Quotes about “"Captain's wheel"”
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2912.68
you're gonna pay this guy? he honestly, i think he just gets, i feel like he gets the real meat and potatoes of this, cuz he gets so much spiritual wholeness from scrubbing this black mold off the wall that it's worth more than money. captain's wheel, you can't not try to repair the captain's wheel. it's a boat, you need nautical paraphernalia.
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397.90
it is fucking garbage for sure. what does the captain's wheel do? bro, it's goated. leave it alone. it hates adjacent items and if you use a large item or a vehicle it charges like half of its cooldown. all we need is a submarine and then we're going to the moon. easiest win of my life. how about hard shell to give us a shot? i mean gold? coconut? you could do worse bro. small friends could be poisonous and would help a loser, eh?
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4521.48
a vanessa in a similar spot to us men. we could lose man, we got a great build but we could lose. they got the same build. fair enough man. we lost the mirror match, they had a great setup. captain's wheel would have gone crazy. probably instead of the katana. they were us but better, it happens. we'll call that bizarre one.
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1788.64
nearby enemies are slowed by your revolting presence. it's... it never ends? take... give me a level 3 guard bone bolster. okay, i need my lads. could you follow me please lads? yo, this soundtrack goes hard. it's a little bit like incongruous with the rest of the game and i think i support that. let me get the captain's wheel. all mud pools and other puddles shall burst into flames. okay, that doesn't immediately seem useful for me.
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1169.92
please? oh, the winless dueling. this is it. we might as well concede if we lose this one, to be honest. star charts, sir? eh, whatever. i've hurt you. now do it again. we won a round! all we gotta do is get to four, bro. you are going to upgrade the captain's wheel without a doubt. brother? hang on, this is crazy. you're not the guy.
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1956.42
golden wheel would go kind of crazy. when i think about it, we probably should have put... well, i don't know if we could have afforded it. we should put a large item... oh, it doesn't work anymore! a large item in the inventory doesn't work on captain's wheel anymore. you're a fucking haster. you're not very good at it. i think we gotta go random enchants. we don't know what it is. let me take a peek at this for a second. sextant. when you crit freeze a medium or small, double the haste duration.
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1703.84
and if it's a charge it, okay so the captain's wheel kind of goes like infinite bro. and hang on, hang on a second here. you pull, pull, pull, run the captain's wheel. you got more multicast. you're also a tool. every four seconds give five damage. so we don't need that out there which means instead you could run succulents. now if i pull you we lose a multicast because you're already a tool. we really, we want like an ammo friend.
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1869.64
especially when we don't have scaling, but i'm, i mean, i guess in a way we're kind of like testing a theory. please flagship or crow's nest would go insane. waterwheel, i mean, we could get there. it's like you would run it instead of crow's nest which would cost your life steal, but we would be perma hasted. but you're probably already gonna be perma hasted with the captain's wheel, man. well, let's be honest, we burned the boats. i don't know how much longer we're gonna live, but we might as well. the cove probably pays for itself.
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2086.72
enchant an item with poison. i mean, the multicast is like a given, but you're actually going off like every... actually, you're going off constantly. so i feel like after we crash the game here, let's go to the main menu real quick. the captain's wheel poisoning is a little bit of leverage for us. but if i were a betting man, i would probably bet on this video not being longer than about 39 minutes.
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8991.74
oh no. i've loaded like... do we already have a hole? i've loaded like seven cannons and there's still a bunch to load. that's alright, he's got it. someone's got it. someone's got it. oh boy. there is a ship right behind us. oh, an enemy ship? yeah, yeah, right behind the captain's wheel. you sure that's an enemy ship? um, what team are we on? we're on the pirates. no, that was our team, you jerks! yeah, yeah, yeah, no, our team has been hitting us.
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27.18
what is a seven letter word that means to not eat for a period of time? no, it can't be starved. that's only s fasting! that's you got it. hold on, captain's wheel. third turn looking pretty good. um, yeah, in all seriousness, i made it to the a20 boss. i know you gotta fight two bosses in a row. i died being one hit off.
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270.28
we need to do more damage. like, a crush joints will help us out there. things are gonna be a little spicier for a second, but i don't know if it's like psychological or what. but it just feels... i don't think we need to draw here, you know? like, entering the stance is fine. i don't think we need to draw though. i don't know if it's psychological, but it feels like having captain's wheel and anchor makes it all better.
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337.74
i think we do need a tantrum. yeah, we should be able to... we kind of do want to go off on you early here just so we can capture the value from at least the captain's wheel. i think that's the right play because we can realistically still pull something off here. and i actually, i mean, we did 13 damage, which is not a ton. i don't think we will empty mined
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1307.84
that's very nice when we can't smith. i worry that two scryes is not worth as much as like, you know, i said captain's wheel and anchor synergize. i think those cannibalize. i don't think they're as good together as they are, you know, on two different runs. plus, i worry that we're gonna have to fight the power boss on the third floor, which is a great sign that i'm even worried about that.
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3200.22
we lost the mirror match. they had a great setup. captain's wheel would have gone crazy. probably instead of the katana. they were us but better. it happens. we'll call that bizarre one.
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226.98
what i'm talking about? this is a new world for me. get that curse out of my deck. we have intangibility ready to go. this is the guy we wanted to see intangibility against, because this turn we don't care too much. obviously, if possible, we'd prefer not to get hit this much. but next turn we got intangibility, which is beautiful, because this is the turn where he actually does some serious damage. and we did it. we got out of it just fine. captain's wheel, third turn, 18 block. i'll take a consecrate.
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448.42
and our captain's wheel are synced up, which we do not... it doesn't give us the benefits we're looking for, obviously. but intangibility is always gonna... it's always gonna hit the spot, right? i think on this turn... we can just do battle hymn, master reality, and then... 5 damage? just get you closer to death. then we'll draw a carved reality, and you know what? sure. just get that out of here, and then we got a smite+. i'm not sweating it. oh, this guy! he's popping off!
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560.80
umm... yeah, we'd like this to go as long as possible. you might as well... as long as you draw this, you can't escape from me next turn. so we'll finish it on turn... turn 3, which sucks because it sinks up the captain's wheel in this, but it's either that or lose gold. which is not ideal. give me the sanctity, i feel like we just need it. and this is... it's not so bad because we can choose. so let's give me a master reality. don't wake up. we're gonna try to fish for a battle hymn.
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1500.96
we don't have to and instead we could just play our divinity potion but that's not nearly as good. okay so we again although you're certainly killable i think the longer we stall especially you don't want to do it on three when you got a captain's wheel the longer we can wait the better and that's as long as we can wait so be it. bottled miracle in hand
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1525.22
i definitely think we don't care as much about stance changes now because the energy from leaving calm no longer really benefits us. just make sure you're close to death. this turn's good. this next turn's good for us. there may come a time where that's not the case, but it won't be now. i think we need the two turn vulnerable to give us a little gas for the next turn. now we got captain's wheel, so i'd say we like it.
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