Quotes about “body slam”
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2655.000
16 block that will it will almost keep us alive. let's take a little chance on me. oh, and then the only problem is i definitely don't want to die. maybe you play an evil eye and then get full block off of this shit and get rid of like all your good attacks but gives you in an interesting position. huge body slam vulnerable lots of damage lots of damage.
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65.820
at least two of them should be very doable for us. but i've been feeling like i've been making some good decisions in slay the spire lately. like what was my good decision on my bike ride this morning? taking a random rare that gave me barricade and then taking the next card reward which was an upgraded body slam and then just playing them, i guess.
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452.080
body slam, are you trolling me? battle trance is also exactly what we need. although unrelenting kind of is peak with what we got going on in the deck too, man. and then i'm very interested in the concept of a duplicate here. i'm very interested. i mean, duplicating an upgraded conflagration is interesting. i almost feel like the battle trance does better for us. you can do both! all right, now to pay the piper. single target enemy, not what you want to see.
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1179.820
well, you probably want to play a conflagration then and then a stomp and you take four damage because you get the ornamental fan off of it. yeah, i don't think we're going to play that. i don't think there's any justifiable reason to play that. body slam, come on man. how could you? we need to do 25 damage. why does this seem like we... we'll get there because we... relenting.
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1358.500
i mean obviously we can't lose howl from beyond. that's pretty important for us. pommel, body slam, bloodletting. i think we could make a case for an upgraded bloodletting for sure. i don't think it's controversial at all. beautiful. things you love to see, man. i said see, man. nothing else. literally, seven damage each. energy potion, block. two of those down main street. 18 damage? nah, i'm thinking none damage. minus one damage.
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3699.200
this guy i've got him with the assassinate. oh, you know what? i have a pommel strike in my deck too. that's true i can weaken that seems very useful here. i don't think it's worth playing a spite against this fellow though okay, first turn gonna hold here boys first turn. i'm not doing too much a little more or discard man the other thing then is when you gain that much strength like you did last time your body slam will still do damage even if you have no block
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4521.940
in fact, upgrading that other body slam you got would be massive. you get that free cost. oh, freebie? um, just see if there's anything better. oh, yeah, the cat skate upgrade's crazy. you got some really good ones. i'm gonna take barricade. barricade's just so expensive, you know? how do you feel about that? i think that's solid. i agree. alright, hitting that double assassinate straight away. honestly, dan, i'm just gonna give you a dex potion because i don't think i'm gonna need it and you have barricade anyway. okay.
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2311.200
i simply must go to the restroom brb. okay, okay. we're very low. i would love to not fight the elite. i hate that it showed me a body slam and i just simply have no defense in this deck. that's what i did wrong. i got no defense. i got too much defense. i need more draw way more. i'm gonna go p2 now. bye bye. it's pretty smart. yeah, fuck it. i kind of like i have to go but i'm not gonna go.
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638.680
blockler has arrived boys, the blockler. what kind of card can i pick up that turns block into d? there's gotta be something. body slam. it's a common attack. cost one does damage equal to your block. when upgraded cost zero. tell me terry belea then, that's what i'm looking for.
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25.800
i mean if you have to rest then getting five, i mean maybe it's actually good now that i'm actually thinking about it but starting with two different packs is just so much more interesting to me. you got stone armor pommel body slam which is kind of interesting. and you got bloodletting armaments forgotten ritual which is kind of interesting. you got two things here that are kind of interesting. bloodletting very desirable but also a common. i think i'm gonna take the
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79.920
pummel strike that is, not body slam. although body slam's got a certain je ne sais quoi, i suppose. right, that does stun you, thank god. but it does also buff you. oh man, wait a second here, hang on. we are gonna take a little damage. oh, but i have burning blood! i forgot! wait, but we're about to get hit like really badly. holy cow, we're about to get hit for nah, whatever, we'll get there. okay, it's not so bad.
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184.000
i'm gonna see if i can draw some defense. it didn't really work out that way. why would you play a body slam instead of a strike? well, can i say something? maybe because a body slam is sort of aura. body slam is not a basic strike ergo we play it because it feels better than a basic strike even though it's obviously in this case worse than a basic strike.
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207.260
assuming body slam still upgrades to zero, that can be sort of a build around if we get the right kind of stuff for sure. i would happily taunt as well. decks getting a little thick early and thick with stuff that doesn't necessarily like define a run but...
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556.260
it's actually an awesome turn for us to have a body slam. anchor plus body slam on turn one seems pretty nice. and we do have a whirlwind in the deck. so i think what you do is you attack, hope to draw whirlwind, didn't get it, take one out, stall the other two, and then we know we got a good chance to draw whirlwind on the next turn.
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822.160
aggression being innate. we would love to have it, don't get me wrong, but offering drawing two more cards, body slam being free. there's some classics in here, don't get me wrong. i mean, whirlwind is another classic as well. we don't really need it for the boss, but it'll be really helpful on act 2 where we're gonna be dealing with more aoe, i think. i'm gonna start with the whirlwind. plus, it's a fan favorite. you're never gonna get an extra dislike for upgrading whirlwind. people love it, man. okay, so you're literally gonna bring back
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968.720
enchant all defense with goopy when played permanently increase this cards blocked by one doubles block gain from a card then goes to sleep for two turns. i mean, an impervious getting doubled and then hitting with a body slam seems awesome. but that's kind of like pipe dream territory. and then if you end your turn with unspent energy gain extra energy next turn, i think we might want goopy defense man. and then i think on this floor, my dream is to cut
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1233.740
bloodletting lets us play everything. well, almost everything. bloodletting was a skill. aggression is a power. bash is an attack. that's extra strength and dex for us. i wonder if there's a relic that's like every time you take damage, minimize the damage by one. there's definitely one of those in slay the spire 1. as much as i want to get involved with some goopiness here, man, but i gotta just hit you as well. i mean, impervious body slam is like that should be the first thing you look at.
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1334.680
there's a few things you can do. i like an impervious body slam crimson mantle. the reason i like that, we just gain stats off of that. i think we do need inferno here. i don't love it. you know what? do a little damage, get a little extra goopiness. i don't like taking this passive damage, but if i may, in my own defense, the damage ain't so passive, bro. because every time we take a hit, we also do six to all enemies, which is what's allowing us to handle this fight to begin with. we got some goopy value.
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1412.560
i'm gonna lose 5 hp and choose one of two. whenever you play an attack, gain a block or whenever you add a card to your deck, get one additional copy. i'll take whenever you play an attack, get a block. maybe one day body slam will thank us for that. art of war, very unlikely to really change the calculus of our game. but we're starting to build maybe some confidence here that we got something going on, right? 23 damage. we have none block. i would happily just do the classic there to gain some buffs.
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1767.800
we're gonna have to play a shrug regardless. play your body slam for 66, which has given us extra decks. and then we're already not taking damage. forget about goopy, man. we're on the boss. if we have to, a frantic escape i think is fine. here you go. i don't mind that. buys us a little bit of time on a fight where you literally can't buy time, but whatever. what do i need? realistically, what do i need?
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1803.860
you probably need the ability to do a bunch of damage. the best way for that to happen... are we gonna draw an impervious next? we probably are. okay, so the best way for that to happen, if i could figure out how to get back to the game, is a body slam back. and then impervious one two punch body slam. we have body slam, but we don't have impervious. but if we draw impervious, we won't get body slam. heartbreaking. how about a stone armor?
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1842.320
a defend and a body slam for 24. gives us the extra strength and decks anyway. 20 damage. we definitely don't care about 20 damage. can't really headbutt anything back. to me it seems like you would one two punch, headbutt, and then strike. and then play whirlwind just for one block. so we're definitely gonna make it through the fight, which is awesome. but keep in mind, we can't take every fight that aggressively.
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2130.480
i honestly think that you can reach a point in this game where you've already... there's no way your deck's gonna get thin enough to matter, so just make it thicker. bail yourself out by getting more cards. i think we want this just because we play it as soon as it comes up. by getting more cards so you draw more cards faster. don't lie, it makes sense. give me a shrug, a stone armor, and a thunderclap. no, and a body slam. well, a body slam's gonna do nothing next time.
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2244.900
bro, this is an elite. we're doing well. this is not a drill. we're doing well against an elite. let me get a bloodletting on this one because that'll allow us to play a defend and a headbutt and then a beautiful body slam. and we got some goopy value. festive popper ain't so bad. this time i think we want nothing. the bludgeon is not the way out for us, i think. i can't believe this. my whole plan was to rest.
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2771.020
which with the one two punch lets impervious be free, which then allows you to play a body slam for 76. twice. and i have no idea if whirlwind will kill you at the start of the next round. i'm gonna assume that it, oh, you're intangible regardless. but it did hit you twice. i mean, the straight up play here, it's possible. now that i think about it, i think i could have just killed you. i don't think i can kill you anymore, but i think i could have just killed you. but you're gonna die to the fiendfyre now. well, actually, you're gonna die to everything now.
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1750.240
molten fist and then hit you for 40 even though i have negative 500 strength. that was actually a really good fight. i don't think we need anything here. body slam doesn't really work with what we're going for. sure, sometimes you're gonna draw it with rage, but i think that's a trap card in some situations. bold statement. in some situations, this card is not good to take. and people say i don't take a stand. when you get hit by an attack, deal 5 damage back, okay? devastating order on our cards here.
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1503.660
like, anger's good but we already have one. yes, fufube! yes! mods, can we allow that among us ascii art here? i feel like stomp is almost always gonna be free. and body slam, you know what, body slam for zero is hard to argue with a free body slam. best way to improve? play in the public eye and get yelled at a lot. worked for me. this will do eight, this will do nine. nine, nine, eight is enough. but then the other thing is,
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1599.580
i find it to be a perverse act of mimicry. go to the source. now let me think for a damn second. i think we defend. i think we straight up second win, man. and then this might be too wild for a beast like you, but hear me out here. no, we don't need a super high damage thrash. we actually want to play this. i can't play thrash. i was like, we could use body slam to make a crazy thrash, but we don't actually care because they only take nine damage.
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1719.500
i don't know man, four damage? how could it be good at all? very interesting to think about. start me with a little battle trance. we want to see another rage. we did not get another rage. honestly with vulnerability, i think we go in on you. hit it very hard. strike him. strike him. and once again, i forgot to play thrash eating a body slam. every time.
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1760.060
that might be okay because then we got to play body slam for its damage and stuff. but then i was like, well, we'd have to wait for it to come back around. but it coming back around that might take like half a second man. wait, this is awesome. we definitely want to grapple you. and we should have played rage first, and then anger on you, and then strike you and then second wind. oh, we would have he would have died.
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1888.160
hit you with this. it got bash instead of body slam, which is exactly what we want to see. okay, fantastic. he was fighting a lot of bugs. i did see that. i noticed that part. it's rage. we kill it. no, we don't kill you first. we take the opportunity to go in on you. that being an anger would have been huge, man. oh! whenever you draw a card containing strike, it is played against an enemy. so we do... wait a sec. wait a sec.
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1978.340
start with this, i think. as a roguelike nerd, should i start with this or slay the spire one? just get this, man. everyone's talking about this. you're watching this. you probably want this, right? good block. pretty birdie. an anger. thrash is guaranteed to take body slam. in that case, let's make sure we play thrash.
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2029.260
and hope that it got the damage from body slam. 19 damage twice. okay, now we're talking. play the finished game first. d.l. gweaga, don't you invest in pre revenue companies? like, that seems hypocritical to me. like, your job is acquiring companies in early access, isn't it? but much like steam, these days, i mean, early access is kind of like the endgame as well. i don't. okay, my bad, my bad. you caught me lacking.
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2710.460
so play both, no play a strike, then a thrash and hope it eats anger. it ate a strike. that's all right. we get to make more angers. i guess it's kind of a win win. has to be played. see if you draw rage. we did. which means you play a grapple into a set up strike into a body slam. you don't need to play demon form against this fella. holy cow. you want that. you want this.
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3146.580
barricade if we had a body slam is like a given. but the other way you can play this is you can just go take barricade, go to shops until you get... no, sorry, not a body slam, an entrench. wait, is entrench even... is entrench in the game? have i unlocked it? i don't think i have it, bro. not in the game? okay, kronos, i know you know what you're doing, but a skip is crazy here.
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3926.840
literally play a body slam because i don't want you to give three damage to thrash. i'm playing victoria 3, the ai ottomans are beating ai austria hungary. never seen it happen before, i guess they locked in. you know where you are? i'm not against it, but this ain't r slash paradox plaza, bro.
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4374.660
yes, man. he always knows just what to say me saying mogg the hundred times per video. um give me rage and then draw huge. i still think we shrug for free then we can only play one of these straight up. i'm like second wind exhaust your rage thrash and then it'll it'll get juiced off a body slam 36 damage twice. i guess i could have killed you but big whoop. mm hmm
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