Quotes about “salamander”
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7735.680
ryan fidiagi, jordan moss, kyle looking ass, meaty weiner, zero double a zero, cool cats, ood water, drop bear prodigy, crompy, hyper rink, washout 77, quarticulous, shuttercut, have no remorse, businessman, salamander, waveuponwaves, molotov crow, rich65, borderline soldier, the sheister, nillion, swan1360, and dean iii,
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4478.580
are you guys both online on steam right now? i am, yes. oh, i invited bear taffy by accident. you still have to read your bits. i do indeed. i invited you too, nick, but i think you're offline on my screen for some reason. probably because i hit the button before it started, but... iluc, tarnin, businessman salamander, jake monroe. these are chinese characters with 351 at the end. awesome x 23, stalraful, atsuren, genghis aries, kangaroosta, and big bad wolf.
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7860.820
luke michael man, mr. mafia 7 z man 92 businessman salamander and martin one two one six five the end let's play the jack box party back three businessman martin man. there's so many men rocketman rocketman ocean man take fox. i'm particularly fond of your square on the on the overlay. it's right trip. oh
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1442.18
world's world's worst ambassador for the game that they love. sorry. i had some aggression to work out there i love someone in chats talking about like a super auto pets video i don't know is it from today trying to bring youtube flame wars in the comments to twitch where nobody here watches the super auto pets videos at all yeah, how about that gorilla salamander lollipop mistake today? nobody here knows what the fuck you're talking. i don't even i recorded it i don't even know what you're talking about
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1362.200
youch! thoughts on betting money line versus spread? welcome back blind salamander, it's been a minute. i gotta be the last motherfucker on earth that doesn't know what spread means. like i know what it means in principle. the spread is the idea that they try to make it 50 50, right? so if you got a good team playing a bad team, for the good team to pay out, they have to win by a set number of points.
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5071.820
gluten because it makes you annoying? blind salamander? you're, you're, i'm coming around on blind salamander. i don't think it makes you annoying. it's a great bit to be annoyed by someone's health concern. i mean, are you a millennial? can i ask you something? you've got, you've got pajiba comment vibes here. i'd love to watch this week's episode of saturday night live, but i've spent all day in bed because of the news lately. yeah, i'm not going to be playing escape from dachauf and i'll tell you why.
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183.900
seeing an airplane and then typing airplane. that's millennial humor? blind salamander, your humor rorschach is so fucked up. it's not millennial humor to see an airplane and type airplane. that's like, that's gen z humor and i mean that positively. millennial humor would be like boat trip or something like that. keep calm and airplane on. it would be something like that. does the airplane have large talons?
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1359.660
you know when they came up with the name, they were like, well people are always gonna need to fix their radios. you got questions, we got bins full of loose components. i think that's staples, isn't it? i don't wanna cause you any aura loss, but i think you might have just referenced staples. it's over. isn't staples that was easy and then they smacked that button? i think it's like a tagline versus catchphrase. wait, blind salamander, that's the realest thing you've ever typed.
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1762.580
salamanders, of course. salamander was the easiest one. i don't fuck with lizards, man. i don't know shit about lizards. i'll be fucking for real with you. it's not a lizard, it's an amphibian. it looks like a fucking lizard. the legs come off of its body like this and it walks like this and it lives on branches and shit. that's a fucking lizard, bro. if its eyes are like this and it goes like this, that's a lizard, okay? i don't care if it breathes
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1825.260
all i'm saying is like there's two ways to classify animals, okay? one way that we've defaulted to as like the lingua franca is in an evolutionary context. who is their closest common ancestor? ergo, frogs and lizards and salamanders end up on three different branches. and then there's what i would describe as the fucking common sense way, which is a salamander looks like a fucking iguana. ergo,
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1884.200
a frog and a lizard looked, a salamander and a lizard especially. people confuse them all the time. what about bats and birds? they look the same? bats are closer to birds than they are to people, for sure. bats are obviously closer to birds. i'm not going to say they're not closer
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84.42
okay, so we have akimoto. big fan of your work, aki the carnage, the chaos, big fan, the name is akimoto, and i do not fight for your amusement, i fight for revenge. i fight for my friends! bahaha, i like you, blah blah blah, here check this out. give me, oh, salamander monk, i told you there were lizard mages in this game. alright, so he breathes fire, as we will see soon. if he eats skulls, he gains more magic spells that he can something, oh never mind, he's dead. alright.
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110.50
do we have... we probably can summon a salamander monk at that shrine in the middle, or the shrine at the top i guess would be my guess. okay, you slug in a ditches! time to funk them up and secure a transfer out of this sweaty nether region.
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275.08
because he was not haunting that shrine. let's haunt the salamander shrine here. we're giving this guy a bevy of targets to possibly attack, which hopefully means the enemies will stretch out their attacks too much. i don't even know if their archer, who is our primary threat offensively, is gonna be able to get in range to hit too many people. so, that's fine for now. this infantry can haunt this rice paddy down here, so we're gonna have him do that. oh man, i really wanted to move my other archer kind of into combat, but in any case, this is okay.
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315.84
he was going to at least attack one of my guys, but this should actually allow me to kill off his cavalry easily. and we'll get the salamander mage or salamander monk. we'll probably be able to kill this archer regardless. it's gonna be interesting, okay. more skulls for me means more destructive spells, good to know. and every skull eden adds health to any of us! wow, that actually sounds pretty important actually.
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339.58
okay, so first things first. we want to kill this cavalry member right here i would say. how much damage does this guy do? fireball does four damage. that's pretty strong actually. we'll have him... i mean i would rather have the salamander eat skulls is the thing because i want him to get more powerful. but let's just think about this for a second. we have five moves.
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378.80
and we'll just have cavalry hide. well, he can't really hide because he can't move anymore, but we'll kill this guy. that will be one more cavalry dead, and i think we're making very good progress on this mission considering we haven't been hit at all yet. so with that guy dead, we want to eat a skull with a salamander, but i also want to kill somebody first. preferably, i think the enemy archer is going to be the smartest decision, so... oh, there was a salamander monk!
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424.68
that'll make him probably be killed on the next turn. i also want to get that other salamander monk, but i also want to have our salamander monk eat spells or eat skulls to gain spells but it's probably in our best interest to do some damage to this cavalry put him in a position where he's got to do something impressive on the next turn he's haunting a shrine, but i don't think he's going to get enough rice to generate anything but an infantry next turn so that doesn't hurt me too much and with one turn left i could either haunt some rice patties
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452.18
i could haunt this shrine right here, which might be a good idea to keep them from being able to spawn enemies here. so you know what? i realize that we should probably at some point, you know, start eating skulls with our salamander, but it's probably in our best interest to haunt the soldier shrine here, to keep the enemy from using it as soon as possible at least. if we can stop their flow of
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501.44
we have like five or six enemies or of our units all just kind of bunched up here including one archer and a salamander so how much damage does the salamander do? three. how much damage does the archer do? i can't attack from here three so that's gonna that would take him down to he's that why is he at eight health instead of nine? that's weird. um, that would take him down to three three two health
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528.88
and then we could easily kill him. i think this is over. so we're gonna attack the general. this is a much easier mission than i anticipated. we'll take our salamander, use him to attack the general, that'll take him down to two health. i foresee almost no way that we don't kill him here, considering our cavalry can get in 100% range. just knock him out. wow, that was a surprisingly easy mission, given our progress in the game so far. i guess we're still fairly early. do you think monsoon meadows has a beautiful goddess too? oh god!
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661.46
i'm not sure how this is gonna work. so they have cavalry, infantry, and of course those snipers are gonna be a big pain in the ass. but step one, obviously, is just gonna be to knock this infantry straight into the water. we ought to haunt that shrine, my lord. a salamander monk could prove most useful. that's probably true. and then we'll just wait here, like so. can our cavalry? no, it cannot reach the salamander monk.
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773.60
excellent, okay, and if we can just keep our guys behind the logs here, we should be safe. just move my general up a little bit and then end our turn. obviously we're gonna try to haunt that salamander mine. oh, we were able to be hit there, which is not good. but only by one guy, which is okay. so who got hit? because that's the guy i want to move, obviously. when he haunts this area, he's not gonna be able to be hit by the salamander, or by the archers, i should say. so we'll just have our archer eat this skull.
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843.92
hey guys, you got anything to eat? maybe some skulls? i'm starving. he has been drinking. let us... we need to move forwards here. but i kinda wanna just take one turn and have our salamander eat a skull. maybe he'll gain a new spell or something. again, i've never really used these guys, so i have no idea. unlock the summon oni spell. i don't really know what this does, but i guess we'll see on the next turn. i think we should move our archer behind here, where he will be safe, i think.
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1068.78
now we need to do something with this archer, and we should do so... oh, there's actually a recharge potion here, which i should maybe have our salamander eat. can i control the demon? it's uncontrollable, right? okay. so let's have our salamander summon oni again, although he has to summon it in range of an enemy, i think. which probably, unless i use it up here,
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1170.88
haven't handled this mission, so thank you oni. okay, so he just destroys the archer. how about the other one? it does some damage. that's okay. we should probably just summon another one if we're gonna have any chance of survival here, because this has not been great so far. we only have our salamander monk left and our general. so between the two of them, my guess is that we should summon another oni here and just kind of put him down like so. and our salamander monk might get killed on the next turn.
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1202.96
we'll see. at the very least we're gonna have our general drink this recharge potion and then kinda hide. this is the most dire straits potentially i've been in, but i'm hoping that these three uncontrollable demons that we've summoned are actually gonna make things easier for us. i hope so, in any case. there's no enemy demons to worry about. i am worried about archers for sure, because their archer could possibly... oh, they've already used him, so it should be... oh, well, the salamander's dead. but it's okay, because he summoned the three demons already.
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1323.52
so in doing so, our general will become a demon. that's awesome. i would love to get us another salamander if i could haunt this shrine like so. then we'll end our turn. hopefully no enemies come after us. good. so we'll get another salamander. is there a shrine here where i can summon?
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1342.20
some units? i don't think so. let's now take our salamander, and we can have our salamander eat three skulls. he'll become a demon as well. and maybe he'll have some super powerful spells to use next time. who knows? in any case, i think this is a smart idea just to make sure we're fully prepared before going into our next battle. got the lightning shield spell. he's a demon now. we got the lightning storm spell. that sounds pretty cool. digging his mask as well. just keep eating skulls. maybe he'll get another spell.
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1462.96
let's think. it costs rice to use, that's good to know. it wrecks a shield that lasts one round and deals two damage to anyone that hits that unit. calls down the god of lightning to damage all enemies in a given range. that seems really useful. so let's get our salamander monk moving a little bit closer to the enemy. how about our cavalry? are they capable of possibly... not getting too far.
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1501.00
again, anything could happen here, but this looks like a fairly tough mission. at least so far. the enemy doesn't have much rice, and they also do not have a salamander monk. so i'm thinking that a lightning storm spell might be very important for us to be able to do damage to all those snipers on the ridge there. which is why i'm putting... oh man, they're gonna be able to take two turns? there's two different generals i have to kill. this seems scary for me, shall we say.
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1557.46
oh, we should probably have cavalry drink that potion and hang out in the bushes there. and we'll move our salamander monk up ever so slightly. we're gonna use him to try to perform like a pretty solid coup on that blue general on the next turn. then we'll move an archer up here, so we'll have like a two pronged archer front. and why don't we move our infantry kind of into range as well? this is a tough mission. it's a little bit like a chess match.
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1583.20
i'm really hoping this salamander monk is gonna be awesome. you and your likely band of unlikely heroes, or your little band of unlikely heroes, bound by honor and friendship, i'll send you all to hell. interesting.
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1615.88
i definitely do not want to lose my super powerful salamander monk. let's cast a spell. lightning storm. it still doesn't hit? that sucks! but we can still do some attacking with this dude. for example, like this fireball will do 4 damage, which could kill this cavalry fairly easily. and we could summon oni as well, but i think that's a bad idea given how, like, where our troops are right now. so let's use our salamander monk.
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1643.04
do some damage like so. and we'll keep our salamander monk like here, where he can't be hit, i think. and next turn he will hopefully be able to get some good stuff done. so our demon cavalry... he's not a demon, he just has extra attack. let me think about this for a second. we probably want to use our infantry to kill the cavalry because that's gonna be the easiest thing for us to do, and the lowest risk thing, i think, as well. our infantry is gonna be out of no man's land, which is gonna suck.
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1674.74
i want to eat the... move please. thank you. i want to eat the skull with the salamander but then the question is am i going to put him in the trees or am i going to be able to back him up a little further? because i definitely do not want him to be in harm's way i can't really if i put him behind the tree he's going to be at risk, so i'm going to put him in the bamboo he might die which would be displeasing for me to say the least how about this how far can i get with this guy?
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26.02
that was the weirdest way i could have pronounced this. in any case, okay, it rains 11 months of the year, but it's beautiful for two weeks in august. every day is a beautiful day in the core, every march is a parade, every meal is a feast. we've got some propaganda going on here. i thought i killed this guy! why don't you just eat his skull, akimoto? what do you slash him to death, consume his brain, and end his life. okay, so we gotta take a look at our battlefield here. i'm just gonna zoom out a little bit. got lots of resources that we should probably take care of. uh, we definitely wanna get that salamander monk up as soon as possible. there's also a fox monk.
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98.16
on the next turn they'll be able to hit them. so wait don't want to awaken the general that would have been terrible we'll make some moves like that and we should haunt one more rice patty or get our salamander monk up i think for now it's probably more important for us to just haunt the rice patty. so we'll do that this is gonna be an interesting battle. it seems like the most kind of long term focused battle we've had so far
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185.70
like so? i don't think their cavalry will be able to hit me. and we should probably again just maybe haunt the fox shrine, which we can indeed do. and haunt the salamander shrine as well. this will also get our inventory... or sorry, not our inventory, our infantry somewhat into the game. well, one of them anyway. alright, so again, established a pretty good resource dominance here. hopefully anyway.
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207.74
we'll see what the enemy does. we definitely want to have our salamander up by the time we start killing enemies, because this will allow us to eat some skulls.
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290.88
now we have a salamander monk who is capable of hitting these guys with a spell. is it worth doing? it seems like kind of a waste given that they have a fox monk. can we attack this guy yet? no. okay, so what we should do, we only have one move left. because i've already taken a lot of moves here. but we've got good resource generation. we should maybe just move unarcher.
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312.66
closer to the edge here so that on the next turn we will be able to do some attacking and possibly even get a oh we have another move possibly even get a kill between these archers and our salamander monk as well get in the bushes you ding dong there. we go all right again i'm not quite sure how this mission is going to go every mission in skulls of the shogun is a little bit different but i am somewhat proud of the fact that i have managed to not die yet. oh
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337.98
any mission i've lost units, but i haven't actually lost any missions individually which is good for us sakura just showed up the fox monk like heal there. i'm not sure what happened up we're gonna have some fireballs coming in that does some decent damage but we will be able to heal this guy assuming he doesn't die he died hmm, but again, we can just kill we might actually be able to kill the salamander on this turn believe it or not which would be good for us?
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469.74
he hasn't mobilized his archers though, which is good for me. he's gonna eat a skull which means he's gonna die next turn probably unless the salamander does something else. he did a fireball which missed my archer now i don't feel so bad but still pretty bad with the way things are going and we're kind of getting ourselves into a stalemate here because i'm not really generating that much damage to the enemy relative to the amount of resources they're generating
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521.12
the remaining archers around. this guy can get a little closer, but that's not important right now. so let's think about this. we have 275 rice. how much damage will this allow us to do to the enemy? we can definitely kill this guy right here. and we're gonna save these skulls so our salamander monk can eat them a little bit later. so we're gonna get a free kill here basically on this dude.
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570.70
you can get closer, but not too much. so i really want to get this salamander monk out of the equation, of course. might be okay to summon... how much health does he have? like six, right? we could either summon another archer or we could summon another calvary men. i think we should summon another archer, and then we'll have him just move backwards. i know it seems like we should have him attack, but maybe we can have him do both.
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595.18
so we'll have him attack first, which will actually kill this cavalry. and that's huge! and then we'll just have him move into the bushes. i actually like move over here so the salamander monk has to do some work to get to him. i think that was a good move, but it'll remain to be seen. again, it's a chess match here, i'm not totally sure how things are gonna pan out. but as long as we can establish some kind of unit dominance...
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616.02
he's summoning cavalry and archers, which is annoying. he missed again with the salamander monk, and if we can kill that monk this time, i'll feel very good about things. looks like he's gonna send a cavalry over here, he's gonna send another one up here, and as long as we just kill them from afar and don't die ourselves, we're basically just making him hemorrhage rice, which is great. and pretty soon these rice paddies are just gonna give up the ghost. you can see there's basically none left.
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640.78
which is a visual cue that i only noticed recently can't get our archers close enough to eat or to do damage. i should say so our salamander monk we should probably just send up there to start eating some skulls basically. i really want to kill their salamander monk though can i can't even get close enough to hit the fox monk? i'm so close to being able to hit so many of them sadly no such luck yet, so let's think about this can we get a kill on this turn i
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703.60
if i could maybe sneak him around the back way, that would be okay too. with two moves left, i think what we do is we summon salamander, move him up here so that he can eat some skulls on the turn after next probably. and then with our existing rice, maybe just summon another cavalry.
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721.40
so that's okay. we'll see what happens on the next turn as long as the salamander monk continues to miss me every single turn. i'll be happy about that. we didn't kill any units and he's almost certainly gonna summon some units. yeah, there's an archer which i don't like because he's gonna be able to do damage to my cavalry right away. and he might actually be able to kill the cavalry right away. hopefully we can counter by killing his archer which would be better for us actually in the long run.
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745.26
so that's not a great move on my part. he's gonna be able to do some damage to the cavalry again. but if we can counter by killing his salamander monk, then it's okay. that fox monk is probably gonna be a pain in the ass. we have a fox monk of our own! the only question is where we wanna put him. so we're gonna get some resources again. some of these rice paddies are giving up now, which is good. we got a lightning storm, which gave somebody a lightning shield. um... yes, feed me two skulls. we know! don't worry, i'm gonna be feeding you skulls eventually, but... now might not be the time. alright, so we can definitely kill the cavalry.
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805.80
that's probably the best reasoning i've ever used in my strategy so far. so this salamander monk should be dead. this is very important for me to actually be able to kill him. he's gonna be able to do an attack at me, so maybe i should use the cavalry instead, get them close enough so that he can't counter. and in killing the salamander monk, we'll be out of fireballs, which will be awesome. or he won't be able to fireball me anymore is what i mean by that, of course. maybe now is the point to use an archer so that we can kind of keep him hidden
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836.26
still hit him and have no counter attack potential. beautiful. okay. now, i think we're starting to make some good progress here. the only question is what do i do with my last move on this turn? we can move salamander monk up again, possibly start eating skulls next turn. that's probably our best option.
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1020.04
figured he would get a chance to attack that archer. we do still have our fox monk which we've never used so he killed one weakened unit and didn't really gain much benefit for it overall where do we have our we have our fox monk and our salamander monk over there, okay? let me think about this for a second big question before i take some moves is can this archer hit anybody no
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1158.14
we could attack this guy and still move a little bit or we could just eat a skull. i think our best interest right now is actually eating a skull. i know we want our salamander to eat those eventually. but eating a skull will definitely make sure that this archer does not die on the next turn, which is probably the most valuable thing. and with one remaining turn... again, what do we do? i'm still worried that down here is gonna be a little bit of a threat.
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1179.72
so i think i should move this archer kind of closer or we could send the salamander monk closer but i think the smart money is on moving this archer closer so we can do more damage that's gonna end this turn and there's some good trade offs in this game i want to do more than i can which is always the hallmark of a good strategy game so this infantryman is gonna eat a skull that's gonna take a turn the fox monk may still heal him which would waste a turn he's gonna try to summon the salamander. so if i could kill him, i would love to do so and
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1308.76
we do have a ton of rice and since our salamander has not really been eating any skulls, he will eventually, but i think it's in our best interest to possibly just summon a third archer for this top front, which is where they're sending most of their units. but we're okay for now. let's see what they choose to do. they've already used a move, they tried to knock my archer into the drink, but that's not gonna work. and we're gonna send our fox monk, i think down here to the bottom, because that's where we need him to be.
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1337.66
that salamander monk could be a pain in the ass, but again if we can kill him and dominate their shrine we'll be safe. and we definitely have unit dominance right now. they do still have some rice working i think? maybe? it's hard to tell.
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1403.12
and again, we're just creating like a ton of skulls here which hopefully we'll be able to use for our salamander monk to heal himself. send our archer up here. and again, the more units we kill per turn, the better. their salamander monk is coming down here at the bottom. now is this infantry gonna be killable? no. which means i should probably get my archer out of here or he is going to die. and we should also haunt this area down here. they're starting to make a push down here.
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1429.62
which i hate because i was dominating that area for a while. so let's send our fox monk down. it's very tempting to send our salamander monk down, but first things first, i think we should just back our archer up. and far enough away that he could still get an attack. i prefer 100% attack, but i'll take an 80% attack.
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