Quotes about “doom”
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849.900
let's not take damage here, huh? look at that. oh, that's right. doom affects them at the end of the turn. yeah. that's right. it's a shame. it makes it a little less. okay, there we go. we got a weak. now we're playing state of spire. i have more weak. that's big. double the weak. i'm down. well. turn audio haptics back on. is anybody here playing the ironclad and doing any damage?
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2354.360
just got to sit in the backpack here. let you do the damage well, i don't do any damage so that it will be here a minute but that's okay that seven doom is gonna get him eventually seven more there's a hit ludwig i apologize if i brought this up to you before but how good does it feel when you're like in japan and you don't know that much japanese, but you know more than a white guy that you're standing next to i
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4615.980
we live through this turn he's dead. wait. i'm 100% gonna die to do my own doom i have 10 hp. do i love this? i did the math. no. oh no, is everyone gonna die good no, i'm gonna die. you're gonna live kate you're gonna live. oh, i'm gonna live to look at that hero all right. let's watch this clip. it's really just a picture of you picking up a table wow oh
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2959.300
julian... julian donkey boy. the celebration? festen? you play festen on me? now we're in norway bro, i gotta escape! i can't leave you in fucking dogma 95! smiley face. gregoraki bro. i'll probably play the doom generation then. not really making a lot of progress on the wind conditions. it's just nice to chop it up bro. it's nice to chop it up.
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102.600
a lot of people don't know underwhelmed. i would encourage you to go back. just thinking about what... honestly, to me, scourge is a decent card in the sense that, especially when upgraded, you draw two off of it. but especially if our blocks are really strong and we can afford to slow play the doom a little bit, i think like we're in an even better position to make a doom build work, which gives me the opportunity, if not the luxury,
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133.880
of adding a card like scourge to my deck, perhaps even adding several scourges. you know, i never thought i'd say this, the only thing that kind of, oh why wouldn't you block? that's not poison, man! the only thing that sucks about it is that, well first off, that obviously doom goes off after the turn, which makes sense, otherwise it would just be like exactly the same as poison, except you apply way more of it.
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187.420
and really what we were going for. i'm gonna take a dredge. i don't necessarily think dredge is gonna be that awesome, but it's half price and it could bring back some defense. i'm gonna take a chance. as much as another doom card could hit, what if we got another fasten, bro?
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239.660
you don't clog our deck too much. let me see what we can bring back. it's gonna cost one. if it's gonna cost one, i wouldn't even bring anything. actually, you know what? i would bring back negative pulse just to get the doom accruing a little bit faster. and then i would endeavor to do whatever had to be done to not die. you're gonna do... you're doing 21 damage. i'd love to play the scourge.
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309.420
about a defend, yeah that's a huge one right there. everybody's pulling in the same direction. everybody's giving us either defense or doom, which is all we need, for now at least. anchor is very nice. whenever you play a soul summon one. none of these really do what we need them to do and i think pull aggro just gets outplayed by defense once we get fastened out there.
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398.340
for now, the doom's looking alright, but obviously we need way more defense than we're getting. i think this is where you pop it here. 22 damage incoming. still okay. you need to go though. like a weaken. you're not that discouraged. i gotta think about it. you're doing 26. kill you. i really don't want to take damage. as much as i'd like to put another scourge out there on you, i think just blocking is okay.
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438.560
and then very very gradually we'll get you where we need to go. but i mean like really really well maybe it's not as gradual as i thought look at that they died to the thorns plus doom combo. i really don't think any of those are good enough for us. the less nonsense we add the well i was gonna say the less we have to remove but i don't even think that's true.
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494.900
isn't quite nice here. although you're gonna get to do your action, but whatever, whatever man. i think a dredge into a negative pulse gives us enough block and keeps the doom rolling on you. so we're gonna be a little bit ahead of the curve on that. that's not enough block man. the math is not math thing today. that's enough block and then you die to doom. okay, i mean if we have to rest again, we have to rest again. lagavulin matriarch.
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530.940
since when? i honestly thought the fight was over. lagavulin matriarch might be the dream for us because hopefully we could apply a bunch of doom before they even wake up. shared fate. lose two strength, enemy loses two strength. we do all of our damage via doom, so having some extra defense seems very useful to me. fastened? just really nice, man. i mean, i'll acknowledge we have a lot of success in this run just because we've
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631.080
okay, so a lot of doom. i do think what's more important, five doom or keeping a defy. i think keeping a defy could really save us on a turn in which you're doing a lot of damage. and then we'll just put even more doom on you. and this gives us one more turn to get to fasten, which would be awesome, but it's also not gonna happen.
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661.800
we struck out... oh, prolong exhaust too. until you upgrade it. okay, so we struck out on the prolong. not bad, y'all. easy scourge though. now we're just gonna have to tank it until we can get the doom up there. it's pretty unfortunate because we have... i mean, we're basically gonna do almost no damage until your doom hits like 200 probably. and our defense is gradually gonna get worse.
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782.020
going to be a one cost power that gives us 10 damage every turn. some damage engine to help meet doom in the middle will be really nice, i think. brightest flame. it's a cost of max hp, which i don't think is a huge cost, but... and it's a full art card, i'll admit, but i think this is a yummy cookie situation because we didn't get to rest much on the last floor. so sentry mode gets cheaper,
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813.620
i'm going to assume, yeah, you no longer exhausting could be really, really good for us. dredge gets one more card. oh, no, dredge gets retain, which i don't think is that important. ultimate defend would go up to, it would basically be one cost 22 block. 11 doom is a pretty significant upgrade too, man. and then these get, oh, these get plus one card. plus one card is pretty hard to ignore, man.
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908.560
although i'm not 100% sure we need it, but we'll stun you next turn and then you should be dead to doom as a result. and then we get prolonged back so we have nothing to worry about. really, really good fight. and we're going up against knowledge demon. we have draw, so i think it's not that bad. what is it? probably too many scourges at this point. these fellas. honestly, perfect time for explosive ampule.
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943.860
you really do enough doom to get a kill, which is crazy. i would happily lose my strength and then we're taking no damage? i would honestly just put some doom on you, man. we should have doomed differently. i forgot, you're attacking multiple times, which means you would have blown yourself out on the thorns. really should know that by now, considering that thorns and bronze scales has been in the game for literally like a decade. but whatever.
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977.720
another really good fight. we're well suited for hallway fights for sure. none of these really fit. so far so good though. i think this is a great opportunity for an attack potion. probably just like misery. a decent prolonged too. so like we definitely want to put doom on everybody. i think we want to put your... it doesn't matter who's doom, but we want to make sure we put it on you so that you die faster. now you're on 14 doom.
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1011.820
and then we play our cards. unfortunately, you're not going to get stunned. but we have so much block for the future that i think it's relatively inconsequential. we still have a lot of block. you're doing 34. we can get over that, man. bring back a prolonged, a negative pulse and a misery. apply your doom to everybody. remove your strength. defend. negative pulse, prolonged. we didn't get to 32 block.
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1163.400
i actually think that vulnerable might be a little bit better just because we already have aoe in the form of doom. um, i do, discovery is obviously good but i feel like sleight of flesh can be really good too. every time we doom an enemy they take 13 damage like we have a real lack of energy to play it but otherwise otherwise i like it a lot. let's upgrade that right off the bat. classic upgrading the card that hasn't even had a chance to prove that it can work in your deck.
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1240.140
that ultimate defend is like a... it's an impervious at this point, man. okay, we love this. oh, this is crazy. i mean, it's... we're not doing very much... we're not doing any damage. we could pop a ship in a bottle to get even more block this turn, but it's so unnecessary. just hold right there. let's get 32 block next turn. we did damage with the power as well. we did no doom, which is annoying, but...
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1368.640
we really got to get the doom out there. that's big. we can play all three cards to see if you get something better. that's substantially better. the only thing is, it will, when we play borrowed time, it will make prolonged cost more. so i almost think you just take your block early, then play borrowed time so you can play both of the dooms. and you'll get a little bit less block next turn, but it's immaterial.
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1396.860
are we gonna play? well, oste does the attack so it doesn't matter if we lose strength. we will apply doom and see what we draw. we're gonna lose our defy, but i don't think it's that bad. okay, so far this is going just fine. the debuff makes it actually better than a strike to play something that debuffs you at least. similarly, let's just keep our block rolling for next turn.
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1453.240
we'd really like to just get as much doom out there as possible, so probably a scourge. we still have like a passive doom enabler would be nice. but what do we want to play? definitely like an ultimate defend. then you play your prolonged so it doesn't get buffed in price by this. then the scourge, which brought back another scourge. i think you just have to stack that doom as soon as possible. we take a small amount of damage.
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1482.120
but we were, again, it's all about meeting doom in the middle. and we're already looking pretty good. we could draw a prolong off of this. we did draw a prolong off of this. so we get 22 block next turn, borrowed time into a negative pulse and, you're dead bro, the deck kind of works. but you're not dead cuz you healed a little bit maybe. but you're dead. i mean, you're dead, dad.
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1657.320
we don't have a lot of block, but don't have a block. 16 doom. let's make sure you die. i was really hoping we would get an ultimate defend, but you know what? i mean, we're going to lose some max hp off of this. not the end of the world. you must be cooked. i'm sorry to say i'm allergic to planning out my turn before i play it. i'm very eager to see what we're going to do with 700 gold on this shop. okay, the first card you play gets played twice.
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1759.580
i think we need to just dredge up some defense, honestly. i think you're dead anyway, but we also didn't take damage, which is nice. 21 doom, one weak to all enemies. am i crazy to think we just don't really need it? i also think a graveblast is huge to bring back a prolong and keep our block cycling a little better. i honestly think we hate it all.
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507.020
you're doing how much damage? okay. so much of our damage comes from doom that relies on you having low hp. i mean, you hidden gem. even just hitting the bodyguard is pretty good, man. so i'm in 15 for one. yeah, like that's... i can't believe i said that's pretty good. it's obviously like incredible. it's almost as good as reanimate. holy cow.
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541.840
now you just draw like an unleash. wait, hidden gem is the best card that's ever been added to this game? we're simultaneously a doom and a big oasty build? i just want to see what it hits, man. there's nothing in the draw pile. okay, so, you know, i mean, debilitate is really good. we have no payoffs for it yet, but adding it is crazy. and then just getting some payoffs for it. even just fear getting like extra plays though. three vol i think you just take fear right now.
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583.300
hidden gem early? pop this. you know what? that'll be helpful. and then turn three we get some block anyway, which is good because you actually may live through turn three. it'll be close. replay on soul? okay, i'd never considered the possibility of that. end of days will put 29 doom on you and then you'll get hit for 40 from the bomb. so i think you'll do like two damage to me.
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624.820
and then die to doom, which is not bad at all. i mean, honestly, obviously defy is great but delay getting replay is also, i mean, we shouldn't be operating under the assumption that all these cards are gonna get replay but also we should be upgrading hidden gem. i was hoping to maybe get it done at a question mark. wait, wait, wait, wait, okay, upgraded strike. but you know you need grave blast to bring back hidden gems so you can play it faster. now he's thinking.
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709.740
hidden gem, thank you so much. a better defend. so basically they hate me is what i'm trying to say. and then we'll, i mean, i suppose we'll play our cards and might as well split you. let me think about what we're drawing here. ethereal and the shirt drawing the vulnerable would be nice. or the opposite. we have the vulnerable drawing the veil piercer would be nice. 29 doom kill enemies with as much doom honest is that or 12 damage.
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1891.800
grave warden is okay with the caveat that we don't play it early and let's make our next to five free we don't play it early because we want hidden gem to hit real cards instead of souls forbidden grimoire draws hidden gem. it was worth a try honestly, everything's fine we stall for a turn we shouldn't be worried about taking damage we should be worried about the frantic escapes and the doom is relatively inconsequential i think
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1000.180
i suppose it had to be done. i'm a little worried. i know i said we were fighting three elites. i'm kind of a little worried about fighting one elite right now. the elite right in front of us. huge opportunity for some doom. our deck's a little scattershot for sure. this does 21 damage. pretty important, but like it's also important that we don't take much damage because we have to fight this elite that's coming right up.
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1102.280
brain the lens is really important. okay, well, let's take a chance on it, man. we have to do some damage. we also have to not take too much damage. give it to me straight, doc. am i gonna make it? i'm feeling pessimistic about it, to be honest with you. eight doom could actually help us out more so than the extra raw damage, i think.
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1143.820
two of these and we live to apply some more doom. like, doom kind of allows us to short circuit your win condition. at some point we do need to do damage though. i don't even want to do the math. i'm pretty sure we live. and then i thought you took a turn off. i thought we were gonna make it because we took a turn off. not even any point to striking you on this turn. 12 damage. nice try, punk. we live to fight one more day. 19 damage.
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1383.820
five, five. is there anything you could just add to the run? i mean even scourge is not bad. 13 doom and a draw for one. kind of like the cool headed of the necrobinder deck, i think. i do like death march if we have a soul build going, but honestly, toss me a capture spirit. this is a card i want to like because i think it is good.
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1953.760
do we just put a, i mean, i genuinely think if we don't take something like no escape, we lose. so i think i added it to the deck just in the hopes that maybe we could live. we're gonna, but we need this too and they're both ethereal. if we could just draw no escape enough, maybe we could just kill you through doom. of course that would require actually drawing the card, of course. future five, very big here.
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1984.900
a little bit of doom and then might as well play that. i have a feeling we're not gonna get to put 170 doom on you. we did punch through your slippery, which is more than i could have hoped for. i'm hoping this is one of those things where you need deceptively little damage done to you in order to get you killed. literally we're dead by the way. but i'll give you everything i got here.
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1380.480
well fuck you, i just gotta pop up the windows. make your own ai themes get help and more with chrome. fuck you, get away from me. i don't want that shit. i had to like turn off five different ais when i got my new phone. oh yeah, yeah. oh it's so fucking annoying. that shit, nothing has been turning me into the joker fucking quicker than ai shit. nice. doom's pretty good on these guys. i can't believe they only take nine damage when they're at 120 hp. i know. that's so fucked up. it just doesn't seem right.
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4056.980
uh, let me... no. i have vulnerable, but we already have it applied. i have no block this turn. that i can't do anything about. yeah, i can... oh, he's already weakened. i'm just gonna hit his ass, man. yeah, it might be that time. i mean, if you got 42 strength and you play a block over a strike, like, you're not a team player. full of great. i think i will just do 100 damage. that seems good. 12 doom, too.
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948.420
noah bombach before noah bombach. nowhere i do think, even though i rated it higher than the doom generation, i think the doom generation is actually better. i think i got it wrong. without being too insane, i feel like the friendship kind of disappointed me, man. for me, this was where i hit the point where i was like, they're great at the things that they're doing, they're great at playing tim robinson and paul rudd, but i've already seen so much of it, i felt like i didn't need
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3096.260
it's a good way to think about it. yeah, fuck it bro. don't play the next one. yeah my stampede. oh, but i drew it right away you think we can kill this guy before i die to doom if i apply six doom to myself every turn? i mean 16. it'll take a long time to die from doom unless you get hit for a lot i guess by the time i die. you probably won't need me anyway, you know i'm gonna lose uh 13 hp because there's bad looks in my hand
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3206.920
actually the block was actually clutch cuz like i get six doom a turn on myself. you are mine. what the hell up? w turn boys, i'm done. well, i wish i had all these cards to play but they've been cursed. yeah, i have no block this turn. that's terrible for me. i could have killed his ass if i drew a bit better. this is a big turn for me, i think. just has that feeling to it.
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3249.100
oh, okay. so obviously that guy's dead. but check this out. are you? yeah, you're fucking bad. okay. he takes double damage from vuln for the rest of the for the next three turns. that's the rest of the game as far as i'm concerned for him. huge. you mean seven? whatever. more than we need. stun. draw the stun. draw the stun. oh, another three doom per turn? i guess so.
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844.880
obviously i'm missing something. i guess he's attractive because he like reads books or something like that or he reads like one book or he's read a couple books but i was just like i can't get over this. it's just a little it's a little too much for me. we can do this in like reverse order. the best two and a half that i watched this year is the doom generation and that's because it's not even a two and a half. in my memory this movie has grown
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1134.340
what's the best of the threes? i'll start you off with one thing. the doom generation is in the threes and it's not the bottom. the worst of the threes is probably golden balls, man. i literally watched this because it was a foreign film with javier bardem and i'm like, i haven't seen much spanish and mexican cinema. and what could i say about golden balls? it is a movie in spanish with javier bardem.
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1396.220
noah bomb batch before noah bomb batch nowhere i do think even though i rated it higher than the doom generation i think the doom generation is actually better. i think i got it wrong without being too insane. i feel like the friendship kind of disappointed me man that for me this was where i hit the point where i was like both tim robinson and paul rudd need to do they need to mix it up a little bit.
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695.420
i don't buy it. sounds crazy. i'm going to put a scourge in here. why? we're not a doom build, but it draws two cards. this is a really good starting turn. honestly. it draw, it draws two cards. it gets on base. what do you want me to say? it gets on base. i think we'll be happy to have it. especially if we draw it on the same turn when we get the energy from candelabra. i'm doing 23 damage. you're kind of ticking me off. cause i know i was just going to say, i know i got gas down there.
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1041.540
then this gets a kill on the enemy that would have died to doom, but this prevents their damage from coming out, which is very important for us. we take seven damage again, but we could probably kill another this turn. this is actually a big one for us right there, because we killed both. that was not bad considering we had no potions. we don't necessarily apply a ton of doom. i think a snap can do some work for us.
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1193.080
pass away at some point. you're doing 32 damage. soul drew into an attack. that's actually awesome. but the thing is, you are blocking 15 right now. i can obviously take you to a level where doom would kill you. but we're better off not killing oste to get a block. we're better off playing that. oste will block a little bit. we even got a couple of extra attacks in there. but a non minion enemy dies to doom, heal 3 hp.
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1227.780
a unique situation, i think lethality is just like an always take, but unique situation where actually i feel like we might get some value out of book repair knife despite not being a quote unquote doom build. this is amazing. you play lethality, then you play high five which does extra damage. then you play two flattens. call me crazy, you probably draw two cards gain in energy, snap and hold an undeath. no, snap and hold the grave warden and then play the undeath to get more of them in the future.
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