Quotes about “bludgeon”
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2098.340
oh, a fucking bully. yes. oh, and i drew a bunch of fucking cards. i mean, you just gotta send this out there. and then i feel like that does 52 damage twice, 46 twice. see where this fucker is. oh my god, it's a bludgeon out of the infinite blade. good lord. he's gone crazy. and then the worst turn of all time.
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641.100
stampede goes crazy here and don't play the battle trance because you get a bludgeon for free. that's awesome, man. we're doing a ton of damage already. this is with one stampede. you're doing 27 damage. you're doing six damage and getting a bash placed on you regardless. that was really good. definitely feel like a rage could work here. okay, two big upgrades. you know what? give me another rest. again, we could go full aggression here, but
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866.840
and to be able to possibly get that played for free. upgrade four cards, four cards of our choice, man. that's actually incredible right now. think that the stampedes are the no brainer. bludgeon and mangle are probably the other two. those are like four pretty high value upgrades, i think. and i don't know what kind of elites we're coming across, but i feel like you, with the deck that we've got, man,
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978.120
i do feel like a colossus is like a one stop block solution for us. this would be so nice. we're literally nine gold short. an innate card! okay, innate... it can't be a power which sucks. i mean an innate battle trance, basically bag of prep. pray to card draw three, that's two cards. but innate bludgeon, if we get a stampede we'd be thrilled.
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1009.540
if we don't get stampeded, we still have bludgeon. but bludgeon's gonna suck later. i think we'll always be happier to get our wind condition cards. or to have a better chance to get our wind condition cards. and plus, you never know, you could even draw anything with it. you could even draw bludgeon. speaking of which, let's draw some cards. we played two at the end, so we definitely like that. honestly, i think we want the plating here too, so we don't take too much damage. otherwise, that kinda sucked. we should make sure that you die.
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1107.700
it looked horrible, but it's not that bad. there you go. this is fine. we're still on 65. that's in our second upgraded bludgeon. holy cow. stampedes, please, bro. because this is like the same fight as the last one. i mean, you've got to admit that you're getting a little surprised at what's happening with our stampedes, right? it's not just me. at least we killed one.
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1804.740
a ton of defense. and then the next thing we play gets played twice as well. i think we might as well double up. it only gets played once, that's my bad, y'all. let's get this out there, that out there. i don't want a sweeping beam, a splash, because getting those splashes is really like, and it might have come to pass. knockout blow, we definitely want a doubled up bludgeon with a bludgeon attached. okay, okay. if you insist, man.
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2894.620
i still bludgeon is so much more valuable the earlier you get it. now this is the nightmare. this is the freaking nightmare. you need to play the stop. it's heartbreaking, but it's actually the right play. and i think you use an energy potion because the stomp is the right play on these fellows. and then you use the thrash to suck up the damage from the strike at least. but wait, this is still really scary. we're going to die.
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3185.320
well, start with the duplicator and then refract on it. this is 12 damage to both enemies, which is kind of insane. and then dump it. and then draw a card, get an orb, dump it. death march literally just does nine damage. how is that possible? kusarigami, if nobody got me, i know kusarigami got me. so you're done. ashen strike's already doing 26. you splash on that. free bludgeon, obviously insane. probably ashen.
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230.040
this is the type of card that has to cost less, man. it has to cost less on the upgrade. 24 damage, 2 glass. it's literally good. i've never taken it, so i will take it because i've never taken it and because it has the same keyword as other cards in our deck. but it's gonna be tough to find the situation to play it, i should say. it's literally bludgeon. bludgeon's bad too, i don't give a fuck.
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490.980
four times... 42 damage. i mean, 10 extra damage on an attack that will likely be played for free seems... seems real nice. vulnerable enemies take more damage. it's hard to guarantee that we can play bash, to be honest. i think we like actually having better block, strangely enough. and this is like a dream come true as far as our turns go. get our powers out there, play a bludgeon for free. wait, we're kind of... we're kind of cooking. 10 block? you lose 10 strength or whatever?
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534.280
i'm looking at what we got and i'm liking what we got. give me 10 block. you might as well play bash last, man. what do i care? bring back a bludgeon for sure. and then you can just hopefully play bludgeon. we will... brings back two cards. oh, we can definitely guarantee that a bludgeon gets played. this is awesome. this is awesome. you can only play one card this turn. okay. how about the one that makes you do no damage?
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673.480
bludgeon won't kill you, so we have to possibly put up some block next turn. which means we ideally would really like to draw. or just get some cards back. two punch, we have stampede. i mean, i could throw this at you. that'll do 15. all we need to do is 12 damage. okay, then that's... we get there. do we want infernal blade back? i honestly think i could let you take it as cheap removal. i think we need a big blocker. i'm happy to have it.
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849.540
distilled chaos. oh my god, it got a bludgeon. i can't play the card i wanted to play! i'm a fool! oh, but we have stampede! of course. i really don't think a rampage is necessary. originally that was what i thought this would become with niao's fury, but that's okay. certainly corrupted bludgeon. i mean, i'm not guaranteeing that we're gonna win, but what i will say is that this run is going mighty quick so far.
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885.980
i'm literally willing to take 11 extra damage to guarantee that bludgeon hits you. because if we drew another strike and then it played a strike, we could take so much more damage long term as a result of that. this time is a little different. play a 1 2 punch and then two cinders. bro, it happened! that was the dream! that wasn't that bad. for a shootout, that wasn't that bad.
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1146.060
i exhausted the bludgeon. oh my god, you and i guarantee, i guarantee you were in the comments going how long until he exhausts his bludgeon. i simply guarantee it. that bludgeon was a pretty important card for me. not so important that we lose the run. lasting candy every other combat your card rewards gain an additional power.
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1349.760
we try to kill the enemy quick. we don't try to out think them. so we would probably want a 1 2 punch and a headbutt a bludgeon back. just to have the chance. and then an attack is fine but maybe a zero cost skill would go crazy as well. no, a one cost defend would go crazy. let's take this one because it doesn't draw. wait, we'll have it next turn. not if you do that. yeah, okay. but we still got the advantage out of 1 2 punch. because 1 2 punch only works for one turn.
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1384.520
so we could gain three strength. i feel like three strength isn't really that important. to be honest with you, i think just play bludgeon. we don't want to risk cinder exhausting bludgeon. now it could be neo's fury which would bring back bludgeon and leave us in a... leave us in a... well it would have left us in a great spot if it obviously didn't cycle right after that. i think i'm gonna now play it a little bit less aggressively.
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1423.020
because all we need to do is get over the line. come on, dismantle. get it. why isn't oh, because it counts as playing. can you bring back a bludgeon for me, please? all we need to do is play the bludgeon. so that was obviously the wrong choice. all we need to do is play a bludgeon and it's over. or at least a one just end the turn. okay, thank god. that was... that was horrible. give me an impervious. we need the, uh, we need the block, i think.
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1551.300
impervious means this is a risk free turn, but i would love it if you hit bludgeon. they hit bludgeon! everything's starting to come together. now maybe bring back a bludgeon? didn't bring back a bludgeon. but you did leave us in a mighty nice spot to get the kill regardless. i do really like a true grit, honestly. and it thickens your deck, but it thins your deck. especially pre upgraded, or coming upgraded right off the bat is really nice.
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1776.540
bring back a 1 2 punch just in case and then bring back another break. that's probably enough to get a kill, man. even if you don't get bludgeon. rage... dominate... dominate gives us a considerable amount of strength. then you gotta feel like 1 2 punch into a break is really good. and then you end your turn and anything gets a kill. wait, we're actually awesome? yeah, we're actually kinda awesome. i still don't think molten fist is the ult we're looking for.
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1855.420
and keep in mind, skills make you stronger. we love this. i mean, it gives us a free power. we've already played stampede. no matter what, anger's getting played. i don't think it's that important that anger gets played twice. i think we'd rather just not take damage. bludgeon. that's what i'm talking about, man. we probably just play bludgeon, because it's not like the energy really matters.
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1939.120
and then probably like... i think we headbutted back a shrug. we should have played anger there. that's a whiff. you gotta go, man! i mean, this is real nasty. i can only do 84 damage. there's 89 on the field. i guess i... wait, wait. if i... if i apply vulnerability and then cinder doesn't hit bludgeon, then we kill you. that was a risk that i was willing to take. not to quote shrek or whatever.
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2053.800
mad science me. offering we literally can't draw, but we could make the energy work. kind of. kind of. i mean, what do you want me to do? 6 of 1, half a dozen of the other on that one. taking no damage is very nice. don't draw bludgeon. we did not draw bludgeon. huge. 47. it's a lot of damage when we get in there. now draw bludgeon. we drew bludgeon. holy cow. so we go all in.
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1039.400
oh, don't be obtuse. no, confessor. confessor's too easy. it's like taking a bludgeon in an ironclad deck. okay, dame. dame judy. why did that sound so... i feel like i just... i haven't said dame in so long without saying lillard at the end.
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925.900
no, that's fine. i was gonna say i could do nine but otherwise i'll just block he's basically dead to poison anyway, but by each i'm building a bar again knife trap son of a bitch. is there a bludgeon move here? maybe yeah sure fucking be real car king it's gotta be this got to do some extra damage smith and smith in i think i'll be around three allies draw three. oh
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1283.680
yeah, you know if you just get like hellrazor and two pommels in your deck then like yeah we could just sit here and watch the game play itself. that's the objective here for sure. oh, no no. i got rampage too i'm trying to build into. just card to discard. okay. okay. okay. i shouldn't have taken bludgeon. no! i misclicked. oh. all right next instance. there we go. all right now he's now he's taking it. hmm. i have a vulnerable pot here as well if we need it, but i doubt we will. i think we got him though.
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2837.340
we got time to fix it. yeah, i think we go shop early here, right? it's probably good. love it. and then we make a choice here based on how we're feeling. i was tempted by all those mystery notes on the left, but i also don't like going with single paths. bludgeon against these guys is a slap in the face. oh, but it's so good for thrash. oh, my god. but then it doesn't do anything against these guys. it never ends, man. fucking roller coaster. oh, my god.
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