Quotes about “levels of dialogue”
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2.34
is unstoppable. that's why you keep your ammo in your gun instead of in a box next to your base. okay. ten extra points. so i do want to get to disgusting levels of dialogue, but i will say it seems like dialogue points are nice, but at the same time they don't give you... the perk that you get from it does not actually give you
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253.98
beyond just seeing all of the levels and puzzles, most players will want to play through the game a second time to experience all of the excellent dialogue and voiceover work in the game. the cave is populated with a variety of zany characters and all of them are at least decently funny in their own right thanks to both the polished voice work and the amusing writing. although much of the dialogue and narration is repeated on each subsequent adventure, the fact that it's genuinely funny most of the time at least makes it tolerable to hear over and over again.
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427.900
dialogue option one, the eponymous title track. track one, close to the edge. option number two, n u n i. option number three, siberian catro. option number four is what the hell is close to the edge by yes. if you choose options one, two or three, they say there's no wrong answer. here's eight levels of free experience and a full heal. if you pick what is close to the edge, the game locks you in place
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216.76
you know i i wish and this is part of the the beauty of mario maker is that it doesn't have this but i wish for levels like this there was like a little question mark block you could hit it and a text dialogue box would pop up and just be like hey hold the button you know in this direction because i mean you could put an arrow, but i think like that's probably not gonna do it for you you know for most people they're gonna see a left arrow and be like what i moved to the left okay, dude this is
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405.86
including titan knight shards, and i'm pretty sure if i just like talk to her and exhaust all of her dialogue we'll see. uh yeah, if i talk to her and exhaust all her dialogue, like most npcs, she's probably just gonna end up back in um... yeah. did we just see? perhaps i'll meet again. perhaps we'll meet again if we live that long. yeah. i imagine she goes back to majula. but anyway, i am going to um... i know i should probably level up, but again, levels in dark souls are just means to an end. i'm gonna pick up ten small titan knight shards.
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838.44
but there is like seriously immersion breaking levels of repeating dialogue over and over and over. if you have to not only like repeating the same sections over and over, but also like um...
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121.62
campaign levels in a single mission. sometimes there might be, you know, half of a campaign mission in a single video depending on the... ...depending on the length of the campaign. but i'm gonna let the narrator speak. we're gonna try to treat this as like a little bit of a, you know, a dialogue between he and myself. ...and you have much to learn.
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647.70
big mama awakens, here it is. so you can see this is where i unlock super meat boy and there's also a tetris block that i've unlocked. hey, and it is developed by alexey pajitnov, who was referenced in that opening cutscene. cutscene i use loosely, of course. so here we got the slime chasing us. normally these levels are kind of intercut with dialogue from the developers themselves, and it's actually pretty humorous in that kind of like indie way, and i don't mean that negatively at all, but
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202.02
i can't stand games that have these mechanics but are really long when it comes to their levels because i don't think it plays to their strengths. brawlers or beat em ups have a tendency to be really, really goddamn repetitive. so i think the more it breaks out the action, the better. and fist puncher is actually very, very smart about that. so we got some dialogue here. the dialogue is very self aware, you know? it's tongue in cheek, similar to something like a bad dude's. like, are you a bad enough dude to rescue the president? it's got a lot of that kind of stuff.
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97.46
we don't need to go over the dialogue for carapace armor. this gives him a substantial degree of hp. he's got 12 now. and i also think it's probably in our best interest, even though our assault's gonna be on the front lines, it's probably in the best interest to make our lieutenant support in carapace armor as well so she's less likely to die. we've got a very nice squad going out here. our robot lady is actually by far the worst, but as she levels up she'll become a little bit better. let's launch the mission!
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