Quotes about “thunderclap”
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1361.680
yeah, nathan's famous is a g1, it's a g1 for sure. huge, extra thunderclap in the deck. with 11 hp, i have liz with tail nephew. look it up. now stop wasting my time. get out of here. i didn't see, it's at the top of the screen nephew. now stop wasting my time. trying out a new bit. damn, okay. don't say damn okay. you gotta say damn. okay, shorty.
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948.260
i'm sure if you live in ohio, you're like, yeah, we've heard that one before. but like, still pretty funny. if i may say so myself, i still find it. not every joke has to be original. there's only a certain amount of original jokes that you could even make, man. a thunderclap. i mean, we're so good on the vulnerable already, man. give me a strength potion, maybe. i'm gonna make a bet. my bet is that
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995.100
lizard tail is literally gonna carry us through this fight so we don't have to rest. that's my bet. i don't give a shit about vicious. not yet. we got some work to do first. huge. okay, now we put ourselves in a position to succeed. huge, extra thunderclap in the deck. with 11 hp, i have lizard tail nephew. look it up. now stop wasting my time. get out of here. i didn't see, it's at the top of the screen, nephew. now stop wasting my time.
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1772.240
still waiting for the odyssey reviews. let me just kill you. i don't, i'm a chris nolan enjoyer. the chris nolan enjoyer has logged on. i don't really know anything about the odyssey. when i see the trailer, i feel like it doesn't look like a chris nolan movie to me. but then i will also reserve judgment until it wins best picture and then i'll decide for myself. i really like thunderclap, man, but blood bowl's got a certain je ne sais quoi.
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29.300
and it's worked out pretty well so far. remember that? tony stark. i don't know if i could ever conjure the sound that just came out of my mouth at will ever again. tony stark. maybe it's easy actually. don't drink that yet, it's beneath you. i like a thunderclap, but i really, really like a molten fist, man. and you already know me, man. i love a spiral defend.
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329.860
i think a thunderclap is beautiful. you heal 20% of 85 is, am i crazy to think? i literally had it in my head. it's probably like 20 hp. but do we have to fight two elites off? we have to fight two elites off this, we should rest. and then if we don't need it, great. we upgrade a card here in advance of the fella. never been happier to rest.
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367.180
you know what, save it. you don't need to do any more damage anyway, okay? exhaust the strike, literally good for me. strikes are bad, so you've made a huge mistake. two vulnerability is better than one vulnerable and zero damage. sorry, thunderclap, you kinda got mogged on that one. breakthrough is good damage. we will be hit, of course. there's only so much that a man can do, you know? 19 damage, annoying.
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726.420
the sacrifice. you know what the first card you play that debuffs doubles its effect? actually crazy good on vulnerability. it's a horrible first turn. my god. breakthrough is set up strike. this doesn't even kill you. okay, well, horrible play. i was gonna use the setup strike to set up a thunderclap but then i saw i wasn't even gonna kill one enemy and i said, well, we don't need to worry about all that then. so this is the worst thing ever.
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1014.080
i think you can't get rid of thunderclap just to gain one strength. the good news is they're all close to the same amount of hp, which is actually, it seems bad, but is actually good. we would definitely want to make sure somebody's dying this turn. not really thrilled with how that went down. we could have played the setup strike in a different order and maybe the situation would look markedly different, but the twin strike does do a lot of damage.
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1045.300
i think the play is you like play a flame barrier, then twin strike one who isn't about to die so that they become easier to kill on the next turn. kind of an extremely high value thunderclap. and then all i have to do is do 14 damage to you on the next turn. and if that doesn't happen, we pass away. but it happened. that's big. so now sword of stone has given us three strength. three strength is pretty important, man. and we're getting another relic.
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1834.980
could we kill the torch head? yes, but i think we can create a situation where killing the queen makes way more sense. you have to draw. as much as i love crimson mantle, you have to draw. that's what we're looking for. that's a really good block, okay. the queen's already half dead, bro. and we get to keep 10 block. we reconstructed the power from base principles. but you are doing 36 damage. that's not awesome. i'm gonna be honest, i don't think you care about a thunderclap as much as you care about
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134.180
thunderclap with vicious seems like you could get some crazy draw. i hate this, dude i'll take 14 on the first turn just to get you to frick off put it in trailer park boys terminology tax cost more you gotta be trolling me. well, okay. i hate to do it man. give me a tremble no, no way. oh, we know what this is a oe kind of headbutt the bash back. oh
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245.840
because especially cards that play off of vulnerable seem really, really, really good in say the spy or two. however, this doesn't kill you. oh my god. oh my god. i'm gonna cry. it doesn't kill you by one. it's not the first vulnerable enabling card you really want to add, i think. let me get a breakthrough. i love thunderclap too, but like the more i think about it, the more i'm like, i don't think there's possibly a world where thunderclap was not the pick there. cut a shame and see what you can afford. eleven gold.
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435.940
i mean colossus is just a crazy card man. but like can you blame me for adding a perfected strike into my deck given the circumstances? i don't think you should. let's put it that way. give me an anger and give me a thunderclap. i know you're gonna say why not a pommel strike especially with a perfected strike. i'm going in on conflagration a little bit here. and if we're going in on conflagration, give me a stampede too. i like a stampede man.
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557.600
into a perfected strike and then a conflagration. and then i should have played a strike and then the conflagration would have played for free after and done more damage to everybody. but still, this could definitely be worse. not an awesome stampede at that point. but think about it, man. think about it. play another stampede. don't play thunderclap. play conflagration, please. oh my god, it actually did. and another card, it didn't quite get the kill, which sucks, but still.
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1143.860
it can't just be me. like they're always deep in the pile, man. as good as mangle would be, thunderclap into colossus. oh wait, we got a stampede, so we're gonna play mangle anyway. we're taking basically no damage anyway. now it would have been nice if they hit for lethal, but i mean, when wouldn't it be, i suppose? i wanna make sure... no, i don't really care who takes damage as long as i don't. so yeah, you getting hit twice is for the best there.
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1327.740
i mean we gotta take a howl. we don't have to build around it though. dang this is upgraded. i'll take the thunderclap. learn from your previous mistakes. cut a basic strike. aoe elite. definitely a great time for a regen potion man.
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1888.940
this is going, this is big man. do we need to like thunderclap you, bash you, molten fist you, play a dominate, bloodletting allows bully to do 78 damage, we're feeling awesome. certainly another dominate seems crazy and yeah man sure give me the lantern key even though it's kind of a it's curse coded but it's not a curse. a random card in each reward enchanted with swift one
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2677.120
i do like the idea though of just getting one dominate out there early and then getting another one for free next turn, to be fair. and then keeping it rolling, man. like... thunderclap, another bash. we have other dominates, so i don't mind sending that out there. i think in this case, we'd actually love to play a swordboomerang last. because then on the next turn, it will play a swordboomerang for free, which is going to be better than a bully against an enemy with zero... uh... boom.
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2391.000
thrash? thrash seems insane here. and the thunderclap... okay, so that was... we played one card. the thing is, we wanna... if we play thunderclap, it will make you vulnerable. and then thrash will do 10 damage twice, and then swallow you and do 52 damage twice. but then we will essentially die.
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117.720
i always take swift. let's mix it up. and that's the best that a thunderclap's ever gonna be. go ahead and give me greed while we're here. we'd love to do some more combat, to be honest with you, so that i could actually take advantage of silver crucible. i mean, it would be quite a rarity if we
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294.080
realizing we need the deck to be a little bit more block heavy. simply because we're just not consistently drawing block as of right now on the turns in which we need to. i want that. i want to put up some and then i'll just gain some strength while we're here. it hurts to not play that upgraded thunderclap, but...
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319.300
we'll get another chance, man. okay, you guys are in a rough spot. i'm kind of in a rough spot too, but we'll see. whoa, the greatest thunderclap of all time! explosive amp fuel, gain 5 block, 50% less damage from vulnerable enemies. seems very important. this turn, this turn they're saying. you know what? double up on a duplicator. i mean, we could hit you a little bit, but
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452.700
in a dangerous situation for next turn. and i always, this is probably like the optimal time to look up the right order. but this is still big. we definitely, we have a lot of block this turn. we want prowess for the future. if i thunderclap you, or sorry, dominate you and then thunderclap, i do kill the front unit as well, which has already come to pass so you know that it must be true.
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1017.560
i don't want to do that because i'd rather play not yet, but it had to be done. okay, wait, ice cream could change the game for us with pales tears. because by ending our first turn with one unspent energy, we get two next turn that we could carry over indefinitely. insane choice to rest, okay? but i want to keep fighting elites, not just because we're getting sort of stoned, but i actually think we're very well set up to kind of do well against elites here. you gaining strength is scary though. honestly, there's no reason even to thunderclap.
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1294.560
we like a tremble into a domino, we should have thunderclap first but alas. we take two damage. i'm feeling really strong right now. you have four volume. i don't necessarily feel like i need to go in on more volume then. we love it. we love it. 17 strength. taking no damage. could have saved one. yeah, could have saved one defend that they won't maybe not. okay, more volume first would be crazy.
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1335.240
i mean you can bash for more bone thunderclap for more bone dominate will give you nine extra strength fight me gives you extra strength and then we get another fight me and then you're easily dead oh my god oh my god oh my god oh my god um it does feel like aggression just giving you more attacks is good especially if it gives you attacks that are good
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1906.700
we don't need colossus is the thing. last one i'll do a fist of cups, okay? and then this triggers the energy cascade. the first turn ending with one energy takes us to seven on turn two. pretty solid. you need to eat dirt on this one and then this is pretty good. and then we play it one more time. we're actually not taking 17, we're taking zero because we have three plating, which is good cuz we can trigger the energy cascade on the next turn. it's gotta be a thunderclap, mad science.
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1946.540
thunderclap probably kills you which means we get less strength but like who cares man? cuz you're dead. holy cow, lizard's tail? lizard's tail on ascension 10? my god, niles. this is awesome. we'll dominate and i'm not gonna fisticuffs cuz it might take a block for us. let's just play a quick sword boomerang and then trigger a cascade, man. you took my strength, i didn't even notice. taste my blade.
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2026.740
innate mad science? no, no, no. innate is a spicy one for us here. might just wanna... might just wanna upgrade a dominate and keep it a little bit on the safer side. thunderclap, a dominate, and then start the cascade. now we do wanna kill the torch head amalgam as quickly as possible for sure. how do i like this turn? really don't like this turn. think this turn is not that good.
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1507.960
or is it? because i'm about to take a bunch of damage regardless. and also i did because i played true grit. didn't realize how much strength you gain on turn two, man. that's kind of devastating with it. still, we're okay. i think it's none, but i'll admit that a thunderclap... thunderclap is a nice little aoe helper. i talk a lot about aoe, but it's only because it matters, man. i promise it does.
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1173.800
can i, i can also kill you. okay, my goopy plan did not come together at all, man. um, we don't really, we're not an exhaust deck. okay, we're looking, this could be big. three question marks into a, um, into a shop with a lot of money. i would like an upgraded common attack. i will take a thunderclap. i could have skipped, i think, but i, i'll take a thunderclap to purge some artifacts. gain 100 gold or fight to obtain a key?
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1297.140
that we did not have a question mark here and it's actually combat but that's life man it happens rage thunderclap maybe a little bit of draw a little bit of dex this is going to be nasty you're literally one away from you being dead which is insane but um you know the vibe bro get goopy with it now i gotta kill you again i've done almost no damage to you so we need we need crim well do we
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2057.480
i'll serve as today's decider, but i'd rather heal for 10 or get 300 gold. i hate to say it man, i think i'd rather heal for 10. royal poison or lose 11 hp for a relic? we lose for a relic. oh permafrost man, i don't think it's that horrible, but it's not one i'd want to pick for myself. so we want to get thunderclap next turn. give me a stone armor,
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2091.520
give me a crimson mantle and then play a thunderclap so that thunderclap comes back into our hand. it's weird because normally you'd want to play vulnerability first. it doesn't come back into our hand, it gets played for free, bro. okay, well if you're willing to do it, like, fiendfyre goes absolutely insane as a free card on the next one. it's probably going to exa wait, no, this is horrible because it's going to not leave us the ability to play any other cards. well, you know, valuable learning lesson. i add another shrug.
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2130.480
i honestly think that you can reach a point in this game where you've already... there's no way your deck's gonna get thin enough to matter, so just make it thicker. bail yourself out by getting more cards. i think we want this just because we play it as soon as it comes up. by getting more cards so you draw more cards faster. don't lie, it makes sense. give me a shrug, a stone armor, and a thunderclap. no, and a body slam. well, a body slam's gonna do nothing next time.
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2415.060
now give me a strike, a defend. one two punch becomes free, you get a whirlwind. the whirlwind will get played first next time, which doesn't seem like that big of a deal. it gets played for two. okay, i see. so it gets played for whatever you played it for before. we need inferno. inferno's very important to us. what do we want to end our turn with? i mean, honestly, if we end it with a thunderclap, that means we start it with a thunderclap next turn, which purges all your artifact.
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2527.880
and then offering to get the taunt back. it's not like really what i want, but it's not nothing. and then we end with the thunderclap. you could be forgiven for thinking this is starting to come together, man. please draw a power. no power, huh? we'll still just play this because it plays for free, right? or we already lost hp from demon tongue. okay, i understand. but in that case,
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2908.700
our whole run hinges on playing more than three cards per turn. give me a shrug, brand, literally remove a thunderclap, play a big cascade. we did like 140 damage that turn. the cascades not hitting other cascades is tilting me, i'm not gonna lie. but i also recognize there's like a real chance that that would just break the game if it didn't work that way. it creates a little bit of a problem when your cascade, or maybe it does work, i don't know, because we just went crazy.
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90.180
and honestly, having an extra strike is not that big of a deal when we need damage, but i think i'm gonna take the... i'm gonna take the mid wit option. touch of insanity and then a single card. 17 damage exhausts the top card of your draw pile. that's not necessarily bad, man. thunderclap is really useful for aoe and we struggle a little bit on the ironclad with aoe, but... i mean, a 2 damage... 2 cost 22 damage card...
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121.040
thunderclap is like a nice one of if i may. true grid is also awesome but we need something that does damage. honestly, as the ironclad, i'm still thinking like a20 slay the spire 1. what do you need as the ironclad to succeed? you need, i mean with every character, you need attacks that can actually do some damage. let's take this path. so having an attack that can hit really hard
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523.840
and if i have to rest again, i have to rest again. that's life, man. 33 damage, we literally kill you. that wasn't nearly as bad as i thought it could have gotten. anchor is so useful for us. i think we're in a thunderclap situation, to be honest with you. and i don't think that's bad at all. more combat is awesome because guilty is so close to getting out of our deck. losing a bash, not even a big deal anymore because we have a thunderclap. and we had enough damage thanks to anchor to trigger parrying shield, which is sweet.
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897.460
obviously you're not going to get to 150 this turn, but let's thunderclap and cinder is going to exhaust a shrug. not ideal, but sometimes, you know, everybody on the team plays a role. that's what i'm trying to say. everybody on the team plays a role. 22 damage. i think again, we just have to make sure we hit you. although flame barrier gives us 16 block. you would take six from parrying shield.
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1353.940
as much as plating is relevant, i mean, 31 damage to all enemies turn one seems pretty solid. toxic. it's in your hand take five damage. five damage is kind of a lot for a guy like me. on the other hand... cinder, obviously we could kill you pretty easily, but if we thunderclap, we still get five exhaust which kills you. kills you easily and leaves us in a position where next turn
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2425.900
i think that's a perfect shot, man. but it does mean we might only fight one elite, but i think that might be okay. we're really good at dealing with aoe. let's prove it. so first you die. we draw three cards. i can't play cinder, which probably would have gotten a kill. because i played a thunderclap instead, just to be clear. it's my own fault. i think you all die? that's easy enough. don't think we need inflamme?
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