Quotes about “whirlwind”
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1055.540
stampede plus mangle, but that's a pretty good sell too. it's sparkling. you know what? until now i never even noticed that has a little like an underglow on it. like ciara's cadillac escalade in the o music video. all right, i'm trusting you. draft an unrelenting, it'll go crazy. i'm looking for unrelenting. i'm looking for stampede. i'm sorry y'all, i mean, i love whirlwind. i love whirlwind, you gotta take regal pillow. i'm scared, i'm scared.
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399.960
i mean, again, i default to the wisdom of megacrit. like, they're smarter... within the domain of balancing slay the spire, they're smarter than we are. so i give them credit that if this is a rare, it's probably a rare for a reason. i can't justify not taking a whirlwind as our first card reward, knowing how much aoe is probably around the corner for us, because like every fight except for elites is aoe. by the way, i should mention, i've seen your comments about the...
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491.300
set up strike and those are big decisions. we took set up strike because it's good with whirlwind. it's essentially and then i took burdana say because i haven't done a run with burdana say i think since like maybe the day the freaking game came out man so i barely remember what it does but i know it could either be you could hatch it into like a multi hitter or you can hatch it into
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706.060
if you think about it, this is kind of a healing option. set up, defend, defend. okay. we can do 24 damage. well, that is nice. it's just gonna simplify the fight a little bit to not have as many fellas around. you probably don't wanna thrash that hits a whirlwind, right? you wanna play the whirlwind, but how are you gonna play it? well, you're gonna let god decide.
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772.460
there's really not much reason not to play an attack against this enemy. we shrug cuz we can, and then we play our two strikes cuz these get more damage off of it. tough choice. hear me out, play one defend, max out your whirlwind. my thinking is like a thrash coming around later might be more valuable. this is like almost the same turn. this is horrible, man.
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937.280
playboy, do me a favor here. suck up that bash. exhaust that defend. i mean, we're a set up strike and a whirlwind away from feeling mighty nice about how things are looking here. well, you're still cooked. you'll get cooked next turn. i mean, this has been a really good fight considering we haven't even had to use a potion. i mean, we used a blood potion on the shop. that should probably count. to be honest, that should probably count. if i gain two strength, we can let you live. it actually doesn't matter
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764.700
and surely this gets the kill. so like a whirlwind, well, it gives us something to soak energy and then play our other attacks for free. maybe there's something to it. i'm going to rest again. i know that it would be awesome to have had stone humidifier considering we had like four rests on that floor. but if i may, that was a great turn for a swift potion. but if i may, we actually did great, man. i think this floor, i'm not gonna sit here and say it couldn't have gone better.
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900.760
i think you gotta feed them relics. we have so much tempo right now relative to what we normally have. legend does 45. i mean, i'll take that trade any day of the week. and mangle is like a given. they were right, they can't handle the mangle. 5 times 3 doesn't get us there. i always wonder what happens if a whirlwind gets played there. done that. skip it. we could use big blocks too. i think now we gotta recognize that big blocks would be huge for us.
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1066.460
our aoe is fine. i know this is anathema on slade of the spire videos, we actually just don't need whirlwind. we have recreated it from secondary sources in aggregate. we got cards that get on base. tremble is interesting. i don't know if we have the energy base to play it though, which is unfortunate. i think we're ignoring and moving on. i think we're breaking the wrist and walking away.
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1204.500
no, then a charge battery and an upgraded defend. and then i don't even know how many the first three cards. okay, so the first three cards are played twice. start here. i want a celestial might and a whirlwind and then take a flex potion. really, really good turn for us. first two cards are played twice. honestly, more than anything else. first three cards are played twice.
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360.120
i can't do dd because it's two tone fours in a row. i just have to keep going. i just have to keep shouting. dd! slay the spire 2 let's player bob dylan getting booed off the stage of the newport folk festival for building a shift deck. wait, i could see that. he didn't build poison. the comments on slay the spire videos are like the newport folk festival if you're doing an ironclad run and you don't take whirlwind. they start throwing shit at you.
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384.680
pete seeger starts crashing out, he's trying to break your computer with a fucking fireman's axe and shit. they will fucking kill you if you don't take whirlwind, even if it's... maybe especially if it's the right play. especially if it's the right play, man. see, now that you're typing in pinyin, i know what you're saying a little bit. i saw you type wo jiao jones. your name's jones.
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1976.120
might as well just hold. come on, man, we can get there. what are you doing now? nothing, nothing is, that's perfect. i love when you do no damage. that went okay. pendulum, every three turns draw a card. maybe pyre in the whirlwind does seem to make some sense and also solve some problems with aoe. bag of marble is very interesting. i'm just gonna level with you. i think we have to rest. i think if we don't rest, the video's basically over. i couldn't do that to you. pyre me. dump a basic.
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2010.260
you're doing what, 24 damage? whatever, dump a basic. i gotta figure out, because i have to hit you. i have to hit you, which i don't like. huge. but i want to avoid getting as many daisies in the deck as is possible, obviously. let's draw a card for the next few turns. you being vulnerable is very important. i think we can strike, and then we get one whirlwind and then a stomp as well. i think we're just gonna have to try to draw through the daisies, man. yikes.
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2085.800
and then pray for a true grit to hit a howl or just hit them one more time for nine. man, i think you've got it. that's a bird in the hand is worth two in the bush type situation, i think. now, i was just gonna say we're hoping to get whirlwind and then we're hoping to get anything. i really, i didn't do the math. i just assumed it would kill you, which is obviously not the right play.
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2183.160
16 damage to each of these individuals with 210 hp. could be the move, man. an early armament, sure, man. give me a flame barrier. you move to face you, play a whirlwind which lets you play a stomp for free. w game sense, man. on boss fights, i think you just always want to play off ramp. and then we want to turn and face you, and turn and face you. but we do it now, you know what? we don't, because we want to kill this individual first. the rocket individual has to die first.
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2675.480
make them vulnerable, but then double up on thrash so that it gets out of control. and then look at what thrash has now, 31 damage twice, that's really good. play whirlwind and honestly, i know i said it was boss worthy, this is the boss. as far as i'm concerned, this guy's the boss right now. we gotta get through him. we still have pales legion too, which is crazy. armaments upgrades all cards. i literally think you just hit him.
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2933.740
yeah, yeah, we're gonna die. i don't know, we're gonna have pales legion next turn. if we could live for one more turn, who knows man? wait, he exhausted my cards for me. it's obviously a very dangerous situation. there's a part of me that thinks you'd like one, two punch whirlwind, which would do 24 damage. or do you just, whirlwind just does 18 damage, which is not very good.
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2969.720
we need to wipe you, but we also want to play a good block. you know what i mean? we have to wipe you. the question is do you whirlwind for three or do you probably start with offering, man? not what you want to see because we didn't get one of our primo blocks. whirlwind for five gets one kill, then we just pass away. whirlwind for four gets one kill, and then we pass away. so we got to think our way out of this one. well,
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1078.340
we live though. decks and anchor. i do like anchor. exhaust a card, another exhaust engine that also loses hp which could be big for us. no tent. tentless behavior. i think one, there's a lot of ways to play this man. potion belt, white beast statue to save up for really tough enemies is one way. chemical x with whirlwind is obviously awesome but we don't have that man. i kind of like the idea of just
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929.020
i mean, whirlwind is like, if you don't take it, chat will get furious with you so you gotta take that one even though we're recording this for youtube. really wanted to see an aoe fella here but let's see what we got cooking up. five damage twice, gain three strength, the enemy gains one strength. i feel like the thing is, we can only do 20 damage to you a turn. 15 damage to you a turn which is even more insulting.
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1688.440
i mean, i'm gonna take a chance, man. i'm gonna upgrade my other relax. huge. play it. you don't need to play anything else. i think you use an explosive ampule here. these seem like the right type of fellas. 15 block. draw some cards. whirlwind ain't all that and a bag of chips yet, but i mean, it's probably the play. nah, probably gaining 4 strength is the play. whirlwind ain't going anywhere. great turn for discovery. 16 damage to all enemies.
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2100.160
all your hopes and dreams rest upon drawing whirlwind and one form of vulnerability right now. whirlwind kills you. two fiendfires is greedy, i say no. i say i haven't earned it, man. every four cards you put... no, no, no. it's got to be at a random attack into your hand. it's free to play this turn. four upgraded cards is awesome, don't get me wrong, but we should be dodging elites and praying that somehow we make it through the boss. like, we should be taking this path, i think.
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2356.720
i don't know. i don't know what to put anything on at this point. do we really just look at a power? like juggling and put swift on it? whirlwind doing two extra damage doesn't really like, doesn't really blow the doors off for a guy like me, right? all right, this fella. this fella right here. beaten fire doesn't do that much to you. nothing. this is a horrible turn. it's a god awful turn. i need to make you vulnerable
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2544.740
where's my dominate? where's my dominate fiendfire to finish the job? obviously molten fist really messes you up. relax also sets us up so beautifully. i'm sorry, brother, this was the right play. i'm not apologizing. dominate? okay, wait, wait. dominate surely into a whirlwind gets the kill. okay. we have 31 cards. that's all i have to say when it comes to justifying not taking another card. i will literally heal 10 hp. everything else is irrelevant.
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570.840
what is this? i love a good chill man. sure. it's like a whirlwind. maybe my energy get crazy. wow. all players gain two energy exhaust that card so good dude. who wrote this turn whenever you play an attack gain two strength this turn. okay. okay. early access man. actually, i think it makes sense but sure hope somebody got fired for that blunder.
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761.920
nevermind i'm taking one damage i'm taking one damage sarah silverman on the jimmy kimmel show you know anyone give me yes that's good you know what i'm saying give me energy i got a whirlwind in my hand oh i got nothing i'm sorry i'm gonna drink this i'm gonna go crazy style whoo baby oh they love it they love this yeah that was cool man gonna lose some health
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2958.920
was it a different run ahead that relic? i'm sorry, i'm stupid. great, there goes my max hp. yeah, i hate that, i hated that. have some energy. i got a whirlwind, this is gonna give me more mana, i could hit real hard with it. i'm looking for it. i am drawing the worst of the worst of them. i might find... i'm drawing insNLy bad too. i will be losing four max hp, er, sorry, eight max hp from this turn. hold on. no.
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