five. now every time we play a card we're going to lose energy. are you killing me? theoretically, but not realistically. fetch on him? no, flatten him. then it allows you to play fetch. no! fetch on him, which allows you to play flatten.
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45:37
also drew an undeath, which is crazy. now i literally only have to do 13 damage and i'll be the greatest player of all time because i beat the new door maker. and we're literally going to get there! nobody in the history ever thought that this could ever come to pass. now i see your comments, you're saying now do it on ascension 10. buddy, give me a week, okay? for now, thanks for watching. i hope you enjoyed it. if you did, click the like button. i've said a great deal. of course, subscribe if you want to see more in the future. for now, thanks for watching. i'll see you next time. later!